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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Dave Stark
#2801 - 2014-10-02 08:22:48 UTC
Selexid wrote:
@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort.

well we know that's not true.

you can fit 1 mega in a jump freighter, but you can't fit 1000 megas in a jump freighter. so moving 1000 requires more time and effort as you have to make multiple trips.

i mean, i hate to see facts get in the way of a good whine but yeah...
Tough Love
Points Mean Prizes
#2802 - 2014-10-02 08:23:56 UTC
Three accounts cancelled. I fear for the future of this beautiful game ! Big smile


Dave Stark
#2803 - 2014-10-02 08:24:17 UTC
Selexid wrote:
Dave Stark wrote:
Selexid wrote:
Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.


so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts?



They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3....


well you're the one that told him it should only work if the jfs are owned by different people (as if that matters in the slightest)

so we're kind all wondering what you're whining about, actually.
Sentenced 1989
#2804 - 2014-10-02 08:24:27 UTC
While I fully agree with changes, they need some tweaks.

You should be hard capped on 48 hours or something max.
And Chribba should get implant that goes in slot 90 or something so he isnt affected by this fatigue :)
Lady Patricia
Pyro Tech Industries
#2805 - 2014-10-02 08:24:57 UTC
hurray... another big blow for my capital business Cry

deliverying capitals will be a pain in the ass now.
Hey.. maybe CCP could introduce an implant that removes/lowers the jump cooldown thingy and prevents you from firing weapons :)

Pyro Tech Industries

The capital production specialists

http://capships.com

Myopic Thyne
Accounts Payable.
#2806 - 2014-10-02 08:26:07 UTC
I run a small alliance in lowsec, this change basically cripples us. I'm both a dread pilot and a JF pilot, with this change I can no longer afford to use my dread as I would completely shut off access to supplies being brought in in bulk (unless you're seriously suggesting flying a normal freighter through 10 jumps of lowsec, in which case, give me whatever hallucinogens you're on!)

... Except that my home is too far into lowsec. I can't reach it with a jump freighter anymore. There's no system that's close enough to reach high-sec adjacent positions now. The only way we could get supplies this "far out" is if we could field a protective force to secure incoming supplies, but any entity larger than us is just going to kill any attempts at that. Lowsec is supposed to be accessible, but clearly is now intended to be harder to reach than many points in nullsec. This is absurd.

CCP why are you attacking small player groups? If w had dedicated JF pilots, I wouldn't be worried, but we're small, people have to double up on roles. If we were larger, we could defend moving stuff out here, but that's not possible either.
bigman111222
Dead's Prostitutes
The Initiative.
#2807 - 2014-10-02 08:26:13 UTC
Selexid wrote:
baltec1 wrote:
PotatoOverdose wrote:

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.


So how is this nerf to logistics a good thing then?



Its a good thing because if you want to supply 1000 megas you need 10 dudes or more as opposed to 2-3.

So if you want to be big you will have to work a bit more. The little guy will be able to supply his 100 megas easier.

@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort.


Have you ever seen the CFC changing staging system. Effort aint a thing.
Also a JF dnt hold 1000s of megas.

I see a future were we have multiple JF alts.
Strom Crendraven
The H8teful Eight
#2808 - 2014-10-02 08:27:11 UTC
Because swiss cheese wormholes and nulltards posting "adapt or die", enjoy your turn in the barrel crybabies. LolLol
Selexid
Imperial Shipment
Amarr Empire
#2809 - 2014-10-02 08:28:25 UTC
Dave Stark wrote:
Selexid wrote:
@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort.

well we know that's not true.

you can fit 1 mega in a jump freighter, but you can't fit 1000 megas in a jump freighter. so moving 1000 requires more time and effort as you have to make multiple trips.

i mean, i hate to see facts get in the way of a good whine but yeah...



Fair enough; then you can haul 16 megas just as easy as 1 mega and its still better for the guy who has to haul less.

