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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Xho Jalabhar
Moira.
#2861 - 2014-10-02 09:05:59 UTC
Stay strong CCP ! Save EvE and break the blue donut powerful ! Big smile
BlackMatrix
Irrational Tendencies
Darwinism.
#2862 - 2014-10-02 09:07:52 UTC  |  Edited by: BlackMatrix
samuel1 wrote:
What a joke might aswell unsub my accounts and keep my money I'm fine with reducing the ranges you can jump if you're prepared to give us back the months I spent training jump skills. I'm not paying for a game to sit around with a Timer paying yous for doing F**k all...... No thanks must have been on the crack pot when yous thought up this idea


LOL ... still more tears. Just use the gates like normal people.
All these big entities complaining out the proposals without even thinking about what this means for attack and defence.
These changes tmakes things a little more interesting......and you can't own eve.

Also all these people trying to reason with the company that gave the world Hættuspil. There are still whole families in therapy over that game and people continue to but it.
People are still buying it so unsub your accounts and sell your supers(cheap).
There will be new players and older players alike who will adapt and pick up where you left off .
Kinizsi
Imperial Academy
Amarr Empire
#2863 - 2014-10-02 09:08:55 UTC
I imagine 100 Archons and 20 titans jump through a gate..........on the other side you'll find the new meaning for Titan bowling Lol
DeadDuck
The Legion of Spoon
Curatores Veritatis Alliance
#2864 - 2014-10-02 09:09:15 UTC
Nice to see, EVE starting to be back on his roots. It was really needed.

For all the doomdsday prophets, just a little reminder: NULL SEC used to be occupied before the JF or Capitals were around. Logistics were being made on a daily basis without JF, or JB's or Titans, the prices of ships were similar to what they are today...

Like a lot of the 0.0 scrubs/overlords like to say: adapt or die.

Yes, losing ground will hurt now. Evacing stuff will be a nightmare. Logistics will be a challenge. Who knows maybe you will start to see freighter convoys again in 0.0. But you know what ? It will be fun again. FUN. Remember that word when playing EVE ? FUN.

Parmin Jovakko
Eternal Sunshine.
#2865 - 2014-10-02 09:09:40 UTC
This is great news for me.

These changes will reduce supercapital demand, and thus production will slow to a trickle allowing me to shut down my production facility. The jump range reduction will make null sec reaction farms impractical allowing me to shut down both of my large reaction farms.

At a first pass through this I can probably cut back to one or two accounts, and unsub the rest saving me more than 17 Plex per month. Many other null sec producers will take a similar view.

Whatever you do, don't let marketing know about these changes in advance. I doubt I'll be the only one who is able to cut back on alts.

Thanks
Kyang Tia
Matari Exodus
#2866 - 2014-10-02 09:10:19 UTC  |  Edited by: Kyang Tia
This sounds great!
It's hard to foresee what is actually going to happen, but one thing is for certain: This will change the way this game works. In the current situation, any change is better than no change. Plus I feel this could be one of the rare occasions where small-scale people actually profit more from new game mechanics than large alliances.

I'll have to admit I didn't believe CCP had the courage to push a change like this. Good to be proven wrong.

Also thanks again for actually reading those threads and listening to the players *before* changing stuff. This is somewhat of a unique thing in EVE, and I like it.
Strom Crendraven
The H8teful Eight
#2867 - 2014-10-02 09:10:34 UTC
Cynos were never meant to be lived in..lols from the WH community.
Evelgrivion
State War Academy
Caldari State
#2868 - 2014-10-02 09:10:38 UTC
Xsus 1336 wrote:
you dont need to wait for timer you can.. jump gate ? Shocked


Capitals are powerful and mobile after patch thay will be only powerfull


If you bring supercarriers, they can refit off each other, put in an ascendancy set, nanofibers, and warp speed modules, use a 100mn MWD pulse to warp in 10 seconds, and cross a system at over six AUs per second - and then refit for combat once they arrive.
Lain natuski
Perkone
Caldari State
#2869 - 2014-10-02 09:10:39 UTC
it will be possible to have a re imbursement of our titan or super carrier after this big nerf ? (or just possibility to dock and reprocess...)

