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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Migui X'hyrrn
No More Dramas Only Llamas
#7121 - 2014-10-06 09:32:17 UTC
The butthurt comes because you want to keep doing the same things with this nerf, which is not possible.

Find the ways to exploit the new mechanics. Players will always overcome any nerf. Metagame is still there.

Adapt or unsub/biomass.
Ro Fenrios
Armilies Corporation
Domain Research and Mining Inst.
#7122 - 2014-10-06 09:46:21 UTC
While this is certainly going to make my life in null sec harder, or even temporarily force me out of there, I sure approve these changes. Maybe null sec can be null sec soon.
Xeovar Stoner
V0LTA
WE FORM V0LTA
#7123 - 2014-10-06 09:51:10 UTC
Ahh, the whine is strong with these ones...

CCP, dont give up, you are going right direction !

Yes, you might end up limiting JFs to a bit more than 5 LY, but for the game's sake DO NOT FALTER.

We are counting on you to make this game HARDER once again, instead of dumbing it down like you did for last years.

And now, we'll see who adapts and who goes back to WoW (which again will make average IQ rise in both games, as it should be).

Keep going strong, and after the jump drives get to fixing the sov mechanics - asap :)

GLGH
CPuiu
EVE University
Ivy League
#7124 - 2014-10-06 09:54:56 UTC
Why are people making such long post. It isn't exactly rocket science.

this will make caps less safe and they will have to use gates if they want to jump long distances in null.
smaller fights will happen more often because the bigger alliance can't bring in all of their caps as fast as before.
escorts will finally be much more useful.
hopefully this update will help the cap industry. there are just way too many ships in the game right now.
smaller fights between alliance/corps will happen more often.
we'll see caps in low sec more often.

all of these changes are for the good of the game.
Adrie Atticus
Caldari Provisions
Caldari State
#7125 - 2014-10-06 09:59:20 UTC
Guttripper wrote:
Ahhh page 360 - has this thread gone full circle?


It went more like this: http://i.imgur.com/ppaaJRN.png
Adrie Atticus
Caldari Provisions
Caldari State
#7126 - 2014-10-06 10:01:00 UTC
CPuiu wrote:
Why are people making such long post. It isn't exactly rocket science.

this will make caps less safe and they will have to use gates if they want to jump long distances in null.
smaller fights will happen more often because the bigger alliance can't bring in all of their caps as fast as before.
escorts will finally be much more useful.
hopefully this update will help the cap industry. there are just way too many ships in the game right now.
smaller fights between alliance/corps will happen more often.
we'll see caps in low sec more often.

all of these changes are for the good of the game.


Caps move at the same speed as subcaps with a few implants or lowslots and rigs, stupid fits exist to make them align in 10 seconds and warp with cruisers. Your run-of-the-mill logistics will be capital, not size-appropriate.
TheFairyClinkerBell
Zero Gravity Geology
#7127 - 2014-10-06 10:09:48 UTC  |  Edited by: TheFairyClinkerBell
I'm not part of a larger entity that has a logistics network in place nor do I have the resources to assemble or fund mercenaries to provide escort services on the

I've spent quite a bit of time since the devblog was released trying to figure out how it will impact me and where I currently choose to live, which happens to be NPC Null. I like it here, there are many other corporations or alliances that I have met thanks to moving out here but unfortunately I'm not blue to any of them. I have met some of their industrialists and have built up a network and contacts that are of benefit.

My actions comprise two things, moon goo reacting and the stocking of T1/T2 modules in my local station to form a "market hub". I know others do it in other systems but I've worked hard to be competitive as well as stock anything that might be useful. It's taken a lot of time and effort to do this and numerous JF runs to and from high sec.The reactions help finance the market by providing the ISK I use to buy materials or minerals I do not have or cannot get locally.

Source Locally

What can I source locally is very little, I've tried because it makes sense to make as much locally from what I can get locally to lower transport costs and it helps foster co-operation or goodwill which, in EVE Online, is always a good thing.

However show-stopper issues I've encountered are:

  • Entities here that extract or react do not want to sell to me because I'm "red" to them or (and this is probably the biggest reason) its more profitable to sell in Jita.
  • Minerals I can mine and/or get from hauler spawns that are combined with what I bought here when I moved out here. T2 materials I cannot get out here, they just aren't available or are so overpriced that buying them reduces any profit to nil.
  • Raw materials are extracted by various groups, larger alliances have bullied their way to controlling the high end moons and don't sell to the local market, they export too.

