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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#7601 - 2014-10-08 03:03:11 UTC  |  Edited by: Ranger 1
Ukiah Oregan wrote:
Rowells wrote:
Pilots being somewhere to do something is the force projection.


thanks Rowells, you seem to understand the irony in this nerf

it doesn't address the clone suicides

it doesn't address the clone jumps

it does keep a corp from or an individual from efficiently relocating from one location to another in a reasonable about of time

for example;

corp A is in Cloudring

corp A decides to relocate to Wicked Creek

instead of being able to move assets in a week or two - it'll take a month or more to relocate

that's the part i'm talking about - that's the part i'm concerned about

how does a pilot or corp relocate - not because they are projecting force in a hostile manner tonight - but because they want to live in WC instead of CR...but now they have to reconsider that decision because moving to that location is no longer efficient and will hinder play time - so now - if you are CR you'll need to relocate relatively close - in stages ? - a staged retreat i can understand - but a month or more to relocate just so u can live somewhere else ?

this is supposed to be fun - this is a game we play for enjoyment - this seems to address the issue with NULL sec blobs - but it doesn't really - it doesn't prevent "force projection" - it doesn't break up the super alliances - it doesn't break up control over NULL sec....


You might want to check your facts. in particular concerning the break jump freighters get and the changes to clones (which are very likely won't be completely done until things settle a bit).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Christopher Mabata
Northern Accounts and Systems
#7602 - 2014-10-08 03:05:03 UTC
Ukiah Oregan wrote:
Rowells wrote:
Pilots being somewhere to do something is the force projection.


thanks Rowells, you seem to understand the irony in this nerf

it doesn't address the clone suicides

it doesn't address the clone jumps

it does keep a corp from or an individual from efficiently relocating from one location to another in a reasonable about of time

for example;

corp A is in Cloudring

corp A decides to relocate to Wicked Creek

instead of being able to move assets in a week or two - it'll take a month or more to relocate

that's the part i'm talking about - that's the part i'm concerned about

how does a pilot or corp relocate - not because they are projecting force in a hostile manner tonight - but because they want to live in WC instead of CR...but now they have to reconsider that decision because moving to that location is no longer efficient and will hinder play time - so now - if you are CR you'll need to relocate relatively close - in stages ? - a staged retreat i can understand - but a month or more to relocate just so u can live somewhere else ?

this is supposed to be fun - this is a game we play for enjoyment - this seems to address the issue with NULL sec blobs - but it doesn't really - it doesn't prevent "force projection" - it doesn't break up the super alliances - it doesn't break up control over NULL sec....



Learn to live out of a small fleet of carriers or JF's and rid yourself of needless material possessions, you can relocate in a week if that. Otherwise use wormholes, contracts to certain services, or just learn to maximize your efficency

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ukiah Oregan
Lithomancers
#7603 - 2014-10-08 03:07:57 UTC
Ranger 1 wrote:
you need to look a bit deeper than just the skin.


i agree that you need to do so as well.

look at the logi contracts

short hauls = less isk

less jumps = less isk

more Logi Pilots = less isk

Logi though gates = high risk = less isk per jump = High risk / low isk = no logistics

of course i can be wrong but that's what i see

it's like freight hauling big rigs:

more company's bidding on the contract = less cost to the bidder

we used to escort frieghters down to NULL = it was alot of fun for the PVP pilots ( it was a good time)

it was highly stress full for the freighter pilot and our corp CEO

I have no problem with that aspect

as you admit, and as i do - there's more to come - but with out the alternatives in place first - this sledge hammer seems wrong - it's like we're putting the roof on the house before the foundation is poured because we don't want it to get wet expecting the roof to stand on a wet foundation is not a good idea

Ukiah Oregan
Lithomancers
#7604 - 2014-10-08 03:09:58 UTC
Christopher Mabata wrote:
, you can relocate in a week if that.


with a 5ly jump radius ?

yeah, not sure how efficient that'll work out for you
Ranger 1
Ranger Corp
Vae. Victis.
#7605 - 2014-10-08 03:11:25 UTC
Sgt Ocker wrote:
Xen Solarus wrote:
Best. Changes. Ever! Lol

Nullsec tears = best tears.

You can expect your "feedback" to be treated exactly like the recent wormhole changes feedback. And by that, i mean completely ignored.

I for one applaud CCP for such aggressive out-of-the-box changes. The movement of massive fleets across the entire galaxy in moments has led to the blue donut we know and hate. This is more a throwback to the old days, when there wasn't an easy button to press that led to your cap fleet immediately smashing ontop of your enemies face. Nullsec Alliances might actually have to *shock* think about how to defend their space.

Nullsec has needed to be shaken up forever, but this, this is far more than i could have ever have dreamed. Time to get some popcorn, a tear bucket, and watch the chaos reign throughout new eden.

What exactly do you expect to see happen?

PL and friends spend a month moving to a staging system next to Goons and friends and just slug it out?
Or more likely, PL will stick to what they have, Goons will stick to what they have, Smaller groups in nul will be crippled logistically and either simply move out or stay close to home.

The only shake up this will achieve is to further secure the coalition blocks.

