These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
flakeys
Doomheim
#5681 - 2014-10-03 16:23:24 UTC
smokeydapot wrote:
I have a solution:

1. Remove concord and every other NPC combatant
2. Remove sec status of systems
3. evenly distribute resources like moon goo, ore, ice and so on
4. Make every system the same true sec
5. remove WH's
6. profit

ADAPT OR DIE........................



Ow i am sure you won't be playing the game with such changes , as you are allready freaking out like a little kid over one change .

We are all born ignorant, but one must work hard to remain stupid.

Vulfen
Imperial Academy
Amarr Empire
#5682 - 2014-10-03 16:23:43 UTC  |  Edited by: Vulfen
So CCP, following this logically if Super carriers are able to jump gates should they not also be able to Dock?



I my view i think Titans should still be blocked from docking but supers should be allowed.
Eugene Kerner
TunDraGon
Goonswarm Federation
#5683 - 2014-10-03 16:24:24 UTC
@ CCP Greyscale and Co.:
After sleeping over it I have to say that this could just be the thing. The Single most promising pirate buff ever. There will be buckets full with tears by people that are now laughing about Corps and Allies that used to hotdrop them, after they realise that they still have the short end.
Corps like TunDraGon are coming from the dawns of New Eden, long before jump drives. Hell, I think we even owned one of the first motherships when they came up. It was used as mobile base in 0.0.
True, some strategies of the past years highly depend on caps, but just for example, Goons were not famous for their caps-warfare but for canes, drakes or even Maelstrom Alpha fleets. Pl wrecked the Drones regions with Gilas before they were cool. AAA ....Tengus if I am not mistaken.
I now look forward to what is coming with a smile.
Rumors have it that a lot of vets are watching this change closely and consider to resub after years of absence...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Capitol One
Blue Canary
Watch This
#5684 - 2014-10-03 16:25:15 UTC
DOCK ALL SUPERS!
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#5685 - 2014-10-03 16:25:44 UTC
Vulfen wrote:
So CCP, following this logically if Super carriers are able to jump gates should they not also be able to Dock?

Maybe removing the Ewar immunity bonus while doing this but adding some Warp core strength?

I my view i think Titans should still be blocked from docking but supers should be allowed.

That would be worthless, there are always enough points in a fleet to point something, but there are not always enough hics...

Hiply Rustic
Aliastra
Gallente Federation
#5686 - 2014-10-03 16:25:58 UTC
Hilarious.

Thinking that these changes will allow the "Little Guys" ™ to take and hold bits of the Blue Donut ™ by hitting the donut in multiple places at once is like thinking that Canada and Mexico could grab chunks of the US simply by hitting Texas, New Mexico, Oregon, and Wyoming at the same time.

The big guys don't need to commit any more than a comparatively small percentage of their resources to obliterate anyone other than another big guy.

Anyone who thinks this will play out in a way that allows the Little Guys to partake of the donut, or the renters to suddenly revolt, thereby causing Content™ is, at best, indulging in some wishful thinking.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

flakeys
Doomheim
#5687 - 2014-10-03 16:26:05 UTC  |  Edited by: flakeys
SmarncaV2 wrote:
Misty Allure wrote:
Though all the 'Eve is dying' shtick may be a long standing joke this game has clearly been on the decline for several years. What I would have thought was needed was an expansion or update that was almost universally well received. This really doesn't appear to be that expansion.

That's impossible. Eve players are always mad about ANY type of change in their game.
This extreme change is needed


Yup , especially null players and i predict that every of the other new changes inbound in the next 6 months will get the same number of replies.

We are all born ignorant, but one must work hard to remain stupid.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5688 - 2014-10-03 16:26:42 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


7. Discussion of real life religion and politics is prohibited.

Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political afiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.


20. All posts must be related to EVE Online.

Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


31. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.


33. "Quitting" posts are only permitted on the Out of Pod Experience channel.

