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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Viceversa
Cancer Therapy
Ginnungagap
#4521 - 2014-10-02 23:54:08 UTC  |  Edited by: Viceversa
Is CCP going to make deep null sec as wasted land?
After that 5ly nerf on caps, there are some regions you never can't be without using regional gates.

Hoping there'll be no cloakie neuts.
Talvorian Dex
Deep Core Mining Inc.
Caldari State
#4522 - 2014-10-02 23:54:41 UTC
I'm going to make one post, with the hope that the devs are still reading this thread. I'm gonna say this once.

Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine with that. But this is draconian.

More importantly, you're also obliterating so much more that relies on jump bridges, jump engines, and high-volume movement.

What happened to CCP Seagull saying, "We want to support content enablers!" (those who handle logistics, fuel, etc. that allow others to enjoy their gameplay)? With these changes, you've basically put your arm around them, cuddled them gently, then threw them to the ground and curbstomped them until they had a mouthful of broken teeth and bloody gums.

What about all those people who use carriers exclusively to move subcaps around? I move fitted ships in carriers - that's done. You can bet your ass I'm not going to be risking ships as wantonly now - replacing them in Tenal is that much more of a *****.

If your goal is to make null-sec untenable, then leave these changes as they are. If you want to force people (and that's what you're doing - forcing) to "buy local", then exempt jump freighters entirely and create a new carrier type that has a 20 LY range, a 2 mil m3 SMA, and no offensive capability whatsoever to enable people to move ships around and resupply. If you want to limit capital POWER, don't also headshot everything else that people use capitals for - namely, supplying all the things you want to see in null-sec.

As for me, until I see how this all shakes out, I'm halting my capital skill training entirely. I was training my alt to be able to fly carriers and dreads. Seeing that they're far less useful, I'm not doing that anymore. That's 3.5 bil in ships I'm not going to need (nor possibly result in lossmails, nor possibly result in me buying PLEX to replace).

It'd be really nice if you thought this through before you shot your content generators (logistics personnel) and make it VASTLY harder to supply null-sec empires.

I'm not unsubbing or anything based on these ideas, but this is a lazy solution to flawed null-sec code, which will make you enemies of the very people who null-sec relies on to keep that area of space interesting.

Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

KIller Wabbit
MEME Thoughts
#4523 - 2014-10-02 23:55:30 UTC
Ravcharas wrote:
BuddyKnife wrote:
All problems in the game can be traced to players moving to where other players are so gates and capitals should be removed from the game.

My like-button is gone from all posts - presumably it's a conspiracy - so I cannot upthumb this. But if I could I would, and if you can you should.


It's a problem with adblocker. Just disable it for the EVE forum site. Something is going on with my disable - it keeps getting lost or something. That has happened a few times for this thread so you might have to keep doing it.
Misty Allure
University of Caille
Gallente Federation
#4524 - 2014-10-02 23:55:45 UTC
Erufen Rito wrote:
Innominate wrote:
CCP Greyscale wrote:

That's a question I'd suggest you ask your leaders, not us.


Are you seriously blaming the the players for playing the game as it is designed?

Just because you don't understand why the design created the Eve of today, doesn't mean that it's not the root cause. Everything that exists today in nullsec is the inevitable result of how nullsec works and how people work.

And now you're pouring cement into the mix.
Well, no. See, the game is designed as we know it right now. You guys can blob at your hearts content as of today.

With the changes, and more to the point, the question being asked, Grayscale's reply is correct.
Why should CCP tell you how to adapt to the changes and play the game? Get your alliance leaders to figure that bit out for you. Shed weight if you need to, and move on. Adapt and survive, or die out is what he is saying.


Yes, but unfortunately the 'weight' that will be shed will be the playerbase as they 'move on' to other games.

We don't need the alliance leaders to work this out, the line members can see where it's going. It's going to be more 'work' and less fun. All these clever pubbies claiming Goon/NC/PL tears just cant see it, if you make the game harder for the large groups in this way you make it 5x as hard for the small groups.

Lets take an example that most are familiar with Goonswarm in Deklein vs Mordus Angels in Pure Blind.

