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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#4081 - 2014-10-02 19:59:56 UTC
Rowells wrote:
Jenn aSide wrote:
Arrendis wrote:
Jenn aSide wrote:
BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly. Cool


Leviathread


Winner!

nobody said outpost yet?


This thread is obviously going places so it can't be an outpost.
Kalissis
#4082 - 2014-10-02 20:00:22 UTC
Jenn aSide wrote:
Demonfist wrote:
Everyone in the game: Please fix game nao?!
CCP: OK We Fix Nao.
Everyone in the game: NO! FIX BAD!

Shocked


Patient: "Doc, my wrist has a rash on it from my wrist watch"

Dr. CCP: "Ok, I Fix" *takes out chain saw*

Patient: "I want 2nd opinion NAO"


WRONG! In EVEs case:

Patient is unconscious, doc needs to decide to save him by removing a leg, does it, saves patient.
Max Kolonko
Caldari Provisions
Caldari State
#4083 - 2014-10-02 20:00:26 UTC
Jai Centarium wrote:
Has this threadnaught entered siege mode yet?


Its running out of stront already :)
Obsidian Hawk
RONA Midgard Academy
#4084 - 2014-10-02 20:00:50 UTC
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Falkor1984
The Love Dragons
#4085 - 2014-10-02 20:00:58 UTC
Vaerah Vahrokha wrote:
Frostys Virpio wrote:
Falkor1984 wrote:
Whats the maximum amount of posts a thread on these forums can hold actually?Big smile

GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowadays...oh wait.


Are we supposed to take the unsub threat of people in this thread more seriously than those in thread about whatever other mechanic?


When a change is good, rejoyce.

When it's against self interests, summon huge trombones and invoke the Sacred Paying Customer mottos!


Well, dwindling numbers are saying CCP is doing a bad job. If I look at Eve-offline I think I see we just hit a 6 year low in active chars. Pissing off half of your customers is a bad idea in any situation, let alone in this situation. Change will always **** off some people, but changes like these with grotesque cooldown timers and long travel times do not add anything to the game but boredome. I expect devs to be able to create something more fun than that. If they can't, customers will leave, because face it, if a game needs 'features' like this there is something really wrong in that game. And people generally do not want to pay for bad games.

So, no it is not about self interest, it's about being stunned how stupid companies/devs can be.
Kalissis
#4086 - 2014-10-02 20:02:38 UTC  |  Edited by: Kalissis
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.


Already agreed on 5ly, I would even say 4 but meh.
Everything else should be as already stated by Mr. EveSavior aka. CCP Greyscale.
Aiken Lugre
State War Academy
Caldari State
#4087 - 2014-10-02 20:03:54 UTC
Or perhaps CCP doing nothing for the past while and letting the game stagnate is scaring away new people.

But hey, I'm sure many people here would ride the ship into the icy ocean as long as they can drop their super from the entire galaxy away within 10 minutes.

Phoenix Jones
Small-Arms Fire
#4088 - 2014-10-02 20:04:01 UTC
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.


There is nothing that can be agreed on. Everybody has their own motives and will do whatever in order to get it.

Stay the course CCP. This is a marathon, not a sprint.

Yaay!!!!

Itachi XIII
Academy of Arms Distribution and Manufacturing
#4089 - 2014-10-02 20:04:25 UTC
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.



CCP doesent give a crap . do you even EVE :P
JC Anderson
RED ROSE THORN
#4090 - 2014-10-02 20:04:35 UTC  |  Edited by: JC Anderson
Jenn aSide wrote:
BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly. Cool


Somebody mentioned the old forums having more posts per thread than the new. I hadn't realized it until I checked.

So we actually have awhile to go still. ;)

For example, the Ghost Training threadnaught is 208 pages in total, but the post count is 6226. Likely more before all of the deleted comments.

This thread here, at the time of my post is 206 pages long with a post count of 4106.

Past Threadnaughts
Incarna Threadnaught - 449 pages - 13453 post count!!!!!!
Nano Nerf - 204 pages - 4304 post count
5n4keyes
Sacred Templars
Fraternity.
#4091 - 2014-10-02 20:05:08 UTC
Having now thought on this for 24 hours, run some math, and gone through multiple emotions ranging from sheer joy, to breaking down in tears, I have come to the conclusion that some of these changes have to happen, whilst others are kinda crazy.

I totally agree, force projection is an issue within eve, however, capping people to a maximum of 5 LY is... too much, I notice that CCP have stated that this will be the max range, they don't however indicate that this is the max range for all capital ships. JF runs will become near impossible for anyone living in 0.0 beyond 2 jumps, in fact, to safely jump any capital from the closest high sec, to the deepest part of eve where I live, is an eye watering 17 cyno jumps, that... is stupid. Added to this, alliances unable to reach both ends of a region in order to defend it, is pretty insane.

Do not nerf the range, or if you do nerf the range, give the JFs a buff so they can go beyond the 5 LY.

As for the clone, why not only allow people to only be able to pod to the corps primary office, or home office. Which can only be changed once every 7 days. Means you can set the office to be where your alliance is, and means newbies can get out there.
Kirasten
Perkone
Caldari State
#4092 - 2014-10-02 20:05:15 UTC
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.


