These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#4781 - 2014-10-03 02:17:27 UTC
I dont sub to the game for timers... Honestly this will not did anything
Rowells
Blackwater USA Inc.
Pandemic Horde
#4782 - 2014-10-03 02:17:59 UTC
Grath Telkin wrote:
http://i.imgur.com/VRVvbFl.png

[Rorqual, Dont let this be a thing]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Sensor Booster II, Targeting Range Script
Domination Warp Disruptor
Gist A-Type EM Ward Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field

Capital Murky Remote Shield Booster
Capital Murky Remote Capacitor Transmitter
Capital Murky Remote Capacitor Transmitter
Ammatar Navy Heavy Energy Neutralizer
Ammatar Navy Large EMP Smartbomb
Ammatar Navy Large EMP Smartbomb

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II

Ogre II x5


Hi, as somebody who really wants the full effects of these changes to hit EVE, i'd like to bring this to your attention. If you leave the Rorqual untouched by these changes you will eventually see some variation of this surface, bringing hot drops right back to where they currently are with a different ship.

For this reason alone, it MUST suffer the same changes as the rest of the ships.

You can laugh if you want, but this will be a thing thats done in some form or another, and what i've posted right there in groups of 10 or more (easily viable) they start to get pretty scary.

If you really want to fix the game, dont forget this monster in the closet.

Hands off mah rorq you scoundrel
Baine Reynolds
The Milkmen
Churn and Burn
#4783 - 2014-10-03 02:18:02 UTC  |  Edited by: Baine Reynolds
Greyscale,

I found myself hating this initially when I read through it but now i think it actually is a good overall idea. There is one issue that I simply can't agree on and that involves the amount of time that is possible to build up on your jump drive cool down. With your suggestions put in place a character *COULD* (not saying it will) build up such a fatigue that it no longer will be able to use a jump drive again for the foreseeable future (both of the game itself or even the lifespan of the account holder themselves) I suggest not tweaking the decay rate, but putting a hard cap on the max amount of fatigue that can build up. Personally i favor something like a Logistic growth model to be used. It still allow for the fast rev up (exponential growth) you are looking for for the first few jumps, but it prevents it from getting out of hand. Of course the cap is up to you.
Right now the whole idea is to prevent "Force Projection" which can be measured in a single fight, over a skirmish or even over several weeks/months of fighting. I then suggest that the max fatigue put on capitol ship pilot would prevent them from jumping again for somewhere in that time frame, not years, decades or even centuries. Perhaps a fatigue that would cap at say... a month or two?
Something else to consider is if we use capitol ships to fight in a war and yet lose, with our stations being taken and us(anyone really) being the losing side... do you expect the losing side to be unable to jump any assets out of the stations as their being conquered? Convoying ship/assests out of sov space when you're the one losing isn't exactly the easiest task even with the current jump capable ships. Is that an intended aspect as well?

edit: Something along the lines of this http://www.gummy-stuff.org/logistic-1.gif
PotatoOverdose
School of Applied Knowledge
Caldari State
#4784 - 2014-10-03 02:18:30 UTC
Rudina wrote:
Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region?

Why doesn't he have his shiny new battleship built in his home system? Even the shiniest of battleships only need ~3000 m3 worth of T2 mats and a bpc. Everything else can be sourced locally.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4785 - 2014-10-03 02:19:53 UTC
Ukiah Oregan wrote:
Ninteen Seventy-Nine wrote:
[quote=Ukiah Oregan]
The more they nerf projection and fast travel, the better.


If your about interaction and game play TIMERS (one month!) that prevent you from PLAYING (means no interaction) is an ANTI-PLAY feature

CCP must consider ship spinning a great game mechanic so they figured CAP pilots would really love more of it

This is supposed to be SANDBOX where the PLAYERS decide how to play.

There is a game mechanic in EVE called CAPS that have JUMP capability with a crap load of skill training time to master. Makes Logistics, Relocating, Industry and Large Fleet fights possible.

GAME PLAY is about GAME PLAY not SHIP SPINNING and MONTH LONG TIMERS

make features that spawn Game Play not TIMERS

WAIT TO PLAY = NO PLAY

Make all of 0.0 space usable. There's so many systems in each region that are simply ignored and unused because their worthless.

DO something that makes EVE PILOTS MOVE and make EVE Pilots stop spinning their ships.



If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more

"The unending paradox is that we do learn through pain."

Mai Khumm
172.0.0.1
#4786 - 2014-10-03 02:20:28 UTC
Kassasis Dakkstromri wrote:
CCP Fozzie wrote:


...

