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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Tyby
The Scope
Gallente Federation
#3061 - 2014-10-02 11:23:54 UTC
Selexid wrote:
Tyby wrote:
Draahk Chimera wrote:
A small throwback to the time when 0.0 was awesome: Pool yer isk, have one guy go to trade hub in a freighter and buy, escort said guy home. You know, actually play the game.


one question:
how big that escort will have to be to escort a freighter from m-o to h-pa in venal, tru the middle of the entire CFC?


Depends on the time of the day.


let's just say the freighter pilot is a lucky one and he play around 20.00-24.00 eve time
CCP Greyscale
C C P
C C P Alliance
#3062 - 2014-10-02 11:24:02 UTC
Marker for self: 11:23.
Papa Django
Materials Harvesting Kombinat
#3063 - 2014-10-02 11:24:15 UTC
John McCreedy wrote:

The problems occur when you're a smaller alliance. You lack the man power for self sufficiency, you lack the tools required for the job (blueprints for example) and you're wholly dependent upon Empire for your resources. But the logistics involved in gathering those resources is now extremely difficult, costly and time consuming so you're at an immediate disadvantage because you're unable to compete with the larger alliance for ship replacement. Because you lack the Blueprints to build, builders won't join so copies are of no use, and with no one to build, there's no need for miners so you're unable to reach a state of self sufficiency.


And the Mighty Bob give to you the W-Space ...

Use it as a short-cut for your log.

It is completly ok for small NS entities to contract intel to wh entities.

Most of the serious wh entities can give you bookmarks from a NS entry point to HS with all data needed (mass, duration, etc ...)

A new business incoming.

And piracy in wh Lol
ziktreyon
Amarr General Drilling and Construction
#3064 - 2014-10-02 11:25:55 UTC
Dear CCP,

I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.

But seriously, Im not bashing you guys, I see where youre coming from.

But please, slowing down a game that makes chess look like a shootout isnt a great idea.

There are better ways of doing this.

Not to mention...if you want to kill the batphone, then maybe you should consider that youve given the biggest advantage to us (the people with the batphones). The CFC has so many pilots, many of which are below the requirements for fighting in a capital but can still pilot one, that we end up with the biggest advantage. We can use many pilots to move a single ship, a smaller entity that cant do that doesnt stand a chance. In a prolonged engagement, they burn out their pilots after a few fights and none of them can jump for a few weeks while we can keep going forever and ever by recycling pilots until the cows come home.

Youre gold plating the batphone and handing it to the CFC on a silver platter.

[and if anyone says im QQing about the CFC, pay attention...Im IN the CFC. But I know we are a lot of the perceived problem =D ]
Altrue
Exploration Frontier inc
Tactical-Retreat
#3065 - 2014-10-02 11:25:56 UTC
CCP Greyscale wrote:
Marker for self: 11:23.


Suspense intensifies! Big smile

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Tyby
The Scope
Gallente Federation
#3066 - 2014-10-02 11:27:20 UTC
CCP Greyscale wrote:
Marker for self: 11:23.


thx for all the content you shared with us
Neesa Corrinne
Nyx Legion..
Breakpoint.
#3067 - 2014-10-02 11:28:01 UTC
Instant travel from one side of EVE to the other has become an addictive drug.

These players will go through all the stages of loss when you take their drug away and then, if they still really want to play EVE, they'll adapt and overcome.

In the end we'll have a better nullsec for a time until the players learn how to game the new system and then more changes will be required. Lets hope these changes don't take five years next time.

Let's be clear: ANYTHING that changes the current power structure in EVE will be met with anger, hate and threats to unsub their 20 accounts. No plan you come up with will be fine with these players.


Keep the faith CCP. Keep the faith.

Also, announcing these changes one day after the Blue Donut put out their open letter on how THEY would like to have indestructible NPC areas near all their precious soon-to-be destructable assets is super funny. CCP be trollin hard.
Dalia Rensini
Deep Core Mining Inc.
Caldari State
#3068 - 2014-10-02 11:29:14 UTC
CCP Greyscale wrote:
Can supers use gates after this change?
Yes.

Does this make it too difficult for new pilots to get out into 0.0?
Yes, it probably does. We are going to look at this tomorrow to try and make this easier.

Is the balance for Black Ops final?
No. Please give feedback!

The math about the minimum jump timer is inconsistent in the blog, right?
Yes, it is, I'll fix it as soon as I have time, thread's moving too fast atm!

Very large fatigue values will take a loooong time to decay, is this too much?
Possibly yes, we'll have a look at this.



@ CCP Greyscale

You do realise that most people playing this game are adults with real jobs and life, who play this game for fun.

