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Bounty hunting game mechanics the solution?

First post
Author
Rocker Will
Rockstar federation
#1 - 2014-10-02 12:55:07 UTC  |  Edited by: Rocker Will
EDITED: because of players taking advantage of the bountys, ccp had to do something to stop people getting rich easy, so they brought in the mode of bounty hunting as it is now, which tbh is a load of rubbish, when a player thinks bounty hunter he thinks of great REWARDS, with extensive planning and tracking.
I have been thinking hard about this and thought of a way that this could be achieved, and players would not be able to take advantage.

so the idea after edit is this.
go to the bounty office menu and you will see sub menus listed as follows.( these are just examples the amounts can be altered.)


Bounty, Values isk.

100isk/10milisk----------------- the price and values menu is to
10 mil isk/50milisk-------------------- help the player choose a target, the idea is the higher the bounty the more dangerous
50mil isk/125mil isk-------------- the target. but you will get the full total of the bounty, upon completion.
125milisk/700mil isk-------------- there could be a required number of kills for players in each section,
700mil/ and onwards------------- but 1 kill would be preferred.

After choosing the isk range of the bounty, a player will see a list of player cards with big ?????????? question marks on
you will not see any information on that player accept an estimated win on explosion e.g 5mill/to6mil this is to prevent, a player from setting up a bounty price, they can relate to, (eg 666isk) the anonymous cards, are so you cant select a player you know or own.(there could possibly be some sort of prevention on players selecting cards of people in there corp or alliance and maybe something to stop inactive players cards from appearing )

Now you have selected a card that you feel you can handle, you will get the players name and exact bounty and you are free to hunt, bare in mind that other players could have got the same card as you,
so you may have some conflict from another bounty hunter at some point.
if you feel you cant handle the player and you don't want the card for whatever reason you can drop it, and purchase another but only once a month. (possibly once a week or every 3 days)
a player could possibly be able to take on 3 cards at a time or more, but I doubt that will be feasible because every person in the game will be allowed to hold a card so 5 people with 3 cards will give you 15 targets which is not good.
I think 1 card at a time is fair. if you kill them you can always get another.

another idea is to make it so that the higher price ranged players come with the possibility for purchasing kill rights along with the bounty card,
this could work but to stop people taking advantage, the cards would have to be limited in away that only 10 players could have the same bounty/target otherwise I could see it being used for griefing.
you would have 1 month to complete the kill or the card would be lost and you would have to purchase a new 1..

The other great thing is the current bounty, system could stay in place so players, in pvp still get theyre little bonuses for killing a wanted player.
but the best thing about the idea is you will get the full bounty of the player, making bounty hunting a descent career choice :)
Hope you like it.

I'm Batman

Ralph King-Griffin
New Eden Tech Support
#2 - 2014-10-02 13:10:58 UTC
Searchable kill rights (not my idea but I love it)
Doc Fury
Furious Enterprises
#3 - 2014-10-02 13:12:40 UTC

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Solecist Project
#4 - 2014-10-02 13:17:08 UTC
Is this worth reading?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Rocker Will
Rockstar federation
#5 - 2014-10-02 13:25:42 UTC
I thought about features and ideas for this but seemed a subject for general discussion,
totally worth reading, if you can understand my grammar,
the point I make in my post is there is no reward from bounty hunting as it is, you gain a small pointless reward for your efforts
my ideas are roughly sketched out but they are good and benefit gameplay in a way that bounty hunting becomes a career choice.

I'm Batman

Solecist Project
#6 - 2014-10-02 13:26:43 UTC
The reward is 20% of the loss inflicted.

How can you say there is none?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-10-02 13:27:59 UTC
Thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Rocker Will
Rockstar federation
#8 - 2014-10-02 13:39:42 UTC  |  Edited by: Rocker Will
Solecist Project wrote:
The reward is 20% of the loss inflicted.

How can you say there is none?

20% of the players loss is hardly a reward, if that player was in a rookie ship it would take a lot of explosions to gain a 10 mil bounty,
I put a bounty on a payers head of 1 mil I had about 20 notifications telling me that my bounty had been claimed, (might add that the entire stack has been claimed but its bugging out and I still get a notification every time tht player dies) thats way to many times to make 1 mil, it would take hours maybe days to hunt players with bountys and make some descent reward out of It,
if you can actually find players with a bounty cos its not to hard to hide.
for most people a bounty just serves as a nice little extra when they get involved in pvp, which basically means bounty "HUNTING" is none existant.

I'm Batman

Remiel Pollard
Aliastra
Gallente Federation
#9 - 2014-10-02 14:10:10 UTC  |  Edited by: Remiel Pollard
Ralph King-Griffin wrote:
Searchable kill rights (not my idea but I love it)


This.

