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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Rudina
Deaths Consortium
Pandemic Horde
#4801 - 2014-10-03 02:31:43 UTC
PotatoOverdose wrote:

Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse.


So what you're saying is solo play is not allowed, what happened to the sandbox?
Deych
Viziam
Amarr Empire
#4802 - 2014-10-03 02:31:43 UTC
Fellsworn wrote:
Ninteen Seventy-Nine wrote:
Adwokat Diabla wrote:
Mara Tessidar wrote:
Hey CCP Greyscale this is a game and not being able to use a core mechanic for travel for a month is so utterly retarded I can't believe you seriously consider it a good thing

hope that helps


Apparently this needs to be re-iterated.


Apparently 'adapt' and 'wait out your timer and you wont have to wait a month' need reiterated.

I cried about the original nanonerf back in the day.
You'll get over it, then get over what asses you made of yourselves crying and doomsaying on forums... then you'll enjoy a better, more balanced game... and pretend you supported the changes all along.

It's Eve's 3 step process of coping with changes you don't like. It's natural.


It's just a 1 step process to decide to not sub anymore for some people.


Or resub again. I saw a lot of "Wow! I'm coming back!" in russian community, for example.
PotatoOverdose
School of Applied Knowledge
Caldari State
#4803 - 2014-10-03 02:32:04 UTC
Fellsworn wrote:

It's just a 1 step process to decide to not sub anymore for some people.

Those "some people" have stuff, yes? Give it to people that can adapt? Cool

Seriously, Eve is about adapting. I'm excited to have to adapt to new challenges. It's been far too long since that happened for the community at large.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4804 - 2014-10-03 02:32:28 UTC
According to the CSM, every 0.0 CSM member is opposed to this change, and none of them were informed or even asked about the nerf to Jump Freighters.

http://themittani.com/features/csm-criticizes-ccp-behavior-alleged-feedback

What say you, CCP?
Deych
Viziam
Amarr Empire
#4805 - 2014-10-03 02:32:54 UTC
Rudina wrote:

So what you're saying is solo play is not allowed, what happened to the sandbox?


Solo play in SOV null for new player? Allowed, but not quite possible.
PotatoOverdose
School of Applied Knowledge
Caldari State
#4806 - 2014-10-03 02:35:04 UTC
Rudina wrote:
PotatoOverdose wrote:

Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse.


So what you're saying is solo play is not allowed, what happened to the sandbox?

Since when has a solo player ever had a good time in Sov? How the f*ck did this hypothetical new player even get sov, solo no less? For that matter, how is this "new player" paying for a "shiny" battleship? Put down the kool aid man.
Rudina
Deaths Consortium
Pandemic Horde
#4807 - 2014-10-03 02:35:20 UTC
Deych wrote:
Rudina wrote:

So what you're saying is solo play is not allowed, what happened to the sandbox?


Solo play in SOV null for new player? Allowed, but not quite possible.


My original example was lowsec, but it applies to npc null too
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4808 - 2014-10-03 02:36:08 UTC
Kiryen O'Bannon wrote:
Nazri al Mahdi wrote:
Kiryen O'Bannon wrote:
Nazri al Mahdi wrote:
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.

That you think it is stupid pretty much shows that you have no business having an opinion. Make it work.

Make me.

I don't need to. CCP is doing it for me. Adapt, go somewhere else in game, or quit.

I and most of the people here and elsewhere are going option C: rage against a game-breaking change that cuts off a large percentage of space from trade and will crush the EVE economy, in the hopes of saving CCP from itself.

The capital nerf is needed. JF nerf is premature at best - it can only come after far off nullsec regions get resource independence.
Ukiah Oregan
Lithomancers
#4809 - 2014-10-03 02:37:55 UTC  |  Edited by: Ukiah Oregan
Ninteen Seventy-Nine wrote:
[quote=Ukiah Oregan]

Alternatives are there, you just dont want to consider them.



