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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Rroff
Antagonistic Tendencies
#6701 - 2014-10-04 19:44:46 UTC
Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S

This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|
Sgt Ocker
What Corp is it
#6702 - 2014-10-04 19:47:42 UTC
Tappits wrote:
Sgt Ocker wrote:
[quote=Steve Ronuken]
I'm glad I was there for B-R.. It or anything like it will never be seen again.


Every massive battle/thing every one said it will never happen again.
Y- then the nest Y- o2o asakai the hed-gp welp B-R
Every time people said you will never see this again, but we did, bigger and better each time.
Serenity server has already seen more titans die in one fight than we have had on tranquillity.

People/ Life finds a way


All the great capital battles came about because capitals were so versatile and could move anywhere relatively quickly. (I took 9 cynos to get to B-R as my dread was on the other side of the map)
They came about because someone made a mistake and jumped instead of bridging or a Sov bill wasn't paid.
So unless 2 large capital groups decide to spend a month moving capitals into a specific area and then "accidentally" end up in the same system (or even within 5ly of each other) the big "all in" fights like those you listed - Are a thing of the past.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Gwailar
Doomheim
#6703 - 2014-10-04 19:47:52 UTC
Rroff wrote:
Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S

This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|


In one of CCP Greyscale's posts he said these limits are explicitly intended for all caps as well as supers.

"Mmmmm. PoonWaffles."   --Mittens the Cat

gascanu
Bearing Srl.
#6704 - 2014-10-04 19:53:31 UTC
Kagura Nikon wrote:
Jenn aSide wrote:
Oh, btw, can any of the people who think EVE is about to go back to the 'golden days' of convoys link me the videos from back then showing Convoys protected by Nano Triage Carriers that can take gates and warp as fast as battleships?

I'll wait Twisted



No onesaid woudl be exaclty same as in past. Your point just proves that will be easier now than was back then.


Carriers can go alogn jump freighetrs and protect them from any small attacks and when the scout finds a big enemy forge.. JF andcarriers JUMP over that challenge.



The thing we all mean is SOLO logistics because logistics is as challenging as peeling a banana wil be a thing of the past. Group operations will be more important.

A strong alliance will be one with people oNLINE, not people on jabber waiting so they can hotdrop something.

yea, cose they can't send a ping, get 200 pilots on and drop on someones head
what you don't get it, is that the large alliances don't need to do that, they will use titan briges
and the smaller alliances won't do it because it's too risky, and once they got sppoted they will have everyone from 30 jumps around on them
Lucas Kell
Solitude Trading
S.N.O.T.
#6705 - 2014-10-04 19:57:52 UTC
Ninteen Seventy-Nine wrote:
Lucas Kell wrote:
Ninteen Seventy-Nine wrote:
These tears are just too delicious.

We should bottle this.

Even better, we can make a new Quafe. Like Crystal Pepsi.

'Quafe Tears.'
"Because nothing tastes as good as schadenfreude"

Honestly, I dont; see that many tears. I see people stating what they think is good and abd about it, the odd rage filled post, then forums alts like yourself spewing out mountains and mountains of uneducated and clearly flawed opinions, but no tears. I guess this is just this thing again where kids like to pretend everything tears so it makes them feel better about themselves.

There there kiddo.


lol look how butthurt you aren't
Indeed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rroff
Antagonistic Tendencies
#6706 - 2014-10-04 19:58:49 UTC  |  Edited by: Rroff
Gwailar wrote:
Rroff wrote:
Can't we just "localise" supercapitals (and make it riskier to use them outside of home territory), reduce their jump range, make it so that titans have to jump with the fleet they are bridging, tether supercapitals (supers, titans) to a local "Supercapital Maintenance Depot" which they can dock with (but not leave ship) and can log off or jump to directly when in their jump range (5-7.5ly or so) if outside of range ship stays in space when dc/logoff, limit the density possible for constructing them in nullsec and a few public lowsec ones (so they don't get spammed around to make long range reach possible) and time limit how often you can select which is your "home" depot, and so on and so forth :S

This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|


In one of CCP Greyscale's posts he said these limits are explicitly intended for all caps as well as supers.


