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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#7521 - 2014-10-07 20:18:56 UTC  |  Edited by: PotatoOverdose
Some fun statistics.

8.9 % of all posts in this thread are from members of Goonswarm Federation.
15.2 % of all posts in this thread are from members of the CFC.

15.2 % of all posts in this thread are from faceless npc corp alts.

1.6 %
of all posts in this thread are from members of pandemic legion.
2.8 % of all posts in this thread are from members of N3.

2.4 % of all posts in this thread are from NPC 0.0 entities.

2 % of all posts in this thread are from renters.
Promiscuous Female
GBS Logistics and Fives Support
#7522 - 2014-10-07 20:21:19 UTC
PotatoOverdose wrote:
Some fun statistics.

8.9 % of all posts in this thread are from members of Goonswarm Federation.
15.2 % of all posts in this thread are from members of the CFC.

15.2 % of all posts in this thread are from faceless npc corp alts.

1.6 %
of all posts in this thread are from members of pandemic legion.
2.8 % of all posts in this thread are from members of N3.

2.4 % of all posts in this thread are from NPC 0.0 entities.

2 % of all posts in this thread are from renters.

0% of all posts in this thread are good
Mr Omniblivion
Ministry of War
Amarr Empire
#7523 - 2014-10-07 20:25:17 UTC
Promiscuous Female wrote:

0% of all posts in this thread are good


(Including the OP)
Ocih
Space Mermaids
#7524 - 2014-10-07 20:29:05 UTC
PotatoOverdose wrote:
Some fun statistics.

8.9 % of all posts in this thread are from members of Goonswarm Federation.
15.2 % of all posts in this thread are from members of the CFC.

15.2 % of all posts in this thread are from faceless npc corp alts.

1.6 %
of all posts in this thread are from members of pandemic legion.
2.8 % of all posts in this thread are from members of N3.

2.4 % of all posts in this thread are from NPC 0.0 entities.

2 % of all posts in this thread are from renters.


100% of my replies do not define me as a Goon hater, CFC hater, PL hater, N3 hater or any other hater.

EVE Null was never meant to be played by large numbers of people, you adapted.
EVE Null was never fun, you stuck it out and made a legacy.

Nothing in these changes make it any more fun or any more group friendly.

I really do feel bad for you all, getting kicked in the face by CCP once again for doing what the rest of us were too lazy to do, too busy to do, too anything to do. Make that steaming pile of horse pucky work.
Panterata
Federal Navy Academy
Gallente Federation
#7525 - 2014-10-07 20:32:06 UTC
I hope this future that you want to implement to not become true! This will kill the logistic. You fail one time with tooltips I hope you will not make the same mistake again!
Mr Omniblivion
Ministry of War
Amarr Empire
#7526 - 2014-10-07 20:32:56 UTC
Ocih wrote:
I really do feel bad for you all, getting kicked in the face by CCP once again for doing what the rest of us were too lazy to do, too busy to do, too anything to do. Make that steaming pile of horse pucky work.


As mentioned several times throughout the thread, this change is actually giving us a "buff" in Deklein. Our space won't really change, it may even expand or simply take a new shape (ditching the furthest expanses of our space). The ability for capitals to take gates is laughable, meaning that we can form a defense fleet anywhere in our space to meet opposing hostile forces.

We understand the intent of this change- to nerf power projection - but the implementation of it as currently described is awful.
Panther X
Destructive Influence
Northern Coalition.
#7527 - 2014-10-07 20:36:22 UTC
Promiscuous Female wrote:
PotatoOverdose wrote:
Some fun statistics.

8.9 % of all posts in this thread are from members of Goonswarm Federation.
15.2 % of all posts in this thread are from members of the CFC.

15.2 % of all posts in this thread are from faceless npc corp alts.

1.6 %
of all posts in this thread are from members of pandemic legion.
2.8 % of all posts in this thread are from members of N3.

2.4 % of all posts in this thread are from NPC 0.0 entities.

2 % of all posts in this thread are from renters.

0% of all posts in this thread are good


A full days supply of Tears in every post

My Titan smells of rich Corinthian Leather...