1. It's simple which you yourself seem to fail to consider.
2. TIMERS are JUST bad.
3. Timers do not foster PLAY
4. Timers foster no Play no interaction
5. Alternatives:
- slow boat
- sale all assets so you can relocate
- - relocation sales are typically at a loss
- decreased trade at major trade hubs
- diversified industry
-- since not all regions provide equally mining of all resources this seems unbalanced
- large alliance will maintain best systems in a region
-- since 90% of space in 0.0 is useless large alliances will still maintain the most profitable systems and still make their money
-- large alliances will still utilize force projection against invaders over the systems they deem most profitable
--- proposal doesn't eliminate clone jumping or it will need to introduce regional clone jump fatigue mechanic
--- doesn't eliminate ship caching
-- no one wants to a own a 0.0 system that has two belts in it and 3 moons unless the moon happens to be the "right" moon
Rudina
Deaths Consortium
Pandemic Horde
#4810 - 2014-10-03 02:38:11 UTC  |  Edited by: Rudina
PotatoOverdose wrote:
Rudina wrote:
PotatoOverdose wrote:

Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse.


So what you're saying is solo play is not allowed, what happened to the sandbox?

Since when has a solo player ever had a good time in Sov? How the f*ck did this hypothetical new player even get sov, solo no less? For that matter, how is this "new player" paying for a "shiny" battleship? Put down the kool aid man.


Again read the original post, I said lowsec.

And a player at say 3-4 months which is still pretty damn new can't have a rattlesnake to do missions or whatever?

E: and it applies to any solo player who doesn't have Indy skills trained and mandatory skills aren't very sandboxy either.
Veskrashen
Deep Core Mining Inc.
Caldari State
#4811 - 2014-10-03 02:39:02 UTC
Nazri al Mahdi wrote:
Veskrashen wrote:
Nazri al Mahdi wrote:

I don't have 21 hours per week to risk slipping into a coma from the worst game experience available internationally. But it's actually 42, because 28 mids * 15 minutes * 2 (round trip) * 3 = 42, with a minimum commitment per person of 14.

Get people to help you?

I hear there might be these things called other people in alliances that might be able to lend a hand. You might actually have to pay them for it though - heaven forfend.


14 hours per week per roundtrip. No one in their right mind wants that kind of a PITA. You are either trolling or need to admit you are wrong about the JF nerf.

Take gates to cut it down. Or, yanno, admit that you could MOVE CLOSER TO MAKE IT EASIER.

Noone has to make moving 1mil m3 per week to the ass end of nowhere easy.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Kassasis Dakkstromri
State War Academy
Caldari State
#4812 - 2014-10-03 02:39:25 UTC
Ninteen Seventy-Nine wrote:
Kassasis Dakkstromri wrote:
CCP Fozzie wrote:


...

Big thanks to the whole CSM for their help with this process so far and the good work I know they'll continue to do as we consult with them going forward.

...



Mouth so full of lies!

READ: The Mittani: CSM Criticizes CCP


Lol
The mittanis 'csm'.

If there was any justice they'd all be kicked off the CSM for NDA violations. If those guys are against it, we KNOW CCP is doing good.



I'm not a partisan to any group or faction - what galls me is the 'way' this went through, and behind the backs of CSM; and THEN claiming CCP had full CSM support according to CCP Fallazzie (Fozzie).

And the part about that *this* is their focus group - what a bunch of Bull and Vitleysa!

In the end... you can be for this type of change; you can be against it... but dicking around with the purpose of CSM to create a 'cover' for a planned feature change is a giant middle finger to the entire community AND the very reasons that CSM was created in the first place.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Davionia Vanshel
Open University of Celestial Hardship
Art of War Alliance
#4813 - 2014-10-03 02:40:04 UTC
Grath Telkin wrote:
http://i.imgur.com/VRVvbFl.png

[Rorqual, Dont let this be a thing]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Domination Warp Disruptor
Gist A-Type EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field

Capital Murky Remote Shield Booster
Capital Murky Remote Capacitor Transmitter
Capital Murky Remote Capacitor Transmitter
Ammatar Navy Heavy Energy Neutralizer
Ammatar Navy Large EMP Smartbomb
Ammatar Navy Large EMP Smartbomb

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II

Ogre II x5




Battle Rorqual best Rorqual but drop the Drone Damage Amplifiers for Reinforced Bulkheads IIs because, Hull Tanked Battle Rorqual better Rorqual :D
Azztoroid
Doomheim
#4814 - 2014-10-03 02:40:14 UTC
This brings back memorys (2011 vanity shitztorm) Lol

anyone remember this Question

"I can tell you that this is one of the moments where we look at what our players do and less of what they say."

