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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Marlona Sky
State War Academy
Caldari State
#7761 - 2014-10-08 16:12:10 UTC
Mike Azariah wrote:
(alternative math for fatigue and shock is all nice but mainly appears self serving so you can do what you want and screw everybody else OR you want to create a loophole that will be easier to fly through)

You are 100% correct. Those heavily against the change are really just after some loophole to exploit heavily to keep things the way they are. CCP needs to stand firm against these players and go forward with these changes making sure there is no such loopholes.

All the fear mongering and banging of pots and pans by these cowards needs to simply be dismissed.
Promiscuous Female
GBS Logistics and Fives Support
#7762 - 2014-10-08 16:13:02 UTC
Litia Cours wrote:
Sorry I forgot this game was designed for Goons. My point is why should it be easy as a newbie to travel to the darkest reaches of space? It should be difficult.

nope

you building up some head canon about "the darkest reaches of space" doesn't change the fact that it's a terrible idea
Brittney Calm
Escape from Darkness
#7763 - 2014-10-08 16:13:57 UTC
I doubt any more debate or ideas in this forum is going to change his mind, he hasnt post since page 200, so my guess is WELP thanks for all the fish enjoy the changes suckers!!!

I think with the jump changes you should make titans and super carriers a dime a dozen, since they are really garbage now.
I mean look at the titan, can only kill capitals once every 10 minutes. Is most commonly used as a fleet taxi, and now is probably going to be the most de-subbed account, as its combat ability is useless, and to field something that costs 50X more then a dread to bash a carrier or dread is stupid.... I laugh as I see the doomsday blap 1 dread and then the pilot is stuck, a 120 billion is ship just killed sometime worth 2 billion wow now that's super cool.. What else can the titan do now? with the range change you should make it a week to build and use enough minerals as a carrier to build so we can welp joy jump them.

Vet or new pilot, no one wants to wait hours to do sometime in a game,. Most people I fly with have a family and can barely make a 2 hour fleet op before they have to spend time with the wife, so I guess those people wont log in any more ether... Thanks CCP well thought out plan! It would be the same as if your development computer typed 1 letter of programming every minute, how long would you stay at your desk before you got frustrated and quit??

SO CCP greyscale are these changes confirmed and set in stone? if so when?

I look forward to the changes, since heck it will save me about $90USD a month, Congrats CCP you won

-BC


Azami Nevinyrall
172.0.0.1
#7764 - 2014-10-08 16:16:08 UTC
Mister Miahgi wrote:
This is by far the worst game breaking change that has ever been thought up.

Why don't you add some content to Null Sec that will attract more players instead of breaking game mechanics that are working perfectly fine?

Isn't it pretty obvious we need new content?

Many players have gotten so bored with the game they spend their time griefing new players in High Sec. Has anyone noticed the rampant High Sec war deccing lately? Eve is starting to feel like one of those old games where only bitter vets are left to harass anyone that attempts to play the game.

CCP please don’t break the game more than it already is! Ugh

Before new content can be added, CCP must ensure that whenever players enter Nullsec, they're not hot dropped by bored to **** Super Capital pilots from 3 Regions away in 5 minutes...

...

Marlona Sky
State War Academy
Caldari State
#7765 - 2014-10-08 16:18:23 UTC
Mister Miahgi wrote:
This is by far the worst game breaking change that has ever been thought up.

Why don't you add some content to Null Sec that will attract more players instead of breaking game mechanics that are working perfectly fine?

Isn't it pretty obvious we need new content?

Many players have gotten so bored with the game they spend their time griefing new players in High Sec. Has anyone noticed the rampant High Sec war deccing lately? Eve is starting to feel like one of those old games where only bitter vets are left to harass anyone that attempts to play the game.

CCP please don’t break the game more than it already is! Ugh

They spend their time griefing new players in high sec because they can easily get there in a couple minutes and if anyone so much as breaks wind in their territory - they hop on the cyno train right back to it to curb stomp them out of existence with sheer numbers and firepower from all corners of the galaxy.

