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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Protocon
The Scope
Gallente Federation
#4721 - 2014-10-03 01:44:44 UTC
Jeyz Vega wrote:
How fked this community is. They are about to give the game the deathstrike, and some fanboys are even trying to support them with that. And the "hey can i have your stuff" comments are just disgusting.

Everyone is doing math, calculating numbers and bla bla. Just keep it simple as that;

It has been that way for 5 or 6 years. There are many years of skill trainning involved on the site of the players. I have skilled in a way so that i can properly into carrie. And now, because some Alliances are too mighty, every player gets fuked? How can you even try to justify that? Are you aware of the fact that Eve WILL die if that happens? Apparently not.

That some Alliances are too strong to maintain a real "gameplay" is not the players fault, its CCP´s. I skilled for a ship, i want that ship. Simple as that. There is still no pro-argument for the whole thing wich can be proven wrong in seconds.

Dont get me wrong, i love EVE, and i DONT wanna quit. But if they crap straight into my face they leave me no other option.
This is no minor change. This is a change you simply dont do in a 11 year old game, and they should know that.

But apperently we are stupid enough to just let them change a major part of the game, and even trying to justify this insolence.

Im fkn sad about this, and i hope Greyscale is ashamed for even considering this crap.


ok stagnation in one hand, or a single change that will break the stagnation, incourage sov holders to actually have to deffend there space because big bad PL is too far out of range, give the small groups a fighting chance at Sov 0.0, induse more small fights with local capitals without 100 supers jumping clear across the galaxy in a matter of moments, and encourage localized manufacturing(especially after the industrial changes which makes this easier).

yeah CCP must be breaking the game, why would they ever want to do this, right?
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4722 - 2014-10-03 01:45:21 UTC
Ninteen Seventy-Nine wrote:
John Python wrote:


No he means all the people sitting in station, waiting an hour for fatigue to decay, You know REALLY playing the game.


Is your 'warp to gate' button broken?

Want the safety of the next cyno jump without the downside? Wait it out. This isn't rocket surgery.


The problem with your attitude is that this is a GAME. WAITING to have fun is not part of the equation, and getting killed because you are impatient is stupid. This means the only way to play at your best is to sit around and do nothing (at least on that toon).
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4723 - 2014-10-03 01:45:38 UTC
Dreiden Kisada wrote:
Ninteen Seventy-Nine wrote:

All they need to do is ask themselves: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?

They should be able to glean the error of their ways from that answer.



Because no one wants interbus to ship everything everywhere for no cost. That would be even dumber.


Why?
Explain why that would be dumber.

Isn't is just a pointless waste of time moving these things around?
Why do we need to make eve take more time? It's it all just pointless complication?

"The unending paradox is that we do learn through pain."

Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4724 - 2014-10-03 01:46:42 UTC
Nazri al Mahdi wrote:

We're entitled......


No, no you aren't.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4725 - 2014-10-03 01:46:46 UTC
Nazri al Mahdi wrote:

The problem with your attitude is that this is a GAME. WAITING to have fun is not part of the equation, and getting killed because you are impatient is stupid. This means the only way to play at your best is to sit around and do nothing (at least on that toon).


You know.... I really feel bad for all the people that want to fly around space free of both inconvenience AND risk.

They have it so hard.

Roll

"The unending paradox is that we do learn through pain."

Ukiah Oregan
Lithomancers
#4726 - 2014-10-03 01:46:56 UTC
CCP Fozzie wrote:

I want to remind people that this is just one step. We're not expecting it to fix everything overnight but it will be a very valuable step forward that we will keep building upon.


This feature does nothing but cause more stagnation. You still haven't outlined how people will effectively relocate to different regions effectively.

One Month Cap! It seems like you guys really have a big pair of blinders on and simply ignoring how people relocate to different regions in EVE. You might as well only have one region. What industry start up corp is going to take a month to move all of their stuff to a 0.0 region (if they can even make it) ?

Seems Like some of the other suggestions of having to use a Jump Capacitor module actually fits into the game mechanic more logically than something externally fictitious....how will this "fatigue concept" even fit into the Eve Lore ?