These ships will became completely useless.

Is intentional to insult your customer ?
Lord TGR
Brutor Tribe
Minmatar Republic
#2870 - 2014-10-02 09:10:59 UTC
samuel1 wrote:
What a joke might aswell unsub my accounts and keep my money I'm fine with reducing the ranges you can jump if you're prepared to give us back the months I spent training jump skills. I'm not paying for a game to sit around with a Timer paying yous for doing F**k all...... No thanks must have been on the crack pot when yous thought up this idea

Might want to look into using gates, or alternatively have more localized wars. Or adapt by using forward staging areas even more extensively than now, and jumpclones. HTH, HAND.
pinkajoo
#2871 - 2014-10-02 09:12:21 UTC
Soooo.. are you guys positioning your stuff NOW that this has been announced? Or the first thing you did was whine here in the forums? Is this how hard you really want the blue doughnut?

I wonder what system the December War will be named after... hmm.
knobber Jobbler
State War Academy
Caldari State
#2872 - 2014-10-02 09:15:16 UTC
Valleria Darkmoon wrote:
I'm very much afraid that if these changes go through as presented here the game will stagnate because it will be too slow. .


This. Some people like the larger scale battles, in fact the only times EVE has hit the headlines and brought in more subcribers than CCP's marketing department ever has is the big fights. With these changes, these sorts of battles will likely never happen again. Those with local supercap dominance will always have a trump card and no one will be able to escalate.

It begs the question of why can't CCP see what the real problem here is: Supercaps and not Carriers, Dreads, JF's or anything else with a jump drive.
Selexid
Imperial Shipment
Amarr Empire
#2873 - 2014-10-02 09:15:29 UTC
Lain natuski wrote:
it will be possible to have a re imbursement of our titan or super carrier after this big nerf ? (or just possibility to dock and reprocess...)

These ships will became completely useless.

Is intentional to insult your customer ?


Dude the fact you cannot drop a random scrub with 20 SC 10 regions away means the ship is useless? That is the sole purpose for your Super-Capital ship?? GTFO!
Eugene Kerner
TunDraGon
Goonswarm Federation
#2874 - 2014-10-02 09:15:54 UTC
Mark Hadden wrote:
love all the goon posting about how the changes wont affect them :D

They really wont....

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Rockstede
Center for Advanced Studies
Gallente Federation
#2875 - 2014-10-02 09:16:14 UTC
This isn't a complaint, this is a genuine question. I don't know if this has been asked here due to the sheer size of the thread so I'll go ahead and ask.

I'll use myself as an example.

In the last 2 weeks I have:


  1. Spent 600 million on skillbooks for my Jump Freighter pilot. (Capital Ships, JF Skillbook, Freighter Skillbook)

  2. Trained JDO, JDC and JFC to 5 on 2 accounts.

  3. Bought the ships required for the logistics network I was setting up with others.


You can imagine the work, effort, time and ISK that went into this endeavor which has now been rendered completely inoperable by the proposed changes.


I will end up footing a bill of over 3 months training per character, nearly 8 billion ISK and a great deal of my personal play time (which I chose to spend "only" on the understanding that I would receive the earned rewards).

I know this is a situation where the monetary aspect has to be ignored, that is to say that the investment in the ship and skillbooks cannot be refunded.


The skillpoints however are another question entirely, I want to know if the skillpoints I have invested in setting up this endeaver can be directed elsewhere or refunded.

As one of the "small guys" these changes (as much as they are needed) will completely destroy any chance my small group had of succeeding with the plan we had.



TL;DR: I would like the 3 million or so skillpoints back that were invested on the understanding that my characters would benefit from them.

Selexid
Imperial Shipment
Amarr Empire
#2876 - 2014-10-02 09:16:38 UTC
knobber Jobbler wrote:
Valleria Darkmoon wrote:
I'm very much afraid that if these changes go through as presented here the game will stagnate because it will be too slow. .