ROFLMAO

Keep thinking that.
Veskrashen
Deep Core Mining Inc.
Caldari State
#4093 - 2014-10-02 20:05:19 UTC
Falkor1984 wrote:
Well, dwindling numbers are saying CCP is doing a bad job. If I look at Eve-offline I think I see we just hit a 6 year low in active chars. Pissing off half of your customers is a bad idea in any situation, let alone in this situation. Change will always **** off some people, but changes like these with grotesque cooldown timers and long travel times do not add anything to the game but boredome. I expect devs to be able to create something more fun than that. If they can't, customers will leave, because face it, if a game needs 'features' like this there is something really wrong in that game. And people generally do not want to pay for bad games.

So, no it is not about self interest, it's about being stunned how stupid companies/devs can be.

Or you could take the opposite view, in that current low numbers are because nullbears aren't logging in. They're not logging in because there's nothing to do. There's nothing to do because blue donut. There's blue donut because force projection. There's force projection because there are no practical limits to capital movement.

Ergo, impose practical limits on capital movement over long distances.

Ergo, power projection nerfed.

Ergo, blue donut impacted.

Ergo, stuff happens.

Ergo, reason to log in.

Ergo, concurrent subscribers increases.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

DaReaper
Net 7
Cannon.Fodder
#4094 - 2014-10-02 20:06:30 UTC
As a nearly 11 year vet, ex null sec alliance leader, ex null sec alliance line man, ex null sec diplomat.. Christ I have a lot of titles...

Say the course, this idea is good, it needs tweeking but is good. Null needs a shakeup, if you do this correctly you will prolly gain more then you lose in the long run

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Terranid Meester
Tactical Assault and Recon Unit
#4095 - 2014-10-02 20:06:44 UTC  |  Edited by: Terranid Meester
bp920091 wrote:
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.

Good job, I couldnt have created a faster way to kill smaller groups if i tried.


Enjoy living in Stain AAA 07 - http://www.youtube.com/watch?v=31g0YE61PLQ
Kurita I
Illicit Technologies
#4096 - 2014-10-02 20:06:59 UTC  |  Edited by: Kurita I
I say significantly reduce jump fatigue this is far too heavy handed.

Keep it simple.

Having different pilots with different fatigue levels trying to coordinate a fleet is just too much of a pain in the ass.

Instead of fatigue just do a jump timer of X minutes per LY.

For example 2 minutes of jump timer per light year. With max range of all jump ships 5 LY.

It would still take 1 hour and 40 minutes to go 50 LY.

How is this not enough time? You definitely cant zoom across the map and drop on people. Move ops still become a much bigger deal and where caps are deployed makes a huge strategic difference.

All without making people play for 8 hours straight just because they want to move their carrier.



Also the implications of everyone having their caps near home all the time may actually completely kill fights.

I think the change is so heavy handed that alliances will conquer a small area and keep their caps there. They will use the caps to drop on people in the local area with impunity because they know no counter drop is ever coming.

How is this healthy for fights?

You still need to give people the option to travel distances in reasonable time. IT IS A GAME AFTER ALL we dont need realistic travel times. You could literally travel to the moon in real life faster then some of this jump fatigue business.
Obsidian Hawk
RONA Midgard Academy
#4097 - 2014-10-02 20:07:38 UTC
Kalissis wrote:
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.


Already agreed on 5ly, I would even say 4 but meh.
Everything else should be as already stated by Mr. EveSavior aka. CCP Greyscale.


personally i dont agree with the flat 5 ly. I think it should be scaled on size and role of ship. Ie rorqs and jf should be 7.5 -9ly imo. And carriers which are more logi than attack have a range of 7.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Veskrashen
Deep Core Mining Inc.
Caldari State
#4098 - 2014-10-02 20:08:09 UTC
For folks wanting longer range JFs / Rorqs to make logistics easier:

Keeping them the same range as all other capitals means you introduce geography back into EVE, which hasn't been around for a long long time. It means that you can interdict supply lines used by your opponents. It means you can actually lay siege to the castle.

These are all good things.

If you want to get around this, use blockade runners and BLOPS. But, of course, this would mean you would need to be selective about what you bring in and out of null, which means it's no longer easy mode. To that I say: HTFU.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Arrendis
TK Corp
#4099 - 2014-10-02 20:08:49 UTC
Obsidian Hawk wrote:
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on.


A 2009 player who still has this level of newbie optimism. *sniff* it's almost touching... CCP, don't you dare break this guy's heart!
Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#4100 - 2014-10-02 20:09:11 UTC
Arrendis wrote:
Lord TGR wrote:

https://twitter.com/CCP_Nullarbor/status/517734601721393152

Doesn't look like they're just thinking about it, tbh.


Funny thing - just like in the actual example in the dev blog, this would seem to indicate CCP Nullarbor hasn't actually paid attention to how their own mechanics work.

TheFreakinDevBlog wrote:

After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before being increased by that jump!), and you are unable to make another jump of any kind until this timer expires.


So you have 30d of fatigue. 3d timer. In 3d, you have 27d of fatigue, and you jump

You now have a timer of 27d, and fatigue's reset to 30d, because it can't get higher.

Dear CCP devs: You should at least try to understand what your own mechanics say.

Yes but they are capping the timer to 3 days, So if you keep jumping everytime its off CD at that point, It will go back to 30 Fatigue, and 3 days CD.