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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#5341 - 2014-10-03 12:09:56 UTC
cherry popping wrote:
ok maybe i'm wrong but with current changes to jumpfreigthers they are rendered pretty much useless since from now on you will pretty much need a full fleet assisting em

assuming we do not want to do 20+ jumps

so a logic solution would be to go back the old ways and use freighters and have a fleet travel with em
they are a lot cheaper and can hold more cargo or choose for defenses compared to a jumpfreighter they are now a much more valid way of travel again

so why not simply take jumpfreighters out of the game and reimburse the sp

pretty please ?



The game was supposed to need some scouts. No you do not need a full fleet. They can jump every 6 minutes with these changes. Just send a scout ahead. It will not be the end of world for JF. they will just nto be able to do it all alone.

Eve playrs are complainign they have NOTHIGN to do in game. CCP gives thigns for peopel to do, escort, scout, hunt freighters. THenthis people start crying.. muhahaha buahahaa i do not want to have to login to play the game!!!

GROW UP PLAYERS! You want a game with stuff to do or just stay at jabber?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jethro Winchester
The Scope
Gallente Federation
#5342 - 2014-10-03 12:10:10 UTC
Lurifax wrote:
Jethro Winchester wrote:
FU 2 wrote:
I can foresee Jita covered in supercaps :D


Don't forget that Snuff Box, Shadow Cartel, etc, etc will be camping every lowsec entry point with supers, titans, and insta-locking Loki's since nobody will be able to hotdrop them.



So will N3 pl and Goons. So go rent and get blue standing.


Nah, you guys won't bother coming around low anymore. Too much effort.
Alp Khan
The Scope
Gallente Federation
#5343 - 2014-10-03 12:10:20 UTC
Kagura Nikon wrote:
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.



From all my real life friends that sttoped playign the game , they stoped because nullsec got boring and all blobby and about caps.

From the 6, 4 said they will resub in december to check it.

So you are wrong. The people that ccp LOST all these years are majorly because they do not like what you are defending.


Your real life friends are hardly a serious metric or statistic that could be taken into account. Look at the uproar in this thread citing the logistical difficulties that will stem from Grayscale's ~genius idea~. Now, that is a serious metric.
DON't SHOOTMEPLZ
State War Academy
Caldari State
#5344 - 2014-10-03 12:10:36 UTC  |  Edited by: DON't SHOOTMEPLZ
First up, I love the desired affects of the changes listed thus far, Don't take this as a tear session.

the one issue i have is with the JF and the distance it can jump. Most regional gates especially in areas such as drone regions are > 5 LY. this will force the JF to manually jump through the gate causing a bottleneck.

This is going to be the new TCU of the region, you control that gate, you control that region of null sec. This will stop the small guy from deciding he wants to live out in deep null.

What i propose is to up the jump range of the jump freighter to a distance that allows you to go anywhere in the game by pure jumps. however reduce the bonus to the Jump fatigue it receives, so you will be able to jump to all areas however gating it around will be a lot quicker. which was the intent, not enforce people to gate it.

This will allow the small guy to live out and "occupy" null sec. and not require a ring of blue to keep your passage safe. and instead of your neighbours being blue to allow you to move stuff in and out. they then become competition on your profits and will likely create local conflict.

I believe this will make Null a more occupied and with more people in the area, more content for everyone.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5345 - 2014-10-03 12:10:55 UTC
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.



From all my real life friends that sttoped playign the game , they stoped because nullsec got boring and all blobby and about caps.

From the 6, 4 said they will resub in december to check it.

So you are wrong. The people that ccp LOST all these years are majorly because they do not like what you are defending.


I mean really we can all go back and forth, but number of subs two months after this is deployed will prove my point. I do hope I am wrong, but I know l am not unfortunately.


Not 2 months. Sicne the full set of changes will take almsot 6 months to be deployed. We need to check next winter.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Baron Holbach
The Northerners
Pandemic Horde
#5346 - 2014-10-03 12:10:58 UTC
Sorry CCP i have 1 question, did not found this ansver in first page.