After any changes its potentially going to see ownership of towers mining moon goo change but I don't think it will as they're already run by alt corporations and whilst they'll have similar issues they'll have a larger logistics network behind them from their parent alliances.

In short I cannot function where I live now without access to high sec via JF's. I do weekly runs to Jita to buy what I need and to sell what I cannot use/sell locally. It takes me two jumps to get to high sec space and two to get back. No more than 10 minutes in real time.

Right now I have three options available to me:

  • stay and lose all access to high sec
  • leave NPC Null I live in and return to high sec
  • move to low sec

None of these appeal to me, I want to stay where I am doing what I do because I enjoy it but I cannot do this without access to high sec via a JF. Reducing the range of JF to

After Phoebe

After the changes this would change to at least 6 jumps to get out and 6 more to get back, with a few issues:

  • Going through sov space owned by three different hostile entities where I cannot dock and, because I'm in a JF, cannot cloak to remain hidden.
  • Gates provide no benefit either as the only gates I could use are already heavily camped and a JF would just be a larger meal for them. Speaking to my CEO he even expected that even the systems around these would see a significant increase in gate-camps after the changes.
  • Cannot increase my cap recharging ability with Flux Coils or Relays/Rechargers because you cannot fit these to a JF
  • Even if I was able to use hostile systems without issue, I don't have enough cyno characters to run the network I need and adding new ones will require new accounts which I cannot fund via PLEX and don't want to do just for "cyno characters". Its not financial sense.
  • Moving cyno characters between locations could be done, but I'd have to figure losing ships regularly and once people see cyno characters they are monitored and my jump network becomes fatal to use.

And what is going to happen to Jump Drive Calibration skill. All it does is extend my range for jumps, which would be made pointless once the maximum jump range was fixed to 5ly. Will it change to something new (fuel reduction... oh wait Jump Fuel Conservation does that)?

What Could Help Instead

  • change jump range for all ships EXCEPT the JF/CIS ones. Leave them as they are with extended range and then in the next releases build changes that would make it more worthwhile to sell locally rather than export to high sec.
  • jump fatigue is a good idea and should be implemented but if you must do something with JF/CIS decrease the bonus to these from 10% to 50%/75%. Sure will take longer to do some runs but at least I can do the runs on my own.
  • possibly adding more gates in and around NPC Null locations that would lessen the number of jumps needed or the need to use a hostile entities sov space for mid-points

99% of what I saw in the devblog I agreed was good but what I don't agree is good is pigeon-holing JF's with combat jump drive. As I've said, I'm a small cog in a larger universe but a major change like this will kill my ability to do most of what I do now and what I've achieved. I'm not alone as there are lots of smaller industrialists who are like myself without the backing or support of a large alliance.

Please reconsider the jump range change for Phoebe, even a delay of a couple of releases would give us smaller guys a fighting chance. The changes to Freighters and Jump Freighters previously took time to evolve and settle, but they aren't as extreme or game changing as what you are proposing for the end of November (less than two months).
Almethea
Trans Stellar Express
#7128 - 2014-10-06 10:14:11 UTC  |  Edited by: Almethea
W Sherman Elric wrote:
there has to be a map adjustment to go along with this. also just my opinion but blops should be excluded from jump fatigue might as well keep the hot drop alive and well :)


no Twisted if you use a jump drive you should be hit by fatigue and range tweak

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Captain Awkward
Republic University
Minmatar Republic
#7129 - 2014-10-06 10:22:48 UTC
Well these changes are clearly adressed to break power projection.

However, I dont think that JF are part of that so it makes no sense to hit the logistical network and the ability to get stuff into the outer regions of space.

CCP should leave JF (maybe also roqual) as they are and only get the jump changes for the fight caps.
Schmata Bastanold
In Boobiez We Trust
#7130 - 2014-10-06 10:23:46 UTC
I sense drop in drama/second, we need another cheerful dev blog from CCP Greyscale otherwise forums will get back to being boring as null is.

C'mon dude, you can do it! :)

Invalid signature format

RainReaper
RRN Industries
#7131 - 2014-10-06 10:39:12 UTC
so. does this mean we get capitals in highsec or is this limited to low sec and null sec gates?
Aideril
Maverick Corp
#7132 - 2014-10-06 10:43:06 UTC
I have never posted anything. I play very little even tho I have 3 paid accounts. But I really had to login to this forum to join the wagon on


NOOOOO !!

NO

NO !

Because even in real life the point of curving space to get the destination and current location to the same place so you can travel without using propulsion would theoricaly not affect the passengers and would be instantaneous.

