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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Primary This Rifter
Mutual Fund of the Something
#6181 - 2014-10-03 22:57:54 UTC
Veskrashen wrote:
Grave Digger Eriker wrote:
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.
LOL and wait until you buy a character off the Bazaar and find out it has a 2 year cooldown in place. PRICELESS

Except it'll be 30 days max, and I'm willing to bet there will be rules in place requiring disclosure.

Hopefully jump cooldown and jump fatigue will be accessible via API.
Bionic Wolf
Doomheim
#6182 - 2014-10-03 22:58:38 UTC
Well I really like the sound of these changes, I unsubbed because I was fed up of the ridiculous force projection issues. This should thin out the herd nicely.
Lucas Kell
Solitude Trading
S.N.O.T.
#6183 - 2014-10-03 22:58:55 UTC
Evanika wrote:
I like this specific quote, "So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. "

There is technology that allows dynamic definition of physical hardware based on load. (Not VMware or the like).... If you unaware of the technology...it does not mean it is not out there. They are also using SQL Server on the back end...there is also DB technology out there faster and better. I do not hate SQL Server....just there are better hardware and software solutions to speed that up as well.
One of their main issues is that the core system services are single threaded, so no matter how much hardware you have to stick on the node, the system is limited to what you can crank out of a single core. Their reinforced nodes are mutlicore systems with most of the cores disabled to act purely as head spreaders and the used cores cranked right the way up to push as much out of a single thread as you can get.

The could rewrite the server software to be multithreaded, which would allow them to spread single systems across many servers, but the cost and time investment that would take is insane, probably more than they could realistically deal with.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

X Gallentius
Black Eagle1
#6184 - 2014-10-03 22:59:03 UTC  |  Edited by: X Gallentius
Regnag Leppod wrote:
X Gallentius wrote:
MeBiatch wrote:
I think that the larger alliances like goonswarm will move to ecpar in cloud ring which is close to high sec and all the other major players will follow suit which will mean that smaller alliances and corps will fill the vacum in deep space as they will be willing to take the risk and the space is filled with outposts.

They will rent the systems out, not abandon them completely.


Renting is a growing issue. There needs to be incentive for the SOV holding alliance to do the work, not just rent out every belt and anom they want to call their own.


The only incentive is to make it easier to take systems so that the owners will have to undock and fight for them. Under the current mechanics this won't happen. Making 0.0 more valuable will do NOTHING - only make rental prices increase.

The nerf to jump drives in this thread gives bigger advantages to the defender. Looking at the map and you can see that geography will matter more than it does now and if you were playing a game of Risk, then the dudes on both sides of the map are in really good defensive positions. They can push resources to wherever needs defending at the time, and can kick the teeth into anybody who tries to make a presence in their 0.0 area.

CCP is going to have to make it easier for non-sov holders to get footholds into null sec - more gates, fewer choke points, more station systems within jump range. CCP should consider making High, Low, AND NPC 0.0 islands - not just 0.0. Reason? Players are immune to 0.0 blocks when they live in low sec with stations. And that's what you need - players who can really base out of an area without having to worry about being hellcamped.

Solitude or Aridia would have been good trial cases, but they are too far from Sov Null (>5 LY). Maybe push those regions closer to Sov null sec - as well as Syndicate and Khanid. Add more connections between them and sov null sec too. Add a connection from Alparena to Cloud Ring, etc....
Elvalee
BLACK SQUADRON.
Get Off My Lawn
#6185 - 2014-10-03 23:02:31 UTC
Jessica Duranin
Doomheim
#6186 - 2014-10-03 23:03:56 UTC
KIller Wabbit wrote:
Not speed of LIGHT, but the SPEED at which light propagates. All electronics and cables deal with pulse wave propagation issues, the pulses traveling through conductors at near the speed of light. Of course optical fiber cables do transactions over light, so it is apples to apples there. :)

*giggles* It's so sweet when they try.

PotatoOverdose wrote:
He's actually not completely wrong.

Yes he is.
Signal travel time between server and client has nothing to do with the need for TiDi in large battles.
Anthar Thebess
#6187 - 2014-10-03 23:06:54 UTC  |  Edited by: Anthar Thebess
All hail - new eve slow cat!Roll

We will get ship:
- doing up to 1800 dps
- warping over 4 au/s ( 4.5 au/s is warp speed of a talwar )
- ship will have around 1mil of ehp ( or more if you refit for tank)
- ship will be using capital remote reps to rep other ships in the fleet.
- ship will be able to jump out from a system if something is going really bad.

He will move faster than battleship fleet by gates ( just refit to 100mwd for the travel).