The new content will come with this change.
Azami Nevinyrall
172.0.0.1
#7766 - 2014-10-08 16:19:19 UTC
Marlona Sky wrote:
Mike Azariah wrote:
(alternative math for fatigue and shock is all nice but mainly appears self serving so you can do what you want and screw everybody else OR you want to create a loophole that will be easier to fly through)

You are 100% correct. Those heavily against the change are really just after some loophole to exploit heavily to keep things the way they are. CCP needs to stand firm against these players and go forward with these changes making sure there is no such loopholes.

All the fear mongering and banging of pots and pans by these cowards needs to simply be dismissed.

Since none of the Fear Mongering players are being addressed by CCP, its safe to say they're being ignored...

...

Mister Miahgi
Sativa Industries
#7767 - 2014-10-08 16:20:15 UTC
Those super capital pilots wouldn't be so bored if there was new content to distract them.
Alavaria Fera
GoonWaffe
#7768 - 2014-10-08 16:22:51 UTC
Brittney Calm wrote:
Thanks CCP well thought out plan! It would be the same as if your development computer typed 1 letter of programming every minute, how long would you stay at your desk before you got frustrated and quit??

Development fatigue huh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

mynnna
State War Academy
Caldari State
#7769 - 2014-10-08 16:22:58 UTC
Misha Hartmann wrote:
mynnna wrote:
I've been playing with this for a couple days, and here's the adjustment I propose:

Fatigue = (Fatigue Before Jump + Distance of Jump)^(Destination Distance from Origin * A + B)




Lovely idea, but I have run some math with your constants, unless ive done it wrong, the fatigue values are very low. The whole fatigue idea is not a bad one, but its a fine line where it should be. Loo low, and why bother. Why not just intoroduce a flat rate 10 min jump cool down timer and then some fatigue. Fatigue for me was never really an issue, it was perhaps a bit harsh, but making the original fatigue additive not multiplicative would also solve it and then leave JF and Rorqs completely alone.

Plot a cyno route from Deklein to Fountain and then tell me it's "low". Should be 300 hours or so. If you were working in short distances, well, yes, that's the point - give people working in their home space some choices to make, without saying "you get one or two then you're done for the day." It's a quality of life issue, basically.

Member of the Goonswarm Economic Warfare Cabal

Mr Epeen
It's All About Me
#7770 - 2014-10-08 16:23:26 UTC
Retar Aveymone wrote:
Mr Epeen wrote:
Retar Aveymone wrote:

why should it be difficult
Because EVE is hard, duh.

Mr Epeen Cool

why shouldn't you be forced to solve complex calculus questions before being able to post

after all, posting is a part of eve


When applying for Goon membership, is there a question concerning your ability to use use proper punctuation, capitalization and grammar?

And if you answer, "Yes, I can type at more than a grade two level in English" you get denied?

Mr Epeen Cool
Christopher Mabata
Northern Accounts and Systems
#7771 - 2014-10-08 16:23:59 UTC
Meinn Gott this thread is going to hit 400 pages before the weekend at this rate.
Anyone have Skills to Jury Rig a Capital T2 Cargohold Optimization to the tear tank here? Its bulging at the sides

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Mr Omniblivion
Ministry of War
Amarr Empire
#7772 - 2014-10-08 16:33:16 UTC
Promiscuous Female wrote:
"the darkest reaches of space"


Is this where all the good development ideas went?
Dream Five
Renegade Pleasure Androids
#7773 - 2014-10-08 16:35:09 UTC  |  Edited by: Dream Five
Marlona Sky wrote:
Mister Miahgi wrote:
This is by far the worst game breaking change that has ever been thought up.

Why don't you add some content to Null Sec that will attract more players instead of breaking game mechanics that are working perfectly fine?