You want 0.0 to be shaken up? Make each local system in 0.0 have the ability to really sustain several active corps simultaneously. Make each local system worth owning and living in. Make fighting over each local system worth it by making each local system worth occupying. Controlling a region should not be the only way to be a super power. Controlling and Owning a system should make the owner rich in of itself.
Veers Belvar
Swordmasters of New Eden
#4727 - 2014-10-03 01:48:15 UTC
Rudina wrote:
The changes are fine in principal the numbers are just to high.

Reduce the range of jump drives to the current Blops/Titan range, increase the reduction in fatigue so it takes 20 minutes to cool down to 0 after one jump not an hour, put a hard cap on the fatigue of somewhere between 24h and a week and give the same reduction bonus as jfs to blops and all subcaps going through bridges/jump bridges.

Seem reasonable enough to everyone?


No, one of the key points of this change is to force the Goon capitals to choose a home system and to make it INCREDIBLY painful for them to move to far away places. This means that adequately responding to challenges to your far flung space, especially multiple simultaneous ones by capital fleets, will stretch you to the breaking point. This should naturally lead to consolidating space, and opening up more opportunities in your former outlying sov. Giving more mobility to caps would entirely undermine that.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4728 - 2014-10-03 01:49:39 UTC
Nazri al Mahdi wrote:


The problem with your attitude is that this is a GAME. WAITING to have fun is not part of the equation, and getting killed because you are impatient is stupid. This means the only way to play at your best is to sit around and do nothing (at least on that toon).


Every alliance that is actually doing anything has a few dedicated people doing tedious bullcrap already. Yes, you may have to wait to have fun becaus someone else's fun involves ruining yours. There's no instant gratification. WOW is still a thing though.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Shaax MacGruber
The Scope
Gallente Federation
#4729 - 2014-10-03 01:49:56 UTC
Inherent Legend wrote:
I think it was ABBADON21 who said it best. In his words:

"CCP knows that Sov is broken, and if they aren’t furiously working on a fix they will continue to lose players to stagnation.

"...Which leads us to Force Projection.

"... if you roam with 10-15 BS you MUST have backup on stand by and even then it’s a 50/50 chance PL or some other group drops 50-100 supers on your fleet.

"Today you attack a procurer and get Titan Bridged by 100 people.

"So is EVE a game where you must be the biggest alliance with the most numbers and moons+renters or go home?

"OR is EVE a game where there is a counter to everything? An Interstellar Chess Match.

..."


But now people, please.... More timers? More complexity and more limitations? I don't think this is the answer. And the reason its not the answer is simple: it doesn't make the game more intuitive, it doesn't really make it more dynamic and interesting either.

To me Force Projection just lacks a correct risk vs reward ratio. How could it be that its possible to "Teleport" an entire fleet with innumerous Super Carriers and Titans with virtually no risk? An individual can light up a Cyno and have an entire fleet jump to it and there is no downside, inconvenience or risk to this huge tactical advantage? The timers approach I believe is an effort to adjust this deficiency but I think its possible to do it a better way, a more interesting way.

What if something like this happened:

You and your Corp mates are out on an Ishtar roam in low-sec. You run into a small gang who engage you. Almost immediatly you see a Cyno go up.

Now you know that with the new game mechanics you either take down the Cyno ship or run, and you don't have much time to think about it. You know that for every Light Year of travel, they will be in jump for 30 seconds. So if they are jumping from 3 Light Years, they will land in a minute and a half, if they are jumping from 10 ly, it will take 5 minutes. You don't know how far away they are but you better hurry and kill that Cyno ship or run.

Now if you succeed in destroying the Cyno ship, this will result in spreading out all the ships that were in a jump at random in different systems between their point of origin and destination. Obviously, this could be a very hazardous situation and some would almost certainly lose their ships to pirates if this happened. The Titan pilots would most certainly log off, some of the others would quickly burn out back to their home systems. You and your corp mates would kill the rest of the small gang with ease.

But of course, the small gang knows how this works and as soon as the Cyno is up, their tactic changes slightly and they direct a lot of their resources to protecting their Cyno ship cause they know that you will now make it primary for your fleet to kill. If you go for broke and stick it out and try to destroy that Cyno ship, it could be costly, because you could be in for a surprise when that fleet lands.

So what's it gonna be? Are you going to run? Or are you gonna try to destroy the Cyno ship before the first ships come through that Cyno? You feeling lucky?