If system is cynojammed, will this stops also capitals entering using gate to say'd system? It would seems logical it stops, or jammers become quite useless as anyone can cyno next door and take 1 jump by gate.
Also is there any change about jump bridge and restrictions about them and capitals - atm capitals can't use them.


2'nd i would have an suggestion, lets take an example:

I will take example from your dev blog, lets triage carrier or dread jumps from UJY-HE to U-TJ7Y. By making so he gains a jump cooldown timer at least 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes (if he has clean sheet before that). Carrier traige and dread siege cycle is 5 minutes so when he comes out - he is unable to insta jump out, what is quite common thing to make.

So what i would suggest is that, when someone jumps from system A to system B, he can always jump back to system A, whatever his timers are (and this will not generate any extra timers).

Misha Hartmann
Tribal Mist
#5347 - 2014-10-03 12:11:14 UTC
Zhul Chembull wrote:
Again

Just popping in to throw an idea I already have and to state an opinion. The changes are not good, regardless to what anyone says. There is no reason to penalize capital ships, as part of the feature is being able to move large amounts of stuff around the universe.

One of the points of the carriers is being able to move large amount of smaller ships in its bay. Taking away their ability takes away one of the main function that is a carrier, transport of other ships. For many, the carrier is a way they keep their combat ships with them as they travel to null, or low, to do whatever activity they do.

The JF and Rorqual, or mini JF, are the main staple of moving large quantities of items. Removing their capability to do this will not only destroy a vibrant market, it will also cause many smaller alliance / corps to be unable to function in null. If the thought here is to break up the "blue donut", I hate this term, then you will just being doing the opposite by removing jump capability. Suggesting them move through gates in null or low sec is pretty ridiculous. We were born at night, just not last night.

I think the idea I really hate is that game developers think we need to break up alliances, which will naturally occur on its own due to the mental instability I have seen that come from many of them. This game is suppose to be an open experience, coming in and putting mechanics because people are innovative enough to claim large regions is counter productive to this goal. If the rest of us want a piece of the action, you have to get organized and find a way to do it, whether through politics or brute force.

For the record, I dislike PL, goons and the entire cross eyed thing, but at the same time this market thrives off all these that we hate. Without titan, super and capital losses, the economy will not be as lucrative as it is right now. Everything is not too bad right now, from ice mining to mineral compression and hauling. I have enjoyed the game far more over the last few months than I have in a long time. When we think about putting a mechanic in that attempts to hamper a group, it usually has the effect of blowing up in one's face. Also without the smooth larger alliances all the tech 2 items that EVERYONE enjoys will become harder to do and prices will skyrocket.

Solution ? There are a lot suggested by a lot better people than myself, but here is a few ideas. Just remove the rorqual and JF from the whole I get dizzy when I jump, although for years we have jumped more than MC Hammer. This will allow the movement of goods around the universe and keep prices fairly steady. Also, rethink your idea of how sov is done, there are other ways around breaking up alliances, than putting in mechanics that penalize everyone, big and small. Again, I am against the break up of alliances as it always happens on its own. I have been here for 11 years, it ALWAYS happens. I remember the whining about BoB way back, that came to an end did it not ? Again, a good portion of the leadership in larger alliances cause the destruction of their own alliance. No need to put mechanics in that evolution takes care of already.

Lastly, as I am very opposed to the changes as I foresee the larger alliances just moving closer to the edges of low and making more problems than anyone wants. Instead of having the donut it will be a ring of fire that will be hard and very unpleasant to get through. This in effect will stop other alliances from going out to null, or the areas will just become renter, as they are now. In the end this is just an all around bad mechanic. Also, we forget that without capital ship losses as they are now, then one aspect of the economy may come crashing to the ground.