So you can move a few capital ships through gates without the real fear of being dropped from the other side of new eden by BL.
Half the challenge and fun of nulsec was living with the knowledge, BL might decide to pay us a visit while we were reinforcing a pos somewhere.
We recently got hotdropped in Syndicate by a bunch of Archons.. We got a few kills then died in a glorious ball of fire but it was the best fight I had been in for a long time. Hint - T1 logi with T2 Warriors is no match for Firblogs. They dropped 10 Archons and a Thany on our sole triage Niddy, it was hilarious and a lot of fun and sadly with the upcoming changes, unlikely to happen again.

If a game of nulsec stalemate is your idea of a good shakeup, this is what you've been waiting for.

Good lord man, even just jumping through regular gates all the way you could stage for an assault in a fraction of that time, let alone if you used good planning in when to make a jump.

Don't worry, you'll still be hot dropped... they just won't be able to do it from halfway across EVE. Plus they'll be at more risk on the way there and back.

Easy and perfectly safe long distance force projection will be nerfed, not good fights. Think it through a bit more.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ukiah Oregan
Lithomancers
#7606 - 2014-10-08 03:14:39 UTC
Ranger 1 wrote:
break jump freighters get and the changes to clones.


have. came away wanting and disappointed. maybe you should reread the facts, considering that they're not facts, but i'll use the word loosely as you have.
Alavaria Fera
GoonWaffe
#7607 - 2014-10-08 03:14:59 UTC
Ukiah Oregan wrote:
we used to escort frieghters down to NULL = it was alot of fun for the PVP pilots ( it was a good time)

it was highly stress full for the freighter pilot and our corp CEO

I have no problem with that aspect

Luckily for you, this is the sort of thing that is highly desired, as expressed by CCP dev who put up these changes.

Good that you're on board.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ukiah Oregan
Lithomancers
#7608 - 2014-10-08 03:17:35 UTC  |  Edited by: Ukiah Oregan
Ranger 1 wrote:

Easy and perfectly safe long distance force projection will be nerfed.


think you've read somtehing i haven't

nothing is preventing ship caching

nothing is preventing clone jumps

nothing is preventing clone suicides

relocating clones to stations with out offices...oh, wait.....a corp can have an office in any station they have rights to do so... so i guess that keeps all the null sec clones right where they currently are.....

not to mention clone bays in super caps....one toon having a timer is better than 30 tooms
Ranger 1
Ranger Corp
Vae. Victis.
#7609 - 2014-10-08 03:18:27 UTC
Ukiah Oregan wrote:
Ranger 1 wrote:
you need to look a bit deeper than just the skin.


i agree that you need to do so as well.

look at the logi contracts

short hauls = less isk

less jumps = less isk

more Logi Pilots = less isk

Logi though gates = high risk = less isk per jump = High risk / low isk = no logistics

of course i can be wrong but that's what i see

it's like freight hauling big rigs:

more company's bidding on the contract = less cost to the bidder

we used to escort frieghters down to NULL = it was alot of fun for the PVP pilots ( it was a good time)

it was highly stress full for the freighter pilot and our corp CEO

I have no problem with that aspect

as you admit, and as i do - there's more to come - but with out the alternatives in place first - this sledge hammer seems wrong - it's like we're putting the roof on the house before the foundation is poured because we don't want it to get wet expecting the roof to stand on a wet foundation is not a good idea


This "is" the foundation, a necessary first step. With this step is going to come a lot of rethinking current methods and price structures for logistics. CCP made the penalties for JF 1/10th that for other jump capable craft for a reason.

Their timers are fairly negligible, although it does make them somewhat more vulnerable at times (a good thing), but this will serve to make their services even more valuable.

Cause and effect will be in massive flux, but you're only looking at a few of those effects and ignoring the rest. I'm not trying to bust your chops, I'm just saying there are more factors in play than what you are choosing to base your point of view on.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Milla Goodpussy
Garoun Investment Bank
#7610 - 2014-10-08 03:20:12 UTC
Question I pose to developers or ones that check this thread.

since swinging the nerf bat is in high swing and causing many tears enjoyable tears at best.

1) Cloaky Camping,
2) Unlimited cloaking
3) AFK cloaking camping


I dare ask ccp greyscale to respond if so will this be handled once and for all??

Alavaria Fera
GoonWaffe
#7611 - 2014-10-08 03:21:52 UTC
Milla Goodpussy wrote:
since swinging the nerf bat is in high swing and causing many tears enjoyable tears at best.

1) Cloaky Camping,
2) Unlimited cloaking
3) AFK cloaking camping


I dare ask ccp greyscale to respond if so will this be handled once and for all??

You don't enjoy the afk cloaking camping tears? It seems everything is in order.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ranger 1
Ranger Corp
Vae. Victis.
#7612 - 2014-10-08 03:25:23 UTC  |  Edited by: Ranger 1
Ukiah Oregan wrote:
Ranger 1 wrote:

Easy and perfectly safe long distance force projection will be nerfed.


think you've read somtehing i haven't

nothing is preventing ship caching

nothing is preventing clone jumps

nothing is preventing clone suicides

relocating clones to stations with out offices...oh, wait.....a corp can have an office in any station they have rights to do so... so i guess that keeps all the null sec clones right where they currently are.....


