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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Gregor Parud
Imperial Academy
#7141 - 2014-10-06 11:39:13 UTC
Lallante wrote:
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.



The "nightmare" you envisage is basically half the point!



You're so completely wrong about that.... it's the WHOLE point.
Medalyn Isis
Doomheim
#7142 - 2014-10-06 11:39:14 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=377708&find=unread

Not sure if Greyscale is still reading this, but a solution to the problem of new players not being able to easily get to their new corporations HQ is suggested above.
Gregor Parud
Imperial Academy
#7143 - 2014-10-06 11:44:23 UTC
Medalyn Isis wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=377708&find=unread

Not sure if Greyscale is still reading this, but a solution to the problem of new players not being able to easily get to their new corporations HQ is suggested above.


Yes and it's ****. We don't need more hand holding and arbitrary game mechanics in this sandbox. If people aren't willing to travel to 0.0 (or willing to help newbies make that travel) then they don't deserve to be there.
Waitingpls wtf
Ministry of War
Amarr Empire
#7144 - 2014-10-06 11:50:47 UTC
Jump fatigue is tracked for each character, persisting between play sessions and over downtimes as appropriate.

Every time you use any jump drive, jump bridge or jump portal (hereafter all treated as "a jump"; note that this does NOT include stargate travel!), you will accumulate jump fatigue. If your fatigue is below 1 before a jump, your fatigue will be 1 + (light years travelled) after the jump. For subsequent jumps, the fatigue is multiplied after each jump by 1 + (light years travelled). This stays on the character as mentioned earlier, and decays at a rate of 0.1 per minute.

Hey CCP, If I will use Blops bridge in manticore, I'll be tired enough? (jump fatigue)
Dreaded Vengance
Godless Horizon.
OnlyFleets.
#7145 - 2014-10-06 12:06:29 UTC
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.


There was a time when people hauling stuff into low/null for $$profit had to take risks, low sec freighters with an escort was an actual thing. I used to herd blockade runners deep into null where my small corp managed to carve out a little bit of it and called it home for a while. Eve was big, sometimes scary and you had to work at it to get the rewards.

Adapt or poast in caps, up to you I guess.


Azami Nevinyrall
172.0.0.1
#7146 - 2014-10-06 12:15:52 UTC
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...

...

Adrie Atticus
Caldari Provisions
Caldari State
#7147 - 2014-10-06 12:24:15 UTC
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...


It didn't dawn to you that his conduct is sub-par, not the changes?
Jack Kennedy
The Northerners
Pandemic Horde
#7148 - 2014-10-06 12:25:19 UTC
As an 8 year old player in eve there are other ways (around limiting large fleets and blobs) there could be mechanics about limiting travel around fleet sizes and not hurt all players at the same time.

I fear this will hurt the smaller corps and players that are up and coming in eve.

If you invested billions in chars, skills, alts, cyno alts and caps skills - how does CCP reconcile the impacts on those players, surely many must worry about there future skills, isk and investments wanting to know they be needed in future.

If you a capitals in null sec whether as renter, solo or backed by others how does making things harder to move about make things better?t can take many hours and even days with TZ, player groups and logistics in current form let alone after these changes are planned for.

For those that think you can get everything your need locally , that's just not true and anyone in null sec knows that, and for those that say don't live there then, sometimes you have too if you want to do certain in game things.

How does rendering jammer's and any security you had left help? Security never should be 100% which it isn't now , but making it impossible to secure your operations, assets and players will only lead to many not to bother surely?

Those that scream death to titans and supers don't understand there importance to logistics corps as being a customer with a long chain, Industry as a whole and the knock on effects if those that build either cannot build due to changes, or do not see the risk v reward. A lot of empire ore and industry is directly or indirectly supporting building supers, titans, outposts etc.

The whole nerfing JF's on range and cargo earlier this year seemed flawed to me and also fuel, only to then release mods to reduce fuel and increase cargo is a contradiction and just seems like an isk sink and isk grab to many.

To now nerf JF's 90% range and reduce range to many char and players doesn't not make sense and i don't think CCP understand how many players, small corps who work or act for others entities who don't have the time to move stuff will be mipacted.

