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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Almethea
Trans Stellar Express
#7001 - 2014-10-05 20:42:26 UTC
did they answer to a vital question : can we use plex to get more range and less fatigue?

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

uziel99
Multiplex Gaming
Tactical Narcotics Team
#7002 - 2014-10-05 20:42:35 UTC
DNSBLACK wrote:
Kassasis Dakkstromri wrote:
Christopher Mabata wrote:
Kassasis Dakkstromri wrote:
For all of you fanboi's who think Yar! Captain Neckbeard! Pirate is a hero... and that this doesn't break anything other than the blue donut...

Well I've got news for you...


It just broke every 3rd party jump planner Dun du duuuuu.... O.o


So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! Pirate going to pick up the slack?

Of Course not!


Yep .... sociopathic game development: Confirmed.


Thank gosh CCP gave us the dome in your map that shows you where you can jump and where you can't, heaven also forbids anyone actually put 2 seconds into this either



Please don't' spake out of the wrong hole - it's embarrassing.

Jump planners are far more necessary than you realize, and way to valuable to simply break.


Better yet confirming DOTLAN is already prepping for the change. NEXT


i'm sure pmchem is doing the same for GARPA.

From the formless void's gaping maw, there springs an entity.  Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves. In its wake there will follow a storm, as the appetite of nothing expands over the world. The Prophecy is true. Grayscale has come.

Crakachunky
Elite Mining Services
#7003 - 2014-10-05 20:44:11 UTC  |  Edited by: Crakachunky
If removing pod express then allow the remote placement of jump clones, at least then it's controlled movement

Fatigue is too harsh, make it so that it starts getting past 5mins after 4 jumps not 2

5ly is also harsh cuts of natural parts of nullsec completely, either scatter in more midday lowsec or at least leave it at 10ly

All caps using gates is great, now allow supers to dock seen as though they will now turn into sitting ducks on move ops

fatigue from jump bridges is lame, only apply the cooldown timer and make it 2 mins
Kassasis Dakkstromri
State War Academy
Caldari State
#7004 - 2014-10-05 20:44:32 UTC
Almethea wrote:
did they answer to a vital question : can we use plex to get more range and less fatigue?



Stockholm Syndrome is bad - please have checked

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kassasis Dakkstromri
State War Academy
Caldari State
#7005 - 2014-10-05 20:46:02 UTC
DNSBLACK wrote:
Kassasis Dakkstromri wrote:
Christopher Mabata wrote:
Kassasis Dakkstromri wrote:
For all of you fanboi's who think Yar! Captain Neckbeard! Pirate is a hero... and that this doesn't break anything other than the blue donut...

Well I've got news for you...


It just broke every 3rd party jump planner Dun du duuuuu.... O.o


So if the selfless 3rd party jump planner devs decide not to retool their planners - is Yar! Captain Neckbeard! Pirate going to pick up the slack?

Of Course not!


Yep .... sociopathic game development: Confirmed.


Thank gosh CCP gave us the dome in your map that shows you where you can jump and where you can't, heaven also forbids anyone actually put 2 seconds into this either



Please don't' spake out of the wrong hole - it's embarrassing.

Jump planners are far more necessary than you realize, and way to valuable to simply break.


Better yet confirming DOTLAN is already prepping for the change. NEXT


I had no doubt DOTLAN would be right on top of things - but just hope the others do as well - I like to cross check jump planners, and I think 3rd part app diversity is a good thing overall.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Arsine Mayhem
Doomheim
#7006 - 2014-10-05 20:52:00 UTC
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.
Lucrii Dei
Imperial Shipment
Amarr Empire
#7007 - 2014-10-05 21:19:03 UTC
Fix Nullsec: Behead the renter cattle.

╔═══ ♥ ═════════════╗

EVEcandy™; An EVE Gallery!

╚══════════════ ♥ ══╝

Kassasis Dakkstromri
State War Academy
Caldari State
#7008 - 2014-10-05 21:26:33 UTC
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.




Which is *why* it won't do what it's intended to do... precisely because trying @#$@ capitals to fix something that won't be fixed is BAD game design!

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Sgt Ocker
What Corp is it
#7009 - 2014-10-05 21:27:43 UTC
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.

I'm not sure what you mean my "intended" but you are wrong, you won't be able to "drop anywhere" and personally I think the idiots are those who think this will be good for nulsec.