This. Some people like the larger scale battles, in fact the only times EVE has hit the headlines and brought in more subcribers than CCP's marketing department ever has is the big fights. With these changes, these sorts of battles will likely never happen again. Those with local supercap dominance will always have a trump card and no one will be able to escalate.

It begs the question of why can't CCP see what the real problem here is: Supercaps and not Carriers, Dreads, JF's or anything else with a jump drive.


Dude you exhale bias... Only SC are a prob? cause the other blob has more?
Crysantos Callahan
Imperial Shipment
Amarr Empire
#2877 - 2014-10-02 09:18:43 UTC
Parmin Jovakko wrote:
This is great news for me.

These changes will reduce supercapital demand, and thus production will slow to a trickle allowing me to shut down my production facility. The jump range reduction will make null sec reaction farms impractical allowing me to shut down both of my large reaction farms.

At a first pass through this I can probably cut back to one or two accounts, and unsub the rest saving me more than 17 Plex per month. Many other null sec producers will take a similar view.

Whatever you do, don't let marketing know about these changes in advance. I doubt I'll be the only one who is able to cut back on alts.

Thanks


I think CCP actually cares more about getting more "players" back into the game and provide content for a lot of people. Let me guess, you're not paying RL money for your 17 plex per month to build Supercapitals...to have fun? Might be a healthy diet for the game.

If I get to choose between 50k logged in accounts, but actually only 10-15k with alts and 40k logged in accounts but with 20-30k actual players - I'd choose the second option. This is a decent change for Eve - it surely needs some tweaking here and there but the general direction is good.
Lord TGR
Brutor Tribe
Minmatar Republic
#2878 - 2014-10-02 09:19:40 UTC
knobber Jobbler wrote:
Valleria Darkmoon wrote:
I'm very much afraid that if these changes go through as presented here the game will stagnate because it will be too slow. .


This. Some people like the larger scale battles, in fact the only times EVE has hit the headlines and brought in more subcribers than CCP's marketing department ever has is the big fights. With these changes, these sorts of battles will likely never happen again. Those with local supercap dominance will always have a trump card and no one will be able to escalate.

It begs the question of why can't CCP see what the real problem here is: Supercaps and not Carriers, Dreads, JF's or anything else with a jump drive.

Actually, carriers and dreads are almost as much to blame for this, and to a certain extent you can also blame subcaps, but that's a bit further of a stretch. An upper limit of f.ex 6 hours to time to the next jump you can make, however, would suffice. No need to make it weeks, really.

JFs, rorquals or even freighters and other industrials I'm not so sure needs to be nerfed when jumping or going through a bridge, but I'm sure we'll find a way to work around this as well.
Prince Kobol
#2879 - 2014-10-02 09:19:57 UTC
Selexid wrote:
knobber Jobbler wrote:
Valleria Darkmoon wrote:
I'm very much afraid that if these changes go through as presented here the game will stagnate because it will be too slow. .


This. Some people like the larger scale battles, in fact the only times EVE has hit the headlines and brought in more subcribers than CCP's marketing department ever has is the big fights. With these changes, these sorts of battles will likely never happen again. Those with local supercap dominance will always have a trump card and no one will be able to escalate.

It begs the question of why can't CCP see what the real problem here is: Supercaps and not Carriers, Dreads, JF's or anything else with a jump drive.


Dude you exhale bias... Only SC are a prob? cause the other blob has more?


But the blob will still exist.

One of the biggest reason why we have the Capital Blob was because it is only counter we have to the subcap blob.

Of course with these changes there will now be no counter to the subcap blobs.
n3xxz
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2880 - 2014-10-02 09:20:11 UTC
Seems good to me. I don't get most of the people being so upset about not being to skim through the universe in 10 minutes or less. Should bring back some interesting game mechanics/meta-game/politics.

Some things like the Jump freighters shouldn't get their ranges nerfed too much tho so it doesn't completely **** over some regions of space and make it almost impossible to do anything logistics wise.

EVE has been getting more boring and boring each year and i feel like this should be a nice refresher.