Now some of the other things to take into consideration:

- If you are in the enemies home turf, I don't think it will be that big of a deal if you break their Cyno in time because they probably won't lose any ships. That's a good thing, its called the "Home advantage"

- This makes the game more intuitive and interesting, all kinds of strategies can evolve from something like this.

- It makes the game more dynamic and players will have to decide what to do on-the-fly, in the heat of things, rather than try to plan things out before-hand and do all kinds of logistical work (which gets boring fast).

- The smaller Cyno ships could jump others faster and the larger ones slower, easy to balance.

- If you're an FC or a cap pilot, how much confidence do you think you have to have to take that kind of risk? One second you're in jump, the next you're in a random system all by yourself.... "Oh crap! Cyno ship went down!"

- You will still have to allow Capitals to use gates in low and null

- You may still want to nerf range, but you shouldn't have to nerf it as much.


I find something like this to be a far superior alternative to the grab-assed idea that was proposed to us.

CCP... PORQUE!? Part of the issue with null is there are too many timers on things. Timers on SBUs, timers on POSes, timers on stations, timers on customs offices, timers on strategic indeces.... oh and now timers on jumping a fracking capital ship. EVE, its not all about the dynamic, free roam sandbox. It's about all the cool timers you get when you want to use your character!

Hey CCP, do you even play your own game? It's a serious question.

If capital ships are so evil, then remove the damned things instead of cutting their legs out everytime the "How do we change null sec" conversation comes up. THEN you will get your battleship roams.

One of my biggest complaints with CCP anymore is the lack of coherent thought when it comes to game-altering changes. This is just another notch on the log as far as I'm concerned.

..... gatecrashing with a titan fleet... wtf.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4730 - 2014-10-03 01:50:34 UTC
Ukiah Oregan wrote:
It seems like you guys really have a big pair of blinders on and simply ignoring how people relocate to different regions in EVE.


Once upon a time I moved to fountain.

Do you know how we did it?

We ferried ships there.
one by one.

Because that was the only way you could do it unless you built them (which required A LOT of mining)

I can't tell you how many good fights we'd have just getting assets into place.
It was a good time for eve. Hell, IT WAS GREAT.

The more they nerf projection and fast travel, the better.

"The unending paradox is that we do learn through pain."

Veskrashen
Deep Core Mining Inc.
Caldari State
#4731 - 2014-10-03 01:51:01 UTC
Racso Lluecks wrote:

Lols

Games are supposed to be fun. Perhaps you've forgotten this?

My fun is pvp, large scale production, or wtf ever I think it is.

Your fun is faction warfare... Good for you... I ain't gonna tell you how to waste your life.

My fun is building capitals. I can still build them with ease, as I do have the infrastructure already. What I won't be able to do, is move them to market, or even sell them after this.

Imagine if they moved faction warfare to low/nullsec... Now you actually have to risk yourself to do what you want. How much fun is this? If you've gotta make 36 jumps to get to your mission? Then 36 back? What if you were doing it in a capital ship? minimum 2 hours.. With billions at risk for those hours?

Please tell me more about how I should play.

Build something else?

Build them closer to your customers?

Make your customers come pick them up instead of delivering them, and let them deal with the risk?

Take your time moving them - jump, safe log off, wait out your timer, log back in, jump again?

And yeah - if FW moved to null I'd do something else. The fact that FW is in lowsec and that I didn't have to deal with bloc BS in nullsec is part of why I chose it.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

PotatoOverdose
School of Applied Knowledge
Caldari State
#4732 - 2014-10-03 01:52:05 UTC  |  Edited by: PotatoOverdose
Nazri al Mahdi wrote:

Even if JF were only 7.5ly we could still go around using the old Titan route, which is only like 12-14 jumps. I already have the full chain (howdy neighbor!). But 5 ly makes it 28 jumps and impossible with jump fatigue. There is no way I am working 40 hours a week at EVE - I cannot do that.... and live.

What stops you from using blops + blockade runner buddies + covert cyno alts to get anything you need, anywhere you need it?

The only thing you need to import are t2 mats and fuel that isn't native to your region. Both of those things trivially fit in a blockade runner, and the blops can bridge them at 7+ LY with reduced fatigue to perfectly safe covert cynos.

