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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
FurBurger PotPie
Republic University
Minmatar Republic
#7681 - 2014-10-08 06:37:10 UTC
Christopher Mabata wrote:
Alavaria Fera wrote:
FurBurger PotPie wrote:
Alavaria Fera wrote:
FurBurger PotPie wrote:
And there's the part where CCP said the ice belt changes would make certain that Ice in null would provide the majority of the ice resources need in game and now they've virtually destroyed the ability of those null ice resources to get to hisec where they can be sold to the hisec ice product users who wouldn't be able to produce all the ice resources they needed.

Oh snap, you mean this might make highsec suffer a little?

Say it isn't so...


No, I mean that if we don't have a dozen titans ready to bridge freighters instead of using jump frieghters as intended, then we won't be able to profit from all that ice we produce in nullsec. If that ice never makes it to hisec, then CCP's ice nerf logic makes no sense, nullsec loses profit, and CCP proves that they care nothing about anyone in game besides the major power blocks causing the blue donut that they are ostensibly making major game changes to break.

So what happens to highsec that needs these products, they just get it from somewhere and are fine? Maybe from lowsec ice miners I guess...


interesting thought

An interesting thought, but I would Venture to say that the Prospect contridicts CCP's previously stated goal.
Alavaria Fera
GoonWaffe
#7682 - 2014-10-08 06:38:55 UTC
Christopher Mabata wrote:
well hes part of the CSM, so his changes are CCP's changes sort of

Yeah they totally signed on after something like three to twelve hours

Which is starting the timer the instant it was put up for them, of course they were all refreshing the page like mad to get every second of time in order to fully agree with this.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kiwinoob
Perkone
Caldari State
#7683 - 2014-10-08 06:39:41 UTC
Nazri al Mahdi wrote:
Kiwinoob wrote:
Seems to be a lot of negativity about making it harder to teleport everything people want from Jita out into null.

It's true I haven't spent a long time in 0.0 but I'm pretty sure while I was there I saw an asteroid. If only we could get CCP to provide some sort of device for extracting minerals from those asteroids (perhaps some kind of modified rocket launcher). If they also gave us a way to metamorphosize (yes - it is a real word) minerals into other things then someone could con an indy player out into null to build a giant bucket for all the tears.

And no. The time you spent reading this is mine now and you cant have it back.


It's not just harder, it's 24x harder in the worst case. That's what we're pissed about - the cackling-insane level of the nerf, not that there is a nerf.


My point was more that instead of spending 24x more time hauling the same stuff. Haul less stuff, make the hauling for essentials and use local indy for more things.

I think you'll also find that as an indirect consequence fringe trade hubs will appear so that individual people don't have to go so far. People can pay a slightly higher price but will only have to go half as far. If they're a scrooge they can do the full trip but it'll take much longer.

Ultimately it makes very little difference - You could always make a run then do something else. If you don't like doing something else - I.e. you enjoy spending all day flying a JF around (which is fine) then you still get to fly a JF around all day you just don't move as much stuff. This will also not result in much of a financial hit to you as people will just end up charging 24x more for the service (give or take).

You get the same amount of ISK for the same amount of time in space. You enjoy flying a JF around which you still get to do. You just move less stuff.

Devs are nothing more than machines that turn coffee into code. The quality of the code is inversly proportional to the quality of the coffee.

Kiwinoob
Perkone
Caldari State
#7684 - 2014-10-08 06:42:20 UTC
Arsine Mayhem wrote:
Christopher Mabata wrote:

I never said it was going to change the power blocks, i said it was a kick in the arse for null sec

And i think CCP did account for the damage this would cause, especially since they spoke to the entire CSM about it, Who we elected by the way. And they knew it would be a rough ride to fixing it and they would lose people on the way


They call it the blue doughnut for a reason. PL, CFC, N3 own what, 98% of it, they all have treaties with each other. A major part of the game is locked down into what, R E N T A L. Yea, that's a real game isn't it.

If any of you have a problem with the changes, talk to N3, PL, and CFC. They are the ones that caused this.

90% of the complaints are about the changes interrupting their sheep activities, routines. To bad.