Even the power blocks use frog services, use alts and a lot alt corps for logistics, cynos and alt corps in empire for logistics due to war dec's, limiting losses on kill boards, so the effects are more joined that those that say stuff null sec, stuff larger corps etc.

Eve prided itself on having a counter for everything. System jammer's were a counter to investing billions in space given space and time for people to thrive (even though CCP upped the risk of players assets with the POS changes and BPO's use in POS's) those that think BPC are good enough don't build in scale and BPC are not viable for many builds.

WH can be increased using iHub upgrades but there is no counter to reduce there spawning and thus increasing security for those wanting to pay or skill train for defense.

And those again that say tough **** eve is hard man up, again i point out common risk v reward (i fear many might not bother) and if they dont eve is in trouble.

To now allow any capitals to jump gates and attack your assets is just dumb and will force many to not bother. If this happens and thus even defense fleets might not be able to secure assets to again the risk v reward will not be there, causing a collapse in building, renting, industry and any number of knock on effects.

Those haters out there of caps and super caps (for many this is an ultimate goal of skills and achievements) CCP is like some socialist party now taxing the hell out of any growing player, corp, alliance.

CCP lost nearly 30m dollars in just 6 months as the online base of players is droping fast and this i dont think will add more but maybe reduce players, accounts, alts and isk buyers - hence adding to CCP problems over time.

I can see many RL plexers and long term players thinking there isn't the risk v reward and either quiting, spending less.

Its true the big power blocks often create the content, but its the smaller players, solo guys, smaller corps, even logistic corps and all the industrialists out there that keep the cycle going and everything turning.

The effects of this are off the scale and unless CCP makes changes to their existing plans i fear for eve online's future for the first time in 8 years.

We do want less mass blobs, we do want to invest for the future and not have it thrown away, help your smaller integral players of all levels and don't listen to just the content people as they all got there somehow and dont burn your eve bridges.

Don't place road blocks in the way of corps and alliances growing and not everything is about content and what the CFC, N3 blocks wish and many dream of making plans for their corps and alliance so tax them on time and efforts and allow them to prosper and grow in a varied space saga.


JK


Gregor Parud
Imperial Academy
#7149 - 2014-10-06 12:26:01 UTC
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.
John McCreedy
Eve Defence Force
#7150 - 2014-10-06 12:29:15 UTC
Dreaded Vengance wrote:
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.


There was a time when people hauling stuff into low/null for $$profit had to take risks, low sec freighters with an escort was an actual thing. I used to herd blockade runners deep into null where my small corp managed to carve out a little bit of it and called it home for a while. Eve was big, sometimes scary and you had to work at it to get the rewards.

Adapt or poast in caps, up to you I guess.




They did it in Tech 1 Haulers which even back then cost considerably less than a Freighter does today. It moved faster so only really needed a scout, not an escort and there where a hell of a lot less people in Eve and living in Low Sec than there are today. How much do you think your shiny ships in Empire are going to cost when Alliances start having to transport their moon goo in T1 Haulers? Try to look at the bigger picture and get your facts historically accurate.

13 years and counting. Eve Defence Force is recruiting.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#7151 - 2014-10-06 12:30:11 UTC
Gregor Parud wrote:
Lallante wrote:
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.



The "nightmare" you envisage is basically half the point!



You're so completely wrong about that.... it's the WHOLE point.


The emphasis on the statements below is largely to do with combat capitals and less to do with movement logistics.

The fact that JFs currently have a 90% reduction to the cool-down timer further suggests that CCP's focus is on combat capital deployment over movement logistics.

I acknowledge what is being said here that part of the point is to make distance travel more of a burden but if the whole point was to limit both combat and non-combat capital movement then why are CCP already making an exception for JFs?

I think that part of the problem here is that CCP have not been clear enough in this area and the 90% cooldown timer reduction for JFs just adds a quirky uncertainty.

CCP Greyscale wrote:

- Big fights are cool, but they’re crowding out more accessible and more frequent smaller ones.
- These changes have positive implications for people not involved in sovereignty warfare, for example making use of capitals in lowsec less risky.


Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Josef Djugashvilis
#7152 - 2014-10-06 12:35:29 UTC
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1

This is not a signature.

Azami Nevinyrall
172.0.0.1
#7153 - 2014-10-06 12:41:00 UTC
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1

From this and the "We want Nullsec like this" treads, they're really upset!

...

Prince Kobol
#7154 - 2014-10-06 12:41:12 UTC
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1


your point..

Most of goonswarm members who have posted in this thread are not crying but are in fact laughing because they know that these changes will only make them stronger.


Adrie Atticus
Caldari Provisions
Caldari State
#7155 - 2014-10-06 12:43:04 UTC
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1


Can that be broken down into type of posts per alliance? I'd like to see which of those are crying and which are actually posting constructively?
Misty Allure
University of Caille
Gallente Federation
#7156 - 2014-10-06 12:47:25 UTC
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



I only see 2. And you do realise that the people with the roles to change station names are the same people that are responsible for fueling all their towers and jump bridges, if you were responsible for fueling several hundred towers and you'd just been told you now have to do it without using jump freighters of jump bridges you'd be pissed too!
Gregor Parud
Imperial Academy
#7157 - 2014-10-06 12:52:54 UTC
Prince Kobol wrote:
Most of goonswarm members who have posted in this thread are not crying but are in fact laughing because they know that these changes will only make them stronger.





Yes yes yes, keep at it.


Btw, here's a top tip for any corp, alliance or whatever, who isn't top predator within their group, coalition or area: Since the fierce 0.0 PVP bears will lose the capability to (on a regular basis) attack people all the way over there using the titan bus (comfortably far away from their own home) they will start to look for targets closer to home to keep their F1 cattle entertained, because if they don't they'll doze off and stop logging in.

This means that you could be the next target and it won't happen in a "oops, now you're red" kind of way. Per usual some drama will happen (fuelled by alts), your assets will go missing, infighting will start and then you'll be informed that you're just not a constructive part of the coalition anymore and they have no other choice than to reset you (while they'll be stealing your assets and assimilating your best pilots). It has happened before and it'll happen again, and a lot more because of the upcoming changes.


I suggest you folks put some good thought into how that's going to work out.
Speedkermit Damo
Republic University
Minmatar Republic
#7158 - 2014-10-06 12:55:09 UTC
Prince Kobol wrote:
Josef Djugashvilis wrote:
Gregor Parud wrote:
Azami Nevinyrall wrote:
http://evemaps.dotlan.net/system/YA0-XJ

Station is named "CCP Fire Greyscale"

Something tells me they're butthurt...

Actually, alot of GSF stations has been renamed to that...



Goons won't at all be affected by these changes, in fact they'll just grow stronger. They also aren't posting in this thread crying their eyes out.



From Chribba:

http://eve-search.com/stats/thread/376666-1


your point..

Most of goonswarm members who have posted in this thread are not crying but are in fact laughing because they know that these changes will only make them stronger.




That's the current narrative to push isn't it. It's fooling no one.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#7159 - 2014-10-06 12:57:01 UTC
Medalyn Isis wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=377708&find=unread

Not sure if Greyscale is still reading this, but a solution to the problem of new players not being able to easily get to their new corporations HQ is suggested above.

Despite people crying about it: There is no such problem because the tool to do this is already there: it's called Clone Vat Bay. Let me quote what I wrote in another thread in F&I:

Jump a Rorqual with a Clone Vat Bay to a lowsec system close to highsec, let every new member go there in a shuttle or pod, create a clone and jump all of them out to wherever you desire. Once you're there they can jumpclone without any risk. The rookie only needs one rank 1 skill at level 1 for it. A Rorqual can carry up to 75 clones (let me write that out: SEVENTYFIVE) that way in one go and gets the same bonuses for jump cooldowns as a jumpfreighter.

Personally I find the laziness and/or lack of resourcefullness of all the people who are crying about this disgusting. Are you sure you're playing the right game?

