These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Prince Kobol
#7161 - 2014-10-06 13:02:10 UTC
You guys really make me laugh..

CFC have proved time and time again that they can quite easily win engagements without the use of Capital Ships.

Hell only yesterday they obliterated a nulli BS Fleet worth 36bil using bombers.

I really can not wait until a few weeks after this patch to see all the people laughing now saying this will really hurt the likes of CFC / NC / PL only to realise it has just made things worse.
Tauren Tom
Order of the Silver Dragons
Silver Dragonz
#7162 - 2014-10-06 13:03:11 UTC
With the new changes, your carrier now gets less MPG than my Ford F350!

Enjoy overpriced fuel hikes :D
In the grand scheme of things... You're all pubbies. So HTFU.   "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues
Josef Djugashvilis
#7163 - 2014-10-06 13:13:14 UTC  |  Edited by: Josef Djugashvilis
Prince Kobol wrote:
You guys really make me laugh..

CFC have proved time and time again that they can quite easily win engagements without the use of Capital Ships.

Hell only yesterday they obliterated a nulli BS Fleet worth 36bil using bombers.

I really can not wait until a few weeks after this patch to see all the people laughing now saying this will really hurt the likes of CFC / NC / PL only to realise it has just made things worse.


You are so sweet Smile

If the goonies etc adapt well, then good for them.

It does not mean that they are happy with the proposed changes - why else the constant refrain of: I'm going to quit with my zillions of accounts in this thread?

This is not a signature.

Troll Bridgington
Caldari Provisions
Caldari State
#7164 - 2014-10-06 13:14:07 UTC
Speedkermit Damo wrote:
Prince Kobol wrote:
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1


your point..

Most of goonswarm members who have posted in this thread are not crying but are in fact laughing because they know that these changes will only make them stronger.




That's the current narrative to push isn't it. It's fooling no one.



lol
Etrei Kordisin
Viziam
Amarr Empire
#7165 - 2014-10-06 13:17:17 UTC
As a very long term Titan pilot, and as someone who owns both a super and a Titan, I am absolutely thrilled by these changes. I believe they will revitalise the game and provide a colossal amount of content. People are simply being too short sighted and hostile to change.

Keep it up, Matt Blink
Prince Kobol
#7166 - 2014-10-06 13:25:50 UTC
Josef Djugashvilis wrote:
Prince Kobol wrote:
You guys really make me laugh..

CFC have proved time and time again that they can quite easily win engagements without the use of Capital Ships.

Hell only yesterday they obliterated a nulli BS Fleet worth 36bil using bombers.

I really can not wait until a few weeks after this patch to see all the people laughing now saying this will really hurt the likes of CFC / NC / PL only to realise it has just made things worse.


You are so sweet Smile

If the goonies etc adapt well, then good for them.

It does not mean that they are happy with the proposed changes - why else the constant refrain of: I'm going to quit with my zillions of accounts in this thread?



Well it should be difficult for you to find a couple of posts by goonswarm members saying they are quitting then Big smile
Summer Isle
Autumn Industrial Enterprises
#7167 - 2014-10-06 13:29:24 UTC
It seems this thread has slowed down by quite a bit. No matters, I suppose, since it's already the largest thread ever created within EVE.

Granted, I don't think it's the most amount of posts on a specific topic. I'm pretty sure the umpteen-million "nerf cloaking" threads take that by a rather large margin.

 Talk is cheap, but Void S and Quake L are cheaper.

Rowells
Blackwater USA Inc.
Pandemic Horde
#7168 - 2014-10-06 13:36:56 UTC
Summer Isle wrote:
It seems this thread has slowed down by quite a bit. No matters, I suppose, since it's already the largest thread ever created within EVE.

Granted, I don't think it's the most amount of posts on a specific topic. I'm pretty sure the umpteen-million "nerf cloaking" threads take that by a rather large margin.

It's Monday and the deva are back at work. Expect fresh tears in the coming days
Prince Kobol
#7169 - 2014-10-06 13:38:01 UTC
Summer Isle wrote:
It seems this thread has slowed down by quite a bit. No matters, I suppose, since it's already the largest thread ever created within EVE.