Look, 1 blops + 10 blockade runners = half a jump freighter worth of cargo that doesn't need to use station midpoints and operates with perfect safety. Produce all of the T1 mats locally, and this solves ALL of your problems.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4733 - 2014-10-03 01:53:05 UTC
Ninteen Seventy-Nine wrote:
Dreiden Kisada wrote:
Ninteen Seventy-Nine wrote:

All they need to do is ask themselves: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?

They should be able to glean the error of their ways from that answer.



Because no one wants interbus to ship everything everywhere for no cost. That would be even dumber.


Why?
Explain why that would be dumber.

Isn't is just a pointless waste of time moving these things around?
Why do we need to make eve take more time? It's it all just pointless complication?


Because then I can't blow them up in Uedama.
Rarnak Ki
Twilight Hour Industries
Barely-Legal
#4734 - 2014-10-03 01:54:10 UTC
I find it funny how many of the people (the only people?) praising the proposed changes to jump freighters have never done alliance scale logistics or any high end industry.

We are already using our maximum time in this game doing these things and 90% of that is spent hauling. Lengthening those times isn't going to increase the amount of time we spend playing, it is only going to reduce the amount of work that can be done. This is going to stagnate the economy, cause inflation, and reduce content. So we get a whole expansion dedicated to industry and followed by a nerf that kills it. gg CCP.

All you people salivating to catch jump freighters jumping through gates into low sec are going to be disappointed. No one is going to risk their 7bil isk jf and their 10bil isk cargo doing that. Instead they are just going to abstain from engaging in that type of play altogether.

Jeyz Vega
The Scope
Gallente Federation
#4735 - 2014-10-03 01:54:33 UTC
Protocon wrote:
Jeyz Vega wrote:
How fked this community is. They are about to give the game the deathstrike, and some fanboys are even trying to support them with that. And the "hey can i have your stuff" comments are just disgusting.

Everyone is doing math, calculating numbers and bla bla. Just keep it simple as that;

It has been that way for 5 or 6 years. There are many years of skill trainning involved on the site of the players. I have skilled in a way so that i can properly into carrie. And now, because some Alliances are too mighty, every player gets fuked? How can you even try to justify that? Are you aware of the fact that Eve WILL die if that happens? Apparently not.

That some Alliances are too strong to maintain a real "gameplay" is not the players fault, its CCP´s. I skilled for a ship, i want that ship. Simple as that. There is still no pro-argument for the whole thing wich can be proven wrong in seconds.

Dont get me wrong, i love EVE, and i DONT wanna quit. But if they crap straight into my face they leave me no other option.
This is no minor change. This is a change you simply dont do in a 11 year old game, and they should know that.

But apperently we are stupid enough to just let them change a major part of the game, and even trying to justify this insolence.

Im fkn sad about this, and i hope Greyscale is ashamed for even considering this crap.


ok stagnation in one hand, or a single change that will break the stagnation, incourage sov holders to actually have to deffend there space because big bad PL is too far out of range, give the small groups a fighting chance at Sov 0.0, induse more small fights with local capitals without 100 supers jumping clear across the galaxy in a matter of moments, and encourage localized manufacturing(especially after the industrial changes which makes this easier).

yeah CCP must be breaking the game, why would they ever want to do this, right?



Some quality Bullshit, love it.

Dude, they worked their way there to drop 100 supers. I cant believe how people are willing to destory the game just to beat them xD really silly. Its still the same; You cant change a major part like that, especially in Eve. No way around that simple, true, and stunning fact.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#4736 - 2014-10-03 01:54:39 UTC  |  Edited by: Nazri al Mahdi
PotatoOverdose wrote:
Nazri al Mahdi wrote:

Even if JF were only 7.5ly we could still go around using the old Titan route, which is only like 12-14 jumps. I already have the full chain (howdy neighbor!). But 5 ly makes it 28 jumps and impossible with jump fatigue. There is no way I am working 40 hours a week at EVE - I cannot do that.... and live.

What stops you from using blops + blockade runner buddies + covert cyno alts to get anything you need, anywhere you need it?

The only thing you need to import are t2 mats and fuel that isn't native to your region. Both of those things trivially fit in a blockade runner, and the blops can bridge them at 7+ LY with reduced fatigue to perfectly safe covert cynos.

Look, 1 blops + 10 blockade runners = half a jump freighter worth of cargo that doesn't need to use station midpoints and operates with perfect safety. Produce all of the T1 mats locally, and this solves ALL of your problems.