CCP hasn't reduced "capital force projection" they have removed it. If that is intended, then nulsec is doomed to become isolated little pockets of ratters and miners.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

DNSBLACK
Dirt Nap Squad
#7010 - 2014-10-05 21:41:19 UTC
CSM and 0.0 leaders idea and CCP Greyscales response. Make EVE better crushing one bad idea at a time.

http://imgur.com/l85CKnF
Arsine Mayhem
Doomheim
#7011 - 2014-10-05 21:43:52 UTC
Sgt Ocker wrote:
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.

I'm not sure what you mean my "intended" but you are wrong, you won't be able to "drop anywhere" and personally I think the idiots are those who think this will be good for nulsec.

CCP hasn't reduced "capital force projection" they have removed it. If that is intended, then nulsec is doomed to become isolated little pockets of ratters and miners.


Oh yea, and the 3 nancy bears are using it for,,,,,, ummm,,,,, dropping on weaker targets in npc null and lowsec. Or in Catch.

They don't use it now, so let them cry.
Rowells
Blackwater USA Inc.
Pandemic Horde
#7012 - 2014-10-05 22:00:36 UTC
Sgt Ocker wrote:
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.

I'm not sure what you mean my "intended" but you are wrong, you won't be able to "drop anywhere" and personally I think the idiots are those who think this will be good for nulsec.

CCP hasn't reduced "capital force projection" they have removed it. If that is intended, then nulsec is doomed to become isolated little pockets of ratters and miners.

They haven't removed it at all. Reduced it drastically, but not removed it. This isn't as binary as you make it out to be.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#7013 - 2014-10-05 22:19:29 UTC
What about cyno cycle ? still 10min?

COUCOU TOUCHE TOUCHE

Kazekage Dono
Pertonas Development Inc
#7014 - 2014-10-05 22:21:29 UTC
Goons etc claiming this will make them untouchable.

I doubt it, more likely the threat comes from within. Those who do the work now need to do allot more work all of the suddon. But more over you need to keep your f1 monkeys entertained. F1 monkeys have a need for instant action/satisfaction that will leave a void.

Nothing worse then bored f1 warriors turning on renters and even each other. Sure i won't start off right away or the month after the changes. But eventually the cracks will show. Local warlords are bound to spring up within ranks. smelling weaknes and taking power for themselves.

Where do i get my wild claimes from? .... From history.
Christopher Mabata
Northern Accounts and Systems
#7015 - 2014-10-05 22:23:59 UTC
Pic'n dor wrote:
What about cyno cycle ? still 10min?

yep

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Sgt Ocker
What Corp is it
#7016 - 2014-10-05 22:26:54 UTC  |  Edited by: Sgt Ocker
Rowells wrote:
Sgt Ocker wrote:
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.

I'm not sure what you mean my "intended" but you are wrong, you won't be able to "drop anywhere" and personally I think the idiots are those who think this will be good for nulsec.

CCP hasn't reduced "capital force projection" they have removed it. If that is intended, then nulsec is doomed to become isolated little pockets of ratters and miners.

They haven't removed it at all. Reduced it drastically, but not removed it. This isn't as binary as you make it out to be.

Ok thats good.. one of your allies in Dek needs help defending.. How long will it take you to get a capital fleet there to assist?
Can you help with logistics - all their logistics pilots are burnt due to fatigue and can't move for the next 3 or 4 days.

Hmm Branch to Dek, in a carrier - currently a few hours once you have cynos in place. Post patch, 3 maybe 4 days (remembering you will now have to make 4X the amount of jumps).
Same will go for Branch - You need help your only option is your blue neighbors and if Branch is being invaded then your neighbors already have problems of their own and won't be able to assist you. Forget the "CFC" coming to your aide, your too far away.

Ok I agree, force projection wasn't removed but in fact reduced - Reduced to the point where the only entity you as an alliance can rely on is yourselves. The CFC will survive for the sole purpose of -- Who wants red neighbors..


PS; Branch is already made up of lots of small group of miners, ratters and manufacturers.. This will only encourage them to shrink further into their little corner of space.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Christopher Mabata
Northern Accounts and Systems
#7017 - 2014-10-05 22:27:00 UTC  |  Edited by: Christopher Mabata
Skydell wrote:
ApolloF117 HUN wrote:
question. what's going to happen with the navigation skills? like jump calib and the others


JD Cal is still integral for Black Ops. It's required to 4 and while the unpacked jump range of a Redeemer is 3.5 the true Jump range/ Bridge range is over 7 at base with the Cal requirement. 7.85 with JD Cal to 5. They have said that range will remain.

The stupidity of this all really becomes clear when you look at it. Stupid in what they say they are doing and why they say they are doing it. It's not about force projection. If anything, this sort of change will increase force projection. If you see a 200 man Super Cap fleet on a gate, what do you think the response is going to be from a small alliance? GTFO of the way maybe?