And renters, yea, that's epic gaming there.


That's the problem with a good sandbox - it ends up too much like RL.

If CCP does actually figure out a simple, workable way to prevent 90% of land/wealth ending up with 10% of the people then every country in the world would be very keen to see how it was done :)

Devs are nothing more than machines that turn coffee into code. The quality of the code is inversly proportional to the quality of the coffee.

Alavaria Fera
GoonWaffe
#7685 - 2014-10-08 06:44:35 UTC
Kiwinoob wrote:
as people will just end up charging 24x more for the service (give or take).

That... would be interesting to see.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Oxide Ammar
#7686 - 2014-10-08 07:44:16 UTC
CCP needs to unlock moon mining in hi sec but lower the production rate and increase the mined material the lower true sec you go, same as PI. These changes will destroy any chance of T2 manufacturing in hisec and we can't be dictated by lesser supply from null sec.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Captain Awkward
Republic University
Minmatar Republic
#7687 - 2014-10-08 08:04:40 UTC  |  Edited by: Captain Awkward
What about bringing null stuff into highsec via wormhole freighters ?
Possible solution ?
Rek Seven
University of Caille
Gallente Federation
#7688 - 2014-10-08 08:05:28 UTC  |  Edited by: Rek Seven
Just as i halfway through jump calibration 5... Thanks for wasting my time again CCP.

Time penalty based fatigue is bad game design in my opinion. If the issue is force projection then simply limit projection without making jumpdrives a pointless mechanic.

Leave the base jump range the way it is but after a jump, reduce the max jump range. That would limit projection but wouldn't make jumpdrives pointless or force people to log off due to unreasonable fatigue.

For example: first jump max range = 14ly, second jump max: 7ly, third jump max = 3ly, and fourth max jump = 1ly. Then use the time fatigue mechanic to recharge your base jump (i.e. 1 hour wait increases your max jump range by 1ly).
Josef Djugashvilis
#7689 - 2014-10-08 08:11:34 UTC
Rek Seven wrote:
Just as i halfway through jump calibration 5... Thanks for wasting my time again CCP.

Time penalty based fatigue is bad game design in my opinion. If the issue is force projection then simply limit projection without making jumpdrives a pointless mechanic.

Leave the base jump range the way it is but after a jump, reduce the max jump range. That would limit projection but wouldn't make jumpdrives pointless or force people to log off due to unreasonable fatigue.


Use the gates.

This is not a signature.

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#7690 - 2014-10-08 08:15:53 UTC  |  Edited by: Balshem Rozenzweig
385 pages in 8 days?! 48 pages a day?!

I'm reading it from the very beginning and still haven't managed to get thru 10.01 - awesome! (I'm at 18:43 :D:D:D)

---edit---

suddenly "Cry me a river" began to make sense \o/

"NUTS!!!" - general McAuliffe

Rek Seven
University of Caille
Gallente Federation
#7691 - 2014-10-08 08:19:38 UTC
Josef Djugashvilis wrote:
Rek Seven wrote:
Just as i halfway through jump calibration 5... Thanks for wasting my time again CCP.

Time penalty based fatigue is bad game design in my opinion. If the issue is force projection then simply limit projection without making jumpdrives a pointless mechanic.

Leave the base jump range the way it is but after a jump, reduce the max jump range. That would limit projection but wouldn't make jumpdrives pointless or force people to log off due to unreasonable fatigue.


Use the gates.


warping to a bubbled gate in my slow warping dread... yeah, seems like a great plan! Also doesn't address what i just said. If jump cal 5 increased warp speed, your comment might have been appropriate.
imorax
Aliastra
Gallente Federation
#7692 - 2014-10-08 08:22:54 UTC
Just got confirmation. All capital and jump related skills will be refunded.
Elsa Hayes
Science and Trade Institute
Caldari State
#7693 - 2014-10-08 08:31:14 UTC
Rek Seven wrote:
Josef Djugashvilis wrote:
Rek Seven wrote:
Just as i halfway through jump calibration 5... Thanks for wasting my time again CCP.

Time penalty based fatigue is bad game design in my opinion. If the issue is force projection then simply limit projection without making jumpdrives a pointless mechanic.