Sure but something like that would be a good place to start IMO.

From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment - whether they need to happen or not (and personally I think its a unimaginative blunt instrument approach) I'm not sure the timing and nature of this is right at all.

EDIT: Infact from a wormhole perspective the changes would be great as it would allow provoking fights in null with capitals with far greater protection from supers or capital blobs being dropped on us and result in more people (targets) trying to run logistics through wormholes to avoid long jumps across null.
gascanu
Bearing Srl.
#6707 - 2014-10-04 20:01:21 UTC  |  Edited by: gascanu
Lucas Kell wrote:
Ninteen Seventy-Nine wrote:
Lucas Kell wrote:
Ninteen Seventy-Nine wrote:
These tears are just too delicious.

We should bottle this.

Even better, we can make a new Quafe. Like Crystal Pepsi.

'Quafe Tears.'
"Because nothing tastes as good as schadenfreude"

Honestly, I dont; see that many tears. I see people stating what they think is good and abd about it, the odd rage filled post, then forums alts like yourself spewing out mountains and mountains of uneducated and clearly flawed opinions, but no tears. I guess this is just this thing again where kids like to pretend everything tears so it makes them feel better about themselves.

There there kiddo.


lol look how butthurt you aren't
Indeed.

he's just a troll living his moment of glory, lol; just ignore him(under his picture click on his name and you'll get the option)
Alavaria Fera
GoonWaffe
#6708 - 2014-10-04 20:04:28 UTC
Rroff wrote:
From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment - whether they need to happen or not (and personally I think its a unimaginative blunt instrument approach) I'm not sure the timing and nature of this is right at all.

There's always people crying, don't sweat it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Adrie Atticus
Caldari Provisions
Caldari State
#6709 - 2014-10-04 20:08:43 UTC
afkboss wrote:
What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)


Jump 2 to a cyno.
Launch 2 rookie ships, light 2 cynos.
Jump 4, launch 4 rookie ships.
Jump 8...
16
32
64
128

That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind.

This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this.
Alavaria Fera
GoonWaffe
#6710 - 2014-10-04 20:10:48 UTC
Adrie Atticus wrote:
afkboss wrote:
What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)


Jump 2 to a cyno.
Launch 2 rookie ships, light 2 cynos.
Jump 4, launch 4 rookie ships.
Jump 8...
16
32
64
128

That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind.

This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this.

Area based cyno lighting fatigue

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lucas Kell
Solitude Trading
S.N.O.T.
#6711 - 2014-10-04 20:13:21 UTC
gascanu wrote:
he's just a troll living his moment of glory, lol; just ignore him(under his picture click on his name and you'll get the option)
If I was even remotely annoyed by his drivel, I'd consider it. It's more amusing to see these people who always crawl out of the woodwork screaming "THE TEARS THE TEARS!" regardless of how far from that the responses they are replying to are. I remember back in the day, when tears were actual tears. Now you say "I feel this change requires further consideration" and some ****** like this pops out cheering. Easily summoned autists. Every game should have them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

afkboss
Imperial Academy
Amarr Empire
#6712 - 2014-10-04 20:20:30 UTC
Adrie Atticus wrote:
afkboss wrote:
What needs to change is cynos. Make it so that a CNYO can only be jumped to by 2 ships. (Change the timer to a character timer so you cant just suicide then re cyno)


Jump 2 to a cyno.
Launch 2 rookie ships, light 2 cynos.
Jump 4, launch 4 rookie ships.
Jump 8...
16
32
64
128

That's 255 guys out in less than 5 minutes and they just leave the rookie ships behind.

This can be done 4 times for the whole fleet back-to-back. Tedium isn't good gameplay and it will be averted with stupid stuff like this.


Think about what you typed.
Rain6637
GoonWaffe
Goonswarm Federation
#6713 - 2014-10-04 20:21:30 UTC
Gwailar wrote:
gascanu wrote:
no, the carriers will become the new "heavy horse" of the new meta since they'll be able to use the gates now; they can easy reach the mobility of a battleship, better dps and hp, and as a bonus they have some "burst"(jump drive) movement speed just in case they need it


That's well said.