Isn't it pretty obvious we need new content?

Many players have gotten so bored with the game they spend their time griefing new players in High Sec. Has anyone noticed the rampant High Sec war deccing lately? Eve is starting to feel like one of those old games where only bitter vets are left to harass anyone that attempts to play the game.

CCP please don’t break the game more than it already is! Ugh

They spend their time griefing new players in high sec because they can easily get there in a couple minutes and if anyone so much as breaks wind in their territory - they hop on the cyno train right back to it to curb stomp them out of existence with sheer numbers and firepower from all corners of the galaxy.

The new content will come with this change.



I think fatigue alone without jump range nerf would accomplish this.

Drop a supercarrier 15 ly away:

(1+15LY)*(1+15LY) = 42 hours of fatigue.. so strategically someone could take notice of this event and attack elsewhere.

Recovery from one 15ly jump is 2.6 hrs, so that's already constraining enough because you have to keep multiple people together for that long to guard the hotdrop and who knows who else will gather to counter in the meantime.

I don't really understand why they had to slam jump drives with both fatigue and jump range nerfs.

They should at least roll out the changes incrementally, seems pretty reckless how they are proposing to go about it right now.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#7774 - 2014-10-08 16:35:22 UTC
Marlona Sky wrote:

They spend their time griefing new players in high sec because they can easily get there in a couple minutes and if anyone so much as breaks wind in their territory - they hop on the cyno train right back to it to curb stomp them out of existence with sheer numbers and firepower from all corners of the galaxy.

The new content will come with this change.

i, too, regret these changes that will deprive me of my already-trained highsec ganking alt and prevent the training of new highsec ganking alts

man you are pretty insightful marlona i never would have noticed that aspect of the change without your well-thought out explanations that are not at all the product of a deranged paranoid mind
Alavaria Fera
GoonWaffe
#7775 - 2014-10-08 16:35:29 UTC  |  Edited by: Alavaria Fera
Mr Omniblivion wrote:
Promiscuous Female wrote:
"the darkest reaches of space"

Is this where all the good development ideas went?

No, they tried to podjump there but they just died and never came back.
Christopher Mabata wrote:
Meinn Gott this thread is going to hit 400 pages before the weekend at this rate.
Anyone have Skills to Jury Rig a Capital T2 Cargohold Optimization to the tear tank here? Its bulging at the sides

Obviously not using a freighter or jump freighter....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#7776 - 2014-10-08 16:37:10 UTC
Retar Aveymone wrote:
Marlona Sky wrote:

They spend their time griefing new players in high sec because they can easily get there in a couple minutes and if anyone so much as breaks wind in their territory - they hop on the cyno train right back to it to curb stomp them out of existence with sheer numbers and firepower from all corners of the galaxy.

The new content will come with this change.

i, too, regret these changes that will deprive me of my already-trained highsec ganking alt and prevent the training of new highsec ganking alts

man you are pretty insightful marlona i never would have noticed that aspect of the change without your well-thought out explanations that are not at all the product of a deranged paranoid mind

Yeah... my highsec alts that only know how to use (but perfectly!) the Catalyst and Thrasher

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Christopher Mabata
Northern Accounts and Systems
#7777 - 2014-10-08 16:38:29 UTC
Christopher Mabata wrote:
Meinn Gott this thread is going to hit 400 pages before the weekend at this rate.
Anyone have Skills to Jury Rig a Capital T2 Cargohold Optimization to the tear tank here? Its bulging at the sides

Obviously not using a freighter or jump freighter....[/quote]

Sorry left the charon and the rhea in my other pants it seems What?

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Retar Aveymone
GoonWaffe
Goonswarm Federation
#7778 - 2014-10-08 16:38:43 UTC
Litia Cours wrote:

Ok, here goes...