To clarify, all you need is a list of players in the bounty window who also have killrights and/or -5 sec status or worse. Then you can pick your target, hit up a locator agent, check his KB for intel and add him to watchlist while you wait for the results, then go hunting. This would work well with the bounty mechanics as is. and would probably require very minimal coding to accomplish.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rocker Will
Rockstar federation
#10 - 2014-10-02 14:16:23 UTC
Remiel Pollard wrote:
Ralph King-Griffin wrote:
Searchable kill rights (not my idea but I love it)


This.

To clarify, all you need is a list of players in the bounty window who also have killrights and/or -5 sec status or worse. Then you can pick your target, hit up a locator agent, check his KB for intel and add him to watchlist while you wait for the results, then go hunting. This would work well with the bounty mechanics as is. and would probably require very minimal coding to accomplish.

is there not already a list of players in the bounty office anyway,

I'm Batman

Remiel Pollard
Aliastra
Gallente Federation
#11 - 2014-10-02 14:20:33 UTC
Rocker Will wrote:
Remiel Pollard wrote:
Ralph King-Griffin wrote:
Searchable kill rights (not my idea but I love it)


This.

To clarify, all you need is a list of players in the bounty window who also have killrights and/or -5 sec status or worse. Then you can pick your target, hit up a locator agent, check his KB for intel and add him to watchlist while you wait for the results, then go hunting. This would work well with the bounty mechanics as is. and would probably require very minimal coding to accomplish.

is there not already a list of players in the bounty office anyway,


Yes but as it is, you have to be on grid with someone to know they have a killright. As it is, the list of players is "these people have bounties on them". It doesn't say whether or not you can actually claim it. If a player has a 5bil bounty, and is hanging out in highsec with +2 sec and no killrights, then there's no point hunting him.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rocker Will
Rockstar federation
#12 - 2014-10-02 14:52:13 UTC
i assumed you only got a killright to a player if they attacked you in high sec, but such things as kill rights should defo be highlighted,
but even if they had a 2bil bounty on their head you would only gain 20% of theyre loss, so if theyre in a retriever roughly (26mil)your only getting around 4 mil,
which to me is not worth the effort anyway,
and the chances are their in a small cheap frig so you will get even less,
and if you shoot them once they will be alerted to you as being hostile, add you to watch list and avoid you at all costs,
this makes it difficult long and valueless, as your more likely to spend more then you earn.



.

I'm Batman

Remiel Pollard
Aliastra
Gallente Federation
#13 - 2014-10-02 15:02:42 UTC
Rocker Will wrote:
i assumed you only got a killright to a player if they attacked you in high sec, but such things as kill rights should defo be highlighted,
but even if they had a 2bil bounty on their head you would only gain 20% of theyre loss, so if theyre in a retriever roughly (26mil)your only getting around 4 mil,
which to me is not worth the effort anyway,
and the chances are their in a small cheap frig so you will get even less,
and if you shoot them once they will be alerted to you as being hostile, add you to watch list and avoid you at all costs,
this makes it difficult long and valueless, as your more likely to spend more then you earn.



.


I'm actually having trouble making sense of what you just said, but I think it's due to you having trouble making sense of how this all works. For one, learn how killrights work before assuming.

Let me tell you how I would operate if I was a bounty hunter, and players with killrights were flagged in the bounty system. First, I'd order the list from highest to lowest. I'd start at the top, working my way down, gathering intel on pilots until I found one I felt I could handle who was offline. Let's say for this story, it's a high sec lvl 4 mission runner. Then, I'd add them to watchlist and run a locate on them. While the pilot was still offline, I'd move myself and an alt with a probe ship into the system.

Once he came online and started running a mission, I'd probe him down, get a warpin for my main, then warp in. I would then target him, get into scram range, then activate killrights a moment before opening up.

It's quite simple, really, you just have to put some thought into it. All you're saying is that some people won't make very good bounty hunters if they don't put some thought into it. Personally, I don't think I much like the idea of a task that doesn't require much thought, especially if we're talking about what is essentially a PVP mechanic.

He can 'avoid' me all he wants after that, because the killright is gone, I got paid, and if he has any bounty left then it can't be claimed anyway. What you're saying is do away with the 20% thing though. There's a problem with that idea: it was the perfect solution to exploiting your own bounties. I can think of a few ways your card system would be exploitable to. No, the 20% payouts is working as intended.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rocker Will
Rockstar federation
#14 - 2014-10-02 15:43:34 UTC  |  Edited by: Rocker Will
my understanding of kill rights is a player would gain the right to kill via the other player being aggressive in security space without legal rights,
im not sure how long you get to keep the kill right but i think its only 30 days, and you can sell these kill rights on to to other players,

I am relatively new to EVE, i don't have knowledge of all game functions, ive never hunted a player or used agents to find 1,
but i guess this is what the forums are for so that players can air their ideas and find out if they are applicable and learn a thing or 2 from the more experienced players.