Quick math test: how many blockade runners do I need and for how long per week to run 1 million m3 to null.

You can call me a liar all you want, but that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.

EDIT: we already mine like crazy.
Veskrashen
Deep Core Mining Inc.
Caldari State
#4737 - 2014-10-03 01:56:16 UTC
Findell Ronuken wrote:
Veskrashen wrote:
You can move 620 million units of tritanium in compressed veldspar in a single JF load, assuming 88% refine and 320,000m3 capacity on the JF.

How much stuff do you need to build that requires that much raw material?

Supercaptials. Almost all those minerals are imported from empire along with all the moon minerals that 0.0 export to empire. T2 prices will spike hard.

Ok, so based on 970m trit, 230m pyer, 80m mexallon and assorted stuff, it'd take about 3 JF loads of minerals per supercapital. If your round trip is 28 jumps, then you're looking at 21 hours of round trip movement per supercapital's worth of materials. That's just the empire -> ass end of nullsec portion of course, and you can probably cut the number of jumps need by using gates or other tools.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

DaCheat
ElitistOps
Deepwater Hooligans
#4738 - 2014-10-03 01:57:59 UTC
TBH I'm actually excited for most of these changes. Except for the fact you're dicking over logistics dudes.

Why should Jump Freighters get a major kick to the nuts? Time delay is fine with me, but max skills only get 5ly? That means they'll need an ARMY of cyno alts. To get anywhere close to outer null.

You want more activity in null, fine, but what is going to happen is most of them will leave the outer ring, and get close to empire. The only real change that will happen is markets in the outer ring will be ****, and WH dudes will rate in total safety in DED cites.

If CCP is still reading this I would LOVE a skill book or something to allow Jump Freighters extended jump range, back to what it is now.

OS: Windows 10 Home

Motherboard: MSI Z97A Gaming 7(MS-7916)

CPU:  Intel Core i7-4790K @4.00 GHz

GPU:  GeForce GTX 970

Memory:  16GB

Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#4739 - 2014-10-03 01:58:29 UTC
Nazri al Mahdi wrote:
PotatoOverdose wrote:
Nazri al Mahdi wrote:

Even if JF were only 7.5ly we could still go around using the old Titan route, which is only like 12-14 jumps. I already have the full chain (howdy neighbor!). But 5 ly makes it 28 jumps and impossible with jump fatigue. There is no way I am working 40 hours a week at EVE - I cannot do that.... and live.

What stops you from using blops + blockade runner buddies + covert cyno alts to get anything you need, anywhere you need it?

The only thing you need to import are t2 mats and fuel that isn't native to your region. Both of those things trivially fit in a blockade runner, and the blops can bridge them at 7+ LY with reduced fatigue to perfectly safe covert cynos.

Look, 1 blops + 10 blockade runners = half a jump freighter worth of cargo that doesn't need to use station midpoints and operates with perfect safety. Produce all of the T1 mats locally, and this solves ALL of your problems.

Quick math test: how many blockade runners do I need and for how long per week to run 1 million m3 to null.

You can call me a liar all you want, but that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.

EDIT: we already mine like crazy.

That's your problem. Contrary to your earlier assertion, you are not entitled to anything.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Gunnar Brennivin
Viziam
Amarr Empire
#4740 - 2014-10-03 01:58:34 UTC
DGDragon wrote:
I am CEO of renter corp in outer passage, T2 ship manufacturer, and do logistics with JF for corp mates and me.

If JF jump range is nerfed, I can't logi because there are over 10LY distance between The Kalevala Expanse - Geminate.

Other courses are filled with reds and neuts.

Yes there are Jumpgate. But even now there are many neuts, so after patch, there should gate camping 24/7.

So I'm prepare for resign as CEO and go to highsec.

Jump fatigue, thx for JF's role bonus, I can wait.
If jump range is just shorter, I can make more cyno alt(of course, plexing will more harder but I can stand, maybe).

But Jump Range nerf that can't jump between The Kalevala Expanse - Geminate, It's not problem of hard, it's problem of impossible.

At least, I hope jump range increase module like jump economizer.


So, make it clear to your landlord that he should keep the pipe / bottleneck clear of hostiles / neuts. If he doesn't do that, his renters have issues, if they have issues, he gets less money, etc.