PotatoOverdose
School of Applied Knowledge
Caldari State
#7528 - 2014-10-07 20:37:24 UTC  |  Edited by: PotatoOverdose
Mr Omniblivion wrote:
Ocih wrote:
I really do feel bad for you all, getting kicked in the face by CCP once again for doing what the rest of us were too lazy to do, too busy to do, too anything to do. Make that steaming pile of horse pucky work.


As mentioned several times throughout the thread, this change is actually giving us a "buff" in Deklein. Our space won't really change, it may even expand or simply take a new shape (ditching the furthest expanses of our space). The ability for capitals to take gates is laughable, meaning that we can form a defense fleet anywhere in our space to meet opposing hostile forces.

We understand the intent of this change- to nerf power projection - but the implementation of it as currently described is awful.

No one really cares about Deklein tbh. Keep it. It's your other regions spanning 95 LY and full of pos's, renters, and moons that might see some fun come the patch.
Promiscuous Female
GBS Logistics and Fives Support
#7529 - 2014-10-07 20:40:48 UTC
PotatoOverdose wrote:
Mr Omniblivion wrote:
Ocih wrote:
I really do feel bad for you all, getting kicked in the face by CCP once again for doing what the rest of us were too lazy to do, too busy to do, too anything to do. Make that steaming pile of horse pucky work.


As mentioned several times throughout the thread, this change is actually giving us a "buff" in Deklein. Our space won't really change, it may even expand or simply take a new shape (ditching the furthest expanses of our space). The ability for capitals to take gates is laughable, meaning that we can form a defense fleet anywhere in our space to meet opposing hostile forces.

We understand the intent of this change- to nerf power projection - but the implementation of it as currently described is awful.

No one really cares about Deklein tbh. Keep it. It's your other regions spanning 95 LY and full of pos's, renters, and moons that might see some fun come the patch.

same except yours
PotatoOverdose
School of Applied Knowledge
Caldari State
#7530 - 2014-10-07 20:41:53 UTC
Promiscuous Female wrote:
PotatoOverdose wrote:
Mr Omniblivion wrote:
Ocih wrote:
I really do feel bad for you all, getting kicked in the face by CCP once again for doing what the rest of us were too lazy to do, too busy to do, too anything to do. Make that steaming pile of horse pucky work.


As mentioned several times throughout the thread, this change is actually giving us a "buff" in Deklein. Our space won't really change, it may even expand or simply take a new shape (ditching the furthest expanses of our space). The ability for capitals to take gates is laughable, meaning that we can form a defense fleet anywhere in our space to meet opposing hostile forces.

We understand the intent of this change- to nerf power projection - but the implementation of it as currently described is awful.

No one really cares about Deklein tbh. Keep it. It's your other regions spanning 95 LY and full of pos's, renters, and moons that might see some fun come the patch.

same except yours

Exactly. Big smile
Mike Azariah
The Scope
Gallente Federation
#7531 - 2014-10-07 20:49:59 UTC
Laughable Xhosa Girl wrote:


rrrrr ruff ruff rufff rrrrrrrrrr ruff


True, it will be ruff for some folks in the short term but I have faith that players will adapt to the new paradigms.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Promiscuous Female
GBS Logistics and Fives Support
#7532 - 2014-10-07 20:57:53 UTC
Mike Azariah wrote:
Laughable Xhosa Girl wrote:


rrrrr ruff ruff rufff rrrrrrrrrr ruff


True, it will be ruff for some folks in the short term but I have faith that players will adapt to the new paradigms.

m

yes through our dogged efforts we will prevail
Presidente Gallente
Best Kept Dunked
#7533 - 2014-10-07 21:00:30 UTC  |  Edited by: Presidente Gallente
I guess the answer to this is pretty simple: "Adapt or die!"

I'll go for "adapt". As usual. Since 2006.

Twisted
Falin Whalen
Federal Navy Academy
Gallente Federation
#7534 - 2014-10-07 21:05:38 UTC
Mr Omniblivion wrote:
Promiscuous Female wrote:

0% of all posts in this thread are good


(Including the OP)

Especially the OP.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Andy Landen
Deep Core Mining Inc.
Caldari State
#7535 - 2014-10-07 21:13:30 UTC  |  Edited by: Andy Landen
Mr Epeen wrote:
Andy Landen wrote:
How is a carrier (or any other captial for that matter) supposed to survive traveling through gates in null sec?


