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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#5321 - 2014-10-03 12:01:51 UTC
The Slayer wrote:
PotatoOverdose wrote:
Well, lets face it: of late you've been a bit lax in fulfilling your end of the bargain, haven't you? When's the last time one of your dudes did something stupid with a titan that resulted in another asakai? People got bored, people b*tched, CCP listened.


January. Whens the last time mission runners in hisec did anything interesting?

January, huh? So..... like 9 months. Yeah, sure, mission runners don't do sh*t, but mission runners didn't ask for a sov overhaul either. I'd be a lot more amenable to the whole "content creator" schtick if you guys had actually created any of that "someone does something stupid with a titan" content in recent months.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#5322 - 2014-10-03 12:02:16 UTC
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5323 - 2014-10-03 12:03:19 UTC
Alp Khan wrote:
[

No, they will fluctuate up considerably. Look at the historical prices before JBs and JFs were introduced. Also, look at the Chinese server, maybe you'll be able to explain concisely why T2 prices there are so absurd. :allears:


the game is basically a different game there. Not a real parameter.

CCp can easily solve that by adjustments on troughput of moons.

On other hand super capital production will diminish and mineral prices will lower a tiny bit. The changes will ahve imapct sure, but not end of the world.

I played eve before all thsoe changes you said. YEs thigns were more expensive, but not sooo much. THey seemed much more expensive because tT1 hulls were much cheaper. I remember a vaga costed 260-300M back then. Ye smore expnsive. But seemed massively more expensive because a typhoon costed 50M :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Crysantos Callahan
Imperial Shipment
Amarr Empire
#5324 - 2014-10-03 12:03:20 UTC
Anthar Thebess wrote:
Crysantos Callahan wrote:


Ice is good in the way it is.
It can put more pressure on logistic and fleet composition in given region, if you really want different capital, or JF.
Then hauling 300.000 isotopes by T1 hauler by a wormhole - will not be an issue.


A deployment costs a bit more than that and would it really hurt to enable alliances to actually provide their own stuff without being forced to rely on trade hub logistics. Just an idea, tho.
Greygal
Redemption Road
Affirmative.
#5325 - 2014-10-03 12:05:06 UTC  |  Edited by: Greygal
This will likely get lost in the 264+ pages already here, but maybe I'll get lucky and Greyscale will read this and take it into consideration.

Pod-express is not used just by cyno alts and new players to get into nullsec, but are used extensively in the NPSI public roam community. I am concerned that the inability to move your med clone easily could potentially have an unexpectedly negative impact on the ability for the NPSI roaming community to effectively function as it currently does.

Now, let me make it clear, I totally agree that med clones & pod-express need a major nerf, VERY much agree, but the proposed changes and one year limit consideration are not the solution to the problem.

In the NPSI community, not just my public roams but also Ganked, Spectre, and others, we form up a fleet and before we undock, we will tell the fleet to set their med clone to our staging system (typically Berta for Redemption Road Roams). We then take out our fleet and roam over a large region of space looking for fights. Our roams are usually exactly what CCP wants to see more of, if I understand the goals right - gangs of 35-60 mostly T1 cruiser-and-below ships, out and about, fighting all comers (although Ganked roams are usually more like 200+!).

We take just about any fight we can find, even when outnumbered. When the fleet whelps (which is 95% of the time when I'm FC lol!), everyone wakes up in the roam's staging system, reship, and goes back out again. On Redemption Road's public roams, I routinely will see a good portion of the fleet wake up in Berta, reship, and go back out again two or three times in a roam.

After the roam is over, some portion of the fleet will then change their med clone station back to their home station, then pod-express back home (often letting us kill them for the KM!)

With this change, you will no longer be able to move your med clone back to your home station unless you are actually physically there. Because of this, I am concerned that a good portion of the NPSI public roam community's regulars will now hesitate or outright refuse to set their med clone to the public roam's staging system, since they will now be unable to move their med clone back to their home station until they get back there. (Ya, I know, they can simply leave jump clones in our staging system and their home system, but that's not always feasible for some, especially our newer players and low skilled players. Somehow I don't think the intention is that training jump clones become a "required skill for your first weeks in Eve" like learning skills used to be).