Most people have no ambition / patience / intention to wait 3 days moving a capital ship a few dozen LY.

Yes go ahead and take the fun away by creating yet another time sink.

If you are intending to limit power projection, limit amount of ships that can be bridged / jumped / maximum mass allowed to enter into a system / day or something like that, not jump fatique which is such a terrible idea I cannot even describe.
True Sight
Deep Freeze Industries
#3069 - 2014-10-02 11:29:30 UTC
These changes also screw capital builders.

At one stage I was actively building Moros, which I then jumped to the Forge region and sold 11 or so jumps from Jita on the market.

According to a quick fiddle with dotlan, under the 'new' mechanics, that would be EIGHT jumps, it would take DAYS to move a Moros what is currently a single mid-point just to sell it.

As of today, a Buyer may be willing to buy a capital ship that's not near his home, as he can get it back home, after this patch, no one will want to buy any capitals unless it's already exactly where they want it.
John McCreedy
Eve Defence Force
#3070 - 2014-10-02 11:29:39 UTC
Papa Django wrote:
And the Mighty Bob give to you the W-Space ...

Use it as a short-cut for your log.

It is completly ok for small NS entities to contract intel to wh entities.

Most of the serious wh entities can give you bookmarks from a NS entry point to HS with all data needed (mass, duration, etc ...)

A new business incoming.

And piracy in wh Lol


I don't disagree there's alternatives for small alliances. W-space is one of them. That's not the issue, the issue is about re-energising null sec, not driving smaller entities out of there which is what nerfing JF jump range and travel time will do. For the rest of the Caps, I think it's a rather good idea. I simply want JFs to be exempt from the changes.

13 years and counting. Eve Defence Force is recruiting.

Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#3071 - 2014-10-02 11:30:01 UTC
Even with the bonus on the Jumpfreighters and Rorquals jump fatigue, i think this cutting into the logistics hugely cause of the reduction to 5LJs.

This means additional cyno spots, cyno chars. So where a single person could do the logistics and transports before, you now need several people to get this going.

If you own all this space, it may be no trouble as you can fly the cyno char through gates to the next system and open the next cyno. But if you don't what then? Moving a warfleet with several people being part of it is one thing. But moving ships like JFs or Rorquals was usually a "1 man show". So limiting their jumpange will severly limit their usability. If it stays to a 1 man show, the JF can only move on to the next system every 19-24 hours, when the cyno char can jumpclone to the next cyno spot. So a route that could be done in a single jump in very short amout of time before, now suddenly needs a complete day or even longer if you need several jumps?


The "warfare" part of those changes may be great to change the power projection, yet the changes to the "civilian" sector of this are horrible.


What if you give the JFs and Rorqual a role bonus of a hugely improved jump distance instead? So they can jump the same distances as before, or maybe even further? So you may have a huge jump fatigue afterwards, but can shrug it off as you reach your goal in a single jump and can wait it out there? Or a combination of both.. improved range, and reduced fatigue, trying to balance it out in a good way?



FlamingLips
WH0RE SQUAD
#3072 - 2014-10-02 11:30:05 UTC
Black Ops - will be dead after this patch

looks like a CCP Greyscale working on competitors ccp company
BlackMatrix
Irrational Tendencies
Darwinism.
#3073 - 2014-10-02 11:30:32 UTC
ziktreyon wrote:
Dear CCP,

I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.

But seriously, Im not bashing you guys, I see where youre coming from.

But please, slowing down a game that makes chess look like a shootout isnt a great idea.

There are better ways of doing this.

Not to mention...if you want to kill the batphone, then maybe you should consider that youve given the biggest advantage to us (the people with the batphones). The CFC has so many pilots, many of which are below the requirements for fighting in a capital but can still pilot one, that we end up with the biggest advantage. We can use many pilots to move a single ship, a smaller entity that cant do that doesnt stand a chance. In a prolonged engagement, they burn out their pilots after a few fights and none of them can jump for a few weeks while we can keep going forever and ever by recycling pilots until the cows come home.

Youre gold plating the batphone and handing it to the CFC on a silver platter.

[and if anyone says im QQing about the CFC, pay attention...Im IN the CFC. But I know we are a lot of the perceived problem =D ]


lol ... Ok so how about you read the comments and see there is a lot of positive in here.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3074 - 2014-10-02 11:30:42 UTC
ziktreyon wrote:
Dear CCP,

I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.

But seriously, Im not bashing you guys, I see where youre coming from.

But please, slowing down a game that makes chess look like a shootout isnt a great idea.

There are better ways of doing this.