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Commander Who
Worthless Carebears
The Initiative.
#7160 - 2014-10-06 12:57:11 UTC
Shocked

All I can say I am glad I stopped training for a capitals, why would anybody in there right mind train for capitals now, this sounds to me to be a well thought out plan...... Suppose to be one of the steps to opening up Nullsec Sov to eveyone- not sure about this one CCP, the power blocks will simple camp the regional gates into Nullsec so anything larger then a ceptor is toast. There is nothing in this change that will shift the balance of power back to the little man.

(Are you really going to take a titan through a stargate....... Please, titans are so heavily watch by spies and intel groups that minute it is out of a POS halve of eve knows about it)

Concentrate more on fixing/improving the Nullsec Sov Mechanic, then limiting the travel. CCP have been talking for 12+ months on Nullsec Sov with nothing to show for it. All this change is going to do is deter anyone from wanting to even try and take sov of a system, it will basically require the commitment of fleets and resources for long durations with no hope for reinforcement when required, hence needing a massive alliance base to draw from (another kick in the guts for little guy). If you want Nullsec to be for the massive alliance then come out and say it and stop frigg'in around by suggesting otherwise.

I have seen and heard nothing from CCP that is making me think that all these changes are nothing more then to help the current large sov holding alliances, if I was them I would rubbing my hands together think we are getting even more control and reducing our risk.

The current travel changes is like taking 22 gauge shot gun to a carnival duck shooting game, (way over the top), and what do you get... a big pile of mess that no-one else can or wants to play. Throwing the kitchen sink at the problem will only drive players into other areas or even out of the game, as seen by previous changes which has screwed the game is so many ways i.e. nullified ceptors where I can travel through 35 nullsec system in less then 20 minutes with absolutely no risk of getting caught and as a result makes gatecamps and/or gate bubbling useless for system protection. We have already seen players evac equipment and ships (Caps, Supercaps and Titans) from nullsec from the day the devblog was opened, only leaving enough equipment to continue making isk and requiring one logistics run to get everything out once the patch hits.

Start with some small changes for goodness sake and ramp them up, starting huge and say will can dial them back later, is like shutting the gate after the horse has bolted - the damage is already done.

At the moment massive amounts of area is held by a relative few without any work at all. This is what needs to be fixed immediately, when you can hold sov over 100+ systems without ever leaving lowsec is the problem and really does CCP think that these type of sov holders care about the jump mechanics - I highly doubt they do.

But it will stop one thing dead in it's tracks..... no more the massive supercap fights, so could a B-R outbreak ever happen again? Not under this mechanic..... CCP wants to open the game up to more small to medium size fights without the worry about capitals blobbing, I am all for this, however what CCP are doing here is not the answer.

As for the timer, the mathematics on this is ridiculous.... you should never let computer programmers work out mathematically equations they have no idea of the concept of creating mathematically models. Einstein was once asked what was the greatest force in nature, he reply Gravity and Compounding interest...... he would add Eve Jump Fatigue Timers if he was still around. Anyone that is for the jump timer as it stands and claims that it is OK for something to day 3-4 days instead of 1 are probably not the ones that are spending that time waiting.

It always makes me laugh listen to CCP carry on about wanting to improve the game and listening to the players..... This post will prove that they don't care about anything you have to say..... I have no idea what CSM does or it's job because it appears they are not doing a very good one at convincing CCP on anything and it just for show me that much like any government around the world.... CCP pretends to listen and does the total opposite, the only difference with governments they only usually get 3-4 years to stuff everyone around...... I wonder what would happen if a vote was to be had on whether or not some of these game producers should be in-charge, I am betting they're glad they there isn't.

CCP keeps talking about the grand plan...... announce these plans at least in concept to put players concerns to rest... it is frustrating players re-adjusting training schedules, strategic plans based on something happen now only to find out that in 6 weeks it was for nothing, at least in the old release system you had 6 months of enjoyment before getting screwed over again. Making a CCP Webvision station and continually saying that it is part of a bigger picture is simply crap, I say that to my employees when I have no idea what we are doing next. Maybe if the players understood the end goal you would not be getting the backlash that you are seeing here. Maybe CCP has no idea on how to fix the SOV problem - maybe this is where the real problem is.

So my Vote on this Changes as it sits is...... -1: I hope CCP is listening to the community because this one is a real balls up.


Concerned EVE Citizen