Big thanks to the whole CSM for their help with this process so far and the good work I know they'll continue to do as we consult with them going forward.

...



Mouth so full of lies!

READ: The Mittani: CSM Criticizes CCP

Speaking of a mouth full of lies...


Nice..."Legit"...site there!
smokeydapot
Moon Of The Pheonix
#4787 - 2014-10-03 02:20:57 UTC
PotatoOverdose wrote:
Nazri al Mahdi wrote:
PotatoOverdose wrote:


Look, 1 blops + 10 blockade runners = half a jump freighter worth of cargo that doesn't need to use station midpoints and operates with perfect safety. Produce all of the T1 mats locally, and this solves ALL of your problems.

Quick math test: how many blockade runners do I need and for how long per week to run 1 million m3 to null.

You can call me a liar all you want, but that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.

EDIT: we already mine like crazy.

Why the f*ck do you NEED to move 1 million m3 to null, per week?

By m3, t2 mats represent a tiny portion of any build. Take the Golem for example, requires a sh*t ton of mats to build, but only ~3000 m3 worth of t2 mats. Each blockade runner can carry enough T2 materials to build 3 T2 Battleships with room to spare.

Fuel blocks for towers? Use the ice from your local ice belts.



I'm sure that would be an option to use local ice for towers if they wasn't in more need of attention than jump drives.

POS balancing would be much higher on my list than this idea.
ZEN0116
Deep Core Mining Inc.
Caldari State
#4788 - 2014-10-03 02:21:15 UTC
I could see cutting the jump range in half. Maybe introducing a overheat system that does damage to the capitals jump drives after a threshold is meet that can only be repaired with paste. To the point of where you will break your jump drives. Put some good graphics in there make the bellies of these beasts to glow bright red.

And come on "fatigue"?? That's not a word for a spaceship game. Will they be getting a little nauseous too.....

Make it reasonable and interesting for the player not just annoying.

-Z
Mona Me
poon-tang
#4789 - 2014-10-03 02:21:58 UTC
CCP Greyscale wrote:
(I think this is true, I've been in this thread for three hours and my brain is hurting a little.)


"Oh I have a piece of brain stuck in my head... oh my head hurts!" Monty Python: Gumby Theater

Sorry, I just could not help it!Lol

None of this concerns me as I don't fly in low/null much. BUT I can fly cap'/jf's so with everyone quitting and selling cap's, etc. I should be able to afford some and move into the soon to empty void left behind!Pirate

Good luck with all of this and I can only applaud your efforts. Blink
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4790 - 2014-10-03 02:22:51 UTC
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.
Rudina
Deaths Consortium
Pandemic Horde
#4791 - 2014-10-03 02:22:57 UTC
PotatoOverdose wrote:
Rudina wrote:
Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region?

Why doesn't he have his shiny new battleship built in his home system? Even the shiniest of battleships only need ~3000 m3 worth of T2 mats and a bpc. Everything else can be sourced locally.


He could but maybe he's a new player or a solo player without the 3 months of skills required to build it
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4792 - 2014-10-03 02:23:26 UTC
Nazri al Mahdi wrote:
Veskrashen wrote:
Nazri al Mahdi wrote:

I don't have 21 hours per week to risk slipping into a coma from the worst game experience available internationally. But it's actually 42, because 28 mids * 15 minutes * 2 (round trip) * 3 = 42, with a minimum commitment per person of 14.

Get people to help you?

I hear there might be these things called other people in alliances that might be able to lend a hand. You might actually have to pay them for it though - heaven forfend.


14 hours per week per roundtrip. No one in their right mind wants that kind of a PITA. You are either trolling or need to admit you are wrong about the JF nerf.


There are people that will do this for a price. You just need to admit you are wrong about actually needing that much. You can do without an endless supply of T2 ships.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4793 - 2014-10-03 02:24:48 UTC
Nazri al Mahdi wrote:
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.

That you think it is stupid pretty much shows that you have no business having an opinion. Make it work.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4794 - 2014-10-03 02:26:13 UTC
Kiryen O'Bannon wrote:
Nazri al Mahdi wrote:
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.

That you think it is stupid pretty much shows that you have no business having an opinion. Make it work.

Make me.
PotatoOverdose
School of Applied Knowledge
Caldari State
#4795 - 2014-10-03 02:26:42 UTC
smokeydapot wrote:
PotatoOverdose wrote:
Nazri al Mahdi wrote:
You can call me a liar all you want, but that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.

EDIT: we already mine like crazy.

Why the f*ck do you NEED to move 1 million m3 to null, per week?