Maybe by bringing some friends?

I'm pretty sure that's the whole idea behind a Massively Multi-player ORPG.

Mr Epeen Cool

So the only answer I hear to this question is "Bring friends" which realistically means enough players to assure a win at every gate. So let's look at that for a moment:

Friends don't make bubbles disappear and since there are no capital MWDs, bubbles are the single greatest threat to any capital that has been caught on a gate or caught anywhere for that matter. Interdictor bubbles cannot be destroyed! So if capitals have to use gates, then they need bubble immunity just like T3s or interdictors. Friends have MWD, fast speed, fast align, etc.

Friends don't have to travel with friends like capitals would have to when forced through gates. So a simple movement operation would turn into a massive alliance effort which hinges on winning at every gate at the risk of billions!

Solo travel through gates for subcaps with scouts is practical and acceptable risk in most cases, but it is suicide and billion ISK risk for capitals in most cases.

AND why is there NO jump fatigue for gates AND wormholes as well ?!!! See what subcaps think about that!

And yes, if Titans can take gates, they should also be able to dock!

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Kassasis Dakkstromri
State War Academy
Caldari State
#7536 - 2014-10-07 21:19:28 UTC
Obsidian Hawk wrote:
We will be actively participating in the comments thread of this blog and listening elsewhere around the internet.
These changes will be appearing on the Singularity test server in the next couple of weeks.
We anticipate shipping them in Phoebe, which comes out in November.
We are expecting to make follow-up adjustments in Rhea, in December.
The medium-term shake-out of these changes will be very impactful on sovereignty-system changes we are anticipating making next year, so we are expecting to revisit all this again as the work on those changes progresses.


So I wonder how much will be revised between nov and dec. I ask we find a good balance now.




Only the tweaking of numbers... only the tweaking of numbers.


CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Funz Orlenard
The Scope
Gallente Federation
#7537 - 2014-10-07 21:19:41 UTC
This change will give a huge advantage to people having multiple characters. They will just jump to a system, switch character (which they needed to have there anyways), and jump further.
Sgt Ocker
What Corp is it
#7538 - 2014-10-07 21:19:51 UTC
Tootenh'amon wrote:
Sgt Ocker wrote:
Christopher Mabata wrote:
If you've grown so complacent you wont take a cyno alt through a gate then you dont deserve to stay in null after these changes. Out in null you make ISK hand over fist every day in relative safety if you watch intel channels and local chat. Now suddenly because you dont want to do the work to make the same amount of ISK you threaten to leave it all behind, hate to tell you thats exactly what i was talking about with trimming the fat on the treadmill.

The lazy ones who wont even move cyno frigates through gates or find ways to make their logistics easier without more alts and within applied game mechanics are the ones that CCP wants out of null sec. And if people are threatening to leave or quit its working as intended.

Welcome to the New Null Sec, Enjoy your stay ( or lack their of )

That's really funny.. You don't have cyno alts do you..
If you did you would not need to be told how stupid the idea of moving cyno alts multiple times for a chain is.
1 Jump for a JF from cyno to cyno at 4LY can be 12 jumps apart via gates.

My logistics route is currently 3 cynos - moving cyno 1 to position 2 is 16 jumps, from position 2 to 3 is 12 jumps.
4LY nerf sees that same route now needing 10 jumps - with between 8 and 14 jumps between cynos. With my current cyno alts that is just over 100 jumps with 3 toons per trip. Even if each cyno used a jump clone it is still 60 odd jumps. I don't have 14 hours a day to spend moving cynos around to get a jump freighter to travel what is now a less than 10 min trip.
On average I lose 4 or 5 cyno ships a week, without taking them through gates. Having to move multiple cynos multiple times to complete one trip will surely see that number rise further increasing the time needed to complete 1 leg of a trip.

And of course, those who do logistics to help out their corp or alliance really don't want to participate in any other part of the game. So should dedicate all their online time to moving a jump freighter from point A to point B.