CCP recognize that during the course of gameplay a lot of friendships are made between players and that sometimes if a player is taking a break or departing from the EVE universe that they would like to say goodbye on the forums. Posts of this nature are only permitted on the Out of Pod Experience forum, and must be civil and well worded.


36. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited.

More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel.
Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.

ISD Ezwal Community Communication Liaisons (CCLs)

smokeydapot
Moon Of The Pheonix
#5689 - 2014-10-03 16:28:58 UTC
flakeys wrote:
smokeydapot wrote:
I have a solution:

1. Remove concord and every other NPC combatant
2. Remove sec status of systems
3. evenly distribute resources like moon goo, ore, ice and so on
4. Make every system the same true sec
5. remove WH's
6. profit

ADAPT OR DIE........................



Ow i am sure you won't be playing the game with such changes , as you are allready freaking out like a little kid over one change .


I would play it more as you will ALL be valid targets with no NPC super weapon to protect you or hide down your little rabbit holes.
davet517
Raata Invicti
#5690 - 2014-10-03 16:29:16 UTC
I literally bought a Titan the day before this was announced. I have black-ops trained to 5 and love flying it. I own a jump freighter and use it quite a bit. I'm not raging about these changes.

I see what they are trying to do, and I like what they are trying to do. I lived in the deep south before titans, before caps, when logistics were hard and required many jumps. You learned to build your own stuff, and when we had to do the 30+ jumps to Jita, it was a BFD, and only done when we really really had to have something that we couldn't build ourselves. Some people specialized in logistics because it was hard and dangerous and they were proud of being good at it.

Our corp at the time had a standing rule for newbies that if you couldn't get yourself to our home system, you weren't ready to join yet. Most folks spent their first months in empire, gaining skills and learning to play before even trying.

We need to get back to an eve were most fights are local, and fought and decided by and between local entities without the loser being able to appeal for immediate aid from half of Eve.

These changes are intended to go in that direction. By themselves, though, they're only changes to mechanics. What will actually have to change is player behavior. Will scrappy little guys spring up all over the map, set their neighbors red, refuse to pay rent, and start tearing away at the borders of the coalitions? If they do, the coalitions won't survive. They won't be able to project power everywhere at once.

If the players are really determined to maintain the current sea of blue standings, and hold the coalitions together, and pay tribute to their feudal lords for permission to exist, they'll figure out a way to do that. No change in mechanics will change that. Changes in mechanics can only make things possible, not mandatory.

CCP just made some stuff possible. Now its up to us.

Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#5691 - 2014-10-03 16:30:18 UTC
Serendipity Lost wrote:
Yuri Thorpe wrote:
Honestly for blops, just let them be exempt from the changes, also buff the HP by 10% so they might have a little more staying power. Scan res buffs are welcome as well :D



If there is no way for a BLOP BS to become a jump freighter substitute then I totally for this. Anything to promote/preserve any form of PVP is a go in my book.

(JF.... not so much)

At worst they bridge blockade runners, they hold like 10k cargo :P
Serendipity Lost
Repo Industries
#5692 - 2014-10-03 16:30:51 UTC
Vulfen wrote:
So CCP, following this logically if Super carriers are able to jump gates should they not also be able to Dock?



I my view i think Titans should still be blocked from docking but supers should be allowed.



LOL

In light of the flavor of the current changes, this may not be the ideal day to bring up docking your super.

CCP doesn't seem 'in the mood' to cater to large alliances OR folks flying caps. As your eve legal council I urge you to redact quickly and quietly.

"snicker"
Speedkermit Damo
Republic University
Minmatar Republic
#5693 - 2014-10-03 16:33:18 UTC  |  Edited by: Speedkermit Damo
Lord Road wrote:
You guys really can't see it clear or you refuse to?
NOBODY will re-sub because of this, because nobody unsubbed because of power projection. Major power blocks will still be able to defend their space against small alliances by just sending their daily roaming fleet to scatter the attackers.