Battleship warps 2AU/s this ship 4.2 AU/s

[Archon, New Slowcat]
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Republic Fleet Target Painter
Republic Fleet Target Painter
Drone Navigation Computer II
Drone Navigation Computer II

Capital Remote Capacitor Transmitter I
Capital Remote Capacitor Transmitter I
Capital Remote Armor Repairer I
Capital Remote Armor Repairer I
Drone Link Augmentor II

Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II

Einherji x10

CCP needs to fix this issue.
My proposal :
- remove Capital warp seed rigs.
- make warp speed modules can be only fitted by non combat capital ships.
Hiply Rustic
Aliastra
Gallente Federation
#6188 - 2014-10-03 23:08:07 UTC
Ninteen Seventy-Nine wrote:


The proof and evidences you're looking for simply do not exist.



You know, you could have simply stopped there.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Arronicus
State War Academy
Caldari State
#6189 - 2014-10-03 23:09:10 UTC
Elvalee wrote:
http://i.imgur.com/WWRS9mm.png

dafaq CCP ? srsly?


If you land out there in the boonies in Quebec, your carrier is going to get ganked.
Arronicus
State War Academy
Caldari State
#6190 - 2014-10-03 23:10:47 UTC
Jessica Duranin wrote:
KIller Wabbit wrote:
Not speed of LIGHT, but the SPEED at which light propagates. All electronics and cables deal with pulse wave propagation issues, the pulses traveling through conductors at near the speed of light. Of course optical fiber cables do transactions over light, so it is apples to apples there. :)

*giggles* It's so sweet when they try.

PotatoOverdose wrote:
He's actually not completely wrong.

Yes he is.
Signal travel time between server and client has nothing to do with the need for TiDi in large battles.



It's funny when you try to discount someone else's comments simply by being condescending. The only thing that is 'sweet', is watching you unable to provide any contrary evidence, Jessica, other than 'You're wrong because I say you're wrong'.
Obsidian Hawk
RONA Midgard Academy
#6191 - 2014-10-03 23:13:01 UTC
In protest I say we all go to pf-346 and have one last epic super

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

MonkeyBusiness Thiesant
Pandemic Unicorns
#6192 - 2014-10-03 23:15:34 UTC
Anthar Thebess wrote:

Battleship warps 2AU/s this ship 4.2 AU/s

[Archon, New Slowcat]
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
......
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II


:-)

I thought of something similar when the devblog came out: mid-grade ascendancies, but only one t2 rig. You get 4.1 au/sec, and the fit isn't so gimped as with three rigs. The carriers can even refit off each other in warp, so you don't need to have the lows on all the time.


The changes to gates alone offer plenty of opportunities for novel cap use, I can't wait.
Lucas Kell
Solitude Trading
S.N.O.T.
#6193 - 2014-10-03 23:15:42 UTC  |  Edited by: Lucas Kell
Arronicus wrote:
Jessica Duranin wrote:
KIller Wabbit wrote:
Not speed of LIGHT, but the SPEED at which light propagates. All electronics and cables deal with pulse wave propagation issues, the pulses traveling through conductors at near the speed of light. Of course optical fiber cables do transactions over light, so it is apples to apples there. :)

*giggles* It's so sweet when they try.

PotatoOverdose wrote:
He's actually not completely wrong.

Yes he is.
Signal travel time between server and client has nothing to do with the need for TiDi in large battles.



It's funny when you try to discount someone else's comments simply by being condescending. The only thing that is 'sweet', is watching you unable to provide any contrary evidence, Jessica, other than 'You're wrong because I say you're wrong'.
Read my previous post on the subject then. The post in question is wrong, simply put, because tidi is a solution to processors not processing fast enough, and has nothing to do with data travel times. And personally I see nothing wrong with being condescending to someone so clearly trying to talk about something they have zero knowledge of. Rewording a wikipedia page into a thread as if it is relevant is very deserving of ridicule.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

KIller Wabbit
MEME Thoughts
#6194 - 2014-10-03 23:21:03 UTC
Lucas Kell wrote:
Evanika wrote:
I like this specific quote, "So, given that nodes and the internet are not infinitely capable - you have to address node blobbing (nobbing anyone?) with game mechanic changes, of which this power projection nerf is a partial solution. "

There is technology that allows dynamic definition of physical hardware based on load. (Not VMware or the like).... If you unaware of the technology...it does not mean it is not out there. They are also using SQL Server on the back end...there is also DB technology out there faster and better. I do not hate SQL Server....just there are better hardware and software solutions to speed that up as well.
One of their main issues is that the core system services are single threaded, so no matter how much hardware you have to stick on the node, the system is limited to what you can crank out of a single core. Their reinforced nodes are mutlicore systems with most of the cores disabled to act purely as head spreaders and the used cores cranked right the way up to push as much out of a single thread as you can get.