Avatar and Redeemer share the same base Jump range, they share the same Calibration modified jump range. An Avatar has less than 8 AU jump Range now. The ship that is really being punched in the face here is the Carrier.

Here is my question. If Supers can use gates, WTF is the point in cyno jammers?


The point of cyno jammers is to give you a fighting chance to intercept the hostile fleet and keep them trapped on a gate unable to enter your system via jump drives, it will take them longer and you gain a home field advantage if yoiu already ahve intel channels in the area reporting everything, bookmarks, and a nearby response fleet that can form and engage faster than carriers can take 8+ gates. Plus now if you super bubble gates coming to your system the caps have to slog through it which buys you even more time to form up or GTFO

EDIT: sorry for the typos there, i need a lot more coffee than i thought i did

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#7018 - 2014-10-05 22:31:21 UTC
Oh and it means reinforcements can't just jump into system as soon as they are in range, it forces them to go gate to gate, which if you bubble successfully can really slow the opposition down even more giving you more time to kill whats fighting in the cyno jammed system or evacuate your own ships before the reinforcements wipe the field

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Arsine Mayhem
Doomheim
#7019 - 2014-10-05 22:49:46 UTC
Kazekage Dono wrote:
Goons etc claiming this will make them untouchable.

I doubt it, more likely the threat comes from within. Those who do the work now need to do allot more work all of the suddon. But more over you need to keep your f1 monkeys entertained. F1 monkeys have a need for instant action/satisfaction that will leave a void.

Nothing worse then bored f1 warriors turning on renters and even each other. Sure i won't start off right away or the month after the changes. But eventually the cracks will show. Local warlords are bound to spring up within ranks. smelling weaknes and taking power for themselves.

Where do i get my wild claimes from? .... From history.


The sheep will rise.
Rowells
Blackwater USA Inc.
Pandemic Horde
#7020 - 2014-10-05 23:09:04 UTC  |  Edited by: Rowells
Sgt Ocker wrote:
Rowells wrote:
Sgt Ocker wrote:
Arsine Mayhem wrote:
Obsidian Hawk wrote:
Can we make it to page 400 by the time CCP gets into work tomorrow?

Do we have enough tears to provide water to small nations?


Find out in 12 hours.


Cry babies are out in force.

Oh no, this won't do what's it intended to do. Umm, no, you'll still be able to drop anywhere. Idiots.

I'm not sure what you mean my "intended" but you are wrong, you won't be able to "drop anywhere" and personally I think the idiots are those who think this will be good for nulsec.

CCP hasn't reduced "capital force projection" they have removed it. If that is intended, then nulsec is doomed to become isolated little pockets of ratters and miners.

They haven't removed it at all. Reduced it drastically, but not removed it. This isn't as binary as you make it out to be.

Ok thats good.. one of your allies in Dek needs help defending.. How long will it take you to get a capital fleet there to assist?
Can you help with logistics - all their logistics pilots are burnt due to fatigue and can't move for the next 3 or 4 days.

Hmm Branch to Dek, in a carrier - currently a few hours once you have cynos in place. Post patch, 3 maybe 4 days (remembering you will now have to make 4X the amount of jumps).
Same will go for Branch - You need help your only option is your blue neighbors and if Branch is being invaded then your neighbors already have problems of their own and won't be able to assist you. Forget the "CFC" coming to your aide, your too far away.

Ok I agree, force projection wasn't removed but in fact reduced - Reduced to the point where the only entity you as an alliance can rely on is yourselves. The CFC will survive for the sole purpose of -- Who wants red neighbors..


PS; Branch is already made up of lots of small group of miners, ratters and manufacturers.. This will only encourage them to shrink further into their little corner of space.

Currently 4 hours? Try 10 minutes. And even slow-boating there it will only take about an hour or two. Same goes for the enemy. They won't just suddenly show up from halfway across the cluster with every super cap and capital in tow. And that's what makes some systems even closer to each other now. Assuming the goon plan of caching ships doesn't work out there is still a network that can reasonably follow up against escalation. If you can't handle it call your neighbors. If they can't they'll call their neighbors. It will keep going until either one side declares a win or other forces come into play elsewhere. Our allies down in vale (or renters) may call on us if they get overwhelmed and we have options on how to assist, instead of just showing up at a single focal point. The thing this patch will do most is increase importance of terrain strategically.

And branch just went from isolated to isolated. Only thing we really have to be concerned about on a regular basis is wormholes and ceptor gangs.