It helps if you read the dev responses throughout the thread. Click on their titles.

Caching of ships is perfectly fine, for now.

Jump clones are left alone, for the moment.

You will need to physically be in the station to set your clone there.

An office needs to be available to begin with, which isn't a huge problem in "some" area's but is in others. But if your defenses now are based on a mechanic with a long delay before you can move again that opens holes in your defenses that weren't there before. Quite a bit more vulnerable than moving halfway across EVE in a few minutes whenever you like. Smile

PS: Since you added that last bit, I'll respond. I'd be over joyed to see clone bays actually have a use in game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ukiah Oregan
Lithomancers
#7613 - 2014-10-08 03:28:10 UTC
Ranger 1 wrote:

This "is" the foundation, a necessary first step.


a foundation is something you can stand on without falling.

with the information provided by CCP this completely drops the bottom out with nothing to grasp for it to use as a life line.

that's how i see it.

something needs to be done ? - yes

this ? this seems to be backwards to what i would categorize as a "foundation"

does it actually effect what CCP hopes it will ? with the current information CCP has provided I don't think so
Ukiah Oregan
Lithomancers
#7614 - 2014-10-08 03:32:10 UTC
Ranger 1 wrote:
Quite a bit more vulnerable


relocate your home office to any station you have a clone at

suicide

appear instantly in PB

relocate your home office to any station you have a clone at

suicide

appear instantly DEK

used this more than you may want to know to "enforce immediate harm on my enemies" along far reaching stars

Ranger 1
Ranger Corp
Vae. Victis.
#7615 - 2014-10-08 03:33:16 UTC  |  Edited by: Ranger 1
Ukiah Oregan wrote:
Ranger 1 wrote:

This "is" the foundation, a necessary first step.


a foundation is something you can stand on without falling.

with the information provided by CCP this completely drops the bottom out with nothing to grasp for it to use as a life line.

that's how i see it.

something needs to be done ? - yes

this ? this seems to be backwards to what i would categorize as a "foundation"

does it actually effect what CCP hopes it will ? with the current information CCP has provided I don't think so

Points for sticking to your guns.

We'll see... it would have to end pretty badly for it to be remotely as bad as the current situation of cap/supers invalidating most of the other ships in game, as well as rendering smaller entities impotent as they can be easily crushed by bringing all of your forces to bear on them instantly from any distance.

Time will tell.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ukiah Oregan
Lithomancers
#7616 - 2014-10-08 03:33:31 UTC
Ranger 1 wrote:
I'd be over joyed to see clone bays actually have a use in game.


me too Evil
Promiscuous Female
GBS Logistics and Fives Support
#7617 - 2014-10-08 03:33:51 UTC
Xen Solarus wrote:

I for one applaud CCP for such aggressive out-of-the-box changes. The movement of massive fleets across the entire galaxy in moments has led to the blue donut we know and hate. This is more a throwback to the old days, when there wasn't an easy button to press that led to your cap fleet immediately smashing ontop of your enemies face. Nullsec Alliances might actually have to *shock* think about how to defend their space.

i copied and pasted this quote to jabber and called it "what_highsec_publlords_actually_believe.txt"

just thought you'd like to know
Alavaria Fera
GoonWaffe
#7618 - 2014-10-08 03:35:09 UTC
Promiscuous Female wrote:
Xen Solarus wrote:

I for one applaud CCP for such aggressive out-of-the-box changes. The movement of massive fleets across the entire galaxy in moments has led to the blue donut we know and hate. This is more a throwback to the old days, when there wasn't an easy button to press that led to your cap fleet immediately smashing ontop of your enemies face. Nullsec Alliances might actually have to *shock* think about how to defend their space.

i copied and pasted this quote to jabber and called it "what_highsec_publlords_actually_believe.txt"

just thought you'd like to know

Which jabber channel

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Promiscuous Female
GBS Logistics and Fives Support
#7619 - 2014-10-08 03:35:10 UTC
Ukiah Oregan wrote:
Ranger 1 wrote:
Quite a bit more vulnerable


relocate your home office to any station you have a clone at

suicide

appear instantly in PB

relocate your home office to any station you have a clone at

suicide

appear instantly DEK

used this more than you may want to know to "enforce immediate harm on my enemies" along far reaching stars


you do know that this is getting removed in phoebe right
Ranger 1
Ranger Corp
Vae. Victis.
#7620 - 2014-10-08 03:36:15 UTC
Promiscuous Female wrote:
Xen Solarus wrote:

I for one applaud CCP for such aggressive out-of-the-box changes. The movement of massive fleets across the entire galaxy in moments has led to the blue donut we know and hate. This is more a throwback to the old days, when there wasn't an easy button to press that led to your cap fleet immediately smashing ontop of your enemies face. Nullsec Alliances might actually have to *shock* think about how to defend their space.

i copied and pasted this quote to jabber and called it "what_highsec_publlords_actually_believe.txt"

just thought you'd like to know

Just so you know, high sec publords aren't the only ones that are thinking that. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.