my idea doesn't have to do away with the 20%option but it does open up bounty hunting as a profession, tht all players could get involved in.

i cant see how my idea would be exploitable, theyre faces player names and exact bounty would be hidden until you agreed upon the card and accepted the contract,
and you wouldn't be able to just drop the card and pick another one for a month or something or until you killed the player on the card. you could even make the cards cost a small fee tht goes out of the game, and not into player hands and a fee could be added for dropping them

I'm Batman

Vol Arm'OOO
Central Co-Prosperity Union
#15 - 2014-10-02 19:51:23 UTC
Remiel Pollard wrote:
Ralph King-Griffin wrote:
Searchable kill rights (not my idea but I love it)


This.

To clarify, all you need is a list of players in the bounty window who also have killrights and/or -5 sec status or worse. Then you can pick your target, hit up a locator agent, check his KB for intel and add him to watchlist while you wait for the results, then go hunting. This would work well with the bounty mechanics as is. and would probably require very minimal coding to accomplish.


This wont work because, players with -5 sec status live in low or null and you dont need any incentive to kill them because they all ready live in null or low thus killrights are meaningless. If you happen to find them in empire then they are likely in ships that are not worth killing - on their way to a gank or something or other - making both KR and bounties meaningless as they currently are.

Bounties are broken and will remain broken until CCP bites the bullet and allows bounties to work as an aggro transfer mechanism - kinda like an individual war dec.

I don't play, I just fourm warrior.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2014-10-02 20:56:12 UTC  |  Edited by: epicurus ataraxia
Interesting, if your system was implemented for the allocation of the "card" allowing you to hunt and kill with concords blessing, that person, and you had no way of selecting that person, why not be able to claim the entire bounty?

It really would make sure that bounty hunting was a real valuable profession.

The only additions I would add would be the rights to hunt would need to be purchased.
Naturally Cards are only selected and allocated at the time of request if that player is in space or has been at some point since downtime.YOU NEVER KNOW WHO YOU ARE GETTING until purchased. No more than three can be purchased or held at a time.
10% of the bounty seems reasonable.
There does need to be a limit on bounties to ensure that one is not forced to hide forever, one month seems reasonable- (timer only starts once reaching 50m)-then expires. And the hunter gets 5 days -and a standard locator service agent service for his 10%-once the card is issued, after that, then it is failed and goes back in the pool.

Players are not informed that a hunter is now on their tail.

Bounties under 50 million are NOT offered by the agent, to prevent cheap griefing of newbies

And this would replace the current bounty hunting system in it's entirety.

Keep this entirely seperate from kill rights and wardecs, too easy to exploit and would make it far too complicated

Edit to prevent ridiculous situations like station scammers gaining billions in bounties that can never be claimed and just double penalise their victims, bounties should only be accepted on players who either are in space or have been at some time since downtime.

There is one EvE. Many people. Many lifestyles. WE are EvE

Celthric Kanerian
Viziam
Amarr Empire
#17 - 2014-10-02 21:11:37 UTC
I bet once bounty hunting gets fixed then everyone is going to go for FlumZ and Markee...
Leonard Nimoy II
Doomheim
#18 - 2014-10-02 21:12:46 UTC  |  Edited by: Leonard Nimoy II
I didn't want to read the wall of text so forgive me if this was already mentioned - one problem with the old bounty system was that it could be exploited easily, and your system would need a way to avoid that.

For example - someone places 100mil bounty on my head....I get my buddy to kill me and we split the isk. If he pays 10mil for the card, that's 45mil profit for each of us.

I definitely like the idea of fixing the bounty system (which is currently broken!) but this needs to be worked around so the system isn't exploited.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#19 - 2014-10-02 21:17:06 UTC
Leonard Nimoy II wrote:
I didn't want to read the wall of text so forgive me if this was already mentioned - one problem with the old bounty system was that it could be exploited easily, and your system would need a way to avoid that.

For example - someone places 100mil bounty on my head....I get my buddy to kill me and we split the isk. If he pays 10mil for the card, that's 45mil for each of us.

I definitely like the idea of fixing the bounty system (which is currently broken!) but this needs to be worked around so the system isn't exploited.

If I understand him correctly, he has resolved this by ensuring that the bounty office gives out cards from a pool and one is NOT now able to select a target to hunt otherwise in any way using the bounty system, and bounties do not exist outside of the bounty agents.

There is one EvE. Many people. Many lifestyles. WE are EvE

Leonard Nimoy II
Doomheim
#20 - 2014-10-02 21:28:08 UTC
Ah ok! Should have read the wall of text then eh?

If that's what he intended then definitely +1 to this. The wway I read it (although I read it too quickly obviously) I thought he meant you buy a card that lets you hunt bounties on anyone with a bounty on them.
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