By m3, t2 mats represent a tiny portion of any build. Take the Golem for example, requires a sh*t ton of mats to build, but only ~3000 m3 worth of t2 mats. Each blockade runner can carry enough T2 materials to build 3 T2 Battleships with room to spare.

Fuel blocks for towers? Use the ice from your local ice belts.



I'm sure that would be an option to use local ice for towers if they wasn't in more need of attention than jump drives.

POS balancing would be much higher on my list than this idea.

Eh, you can import enough fuel via blops+blockade runner (or god forbid a freighter op if you're one of the larger entities) to provide for modest use of your off racial caps.

The fact that getting off-racial fuel for a given region will be harder is honestly much more of an upside than a downside imo. Good luck dropping archons on everything that moves if there's no Amarr ice in your home region. Cool
PotatoOverdose
School of Applied Knowledge
Caldari State
#4796 - 2014-10-03 02:28:27 UTC  |  Edited by: PotatoOverdose
Rudina wrote:
PotatoOverdose wrote:
Rudina wrote:
Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region?

Why doesn't he have his shiny new battleship built in his home system? Even the shiniest of battleships only need ~3000 m3 worth of T2 mats and a bpc. Everything else can be sourced locally.


He could but maybe he's a new player or a solo player without the 3 months of skills required to build it

Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse. One of his corpies should be able to build it for him.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4797 - 2014-10-03 02:28:43 UTC
Nazri al Mahdi wrote:
Kiryen O'Bannon wrote:
Nazri al Mahdi wrote:
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.

That you think it is stupid pretty much shows that you have no business having an opinion. Make it work.

Make me.

I don't need to. CCP is doing it for me. Adapt, go somewhere else in game, or quit.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Joey Zasa
Swamp Panthers
SONS of BANE
#4798 - 2014-10-03 02:28:44 UTC
Kiryen O'Bannon wrote:
Nazri al Mahdi wrote:
Ninteen Seventy-Nine wrote:


If you want to avoid both risk and waiting, there is a tradeoff.

If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.

Alternatives are there, you just dont want to consider them.

"I want my cake and to eat it too"
Cry more


There are smart ways to play and stupid ways to play. The smart way to play going forward involves excessive jumps around region gates and waiting up to 14 hours or more on timers.

That you would even suggest the stupid way to play being a viable option means no one should listen to you.

That you think it is stupid pretty much shows that you have no business having an opinion. Make it work.




"no...... your more stoopid"
Kassasis Dakkstromri
State War Academy
Caldari State
#4799 - 2014-10-03 02:29:36 UTC  |  Edited by: Kassasis Dakkstromri
CCP Greyscale wrote:
Planned new feature to address new player movement:

For players less than thirty days old, once per player corporation joined, and
For all players, once a year

You may push a button in your corp interface (while a member of a player corp and docked) that:
- Moves your medical clone to a station designated by your corporation, and
- Automatically moves you to your medical clone

Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.


This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.



Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper.



How are you going to prevent Jump Clone loss with this type of implementation?

For example:

After feature deployment (as is) Pilot A sets Medical Clone at Station X in Scalding Pass with his new Corp/Alliance because Cap changes made life in farther regions intolerable.

Pilot A then death clones to his new home, knowing that he's committed his Med. clone for the next year to X station.

Pilot A later JC's to high/low sec to undertake some mundane tasks, and while doing (say) Planetary Interface in 0.4 Sec space gets ganked and podded after an unfortunate encounter/trap, and is immediately cloned into his Medical Clone station...

BUT... because he JC'ed he already has a clone in the station, and receives a message that his clone was destroyed (which happened to have all his PVP implants) because he can only have one clone per station.


---

'cause unless I'm mistaken, under current iteration, this example is exactly what will happen if you die in a JC that is not from your Med clone station; no?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Fellsworn
Center for Advanced Studies
Gallente Federation
#4800 - 2014-10-03 02:29:43 UTC
Ninteen Seventy-Nine wrote:
Adwokat Diabla wrote:
Mara Tessidar wrote:
Hey CCP Greyscale this is a game and not being able to use a core mechanic for travel for a month is so utterly retarded I can't believe you seriously consider it a good thing

hope that helps


Apparently this needs to be re-iterated.


Apparently 'adapt' and 'wait out your timer and you wont have to wait a month' need reiterated.

I cried about the original nanonerf back in the day.
You'll get over it, then get over what asses you made of yourselves crying and doomsaying on forums... then you'll enjoy a better, more balanced game... and pretend you supported the changes all along.

It's Eve's 3 step process of coping with changes you don't like. It's natural.


It's just a 1 step process to decide to not sub anymore for some people.