After this patch hits MoA are going to get stomped, hard and repeatedly. There will be 1000's of Goons back in their home region because they won't want to get stranded more than 10LY away from home. They will go after the only 'content' that is available, the closest alliance that is hostile to them, the only targets they can actually attack. Goons already have a thriving market in Dek, since the industry changes they have loads of industry happening there too. They have masses of players they have local supplies and they have really nothing else to do.

MoA on the other hand have far fewer players, sod all industry and rely on importing to supply their gameplay and running missions to keep the Isk coming in. They will literally run out of ships to fight in, and situations similar to this will play out all across nullsec.

No one will be invading Goons, no one will be invading NC., if people thought their space was untouchable before then it is 5x as secure after these changes. This is a nerf that will hit the coalitions hard for sure, but it will smack the smaller groups much, much harder.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4525 - 2014-10-02 23:56:04 UTC
Aerich e'Kieron wrote:
Yuri Thorpe wrote:
Aerich e'Kieron wrote:
Jeyz Vega wrote:
There is not a single pro-argument for this crap. It helps NO ONE, and screws all.


Actually, it helps everyone and doesn't screw anyone in particular.
The time are changing, roll with it.

How about the traders that go to null to sell things?
How about the people who work at black frog and pushX?
What about the indy guys?
Tell me more about it hurts no one...



These services charge people because they go to the effort of moving your stuff for you, no?
If the effort involved increases.... they could always... you know... charge more for their service.

The amount of effort involved to move stuff around isn't dependent on what type of player is moving the stuff lol.
It's just as much work for the individual, even more so. And so the value of moving someone's stuff a long distance increases.
That part of the problem is a non-issue.

If the problem lies with them being cut off from npc pirate space, then it also continue there. The players wanting to move stuff into that space can't move it there with a jump drive either. And again, PushX and Frogs can charge more for moving to that location, or refuse to do the job entirely, if they so choose.


Exactly.

The value the service black/red frog offers just became more valuable not less.

The costs in time will be relayed to their customers in isk, but people will still gladly pay. I will, I know that

"The unending paradox is that we do learn through pain."

Veskrashen
Deep Core Mining Inc.
Caldari State
#4526 - 2014-10-02 23:56:09 UTC
Viceversa wrote:
Is CCP going to make deep null sec as the wasted land?

That's really up to you, the players who currently live out there.

If you can't hack it living out there, then move. Someone willing to do the work will be happy to take the space off your hands. They'll probably be smarter, tougher, more determined, and more willing to put in the work needed to live in space that's not as convenient.

In short, they'll probably deserve it a helluva lot more than you do.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Vinyl Scrattch
Hogyoku
Goonswarm Federation
#4527 - 2014-10-02 23:56:15 UTC
Look I'm a huge fan of this change. Limiting capitals to 5ly already introduces amazing mechanics back into eve, mainly chokepoints at regional gates that can't be avoided.

That being said, Capping the cooldown on a jumpdrive at three days, with a fatigue timer that takes an entire ******* month to cooldown is a poor design. While I like the idea of limiting how often groups can deploy capitals, I think the time needed to traverse the stars should be measured in days not weeks.

Do jumpdrives need a cooldown? Yes. Does eve need to become bigger to make room for other alliances so super groups can't control it all? Yes. Do chokepoints need to comeback into eve so that the profession of piracy isn't limited to flying interceptors to catch idiot ratters or covops taking gates? Yes. However actions that take a month to recover from is poor game design.

What happens if someone wants to leave the CFC? Someone in Spacemonkey's alliance wants to join a renter corp, how long should it take him to move his assets? Surely this should be measured in hours and not days.

Fatigue should at max last a day, and the rate at which you acquire fatigue shouldn't grow exponentially.
Talvorian Dex
Deep Core Mining Inc.
Caldari State
#4528 - 2014-10-02 23:56:40 UTC
Veskrashen wrote:
Sienna Toth wrote:
Grayscales fundamental premise is flawed.

In general the speed of transport with a jumpship is not a factor in jumpship decisions. I may miss a few but fundamentally there are 2 reasons to make a jump.

1) Safety - Jumpships bypass the gatecamps.
2) Tactical surprise - bring overwhelming firepower to bare in a short amount of time.

Speed of movement is simply not a consideration.

You're smoking something good if you think that travel time isn't a consideration.