I don't make a profit with my JF, my corp pays for the fuel and I supply the cynos and JF to help keep us able to do PVP. If all my online time is going to be taken up with doing logistics, I'll simply sell the JF.
Having limited time per day to "play eve", I won't spend it all doing mundane boring logistics.

Your d-elusions of hand over fist isk machine must be fed by nulblok propaganda trying to recruit you. Reality is many of us don't spend day after day running anoms because we play eve to pvp and run just enough anoms to buy the ships we use.


Would it be so hard to ask someone else to light a cyno with his ship every now and again? Is there something in EULA prohibiting logistic chains from being managed by more than one person? I might be wrong here, but doesn't "multi" in multiplayer stand for multiple players?

Well no there isn't but I try to do the logistics at a time when most of my corp is not online, so I can spend time with my corp doing fun stuff.
Would you,, as a fan of the "multiplayer" aspect, be prepared to get up at 3AM to light a cyno for me, then sit there for 2 hours until I am ready to return and light it again. With the up coming changes and fatigue, you could be sitting there for 4 or 5 hours, so think carefully before you say "yes I'll help with logistics" then leave the JF stranded.

I don't belong to a mega corp and as I said in a previous post if these changes force players to work only in large groups to achieve the simple and mundane things, like logistics it is time to just stop and find another way to use my spare time.

Bottom line is. Regardless of how "multi player" eve is, there are some things best done with a minimum of fuss and players.

As you get older, you learn the simple answer (asking for help) is not always the right one.
In this case with the upcoming changes, asking for help would mean added risk to the JF and way less time for us to PVP.

CCP's goal here is to create content in Nulsec but with these nerfs to getting the necessary things such as logistics done, all it is going to do is slow everything down and in the end reduce/remove the ability of smaller nulsec corps and alliances to participate in Nulsec.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kassasis Dakkstromri
State War Academy
Caldari State
#7539 - 2014-10-07 21:20:54 UTC
Mike Azariah wrote:
Laughable Xhosa Girl wrote:


rrrrr ruff ruff rufff rrrrrrrrrr ruff


True, it will be ruff for some folks in the short term but I have faith that players will adapt to the new paradigms.

m



So where are the other CSM on this? Are they boycotting the thread, or are you liaising for the entire CSM for this thread? Just curious?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#7540 - 2014-10-07 21:21:26 UTC
Marlona Sky wrote:
Gwailar wrote:
I suspect CCP doesn't really and has never intended to nerf logi so hard. What they really want to nerf is force projection. By announcing it in the way they have, they can ease off on logi and walk away appearing sensitive to player concerns while getting the nerf to the ground on caps that they want.

Logistics is the backbone of force projection.

It is.

Is the objective to mitigate the ability to seed a staging system with a thousand battleships overnight? Yes. That certainly ties in well with the overall force projection nerf of the changes.

Is the objective to make it harder and more expensive for a small group in deep null to get a few cheap cruisers imported? Probably not. The objective here is to increase small scale pvp. We want them to have easy and cheap access to stuff to welp. The changes are very counter-productive here.

Is the objective to make life hell for people who hold a large number of towers? Maybe. But those that do will find ways to deal with it and those who don't may have less incentive to deal with the headache.


How do we stop mass importing of a combat fleet without hurting industry or "the little guy"? What if we give the Jump Freighter the Iteron treatment? Instead of reducing the maximum jump range, reduce the base cargo hold on it. Then give it a second bay that can hold industry related items or even modules, just not ship hulls, to keep overall capacity the same. Increase total trips instead of midpoints. Note this will cause more fuel use and Fatigue. It would also allow painfully slow seeding of subcap fleets at larger ranges with increased safety, which is a downside. T2/T3 cruisers can already be seeded similarly with blops, so it only really adds limited battleship capacity.

Rushed bulk hull importing would be better done by bridging freighters in such a case, conserving Carrier pilot fatigue. Which would require Titan midpoints and staging towers. Securing supply lines, creating potential opportunities. At least a lot more than a cyno alt on station.

The alternative answer for the little guy is to recruit industrialists and build their own stuff as they go. But this would further tie in with the above suggestion, requiring them to import and export mostly things that go in the secondary bay. The force projection crowd wants a fitted ship there, now, in the hundreds.