This means reshipping and going back out repeatedly could be significantly hindered. I am concerned that 1/3rd to 1/2 of our fleets will wake up after a whelp in their home stations instead of Berta, because they couldn't/wouldn't move their med clones before we first undocked.

I agree that med clones should be nerfed, and dramatically so, but I beg you to reconsider the current proposed change to med clones. I suggest the following instead:

- Moving med clones is subject to the exact same timer as jump cloning. You can only change your med clone station once every 24 hours (or whatever your current jump clone timer skills permits).

- The stations you can remotely move your med clone are highly restricted. I suggest that you can remotely move your med clone to your corp's headquarters, your starter system that you were born in, and no other systems.

- This means that you can only move your med clone to a station you are currently located in (as currently proposed) or one of two other stations remotely, and only once per 24 hours.

By limiting remotely moving your med clone to only a very few systems (such as your corp headquarters and your starter system), you have the desired outcome that people are unable to simply death-clone all over multiple systems. By tying the movement of your medclone to your jump clone timer, you have an additional restriction in place that should further limit the use of pod-express to instantly move everywhere, and make it less likely to be abused as it currently is.

Just my two bytes. Hopefully worth more than that ;)

GG

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Catt Stevens
Karusaka Family
#5326 - 2014-10-03 12:05:48 UTC
Misha Hartmann wrote:
Wow, what a proposal.

- Firstly, and I think i speak on behalf of nearly all capital pilots


Firstly, don't presume to speak for anyone, LET ALONE everyone....
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#5327 - 2014-10-03 12:06:10 UTC
You know why I support this idea?

Go back to Manny's thread from three months ago where he proposed very similar changes to the ones pushed forth by greyscale.

Guess what? I was against these changes for all of the reasons all of the nay sayers have put forth in this thread.

You know what happened in the past three months to change my views? Nothing. Absolutely nothing. Jack f*cking sh*t happened in null. And that's unacceptable.
Monasucks
BLACK SQUADRON.
Get Off My Lawn
#5328 - 2014-10-03 12:06:11 UTC
pleae ccp don't!
F***up all pilots who have skilled capitals for years - many thanks.

Sadly my accounts are paid at least for 6 month... but they will not be re subbed.

Just nerfing isn't a solution! give other and more content.. remove blue list for alliances and corps, limit player count in alliances to let's say 2k..
add much more npc space..

but don't **** everyhing up.

if you want caps not to jump.. than give them more options etc.

Monasucks Tumblr

Twitter

"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Anthar Thebess
#5329 - 2014-10-03 12:06:18 UTC
Crysantos Callahan wrote:
Anthar Thebess wrote:
Crysantos Callahan wrote:


Ice is good in the way it is.
It can put more pressure on logistic and fleet composition in given region, if you really want different capital, or JF.
Then hauling 300.000 isotopes by T1 hauler by a wormhole - will not be an issue.


A deployment costs a bit more than that and would it really hurt to enable alliances to actually provide their own stuff without being forced to rely on trade hub logistics. Just an idea, tho.


Those are the reasons for those changes.
Why are you deploying on the other side of eve, and if you are deploying prepare yourself, and make proper logistics.

Need some PVP, un blue some guys near home.
BrundleMeth
State War Academy
Caldari State
#5330 - 2014-10-03 12:06:35 UTC  |  Edited by: BrundleMeth
Nevyn Auscent wrote:
remus wulf wrote:

264 pages of comments in 3 days and that number will rise significantly by the time you implement these changes.
That speaks volumes at the amount of disgruntled players your about to cause to quit.

Except for the fact that a lot of posts are positive in support of the changes, or educating people complaining about how it will take months to jump places about the actual best way to do things rather than their crazy deliberately nerfing themselves methods.
So 264 pages is just an indication there are a lot of stupid people who can't maths, and who can't read.

I'm very very smart...and I can do math,,,and I can read...

I LIKE these changes very much. It seems to me that it may make things very interesting...

Misha Hartmann wrote:
Wow, what a proposal.

- Firstly, and I think i speak on behalf of nearly all capital pilots, eve is meant to be fun NOT WORK!!! Making the jump changes certainly makes eve more work and less fun. The whole thing about restricting jump clones is ********. Again, eve is meant to be fun not work. It will be such a hassle getting in the MILLION of cynos needed.