The ability of APEX FORCE to rapidly move across the map is a major contributing factor to the stagnation of nullsec.

Moreover, the overwhelming majority of complaints about the change is that it hardcaps travel time over long distances.


The ability of an APEX force to move, yes. But this nerf obliterates the ability of ANY force to move more than one subcap at a time.

Exempt jump freighters entirely (while giving them a longer range) and you're fine. Don't punish those who generate contents for everyone else. Let that cargo blow up as a subcap. Otherwise, no one is going to want to do logistics anymore, and null sec will die, not change.

Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

Aerich e'Kieron
Peace.Keepers
#4529 - 2014-10-02 23:57:15 UTC  |  Edited by: Aerich e'Kieron
Veskrashen wrote:
Yuri Thorpe wrote:
Veskrashen wrote:
Yuri Thorpe wrote:
"Actually, it helps everyone and doesn't screw anyone in particular."

Fixed that for you.

"Actually, it helps everyone and doesn't screw anyone"
There we go

In which case you're wrong, but hey - let's not let little things like staying true to the original statements we're discussing get in the way of supporting our own viewpoints, shall we?


Sorry about that, I went back and changed the original. I just jotted it down pretty quickly, my mistake.

"Actually, it helps everyone and doesn't screw anyone"

Is what I should have wrote. I apologize if this has caused an argument when we should be focusing on discussing the changes at hand.




I feel like this post should continue making a point about something about the changes... but I got nothin' I haven't already said..

*slowly backs away* Straight
Viceversa
Cancer Therapy
Ginnungagap
#4530 - 2014-10-02 23:57:45 UTC
No logistics = No life.

I hope CCP understands what is the meaning of using regional gates when he/she is in a JF.
Kassasis Dakkstromri
State War Academy
Caldari State
#4531 - 2014-10-02 23:57:52 UTC
CCP Greyscale wrote:


A major goal of this change is to make you not take your supercap that sort of distance on a regular basis. If the changes are making you say "OK, I'm never taking my super long distances ever again", that means they're actually working.



Question: Does CCP see Supers as still viable after this type of change in anything more than a purely defensive role? Outside of the extremely determined minority?

Comment: Op Success... so now Alliance Sov holding core/home systems that possess any sizeable Supercap fleet will have an entrenched position = Defender Wins without an extreme concerted effort of which only a few existing Coalition sized forces are capable or interested in attempting; by this new slow jump deployment, to move their supers into position.

While I realize that EVE players adapt and find a work around for most changes, it really begs the question as to whether this is a roundabout nerf/balance to Supers? and Capitals in general?

As a Cap pilot that was looking at Super Carrier, why should I even bother? (Sorry Logi/Crafter bro's those Super Carrier PLEX purchases won't be happening after all)

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

KIller Wabbit
MEME Thoughts
#4532 - 2014-10-02 23:58:45 UTC
Rommiee wrote:
Taziar wrote:
Erufen Rito wrote:
BuddyKnife wrote:
All problems in the game can be traced to players moving to where other players are so gates and capitals should be removed from the game.

Actually, it can be traced to players undocking. Remove the players ability to undock, and bring back WiS. Change the name of the game to Sim City: Party on top of the World.

Obviously the real problem here is people being able to login. This needs to be stopped.


Lawl..... it works with the Devs, they haven't logged in for ages


I didn't find out until just last week that they weren't allowed to be in null sec. That was a shocker, but did explain a few things.
Veskrashen
Deep Core Mining Inc.
Caldari State
#4533 - 2014-10-02 23:59:54 UTC  |  Edited by: Veskrashen
Talvorian Dex wrote:

The ability of an APEX force to move, yes. But this nerf obliterates the ability of ANY force to move more than one subcap at a time.

Hi. There's these things called stargates. Any ship of any size can use them now, in low and null security space.

You should look into the implications of that.

P.S. Hint - this means securing your lines of communication and not relying on mass teleportation for fleet mobility.

P.P.S. Pro Tip - HTFU.

Edit: a word.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#4534 - 2014-10-03 00:00:08 UTC
Talvorian Dex wrote:


Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine with that. But this is draconian.

More importantly, you're also obliterating so much more that relies on jump bridges, jump engines, and high-volume movement.