Granted, I don't think it's the most amount of posts on a specific topic. I'm pretty sure the umpteen-million "nerf cloaking" threads take that by a rather large margin.


Just wait until after this release.. then you will get many threads with tears and people like me, Jenn and Lucas saying we told you so Big smile
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#7170 - 2014-10-06 13:44:16 UTC
CCP Terminus wrote:
Eigenvalue wrote:

CCP already said they stopped reading this thread at page 200 because apparently 2 days is long enough for players to think through the changes, discuss, and give feedback. Better than the CSM though!


We are still popping in and reading the thread, but I think what they meant was that we aren't going to be going page by page and responding to every post. People are not going unheard though.


It's a very thin line between ignore someone and make people feeling being ignored. Lack of communication and interaction with your communy is bad when a lot of your subscribers have valid concerns about their way of living within EVE.

If you take the adapt or leave approach, don't get to surprised if many chose the later. This is not about pamper to the crowd that cries they will unsub and quit if changes happens. It's about have a dialogue with your concerned citizens Smile
Kassasis Dakkstromri
State War Academy
Caldari State
#7171 - 2014-10-06 13:51:50 UTC
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Yeah it's not just in game either: Relevant

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Blastil
Aideron Robotics
Aideron Robotics.
#7172 - 2014-10-06 13:52:07 UTC
BTW people, FFS, 20 LY jumps in a JF is child's play, it takes you 7-10 min to make the trip one way, and maybe 30 min of waiting all in all for a round trip. You'll probably spend most of that 30 min transiting highsec, or unloading your ship, or slow boating to POSes.
Kassasis Dakkstromri
State War Academy
Caldari State
#7173 - 2014-10-06 13:55:17 UTC
Adrie Atticus wrote:
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1


Can that be broken down into type of posts per alliance? I'd like to see which of those are crying and which are actually posting constructively?



Yeah it's called *you* reading the thread - Chribba has better things to do than help you be illiterate.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Azami Nevinyrall
172.0.0.1
#7174 - 2014-10-06 14:02:10 UTC
Kassasis Dakkstromri wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Yeah it's not just in game either: Relevant

lol, wow, that's some funny ****!

...

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#7175 - 2014-10-06 14:34:08 UTC
Prince Kobol wrote:
You guys really make me laugh..

CFC have proved time and time again that they can quite easily win engagements without the use of Capital Ships.

Hell only yesterday they obliterated a nulli BS Fleet worth 36bil using bombers.




Whats making me laugh is you trying to gloss over the fact you did have a cap fleet at that engagement, in case your memory is flawed it was sitting right on the other side of the gate the abbadons tried to jump through. Your bombers were so succesful because the server shat itself and wouldnt let the abbadons jump, not because you didnt bring a cap fleet.

Pirates - The Invisible Fist of Darwin

you're welcome

Noble Noob
Nooblets And Gravy
#7176 - 2014-10-06 14:35:09 UTC
The problem as I see is that CCP is trying to solve a complex problem with a simple solution.

That is just not going to work well.

One issue, is that the JF is not granulated enough to account for the different size and usage of the different ships involved.

Logically and in actual game play, smaller ships move faster and easier than large ships. The proposed changes make no difference between large and small ships. Subcaps should be able to jump significantly more often than cap ships.

Also if a ship does not use guns then it is not a direct part of the force projection, so hauling type ships should be able to jump longer and more often. CCp has always been careful about messing with the economy, and this will affect the economy, so needs to be looked at again.

As has been said many times black ops, need to jump a lot to even do what they were designed to do.

A second issue, is that the JF is not connected to the map but to the character.

It needs to be linked to the map, so that no matter what character is jumping from point a to point b they will get the same amount of JF. In this way it will be like adding a layer of mountains, valleys, smooth roads or rough roads to the map.

A third issue is that there is no way for the players to manipulate the JF level.

If this is a game where the players make the content then let them change how much JF is acquired in the areas that they control.

A fourth issue is the length of JF decay.

The longest and largest battle in game lasted less than 24 hours? So hardcapping at one to two days should slow down things enough without making pilots totally useless in a long war.

Note: If the JF was connected to the map then having a short hardcap is not a problem, because the char will have to deal with the same amount of JF when they move to the same place.