Carriers will be nice but all of those points, especially the DPS, are even more valid with a Phoenix.
Kassasis Dakkstromri
State War Academy
Caldari State
#6714 - 2014-10-04 20:27:38 UTC
Kalissis wrote:


I will tell you something again, thanks for your tears TwistedTwisted



I thought you were only going to tell me once? What happened? Change of heart?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kassasis Dakkstromri
State War Academy
Caldari State
#6715 - 2014-10-04 20:36:59 UTC
Telistra wrote:
CCP, I think you guys are over thinking the problem. Please give this "entire" idea more thought...




Result = No change


It is CCP after all...

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Serendipity Lost
Repo Industries
#6716 - 2014-10-04 20:43:58 UTC
Monasucks wrote:
And another thing came up my mind with all those changes.
We play eve in our free time.
Now we should wait and sped our freetime haveing less fun and just idle for some kind of cooldown or by boaring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cooldown and fly the cyno around - that much time I do not have!

Please consider this!




I think you and a lot of folks are missing the fatigue thing. CCP isn't looking to waste your time on cool down stuff. They're putting and end to large fleets of capitals zipping across new eden. You folks are just in denial. You keep saying tweak this and tweak that to make it a bit more bearable. The point of the changes are to make it stop.

I doubt they are going to make it even a little ok. They're going for ending the instant power projection, not make you waste your time. Accept it and find ways to play eve that don't involve what they are coding out of the game. You guys are putting soooooo much effort into hanging on to a system that isn't good for eve. Let it go (or freak out over timers for the next X number of years)

It's also taking out JF at the knees you say? Everyone is screaming how difficult logistics will be. That may be the point too. The bigger you are, the more the JF thing hurts. Are you getting it? They're taking steps to break the stagnation. If you insist on holding on to the present way of doing things.... It will suck by definition. The point is to innovate and find a new way and a new system.
Kassasis Dakkstromri
State War Academy
Caldari State
#6717 - 2014-10-04 20:46:01 UTC
Mai Khumm wrote:
Max Deveron wrote:
hmmm....interesting times ahead of us it seems. I for one did not like the module tiercide....but i didnt come here to post about that.

I read maybe 400 posts, basically saw 3 camps.....the fors, the againsts, and the neutrals(fence straddlers). A lot of nullsecr's raging in here.
Well lets see.....maybe if you had set up your local areas for marketing and industry you would not be raging so hard. Curently most nullsecrs (not all) look down on anybody that doesnt pvp all the time.....and more so those that dont pvp at all. Yet you rat yourself to make Isk? You dont protect your renters for the most part....instead you slave them out, tax them to death, make them wait on you all the time, or expect them to jump the second you snap your fingers. Ok thats fine and dandy....your pvpr's, you buy all you stuff....you dont build it unless its a cap or supercap. And where to you buy your stuff?

You buy it from highsec, then you send your alts or force miners to go there also.....then you assist crusades or lead them yourselves against highsec miners, ratters, and Indy alike. Why? because you have no content in null.
You need kills, you only pvp here because of the meta of being big dog whether your a failure or not at COD or BF4. Except you forgot that EvE isnt a twitch game....it is not an instant gratification game. It is one of strategy and tactics.

Yet you have nothing in place for hardcore local defense, you dont defend or utilize your space (meaning betls, anoms, etc not TCU's and SBU's) let alone have any real concrete programs in place for having a core indy group....the farmers to feed your military and the permanent defense patrols for them to feel safe. So they either move or are told to go to highsec and collect stuff and ship home to null.

