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Do game designers study fields like philosophy and sociology?

First post
Author
DaReaper
Net 7
Cannon.Fodder
#21 - 2014-10-02 19:38:36 UTC
I would say it depends.

A dev could of gone to school hand have a BS in programming (computer science) then maybe went back and studied phylosphy for an Masters.

Or, they could eb self taught programmers and did something different in school.

Or none of the above.

Usually though I don't think most game devs do that.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Lucien Rouen
#22 - 2014-10-02 20:28:03 UTC
As far as philosophy goes, every programmer has an understanding of logic to some extent.

As for the rest, it is unlikely unless it is just a hobby. There's a reason why most of the lore and fiction in games like EVE are closely based on real world entities.
Kaarous Aldurald
Black Hydra Consortium.
#23 - 2014-10-02 20:32:35 UTC
Ralph King-Griffin wrote:
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.


Stanley Parable... man.

I had to start screening my dad's Steam purchases after he was recommended that one. That game is a massive mind **** if you have PTSD.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KuroVolt
The Legion of Spoon
Curatores Veritatis Alliance
#24 - 2014-10-02 21:05:43 UTC
Solecist Project wrote:
KuroVolt wrote:
Ralph King-Griffin wrote:
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.


I am friends with one of the main devs behind The Stanley Parable.

Psychologist is not a term I would use for him.

Master Troll comes to mind though...

What's that?


This should explain everything to you. trailer

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

voetius
Grundrisse
#25 - 2014-10-02 21:42:37 UTC
Diamond Zerg wrote:

Hi!

I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on?
Do they focus on building the world, writing the story, etc, and are these the same people who do the raw programming?


Don't know about games development I've only been involved in business software. Things changed a bit over the last couple of decades and now you find that most of the people have degrees or better in Comp Sci., Maths, Physics and a couple of people I worked with had Degrees or Masters in Philosophy. Don't recall any of the softer sciences like sociology, psychology or even the humanities.

If you are interested in finding out more about the educational background of games developers I'd suggest heading over to Gamasutra as that is a a site both for news on games dev. and hiring as well.
Solecist Project
#26 - 2014-10-02 22:18:47 UTC
KuroVolt wrote:
Solecist Project wrote:
KuroVolt wrote:
Ralph King-Griffin wrote:
Some do some don't, the stanley parable is an exemplary game from devs that do.

I don't know about ccp though.


I am friends with one of the main devs behind The Stanley Parable.

Psychologist is not a term I would use for him.

Master Troll comes to mind though...

What's that?


This should explain everything to you. trailer

Yes ............................................................................
...................................................................................
........................................................................... wow!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

45thtiger 0109
Angry Miners Alliance.
#27 - 2014-10-02 23:21:22 UTC
BrundleMeth wrote:
I'm guessing they study Torture techniques (Nerf more stuff)...



Agreed

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Chainsaw Plankton
FaDoyToy
#28 - 2014-10-03 01:03:24 UTC
Remiel Pollard wrote:
Kerono Thalmor wrote:
Bloody Slave wrote:
I'm pretty sure they don't know Neurosurgery or Mathematics, each implant have 1m3 volume, you can hold 11 on your brain...

Roll


Some people have ample room. Lol

But I really never noticed that. That's gotta be making someone (e.g., me) itch.


It's just cuz of the packaging, like how you buy CPUs in boxes that have enough room left over inside to literally carry a thousand of them.


when you consider the value of some of the implants it probably is a good thing they come in a 1m3 box. would hate to see some of the shinier implants get damaged in transit.

@ChainsawPlankto on twitter

Axel Sonen
#29 - 2014-10-03 03:09:18 UTC
No. They study game design.
Sobaan Tali
Caldari Quick Reaction Force
#30 - 2014-10-03 06:11:26 UTC  |  Edited by: Sobaan Tali
Telltale must. I went from the beginning of Walking Dead Season 2 thinking "I need to stay with a group to have any chance," to "Holy ****, Kenny's alive," to "Nope, I'm done with other people. Human beings are more dangerous than walkers are. Me and AJ are going solo this time around." Season 2 was a mind-**** game at it's best for me, though it sucks to see Clem go through that much crap and misery with nothing to show for it but an infant. Kid deserves better. As far as CCP, I'm sure they do. Eve is, to put it in the best words I've heard used by Sean Lang, "...more of a social experiment than a game". I'd be very surprised to see said fields to be less than common with developers working on anything that breaths multilayers.

Having people within those fields could definitely be an interesting and surprisingly beneficial group. Sound, musical score, ambiance, art, storyline, there are tons of areas where such knowledge could be a real treat to have on hand.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

CCP Darwin
C C P
C C P Alliance
#31 - 2014-10-03 13:17:59 UTC
Diamond Zerg wrote:

I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on?


My academic background is in physics.

"Physicist" and "psychologist" and "psychiatrist" all look pretty close to each other if you take your glasses off, squint, and read fast.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Solecist Project
#32 - 2014-10-03 13:19:33 UTC
CCP Darwin wrote:
Diamond Zerg wrote:

I am wondering, are there people who work for CCP who have learned a lot about writing, politics, sociology, philosophy, and so on?


My academic background is in physics.

"Physicist" and "psychologist" and "psychiatrist" all look pretty close to each other if you take your glasses off, squint, and read fast.

We should sit down for an hour and talk about this........

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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