To this this effect I have unsubbed for now, not to be a drama queen, but to be in opposition for changes that are bad for this game all around. I play this game for the open feel of it, but slowly we are trying to put in mechanics that hamper this experience. I think this is such a bad idea that I see a decent percentage of people finding something else to do. I am hopeful that I will continue to enjoy this game, as I have for many years. However, having to spend weeks getting items to high sec will not be acceptable with me or others. The mechanics of free movement have been in the game too long. People have said way back we had to do it in fleets ectr. However, that was before the time where subs are where they are now and large fleets of titans were not present either. Also, there was a time where subs were maxed at 1k on the server and null was nothing but infinite jumps of nothingness where the few pirate corps like MoO dwealt. Lets not lose a bunch of subs because you want to break up an alliance that should not be broken up by a development group as is. This is what really bothers me the most, trying to remove groups of people that worked long and hard to hold their territory. You guys can not imagine the logistics and hours they have spent building up what they have. Don't make it all meaningless.

To the short sighted that say, give me your stuff dude and I love salty tears, I say this: earn my stuff dude and earn the space the rest have. I am sorry you can not get people together to oust the opposition, I truly am. However, you can not throw the chess board across the room before the other player is better than you. I never thought I would have to stick up for the asshats of the game.


Guys, please read, this is very well put and logically, realistically high lightens a lot of important points.
Phoenix Jones
Small-Arms Fire
#5348 - 2014-10-03 12:11:20 UTC
Nelly Ooze wrote:
Hi!


The distance (with gates) between the two is 36 jumps. I can only play for 2 hours a day.
With the patch, I will need to chose between the two. It will make the game less fun for me, as I will need to dedicate myself to nullsec or lowsec. Alts required if you want to have different ways of playing.



That is the main point Nelly. CCP, and the community, realizes that people would need to dedicate themselves to a specific gameplay locked in by the area they are in. If they want to change, they can use an alt, or travel via gates. This is not a issue of the amount of time we can play, its the speed we can reach anywhere to back people up. We should not be able to traverse a universe in 15 minutes. Yes this removes instant gratification, but this also localizes fights so you won't have to go very far to get that gratification. If you want fights, you know where to go. If you don't, you know where to go too. Its a decision on what you want to do, and you might have to commit to it for a set amount of time instead of just taking the teleportation route to obtain fun immediately. The issue with instant gratification in this case, is that everybody is doing the exact same thing too, which leads to dog piles, clusters of hundreds and thousands of people in a place, with 10% tidi, and nothings moving, with escalating forces dumping ontop of each other, till nothing happens and people go home.

I was actually considering why jump bridges had the change until I listened to podside. 1 Guy traversed half the universe in 16 minutes using jump bridge networks. Something like 10 to 20 regions bypassed in total.

Yea I get why the Developers are adding it to the Jump Bridge Network. People need to start using gates again.

Yaay!!!!

Kagura Nikon
Native Freshfood
Minmatar Republic
#5349 - 2014-10-03 12:12:02 UTC
Alp Khan wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.



From all my real life friends that sttoped playign the game , they stoped because nullsec got boring and all blobby and about caps.

From the 6, 4 said they will resub in december to check it.

So you are wrong. The people that ccp LOST all these years are majorly because they do not like what you are defending.


Your real life friends are hardly a serious metric or statistic that could be taken into account. Look at the uproar in this thread citing the logistical difficulties that will stem from Grayscale's ~genius idea~. Now, that is a serious metric.


Uproar of the few that do JF work alone. They want JF work to involve more people. make more peopel play the game.

There are MANY MANY TIMES more peopel interested in the chance to pirate and HUNT freighters than there are Jump frighter pilots in eve. SO YOUR JF pilot group is a minority as well.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alp Khan
The Scope
Gallente Federation
#5350 - 2014-10-03 12:13:21 UTC
Kagura Nikon wrote:


Not 2 months. Sicne the full set of changes will take almsot 6 months to be deployed. We need to check next winter.