A fifth issue, is that as proposed, then it is easy to predict how much JF it will take to move from here to there.
Now, before you freak out just think.

Part of null/low/WH space is that you don't know what is out there or who or what will happen when you start something. The unknown makes it dangerous and exciting and fun.
Having PART of the JF unknown until you start the jump is consistent with that idea. If part of the JF is attached to the map then it will be a consistent number set by CCP.
But if the players can add to or take away from that number then PART of the JF will be constantly changing and will need to be assessed at the time of jumping.

Noble Noob
Nooblets And Gravy
#7177 - 2014-10-06 14:36:51 UTC
Proposed idea to address this:

Static JF numbers set by CCP.
1. Each ship gets a JF attribute that is used when calculating a jump. Frigs very little and caps a large amount. This also allows CCP to adjust as needed for specific ships without affecting every player in Eve.

2. Each system gets a JF attribute based on sec and region, etc. This allows CCP to make some areas easier to get to or harder to get to. And they can even build an almost impossible wall (a mountain) anywhere they want. This attaches the JF more to the map not the character.

3. Each system gets a JF attribute based on leaving or entering the system. This means that what direction you are jumping will make a difference. This allows CCP to make easy paths or very hard paths in space. There can be fast lanes or slow lanes or lumpy lanes.



Fluid JF numbers set by players.

1. A system that is set as Home system by corp/alliance has a large JF add on.
This means jumping caps into that system will be very difficult. Subcaps would still be able to jump in if they have been careful about JF. So subcaps jump in and clear a way for the caps to come through the gate.

2. JF is connected to a players distance from his corp/alliance home system. This allows defenders to jump a little more than attackers.
Those traveling across the map to attack will get hit harder and harder the farther they go. At some point along the way they will need to start using gates instead.
This will affect large ships more, so sub caps could move faster and lead the way or clear the way for the caps.

3. Each system has a JF based on how much it has been upgraded. In other words an active system that has been built up by players will be harder to attack with caps.

4. Each system has a JF based on how many players are currently in the system. This means that large fights will be harder to get to, and will require gate jumping. This allows each side to break the reinforcement chain of the enemy when fighting.

5. Mobile JF projector. A unit that can add to the JF effect of a system. Only deployable in non-player sov or no sov system? This can be used to help break reinforcement chains or to set traps for haulers etc.

This may seem like a complex system, but should be no different than starting with a base ship and adding mods to it to change the attribute numbers. The static numbers are the base and then the fluid numbers are added to get a final calculation of JF.

This is "Spreadsheets in Space" is it not?

The numbers can be rounded off to tenths and the fluid numbers can be updated every 5 minutes to cut down on the server load.

I just think that something more complex is needed for a more than simple issue. I am sure someone will think of a way to game this system, but with it being granulated, adjustments can be made without messing up every player in the game.


OTHER CONSIDERATIONS

To simplify the calculations, don't have a jump timer, just have a JF pool for the characters and a decay rate. When you reach 100% you can't jump until it has decayed to a certain point.

Have the hardcap at three days, so if you are at 100% it will take three days to get back to 0 %. This will also allow for adding a skill to increase the decay rate of JF. At level 5 you will be able to get to 0% in one day.

Also this will allow for a skill to be added so that characters can increase the amount of their JF pool. 50% more at lvl 5.
killerlman
Fast Flow in Slow Motion
White Sky.
#7178 - 2014-10-06 14:38:04 UTC
Only things that i must to say is *Negative* are changes to BLOPs and JFs. Thats reaaaaly doesnt fit to the jump drives/whatever changes.


Also,when the new DOMINIX model will be out? And rework plx proteus subsystem that affect dronez.(it has 100 bandwidth instead of 125)
Linus Shina
off course
#7179 - 2014-10-06 14:43:02 UTC
are there any plans to reimburse JDC V?

I trained that skill mainly for logistic reasons, but with the changes, it will be worthless to me. I'd like to have that month of training back.
Sanginus
Royal Amarr Institute
Amarr Empire
#7180 - 2014-10-06 14:44:22 UTC
Bold, radical, necessary - resubbed.