If you guys do this, Eve will stop being a game and IT WILL BECOME A CHORE !

NO

Oops
Christopher Mabata
Northern Accounts and Systems
#7133 - 2014-10-06 10:43:21 UTC
RainReaper wrote:
so. does this mean we get capitals in highsec or is this limited to low sec and null sec gates?


currently limited to low and null but CCP said they are actively discussing capitals in highsec with the CSM and are slating whether or not they want to do that either post Phoebe or implementing it with Phoebe if the debates and balancing dont take long

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

RainReaper
RRN Industries
#7134 - 2014-10-06 10:45:49 UTC
Christopher Mabata wrote:
RainReaper wrote:
so. does this mean we get capitals in highsec or is this limited to low sec and null sec gates?


currently limited to low and null but CCP said they are actively discussing capitals in highsec with the CSM and are slating whether or not they want to do that either post Phoebe or implementing it with Phoebe if the debates and balancing dont take long


ok. personaly i kinda like the idea of caps in highsec, but att the same time im worried what would happen then lol. guess we have to wait and see lol. i must say this is an intresting change anyways.
Christopher Mabata
Northern Accounts and Systems
#7135 - 2014-10-06 10:47:27 UTC
Aideril wrote:
I have never posted anything. I play very little even tho I have 3 paid accounts. But I really had to login to this forum to join the wagon on


NOOOOO !!

NO

NO !

Because even in real life the point of curving space to get the destination and current location to the same place so you can travel without using propulsion would theoricaly not affect the passengers and would be instantaneous.

If you guys do this, Eve will stop being a game and IT WILL BECOME A CHORE !

NO

Oops


ohh tears to go with the morning coffee
sweet now i dont need to add sugar
Twisted


that siad your over-reacting its not going to be that bad its just going to take longer to get things done, rather than moving your jumpfreighter all the way in 1 day it might take 2 or 3, somewhat like UPS delivery and how its not i click order on Amazon and some dude cynos into my driveway, it takes time to get to me and now null and the outer regions will be the same way. The further you live from the post offices the longer it takes to get your packages. Simple as that

Plus with the new 6 week initiative CCP can Nuke things down and then build them back up as needed i personally think most of us will only have to deal with the initial inconveniences for maybe 6 weeks, then it will get fixed up a bit more or well be used to it.

PS: Wormhole routes are a thing too

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#7136 - 2014-10-06 10:48:18 UTC
RainReaper wrote:
Christopher Mabata wrote:
RainReaper wrote:
so. does this mean we get capitals in highsec or is this limited to low sec and null sec gates?


currently limited to low and null but CCP said they are actively discussing capitals in highsec with the CSM and are slating whether or not they want to do that either post Phoebe or implementing it with Phoebe if the debates and balancing dont take long


ok. personaly i kinda like the idea of caps in highsec, but att the same time im worried what would happen then lol. guess we have to wait and see lol. i must say this is an intresting change anyways.



THeres a thread in F&I about it if you want to voice your opinions on whether it should be done, how it should be done, what the rules should be and so forth, you should check it out

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

RainReaper
RRN Industries
#7137 - 2014-10-06 10:50:11 UTC
Christopher Mabata wrote:
RainReaper wrote:
Christopher Mabata wrote:
RainReaper wrote:
so. does this mean we get capitals in highsec or is this limited to low sec and null sec gates?


currently limited to low and null but CCP said they are actively discussing capitals in highsec with the CSM and are slating whether or not they want to do that either post Phoebe or implementing it with Phoebe if the debates and balancing dont take long


ok. personaly i kinda like the idea of caps in highsec, but att the same time im worried what would happen then lol. guess we have to wait and see lol. i must say this is an intresting change anyways.



THeres a thread in F&I about it if you want to voice your opinions on whether it should be done, how it should be done, what the rules should be and so forth, you should check it out


thanks il check it out.
Creamdream
Whatever Brah
#7138 - 2014-10-06 10:52:05 UTC
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#7139 - 2014-10-06 11:03:45 UTC
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.


jump freighters shouldn't even exist
Lallante
Blue Republic
RvB - BLUE Republic
#7140 - 2014-10-06 11:30:06 UTC
Creamdream wrote:
These are very interesting changes however :

JUMP FREIGHTERS REALLY SHOULD HAVE LONGER THAN 5 LIGHT YEAR JUMP RANGE OTHERWISE IT WILL BECOME A NIGHTMARE.



The "nightmare" you envisage is basically half the point!