I appreciate the desire to make null more interesting, because it is stagnant, but THINK!!!
Thanks

You can't speak for anyone else. And I'm having lots of FUN...

Listening to everyone who is crying...and thinking losers won't be hot dropping on a Frigate with 6 Super Caps just cause they are bored...
Alp Khan
The Scope
Gallente Federation
#5331 - 2014-10-03 12:06:39 UTC  |  Edited by: Alp Khan
Kagura Nikon wrote:
Alp Khan wrote:
[

No, they will fluctuate up considerably. Look at the historical prices before JBs and JFs were introduced. Also, look at the Chinese server, maybe you'll be able to explain concisely why T2 prices there are so absurd. :allears:


the game is basically a different game there. Not a real parameter.

CCp can easily solve that by adjustments on troughput of moons.

On other hand super capital production will diminish and mineral prices will lower a tiny bit. The changes will ahve imapct sure, but not end of the world.

I played eve before all thsoe changes you said. YEs thigns were more expensive, but not sooo much. THey seemed much more expensive because tT1 hulls were much cheaper. I remember a vaga costed 260-300M back then. Ye smore expnsive. But seemed massively more expensive because a typhoon costed 50M :P


Are you saying that CCP will put more ISK in the pockets of organized, major entities that are and will still be able to control those moons? I don't think so, that is not a realistic expectation, nor is it desired from my personal standpoint.

Moreover, you still fail into account that it does not matter who mines the said goo, or how much they mine is unrelated to this problem. The problem will be moving that goo to production centers and the final product from that goo to the markets!
Kagura Nikon
Native Freshfood
Minmatar Republic
#5332 - 2014-10-03 12:07:01 UTC
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.



From all my real life friends that sttoped playign the game , they stoped because nullsec got boring and all blobby and about caps.

From the 6, 4 said they will resub in december to check it.

So you are wrong. The people that ccp LOST all these years are majorly because they do not like what you are defending.

"If brute force does not solve your problem....  then you are  surely not using enough!"

cherry popping
#5333 - 2014-10-03 12:07:20 UTC
ok maybe i'm wrong but with current changes to jumpfreigthers they are rendered pretty much useless since from now on you will pretty much need a full fleet assisting em

assuming we do not want to do 20+ jumps

so a logic solution would be to go back the old ways and use freighters and have a fleet travel with em
they are a lot cheaper and can hold more cargo or choose for defenses compared to a jumpfreighter they are now a much more valid way of travel again

so why not simply take jumpfreighters out of the game and reimburse the sp

pretty please ?
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#5334 - 2014-10-03 12:07:41 UTC
Please Turn wrote:
Zhul Chembull wrote:
Again

Just popping in to throw an idea I already have and to state an opinion. The changes are not good, regardless to what anyone says.

words



This thread keeps delivering. For the third time, I can't stop laughing Pirate


Yep talk to you after this gets deployed and we can do a number analysis after two months of it by subs. Mine last till December so I have the popcorn ready. You can have a drink of my soda if your nice.
Kagura Nikon
Native Freshfood
Minmatar Republic
#5335 - 2014-10-03 12:07:53 UTC
Alp Khan wrote:
Kagura Nikon wrote:
Alp Khan wrote:
[

No, they will fluctuate up considerably. Look at the historical prices before JBs and JFs were introduced. Also, look at the Chinese server, maybe you'll be able to explain concisely why T2 prices there are so absurd. :allears:


the game is basically a different game there. Not a real parameter.

CCp can easily solve that by adjustments on troughput of moons.

On other hand super capital production will diminish and mineral prices will lower a tiny bit. The changes will ahve imapct sure, but not end of the world.

I played eve before all thsoe changes you said. YEs thigns were more expensive, but not sooo much. THey seemed much more expensive because tT1 hulls were much cheaper. I remember a vaga costed 260-300M back then. Ye smore expnsive. But seemed massively more expensive because a typhoon costed 50M :P


Are you saying that CCP will put more ISK in the pockets of organized, major entities that are and will still be able to control those moons? I don't think so, that is not a realistic expectation, nor is it desired from my personal standpoint.