Lots of people have been saying they will resub.

Lord Road wrote:
No more BR-like fights, no more media coverage and influx of new players.


Ahh the influx of new players after B-R. that would be the ones that all quit after their free trial.

Lord Road wrote:
Besides that, there will also be a probably substantial amount of unsubs due to castration of jump drives.

So .... GG CCP, GG


People are just not logging in any more. Mostly because of what you and the rest of the Blue donut have turned nullsec into.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

temperanc3
Pator Tech School
Minmatar Republic
#5694 - 2014-10-03 16:33:38 UTC
It's easy if I'm honest, let's look at twitch...... how many people stream eve online ? Maybe 50/60 people. Ok 18 months ago 100+ eve is on its last legs . You hold CSM's what do they really achieve? You even have ex players on your staff! kill2(CCP rise) and Ravi an ex PL member come on...... At least talk to them and listen to the rest of the community....l
Horrorzombie
Doomheim
#5695 - 2014-10-03 16:34:07 UTC
So this change implies that it takes time from jumping to point A to point B and it will stack as you jump more... so if this is true then we are playing a game to play less off... most people CCP dont have 2 hours or more a day to move their items/ships, its really hard for me to back this idea i personally think the jump change needs a rethink.

RIP EVE Online #2014 (jkn) (maybe) (incarna)
Niobea Aenir
Royal Amarr Institute
Amarr Empire
#5696 - 2014-10-03 16:34:39 UTC  |  Edited by: Niobea Aenir
Why I think this update is fail - ignoring the content


Before deploying updates like this, the whole concept (including the basic information about planned changes) should have been discussed with CSM.

Then this concept should be presented on forums and then discussed with players to update some minor things before even thinking about releasing the first update.

What I'm really afraid of - I don't think even CCP has this concept ready and they will just release updates in a way "well, it will maybe work, maybe not, who cares.... in worst scenario we will balance it somehow in the next update with nerfing sth else".

The content of this update and how I think it will/won't affect live in the deep 0.0


The projection of force
I agree it is something which needs to be solved. But in many ways this was probably not the best idea. I hear a lot of voices screaming:


  • CFC/PL/{whatever big enough} tears, cry more! etc
  • This has to be awesome, if so many nullsec coalitions are so pissed! We will kill them all and take their space.


Well, at least the last point - that's not going to happen. Why? A lot of ppl probably don't realize this is boosting the defending site even more. Now has the defender the upper hand, after this release.. a lot of null sec regions will turn into fortresses extremely hard to conquer...

Because of the nerf of the jump range, it will be much easier to get defending cap fleets to the battle. While the attackers will need to travel large distance in most of the cases.

The attacking side will need much more effort to bring their fleet into the fight. They will probably need to stage closer exposing themselves to the defending site, which can annoy them more conveniently their staging system:

Example: CFC is now under attack. Attackers are staged in Tartoken. They can pick time when to bridge to our territories and they are safe at Tartoken, because it is low sec, it is quite far away and it would be extremely boring to camp nearby system and it would take significant effort to do that.

After the update, they will need to go closer to get to our home system quickly enough to not give us time to do the large formup preventing them to do their job. And then they will need to travel by gates in our territory WO ability to hit us instantly where it hurts.


... but... but ... It will be harder to keep your large empires running!
Yes, this is true. The logistics is already boring... because we need to transfer huge amounts of stuff. But we will do it, it will be just "Extremely annoying 101". Probably more JF alts will be required -> more accounts. It could be CCPs intention to boost their income from subscription fees.

But your capitals will be limited considering the distance they can jump!
Yes, it is again true. But there are many options for nullsec coalitions with huge income to bypass that simply by creating caches of ships... more jump clones... etc. In fact, this update is significantly increasing their importance. We don't need to be afraid of getting hotdropped so we can safely deploy caps to the fights while having an eternity to get them safe if needed - before the enemy cap fleet will get even half the way to us.