The could rewrite the server software to be multithreaded, which would allow them to spread single systems across many servers, but the cost and time investment that would take is insane, probably more than they could realistically deal with.


I'm very aware of exotic hardware. Lol

(new hardware emplaced/total code rewrite) And you would find that it all hits the wall at some new N+1 point. 10K pilots? 20K pilots? The nobbing will always overwhelm the hardware/software, unless it can handle more subscribers than you actually have subscribed. The mechanics of the game have to push very hard against, or forbid, nobbing before TiDi can be retired.
ergherhdfgh
Imperial Academy
Amarr Empire
#6195 - 2014-10-03 23:23:42 UTC
Kagura Nikon wrote:
Alp Khan wrote:
ergherhdfgh wrote:
Kal Azkar wrote:
This idea is terrible, and trying to fix it is just making it worse... there are lots of other methods I am sure, but I question why are we only getting answers from the Devs when suggestions are being made. The Devs are paid money by CCP from our Subs to create ways for the paying customers to have fun and enjoy their time.


CCP is a corporate entity. It's job and there fore everyone that works for them's job is to make money. If there was a way I could emphasize the period on the end of "make money." I would because that is it end of story. The Devs job is not to create ways for paying customers to have fun they increase your fun level only in as much as it increases or at least as much as they think it will increase their bottom line.

Now-a-days most game manufacturers higher Psychiatrists and Psychologists to advise them on how to get people to continue to pay money. The lawyers and the bean counters also have a say in this.

You many say well obviously if the game is fun then they'll make money and the more fun the game is the more money they will make but you are wrong or at least the business model of today will tell them you are wrong.

Cigarette manufacturers didn't look for ways to make cigarettes taste better or anything like that they looked for ways to make them more addictive. Food manufacturers put sugar and corn sweeteners into most of our food for the same reason. TV shows often are not as concerned with making a show that you enjoy watching so much as they are making sure that you tune in next week which is why we have cliff hangars not only at the end of every show but just before each commercial break.

Like wise CCP is more focused on getting you "hooked" on the game than they are making sure you have fun. They want your money not your fun.


However, the reality with the computer games is that once they stop being satisfying, entertaining and being fun, consumers (players) move on to alternatives, and drop your product.



Sicne this is a PVP game, the main fun focus shoudl be changes that create more confict... like this one. Thanks for supporting the changes then.

I don't PvP and I play this game. I do not support the changes to freight transport. As far as people stopping playing a game when it's not fun that's debatable. However I wasn't argueing any of these points. I was simply pointing out to the OP that CCP measures it's success in dollars and not units of player fun.

Want to talk? Join Cara's channel in game: House Forelli

Anthar Thebess
#6196 - 2014-10-03 23:24:39 UTC
MonkeyBusiness Thiesant wrote:
Anthar Thebess wrote:

Battleship warps 2AU/s this ship 4.2 AU/s

[Archon, New Slowcat]
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
Prototype Hyperspatial Accelerator
......
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II


:-)

I thought of something similar when the devblog came out: mid-grade ascendancies, but only one t2 rig. You get 4.1 au/sec, and the fit isn't so gimped as with three rigs. The carriers can even refit off each other in warp, so you don't need to have the lows on all the time.


The changes to gates alone offer plenty of opportunities for novel cap use, I can't wait.


This is quick fit - so using cheep implants ( cheaper than those rigs ) - what big hole is in the stuff CCP is planing.
This ships will travel 10 gates faster than battleship fleet.
Christopher Mabata
Northern Accounts and Systems
#6197 - 2014-10-03 23:25:42 UTC
Grave Digger Eriker wrote:
Primary This Rifter wrote:
So I found out that if you make 8 maximum-range jumps as soon as possible between jumps (which takes about a month), you drive your jump fatigue so high that it takes over two and a half years to expire completely. lol

Of course you could just make the 8 jumps in 7 hours and ignore that issue completely.
LOL and wait until you buy a character off the Bazaar and find out it has a 2 year cooldown in place. PRICELESS


odds are you cant sell toons with cooldowns, virtually guarentee it. like how you cant sell criminal toons anymore

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Lucas Kell
Solitude Trading
S.N.O.T.
#6198 - 2014-10-03 23:28:01 UTC
KIller Wabbit wrote:
I'm very aware of exotic hardware. Lol