Omg the tears...

Do you people even read the OP?? You'd think they just deleted jump drives Lol

Wait out your timer.
Save your melodrama.

"The unending paradox is that we do learn through pain."

ergherhdfgh
Imperial Academy
Amarr Empire
#4535 - 2014-10-03 00:01:40 UTC
Gospadin wrote:
ergherhdfgh wrote:
Restricting the ability to bring in back up quickly in some cases will reduce the useage of capitals not increase.


You perfectly summed up the point of the changes, which is hindering power projection across the map.

Either you didn't read if tully or I did not understand it correctly because he said these changes would lead to caps being used more often but in smaller numbers. I was pointing out that it might not work as he expected.

Want to talk? Join Cara's channel in game: House Forelli

Murauke
Space Wolves ind.
Solyaris Chtonium
#4536 - 2014-10-03 00:02:06 UTC
Yuri Thorpe wrote:
Murauke wrote:
Dear CCP in light of the recent suggestions of Long distance Travel changes can I suggest you look more specifically at the cyno mechanic. I think you have seriously overlooked this incredibly important aspect of being able to project forces. a few round table sessions on this specific role would provide a more acceptable way forward.

If they really wanted to, they could jack the fitting price way up so BC and above could only manage to fit it


LOL

I'd rather see them create a completely new avenue in the game where cyno-ing is more than just click and cyno is up.

You could get quite creative and concentrate on force projection limitation when on "un-soved" or "enemy soil" so to speak. I think about specific cyno modules and ships, and the inclusion of specific activities and requirements to fulfill before being "jump" capable.

I am all for changing how easy it is to project force but I actually think they are focusing on the wrong element of jumping.
Talvorian Dex
Deep Core Mining Inc.
Caldari State
#4537 - 2014-10-03 00:02:40 UTC
Quote:


Exactly.

The value the service black/red frog offers just became more valuable not less.

The costs in time will be relayed to their customers in isk, but people will still gladly pay. I will, I know that


Your statement is true only if demand is inelastic, but it's not. No one is forcing people to play Eve. No one is forcing players to use certain ships or fly in certain areas. When you make logistics and resupplying too difficult, you don't see increased costs, you see demand go away as people screw off and do something else.

This is an easy solution that doesn't actually solve anything. Fix the damn sov code, don't nerf things that have second-, third- and fourth-order consequences that will screw up the game.

After two years of players saying, "this is going to hell, here's how" and CCP doing nothing, they no longer have the goodwill and time to do something like this. Exempt jump freighters and find a way to move subcaps more easily (subcap blobs aren't as big of an issue, and can be countered, unlike super blobs), or this move is a catastrophe.

Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

Adwokat Diabla
WeebFleet
Tsundere Triad
#4538 - 2014-10-03 00:03:04 UTC
The idea that I cannot jump for a month at a time WILL make me unsub. I do not think this is an unrealistic response from any cap pilot. Limit this to a day or two at most, otherwise I see no point in continuing to subscribe a super pilot if I literally cannot play the game absent gates. (Which is NOT acceptable for a super) I guarantee you that you will lose enough subscriptions from super/titan pilots from this change that it will ultimately hurt the game much more then it will benefit it.
Bezdar22
Destructive Influence
Northern Coalition.
#4539 - 2014-10-03 00:03:04 UTC
playing eve for abt 5 years now... i think its a good time to look for something else .. may be take out that cute girl next door is a good idea..
good bye EVE
Talvorian Dex
Deep Core Mining Inc.
Caldari State
#4540 - 2014-10-03 00:04:29 UTC
Ninteen Seventy-Nine wrote:
Talvorian Dex wrote:


Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine with that. But this is draconian.

More importantly, you're also obliterating so much more that relies on jump bridges, jump engines, and high-volume movement.


Omg the tears...

Do you people even read the OP?? You'd think they just deleted jump drives Lol

Wait out your timer.
Save your melodrama.


Have you ever done a logistics run? Back and forth in a jump freighter can be 12 jumps. That's no longer possible. I don't care a bit about combat capitals jumping - I actually like that. It's the non-combat capital jumps that cause this thing to be ill-thought out and the consequence of a drunken brainstorming session, not a measured mechanic change.

Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com