Leave the base jump range the way it is but after a jump, reduce the max jump range. That would limit projection but wouldn't make jumpdrives pointless or force people to log off due to unreasonable fatigue.


Use the gates.


warping to a bubbled gate in my slow warping dread... yeah, seems like a great plan! Also doesn't address what i just said. If jump cal 5 increased warp speed, your comment might have been appropriate.



Ever heard of working in a group, fleeting up?
Ever heard of scouts?
Ever heard of intel channels?
Ever heard of asking on TS about the situation on said routes?
These days you can even warp pimp your cap/supercap to attain higher warp speeds and mobile depots allow that for anyone not just carriers. If you rig your ship accordingly or use implanted clones or both you will warp even faster.

Honestly most crybabies shedding tears hear seem to have no clue about the basic principles that used to be common sense in null some time ago.

What this thread shows, what these 385 pages show is the profound lack of understanding of game mechanics of a shockingly large number of null sec inhabitants.
Fabulous Visage
Bad-Dragon Industries
#7694 - 2014-10-08 08:33:34 UTC  |  Edited by: Fabulous Visage
Oh dear, So many tears from the mayor powerblocks.

" It's killing the t2 market! No more super hotdrops! logistics are bad! "

I think you guys need to learn the Provi way. Providence has always been into subcaps and lower, they have the best nullsec market and there are enough fights for everyone to entertain.

So why can't the mayor powerblocks not adept? It's not that hard. All you have to do is to build your own stuff, have local central markets that will have the goods that are needed. Use wormholes (which is a great way to find good fights) or roams to get your kills. Have a good intell network to do your logistics, and scout ahead.

So now people will have to work for their isk, which is good in my ears.

And pl, poor pl. Not able to do their terror super drops on lone supers, jf's and caps. Looks like judgement day has finally arrived.
Azami Nevinyrall
172.0.0.1
#7695 - 2014-10-08 08:45:43 UTC  |  Edited by: Azami Nevinyrall
Fabulous Visage wrote:
Oh dear, So many tears from the mayor powerblocks.

" It's killing the t2 market! No more super hotdrops! logistics are bad! "

I think you guys need to learn the Provi way. Providence has always been into subcaps and lower, they have the best nullsec market and there are enough fights for everyone to entertain.

So why can't the mayor powerblocks not adept? It's not that hard. All you have to do is to build your own stuff, have local central markets that will have the goods that are needed. Use wormholes (which is a great way to find good fights) or roams to get your kills. Have a good intell network to do your logistics, and scout ahead.

So now people will have to work for their isk, which is good in my ears.

And pl, poor pl. Not able to do their terror super drops on lone supers, jf's and caps. Looks like judgement day has finally arrived.

Dude, your face reminds me of Bruce Campbell from Escape from LA!

http://www.imdb.com/media/rm3941374208/ch0009037

...

Random Yotosala
Lowlife.
Snuffed Out
#7696 - 2014-10-08 08:53:27 UTC
imorax wrote:
Just got confirmation. All capital and jump related skills will be refunded.

Fake, if it was true you could get refund's for every CCP f*uckup (so for every update) and it's not the case, I couldn't get my industry SP back after crius.
imorax
Aliastra
Gallente Federation
#7697 - 2014-10-08 08:56:22 UTC
No it's a fair dinkum post. Just got confirmation that all capital and jump related skills will be refunded.
Random Yotosala
Lowlife.
Snuffed Out
#7698 - 2014-10-08 09:02:45 UTC
imorax wrote:
No it's a fair dinkum post. Just got confirmation that all capital and jump related skills will be refunded.

Can you link it plz ? Got many skills to refund =).
imorax
Aliastra
Gallente Federation
#7699 - 2014-10-08 09:10:11 UTC
It was some guy in local. I'll find the log.
Kiwinoob
Perkone
Caldari State
#7700 - 2014-10-08 09:11:33 UTC
imorax wrote:
It was some guy in local. I'll find the log.


Ah well. If some guy said it - it must be true :)

Devs are nothing more than machines that turn coffee into code. The quality of the code is inversly proportional to the quality of the coffee.