That is if there's still a game you'll be able to check out next winter.
Caius Sivaris
Dark Nexxus
#5351 - 2014-10-03 12:13:22 UTC
Shock Beer wrote:
I hope CCP backflips when the unsubs start coming through


Well the resubs are going thru. So don't hold your breath.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#5352 - 2014-10-03 12:13:24 UTC
bardaq wrote:
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.


Your view is a funny one as I have been around EVE from the start and if anyone said to me 9 years ago that we are bringing in a ship that can launch limitless people in any ship they want over 9 jumps and land on top of your fleet with no warning or we are bringing in new ships that can instantly jump over 9 systems and 1 shot all carriers and dread (clearly caps were not in then) I would have complained just like you are and imagined that EVE was dead.

This change is a good one as it will mean people have to PVP using skill and planning again (bringing 600 players more than your enemy is not skill, this is the game breaker you are thinking of).


Been here for 11 years friend, just saying.
Please Turn
Sebiestor Tribe
Minmatar Republic
#5353 - 2014-10-03 12:13:51 UTC
Greygal wrote:
This will likely get lost in the 264+ pages already here, but maybe I'll get lucky and Greyscale will read this and take it into consideration.

Pod-express is not used just by cyno alts and new players to get into nullsec, but are used extensively in the NPSI public roam community. I am concerned that the inability to move your med clone easily could potentially have an unexpectedly negative impact on the ability for the NPSI roaming community to effectively function as it currently does.

Now, let me make it clear, I totally agree that med clones & pod-express need a major nerf, VERY much agree, but the proposed changes and one year limit consideration are not the solution to the problem.

In the NPSI community, not just my public roams but also Ganked, Spectre, and others, we form up a fleet and before we undock, we will tell the fleet to set their med clone to our staging system (typically Berta for Redemption Road Roams). We then take out our fleet and roam over a large region of space looking for fights. Our roams are usually exactly what CCP wants to see more of, if I understand the goals right - gangs of 35-60 mostly T1 cruiser-and-below ships, out and about, fighting all comers (although Ganked roams are usually more like 200+!).

We take just about any fight we can find, even when outnumbered. When the fleet whelps (which is 95% of the time when I'm FC lol!), everyone wakes up in the roam's staging system, reship, and goes back out again. On Redemption Road's public roams, I routinely will see a good portion of the fleet wake up in Berta, reship, and go back out again two or three times in a roam.

After the roam is over, some portion of the fleet will then change their med clone station back to their home station, then pod-express back home (often letting us kill them for the KM!)

With this change, you will no longer be able to move your med clone back to your home station unless you are actually physically there. Because of this, I am concerned that a good portion of the NPSI public roam community's regulars will now hesitate or outright refuse to set their med clone to the public roam's staging system, since they will now be unable to move their med clone back to their home station until they get back there. (Ya, I know, they can simply leave jump clones in our staging system and their home system, but that's not always feasible for some, especially our newer players and low skilled players).

This means reshipping and going back out repeatedly could be significantly hindered. I am concerned that 1/3rd to 1/2 of our fleets will wake up after a whelp in their home stations instead of Berta, because they couldn't/wouldn't move their med clones before we first undocked.

I agree that med clones should be nerfed, and dramatically so, but I beg you to reconsider the current proposed change to med clones. I suggest the following instead:

- Moving med clones is subject to the exact same timer as jump cloning. You can only change your med clone station once every 24 hours (or whatever your current jump clone timer skills permits).

- The stations you can remotely move your med clone are highly restricted. I suggest that you can remotely move your med clone to your corp's headquarters, your starter system that you were born in, and no other systems.

- This means that you can only move your med clone to a station you are currently located in (as currently proposed) or one of two other stations remotely, and only once per 24 hours.

By limiting remotely moving your med clone to only a very few systems (such as your corp headquarters and your starter system), you have the desired outcome that people are unable to simply death-clone all over multiple systems. By tying the movement of your medclone to your jump clone timer, you have an additional restriction in place that should further limit the use of pod-express to instantly move everywhere, and make it less likely to be abused as it currently is.