Not to mention...if you want to kill the batphone, then maybe you should consider that youve given the biggest advantage to us (the people with the batphones). The CFC has so many pilots, many of which are below the requirements for fighting in a capital but can still pilot one, that we end up with the biggest advantage. We can use many pilots to move a single ship, a smaller entity that cant do that doesnt stand a chance. In a prolonged engagement, they burn out their pilots after a few fights and none of them can jump for a few weeks while we can keep going forever and ever by recycling pilots until the cows come home.

Youre gold plating the batphone and handing it to the CFC on a silver platter.

[and if anyone says im QQing about the CFC, pay attention...Im IN the CFC. But I know we are a lot of the perceived problem =D ]


Right here read this gents and pay attention.
Rawthorm
The Establishment
#3075 - 2014-10-02 11:31:26 UTC
If CCP is really intent on slamming both Combat and Resource mobility in one stroke then it's about time we got tools to effectively provide for our alliances locally. The biggest barrier is minerals. It's just not profit or time effective to mine minerals at any kind of high scale in Null.

With the new 5LY limit preventing a Null mining wave from flooding empire, it might be time for some kind of Capital mining monstrosity to be implemented. Strictly for Null, has to siege in a belt making itself a nice target to offset the volume of ore it pulls in.
Give us that and another pass to look at mineral distribution and local manufacturing of useful scale might actually happen.
Muadd Dibb
Legendary Gentlemen's Club
Fraternity.
#3076 - 2014-10-02 11:32:59 UTC
LMFAO!!! Big smileBig smileBig smileBig smileBig smileBig smileBig smileBig smile


My god look at the null bears with the biggest tears in a bucket i have seen EVER in EvE Online.

TBH it sounds more fun.

PS obligatory " Can I az your stuff"

Elsa Hayes
Science and Trade Institute
Caldari State
#3077 - 2014-10-02 11:33:49 UTC
And the biggest whiner of all of EvE online is who??????

Not the high sec miner

Not the high sec carebear

Not the high sec wardec griefer

Not the low sec dude


It´s the nullbear!!!

Whenever they feel like their risk free pvp and giant blue doughnut is threatened they cry hard enough to cause a second biblical flooding, who will be the Noah this time to safe the faithful from this tsunami of tears.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#3078 - 2014-10-02 11:33:54 UTC
BlackMatrix wrote:
ziktreyon wrote:
Dear CCP,

I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.

But seriously, Im not bashing you guys, I see where youre coming from.

But please, slowing down a game that makes chess look like a shootout isnt a great idea.

There are better ways of doing this.

Not to mention...if you want to kill the batphone, then maybe you should consider that youve given the biggest advantage to us (the people with the batphones). The CFC has so many pilots, many of which are below the requirements for fighting in a capital but can still pilot one, that we end up with the biggest advantage. We can use many pilots to move a single ship, a smaller entity that cant do that doesnt stand a chance. In a prolonged engagement, they burn out their pilots after a few fights and none of them can jump for a few weeks while we can keep going forever and ever by recycling pilots until the cows come home.

Youre gold plating the batphone and handing it to the CFC on a silver platter.

[and if anyone says im QQing about the CFC, pay attention...Im IN the CFC. But I know we are a lot of the perceived problem =D ]


lol ... Ok so how about you read the comments and see there is a lot of positive in here.


I want what your smoking, care to share ?
Othran
Route One
#3079 - 2014-10-02 11:34:55 UTC
These changes may make sense as part of your plans for changes to sov however I see no timescale for those sov changes. Nor do I see any concrete proposals regarding those changes

As things stand your changes to JFs are going to adversely affect small entities for an unspecified period of time with no apparent benefit to those small entities.

If that period of time is not exceptionally short (under 2 months) then you are going to lose a lot of the players you actually want to retain - ie people who aren't in major sov blocks already.

I played Eve before jump drives came in, before sov, before alliances & the overwhelming problem for ALL small entities who wished to move to null was getting enough "stuff" past the permacamped Empire->Null gates to actually gain a foothold in npc null, never mind sov null.

If you think the changes to JFs help newer/smaller corps then I'm afraid you are utterly delusional.
Gossi91
Orden der Freischar
The Vanguard Syndicate
#3080 - 2014-10-02 11:35:19 UTC
ziktreyon wrote:
Dear CCP,

I like you guys a lot, Im hoping 155 pages of responses is showing you that maybe this is ill concieved.


After that i stoped reading, cause you dont read too.
Look at this thread, ther isnt just QQing or flaming/hating and "I will unsub", no there are ideas how to do it better or positiv feedback too.
And it doesnt matter WHAT CCP change in 0.0, because EVERY change in 0.0 will make the perople in 0.0 cry