Renters.....they utilize space for you...but do it to make ISK or fuel their own ambitions of game play....but they utilize the space and are forced to wait hand and foot for you to get around doing upgrades and stuff for them. What is the rent for? To pay your Sov BIll? screw that....pay it yourself by utilizing more than you do and if you need more space for that to happen then take it or die trying. In my personal experience on another toon in another day....a renter is left to fend for themselves 90% of the time...and if they toe the political party line 100% then maybe they wont be subject to being picked on by members of their overlords.
Logistics..........you would not be crying so much if your indy and miners were based at home rather than Highsec. Stagnation is really your fault. Blue donut is your fault. and the line members....75% of you are nothing more than two-bit thugs that have forgot why you came to EvE in the first place.....thats why your bored, thats why you rail on changes like this....albiet i agree its maybe a wee bit harsher than it needs to be.
I heard a rumor last year....do not know if its true or not I dont load up dotlan to find out....but i heard that Mittani at one time ordered their homeworld areas to be maxed out for indy.
Players need/want that chance to own a piece of the pie....and they can not do it. If this change downsizes the space owned by the Null Lords....then so be it maybe the smaller guys can start to finally take the fight to own that slice. For those that have unsubbed or threatening to.......good EvE dont need you...your a drain on the community anyway with your acidic toxic way of dealing with others just because you can....just because your top of the foodchain. Honestly....it should be the pvpr' that works for the indy guys not the other way around. And i say that last bit because in any other strategy game, RTS or not....its the resource collector, the buildings, etc that are the most important resource....to fuel the military offensive and defensive capability to win.
So nullbears qq about moving stuff around.....a carrier can do it but thats not its purpose its a combat ship....a carrier with sub-caps maybe should be an escort force for a convoy of JF or regular freighters. quit crying about moving stuff from highsec to null....you have enough out there if you moved your assets out there to be 100% self-sufficient. Highsec on the other hand has to rely on wormhole diving or resources from Nullsec for building stuff on the other hand. Have you thought about that strategy? IF you controlled the t2 market to the extreme as in not bringing moon goo or completed ships to highsec....you would totally dominate in that economically and militarily.....because Highsec players would be forced to trade on your terms or really really have a reason to move to null themselves. Of course that would require you leave Highsec with your mains and alts and never look back......might be too much to ask for or for the ragers (logistic nullbears) to think about.

Quoting the truth!



This was a good post outlining the types of virtual social problems that exist - and while I maintain my position that this type of change isn't nuanced enough and in some ways stupid (captials jumping gates).

Everyone should really read this, because as a community, there might just be some social responsibility on our part to help maintain the sandbox so this **** Yar! Captain Neckbeard! Pirate wants to do, never comes up.

Fly responsibly? maybe?

I don't know - personally I think Yar! Captain Neckbeard! Pirate may simply have a sociopathic development style and is just stretching his legs now that the old devs are all gone?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Obsidian Hawk
RONA Midgard Academy
#6718 - 2014-10-04 20:51:16 UTC
So, incidently carrier sales are up...


Me thinks a lot of big alliances are prepping for the change and putting carriers in a lot of strategic systems and low sec for when the CTA comes they can get there fast in ceptors and hop into capitals.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Kassasis Dakkstromri
State War Academy
Caldari State
#6719 - 2014-10-04 20:51:55 UTC
Vaerah Vahrokha wrote:
Kassasis Dakkstromri wrote:
Threadnaught is running low on 'topes... moar posting!


The guy in charge of providing the 'topes ATM is waiting out on his fatigue timer Twisted



FAAAKKKK!!!

The guy in charge of Strat Ops Planning is a Yar! Captain Neckbeard! Pirate ... someone Fire him!


CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Axe Coldon
#6720 - 2014-10-04 20:52:40 UTC
1st Excuse me if I repeat something already covered in the last 337 pages. I don't have them all memorized.

CCP is over reacting. I agree null is Stagnant. I agree it needs shaken up. My concern as in industrialist (in Null) is the 5 ly maximum jump range. That is horrible. Some gates are so far apart they exceed 5ly. And sorry, I am not taking a jf thru a gate.

And I am not taking a Jf to a non-station system on a regular basis. For those of us on the edge...or near it..I am 38 ly from high. I go at least once a week. I can't see this working.. Null is already a barren wasteland when it comes to buying local..this will be worse.

There are ways to make this limit doable.but need more NPC stations..ones owned by NPC's that can't change hands. Industrialist could work out of there.

I have no doom and gloom predictions. but I think ccp is going over board.

No one in their right mind is going to start taking their caps thru gates on a regular basis. It would not be hard to station Drd's in Pos on a grid system to cover ones empire. There are already many moon pos's out there anyways. Yes it would be nice to use a gate with a cap....

It will be interesting how things turn out.

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