Just my two bytes. Hopefully worth more than that ;)

GG


easy fix. get into 'ceptor. fly to roam staging system, set medical clone, have fun. when the action is over, get into the 'ceptor, fly home, reset medical clone. is this really to hard to do?

Join TheTuskers, travel to exotic distant lands, meet exciting unusual people and ... kill them!

Kagura Nikon
Native Freshfood
Minmatar Republic
#5354 - 2014-10-03 12:14:01 UTC  |  Edited by: Kagura Nikon
forget

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#5355 - 2014-10-03 12:14:32 UTC
CCP Greyscale
Can we get bigger nerf for Titan bridge?

I'm not stating smaller range, but additional rule :
- you cannot bridge people between regions.

This will create more nice choke points, and introduce new mechanic to the game, and put more pressure about ground control.
Capitals might jump between regions, but sub capital fleet WILL have to go by the regional gates.
FU 2
Perkone
Caldari State
#5356 - 2014-10-03 12:14:48 UTC  |  Edited by: FU 2
Jethro Winchester wrote:
FU 2 wrote:
I can foresee Jita covered in supercaps :D


Don't forget that Snuff Box, Shadow Cartel, etc, etc will be camping every lowsec entry point with supers, titans, and insta-locking Loki's since nobody will be able to hotdrop them.


True. But if Jita opens up to supercaps, they won't stop the entire traffic. Some have connections with the megacorps who will be blocking. Some may pay up for the right to pass.

I wonder where this leads? Will dreads see more PVE? Incursions? In all out rare RvB fights - I would 100% bring dreadnought rather than a Vindicator for example - just for fun.

I also wonder whether they will make the gates bigger? It's silly enough seeing a dread undock. How about a titan going through a gate :D

You want some? Come get some!

remus wulf
Deranged Chaos
Pan-Intergalatic Business Community
#5357 - 2014-10-03 12:15:00 UTC
What cap pilot in their right mind is going to risk billions of isk to use gates ? Come on seriously people.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#5358 - 2014-10-03 12:15:16 UTC
Never before have they wanted to change something so drastically like this even though it hurts the little guys.
The Slayer
GoonWaffe
Goonswarm Federation
#5359 - 2014-10-03 12:15:53 UTC
Sym Biotic wrote:
CCP Greyscale wrote:


Is the ability to push your fatigue up to really high numbers a good idea?
Probably not, no. We're looking at just capping fatigue at like 1 month or something.



At what length of time does a game stop being a game? With the timer capping at a month will we see people unsub to wait the month, since you have said that it will keep counting down while unsubbed? Jump/capital skills have already taken months/years to train only to then have potential month long cds. I think you guys should really look at a skill refund if players want it, this is a really radical change that trashed some peoples entire enjoyment of the game. To then spit in their face and tell them well just train something else then is just adding insult to injury.

On a completely different note, the continuous comments pointing out player stargates being implemented seems super silly as they nerf jump bridges (player stargates 1.0). Rename it how ever you want, it just seems like poor management to add the same mechanic twice only call it something else.


It baffles me that anyone would think that a system whereby you cannot engage in fleet combat in your vessel for a MONTH is acceptable or warranted. Supercapital pilots are going to be resubbed for fights and left to stagnate otherwise, moreso than they are right now.
BrundleMeth
State War Academy
Caldari State
#5360 - 2014-10-03 12:15:59 UTC  |  Edited by: BrundleMeth
Please Turn wrote:
Zhul Chembull wrote:
Again

Just popping in to throw an idea I already have and to state an opinion. The changes are not good, regardless to what anyone says.

words



This thread keeps delivering. For the third time, I can't stop laughing Pirate

Just popping in to throw an idea I already have and to state an opinion. The changes are EXCELLENT, regardless to what anyone says.

LolLolLolLolLolLolLol