Projection of force - Conclusion

I think that this change will only help to preserve the current status quo. Large coalitions won't attack themselves in the full scale war because the attacking side would risk losing its regions when staged on the other end of the map - or they will need much more effort to keep them safe while being staged.

The small guys will be just beaten to death when trying to attack.

Capital pilots and supercapital pilots

It takes really a long time to train character to fly them effectively, so a lot of guys will be mad about it. Some SP reassignment after all planned changes will be announced would be probably handy. So this pilots would have an option to get rid of their cap skills and use them as they wish. - - It would be fair if presenting so significant nerf.

We can expect even more cap and supcap usage for the everyday matters like ratting, plexing etc. The fear of being hotdropped will be really lowered - for the coalitions with the large territories. The small guy will be here beaten again. While holding only small space next to someones borders you will be likely hotdropped while all the ratting supers/caps in the deep blue territories will be near to completely safe.

JF nerf - aka produce your stuff locally

I really agree with intention behind this change. I really support manufacturing things locally and not transporting them from jita making milk runs - and this will get really harder, more time consuming -> discouraging ppl to do it.

Yes! But please first think about providing us with resources so we can do it WO need to import them from jita.

Small guys in 0.0...


A lot of small groups living in null sec will be unable to supply their towers or ppl because of the JF (and carrier) 5LY jump range. In many cases they will need to go through enemy territories and even worse - in some cases through territories held by one of the large coalitions, making themselves a juicy target to kill. Again, the small guy takes one for the team. Large coalitions can provide easily 100+ protection fleets for the milk runs, small guy can't.

How to help them:
It could be interesting to provide new rigs allowing carriers jump to original distances WO fatigue, but with really significant impact in the carrier abilities -> tiny dps, significantly lowered HP, no remote reps, not removable for at least 48hours - it will prevent to project force and carriers have too small cargo for the needs of large coalitions.
temperanc3
Pator Tech School
Minmatar Republic
#5697 - 2014-10-03 16:34:51 UTC
WHAT I'm saying is you are going to really break the GAME!!!!!!!
BuddyKnife
School of Applied Knowledge
Caldari State
#5698 - 2014-10-03 16:38:23 UTC
Serendipity Lost wrote:
Vulfen wrote:
So CCP, following this logically if Super carriers are able to jump gates should they not also be able to Dock?



I my view i think Titans should still be blocked from docking but supers should be allowed.



LOL

In light of the flavor of the current changes, this may not be the ideal day to bring up docking your super.

CCP doesn't seem 'in the mood' to cater to large alliances OR folks flying caps. As your eve legal council I urge you to redact quickly and quietly.

"snicker"


What you think they are doing this for your benefit? It's nice being able to talk to no end about things you haven't a clue about and don't directly effect you isn't it?
Duffyman
Brutor Tribe
Minmatar Republic
#5699 - 2014-10-03 16:39:31 UTC
Serendipity Lost wrote:
Vulfen wrote:
So CCP, following this logically if Super carriers are able to jump gates should they not also be able to Dock?



I my view i think Titans should still be blocked from docking but supers should be allowed.



LOL

In light of the flavor of the current changes, this may not be the ideal day to bring up docking your super.

CCP doesn't seem 'in the mood' to cater to large alliances OR folks flying caps. As your eve legal council I urge you to redact quickly and quietly.

"snicker"


At the very least, both should be dockable. Who will keep a sitter account to use once in a year?

P.S. - not a super pilot, but it takes alot of dedication to save enough iskies for one, training for years and keeping a sitter account. At least let them dock so they don't need sitters
Johnny ReeRee
The ReeRee Brigade
#5700 - 2014-10-03 16:39:46 UTC
Many tears from null-bears like PL, GS, and NC: high quality of proposed changes is confirmed!

I'm sure there will minor tweaks along the way, but the outlines of this change are fantastic. Exactly what needs to happen.