-- Eve CEO Hilmar


Not if, but when these "modifications" arive on server, i will be sitting there with popcorn and watch the show Twisted
Grath Telkin
Amok.
Goonswarm Federation
#4815 - 2014-10-03 02:41:13 UTC
Rudina wrote:
PotatoOverdose wrote:
Rudina wrote:
PotatoOverdose wrote:

Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse.


So what you're saying is solo play is not allowed, what happened to the sandbox?

Since when has a solo player ever had a good time in Sov? How the f*ck did this hypothetical new player even get sov, solo no less? For that matter, how is this "new player" paying for a "shiny" battleship? Put down the kool aid man.


Again read the original post, I said lowsec.

And a player at say 3-4 months which is still pretty damn new can't have a rattlesnake to do missions or whatever?


I moved to 0.0 before i was 30 days old in a Crucifier.

I took gates.


Seems it worked out just fine.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#4816 - 2014-10-03 02:41:27 UTC  |  Edited by: Rovinia
Drone 16 wrote:
Pardon the heresy but with these changes to JF's it's almost like they are saying that miners and industry players need to be just as important as combat pilots to the health of an alliance. Perhaps a change in recruitment strategy is needed.



Yes, i'm sure if that goes live, the need for a solid industrial backbone will raise the attractivity of active miner / industry corps. Much things will still be imported, but chances are high that more stuff will be produced locally.

What also means there are more targets to gank Blink

Interesting times comming towards us...
PotatoOverdose
School of Applied Knowledge
Caldari State
#4817 - 2014-10-03 02:41:36 UTC  |  Edited by: PotatoOverdose
Here's your original post::
Rudina wrote:

As far as I can work out we need 5, one of which is borderline.

Again though if you can stop grr gooning for a minute, what about the fact that it would take literally 4 hours to cross 2 loaded regions? What about the fact that caps can only cover ~1/2 of most regions including syndicate and stain? Surely cap pvp within your home region should be possible? Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region?

Its simply not shitting to hard on individual quality of life I'm suggesting.

Here's the relevant bit:
Quote:
Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region?

Also:
Rudina wrote:

He could but maybe he's a new player or a solo player without the 3 months of skills required to build it

Now explain to me what a "new guy" is doing with a carrier?
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4818 - 2014-10-03 02:41:38 UTC
Veskrashen wrote:
Nazri al Mahdi wrote:
Veskrashen wrote:
Nazri al Mahdi wrote:

I don't have 21 hours per week to risk slipping into a coma from the worst game experience available internationally. But it's actually 42, because 28 mids * 15 minutes * 2 (round trip) * 3 = 42, with a minimum commitment per person of 14.

Get people to help you?

I hear there might be these things called other people in alliances that might be able to lend a hand. You might actually have to pay them for it though - heaven forfend.


14 hours per week per roundtrip. No one in their right mind wants that kind of a PITA. You are either trolling or need to admit you are wrong about the JF nerf.

Take gates to cut it down. Or, yanno, admit that you could MOVE CLOSER TO MAKE IT EASIER.

Noone has to make moving 1mil m3 per week to the ass end of nowhere easy.


It's never been easy. This change makes it torture.

And it has nothing to do with me. The outer regions of New Eden are about to become nearly uninhabitable by anyone.
Grath Telkin
Amok.
Goonswarm Federation
#4819 - 2014-10-03 02:43:05 UTC
Davionia Vanshel wrote:
Grath Telkin wrote:
http://i.imgur.com/VRVvbFl.png

[Rorqual, Dont let this be a thing]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Domination Warp Disruptor
Gist A-Type EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field

Capital Murky Remote Shield Booster
Capital Murky Remote Capacitor Transmitter
Capital Murky Remote Capacitor Transmitter
Ammatar Navy Heavy Energy Neutralizer
Ammatar Navy Large EMP Smartbomb
Ammatar Navy Large EMP Smartbomb

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II

Ogre II x5




Battle Rorqual best Rorqual but drop the Drone Damage Amplifiers for Reinforced Bulkheads IIs because, Hull Tanked Battle Rorqual better Rorqual :D


We actually had a thing where we started throwing money at it to see where it went. Its not pretty.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Rudina
Deaths Consortium
Pandemic Horde
#4820 - 2014-10-03 02:43:08 UTC
Grath Telkin wrote:


I moved to 0.0 before i was 30 days old in a Crucifier.

I took gates.


Seems it worked out just fine.


I moved at ~3 weeks lost my first ship to a PL blops drop within the hour :)