I remember my first foray into low-sec as a 2 week old pilot in a rifter. I didn't really have a clue what was going on, quite quickly I got ganked. 'Wow', I thought what the hell was that? A week or so later after learning a bit more about the game I ventured back and tried some mostly unsuccessful PvP, learning all the time. I ventured into the outskirts of null a month later after understanding the mechanics involved, died many, many times.

All of the above was fantastic fun. Now for your scenario....

1. Sign up to EVE.
2. read goon advert and join.
3. spend the rest of my EVE career jumping and pressing F1.

Question: Which one sounds more like an enjoyable gaming experience.....?

im going to guess the "recruit new people to eve to play in goonswarm who have never played before" method that has been great at player retention, as opposed to the "throw them into highsec and watch them quit immediately" which has wretched player retention

we're better at everything in eve than you are, including making it fun for new people
Dinger
Task Force Delta-14
#7779 - 2014-10-08 16:39:23 UTC
Mike Azariah wrote:
[quote=Kassasis Dakkstromri]

questions for you

Do you accept the premise that null is basically stagnant/broken?
Do you believe that power projection is partially at fault?

Understand that this is not the panacea for all the problems but one step on the path

Is it the right step?
What would you think is the next one?
IF they are going to go through with this math and this solution what minor changes would you suggest?



Thank you for listening Mike and for being "the forum guy", to answer your questions.

1. Absolutely, it's why I quit null and ultimately the game.
2. The ability for an alliance to put a massive fleet of the biggest ships in the game into a fight on the other side of the map to their claimed territory or to fight multiple battles on opposite sides of their claimed territory using the same ships in both cases in very little time is a ruddy great contributor yes.

3. It is a good start, but much remains to be done
4. Take your pick of:
- Change Sov taking and holding to a system based on occupation and activity instead of fixed mobile structures and timers.
- Change all currently passive resource generation to the point where it is active and both disruptable and destructible, moon goo especially.
- Change low and null mineral balance to allow sufficient low ends to be harvested to support local production and remove the opportunity cost of mining said low ends.
- Reduce the costs of both construction and upgrading outposts and allow deployment of multiple outposts in single systems, potentially allow destruction (but only with major time and resource commitment)

5. A little leniency on two aspects:
A permanent reduction in the impact on blackops, it is their role after all and let's be fair serious territory grabs with blackops? really?
A temporary reduction in the impact on logistics (ie. JFs and Rorqs) at least until Null industrial capability has been brought up to scratch, once that capability is established then apply the changes in full.

For the doom mongers, we used to play this game with no sov, no POS, no caps, no jump drives or bridges, no warp to 0, no outposts and conquerable stations had 1m HP with no timers. We survived just fine, and had a lot of fun in the process. personally it's the hope of regaining that which has brought me and 2 of my accounts back, and I hope very much that CCP will deliver on what is being promised.


Alavaria Fera
GoonWaffe
#7780 - 2014-10-08 16:42:27 UTC
Retar Aveymone wrote:
Litia Cours wrote:

Ok, here goes...

I remember my first foray into low-sec as a 2 week old pilot in a rifter. I didn't really have a clue what was going on, quite quickly I got ganked. 'Wow', I thought what the hell was that? A week or so later after learning a bit more about the game I ventured back and tried some mostly unsuccessful PvP, learning all the time. I ventured into the outskirts of null a month later after understanding the mechanics involved, died many, many times.

All of the above was fantastic fun. Now for your scenario....

1. Sign up to EVE.
2. read goon advert and join.
3. spend the rest of my EVE career jumping and pressing F1.

Question: Which one sounds more like an enjoyable gaming experience.....?

im going to guess the "recruit new people to eve to play in goonswarm who have never played before" method that has been great at player retention, as opposed to the "throw them into highsec and watch them quit immediately" which has wretched player retention

we're better at everything in eve than you are, including making it fun for new people

But all it does is result in more carrier pilots for the blob who drop sentries and assist to FC target reds and press F

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?