More money now? Lol you are contradicting yourself. If the costs increase and ccp increase the toughput they are NOT putting more money into them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Greygal
Redemption Road
Affirmative.
#5336 - 2014-10-03 12:07:55 UTC
Next question/concern, not sure if this has already been brought up (I stopped reading around Page 162):

How does the fatigue timer affect character sales?

When you sell a character, will the fatigue timer remain in place?

If so, will you be changing the character bazaar rules to require disclosure of current fatigue timer?

If fatigue timers are cleared when a character is sold and transferred to a new account, couldn't that be highly abused by those willing to pay $20 to transfer their character(s) repeatedly between their own accounts to clear excessive timers (such as 4 year fatigue timers?)

Thanks!

GG

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Catt Stevens
Karusaka Family
#5337 - 2014-10-03 12:09:01 UTC
Kismeteer wrote:
Catt Stevens wrote:
On a slightly more serious note, this is one GIANT thread.... possibly the largest I have ever seen on the EVE-O



Not quite. Still need to work on getting to T20 levels. Yes, only straight cheating by a dev is more debatable.


5096 - T20 - http://oldforums.eveonline.com/?a=topic&threadID=526462&page=170
3156 - T20 response - http://oldforums.eveonline.com/?a=topic&threadID=473335&page=106
4304 - speed nerf - http://oldforums.eveonline.com/?a=topic&threadID=831524&page=144
3552 - dominion sov - http://oldforums.eveonline.com/?a=topic&threadID=1210267&page=119
3276 - fighter bombers - http://oldforums.eveonline.com/?a=topic&threadID=618279&page=110


Currently its surpassed all those :) Pretty amazing hey!
Anthar Thebess
#5338 - 2014-10-03 12:09:03 UTC
Monasucks wrote:
pleae ccp don't!
F***up all pilots who have skilled capitals for years - many thanks.

Sadly my accounts are paid at least for 6 month... but they will not be re subbed.

Just nerfing isn't a solution! give other and more content.. remove blue list for alliances and corps, limit player count in alliances to let's say 2k..
add much more npc space..

but don't **** everyhing up.

if you want caps not to jump.. than give them more options etc.



I have 4 capital capable pilots.
I have capital ships , with those changes there will be a lot of fun in capital ships.
They will be deadlier than ever , as you can use them in strategic way , without need of capital bloobs.

Capitals will also die more often , as they will be not so safe any more.
If someone catch your capitals off guard more than 5 LY away ... , no one will be able to get on time before most or even all of them will be dead.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#5339 - 2014-10-03 12:09:40 UTC
Kagura Nikon wrote:
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.



From all my real life friends that sttoped playign the game , they stoped because nullsec got boring and all blobby and about caps.

From the 6, 4 said they will resub in december to check it.

So you are wrong. The people that ccp LOST all these years are majorly because they do not like what you are defending.


I mean really we can all go back and forth, but number of subs two months after this is deployed will prove my point. I do hope I am wrong, but I know l am not unfortunately.
bardaq
Iron Whales
Goonswarm Federation
#5340 - 2014-10-03 12:09:49 UTC
Zhul Chembull wrote:
Kagura Nikon wrote:
Zhul Chembull wrote:


There will be players and they will be fighting, but there will be less players, maybey a lot less. Shrug


A LOT of peopel will resub as soon as they know about these changes. A LOT!


Madam or sir,

No they wont because the mechanic is a bad one. It also puts a bad signal to the rest that CCP will simply do some mechanic if one group becomes stronger than the other, or attempt to and blunder. They are slowly strangling what is a fairly open game. Also, many of us are not going to go back to horse and carriage travel of our goods after having a jet.

Funny thing is when SWG did the NGE, I was against it very much and stated why. No one listened and no one will listen here. You may ask, why post then ? It is simple, I enjoy the game and it cant hurt to try.


Your view is a funny one as I have been around EVE from the start and if anyone said to me 9 years ago that we are bringing in a ship that can launch limitless people in any ship they want over 9 jumps and land on top of your fleet with no warning or we are bringing in new ships that can instantly jump over 9 systems and 1 shot all carriers and dread (clearly caps were not in then) I would have complained just like you are and imagined that EVE was dead.

This change is a good one as it will mean people have to PVP using skill and planning again (bringing 600 players more than your enemy is not skill, this is the game breaker you are thinking of).