(new hardware emplaced/total code rewrite) And you would find that it all hits the wall at some new N+1 point. 10K pilots? 20K pilots? The nobbing will always overwhelm the hardware/software, unless it can handle more subscribers than you actually have subscribed. The mechanics of the game have to push very hard against, or forbid, nobbing before TiDi can be retired.
Of course, there will always be a cap on what an given hardware can support. Tidi is not a solution though, it's a temporary fix. It effectively allows a server to run as fast as 10 in relation to the speed of the actual game. The only realistic solution to the problem is a combined effort of improving the server technology (such as though biab and service separation) and meta game changes which discourage massing. From the way CCP act though, tidi is a burden which is here to stay.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Seven Koskanaiken
Shadow Legions.
Insidious.
#6199 - 2014-10-03 23:29:59 UTC
Nice changes. If it kills the game stone dead I can finally quit paying for skill train online. If it makes the game better I might play it again. So, win-win from where I'm standing.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#6200 - 2014-10-03 23:32:53 UTC
hmmm....interesting times ahead of us it seems. I for one did not like the module tiercide....but i didnt come here to post about that.

I read maybe 400 posts, basically saw 3 camps.....the fors, the againsts, and the neutrals(fence straddlers). A lot of nullsecr's raging in here.
Well lets see.....maybe if you had set up your local areas for marketing and industry you would not be raging so hard. Curently most nullsecrs (not all) look down on anybody that doesnt pvp all the time.....and more so those that dont pvp at all. Yet you rat yourself to make Isk? You dont protect your renters for the most part....instead you slave them out, tax them to death, make them wait on you all the time, or expect them to jump the second you snap your fingers. Ok thats fine and dandy....your pvpr's, you buy all you stuff....you dont build it unless its a cap or supercap. And where to you buy your stuff?

You buy it from highsec, then you send your alts or force miners to go there also.....then you assist crusades or lead them yourselves against highsec miners, ratters, and Indy alike. Why? because you have no content in null.
You need kills, you only pvp here because of the meta of being big dog whether your a failure or not at COD or BF4. Except you forgot that EvE isnt a twitch game....it is not an instant gratification game. It is one of strategy and tactics.

Yet you have nothing in place for hardcore local defense, you dont defend or utilize your space (meaning betls, anoms, etc not TCU's and SBU's) let alone have any real concrete programs in place for having a core indy group....the farmers to feed your military and the permanent defense patrols for them to feel safe. So they either move or are told to go to highsec and collect stuff and ship home to null.

Renters.....they utilize space for you...but do it to make ISK or fuel their own ambitions of game play....but they utilize the space and are forced to wait hand and foot for you to get around doing upgrades and stuff for them. What is the rent for? To pay your Sov BIll? screw that....pay it yourself by utilizing more than you do and if you need more space for that to happen then take it or die trying. In my personal experience on another toon in another day....a renter is left to fend for themselves 90% of the time...and if they toe the political party line 100% then maybe they wont be subject to being picked on by members of their overlords.
Logistics..........you would not be crying so much if your indy and miners were based at home rather than Highsec. Stagnation is really your fault. Blue donut is your fault. and the line members....75% of you are nothing more than two-bit thugs that have forgot why you came to EvE in the first place.....thats why your bored, thats why you rail on changes like this....albiet i agree its maybe a wee bit harsher than it needs to be.
I heard a rumor last year....do not know if its true or not I dont load up dotlan to find out....but i heard that Mittani at one time ordered their homeworld areas to be maxed out for indy.
Players need/want that chance to own a piece of the pie....and they can not do it. If this change downsizes the space owned by the Null Lords....then so be it maybe the smaller guys can start to finally take the fight to own that slice. For those that have unsubbed or threatening to.......good EvE dont need you...your a drain on the community anyway with your acidic toxic way of dealing with others just because you can....just because your top of the foodchain. Honestly....it should be the pvpr' that works for the indy guys not the other way around. And i say that last bit because in any other strategy game, RTS or not....its the resource collector, the buildings, etc that are the most important resource....to fuel the military offensive and defensive capability to win.
So nullbears qq about moving stuff around.....a carrier can do it but thats not its purpose its a combat ship....a carrier with sub-caps maybe should be an escort force for a convoy of JF or regular freighters. quit crying about moving stuff from highsec to null....you have enough out there if you moved your assets out there to be 100% self-sufficient. Highsec on the other hand has to rely on wormhole diving or resources from Nullsec for building stuff on the other hand. Have you thought about that strategy? IF you controlled the t2 market to the extreme as in not bringing moon goo or completed ships to highsec....you would totally dominate in that economically and militarily.....because Highsec players would be forced to trade on your terms or really really have a reason to move to null themselves. Of course that would require you leave Highsec with your mains and alts and never look back......might be too much to ask for or for the ragers (logistic nullbears) to think about.