So in a way it is nerfing the blob, unless the blob will employ more logistics, which they should since they have the manpower. And the other blob wont be able to jump them with caps all the time:)

Overall, EvE wins.
Weston Doshu
Imperial Shipment
Amarr Empire
#2810 - 2014-10-02 08:29:47 UTC
All i see in this 143 page threadnaught is the guys that ruined our game complaining about a good change. You won't be missed.
CA Ambraelle
The Scope
Gallente Federation
#2811 - 2014-10-02 08:30:59 UTC  |  Edited by: CA Ambraelle
CCP, have you taken into account the costs in terms of fuel consumption for JF-logistics?

As far as I understand the changes your main intent is to increase travel times.
And you say you do not want to nerv logistics too heavy by introducing that role bonus.

But lets have a look at a logistics route I am flying on a regular base.
Currently it consists of 3 jumps in an almost straight line over a distance of 27 ly consuming 30k of helium isotopes.

Using the dotlan calculator setting jdc to 0 I calculated the route I would have to fly after those changes.
Because there are gaps that I can not cross with a 5 ly max range I will not be able to fly in a straight line any more.
Instead I have to fly a big detour resulting in my new route covering a distance of 54 ly consuming 60k of helium isotopes thus doubling the cost for that logistics operation.

I do not mind the changes and I can live with the longer travel times and all that.
But that cost-factor in my opinion IS the heavy nerv you wrote you would want to avoid.

Is it intended or have you just overlooked that fact?
Maybe reduce the fuel consumption amount for JF as part of the changes or instead of giving them the currently planned role bonus give them a range extending role bonus?
Selexid
Imperial Shipment
Amarr Empire
#2812 - 2014-10-02 08:31:07 UTC
Dave Stark wrote:
Selexid wrote:
Dave Stark wrote:
Selexid wrote:
Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.


so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts?



They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3....


well you're the one that told him it should only work if the jfs are owned by different people (as if that matters in the slightest)

so we're kind all wondering what you're whining about, actually.



Lets not deviate this awesome thread form the point: solutions are out there, some ppl will just have to work a big harder for them. And the hard working ppl will be the blobbers on BOTH sides.
Tyby
The Scope
Gallente Federation
#2813 - 2014-10-02 08:31:54 UTC
Marc Durant wrote:
baltec1 wrote:
Marc Durant wrote:


Why not, because it won't be able to keep the status quo? That's the point!


Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious.


Feel free to try to get a freighter from high sec to to outer edges of null through hostile space.


It's null sec; it should take effort, be dangerous and not necessarily easily accessible. It would make different parts of null sec more desirable than others and thus fuel feuds. Insta travel is fcking dmb because it allows you to skip content and gameworld. Also, we did it back then, worked just fine.

I thought you folks liked the HTFU idea? No?


effort? do you even know what's the meaning of that word?
for all these retards saying this will help "the little guy" becose of "freighter convoys" let me ask you something: when was the last time you did 100 AU in a freighter? do you even know that a warp speed for a freighter today it's several times slower that it was years ago? how the hell will a small gang be abble to protect a freighter moving thru a hostile alliance space when you need hours to move it? yea hours of gate to gate warping a freighter into the middle of a hostile coalition space with a small gang for support; in the time you need to pass 2 systems you will have every red and their dog from a 30 jump radius coming for your freighter; great help for the "small guys" CCP

i am one of those "small guys"; for the last 10 years(with some small breaks) i've been living in venal. my alliance have 170 members, our blue list have 2-3 names in it; when this change hit, CCP will manage to do what no one ever did: cut off our supply routes to empire. how is that helping us CCP ?

you leave us basically 2 choices: move out or join CFC.
like a said great help for the "small guy" CCP, next time you want to help us, PLS DON'T
Rek Seven
University of Caille
Gallente Federation
#2814 - 2014-10-02 08:32:00 UTC
baltec1 wrote:
Rek Seven wrote:
Schmata Bastanold wrote:
This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :)


He's the original EVE hipster: "I started feeling fatigue before CCP implemented it"

I've never known anyone who talks so much but says so little. Blink


Given that our current defensive setup has sigs located across our space in a way that means they can respond quickly to any attack on our sov and dont need to rely upon capitals or jump bridges I would say yea, we are going to be just fine.


Oh so Goons are a big group with lots of sov? Thanks for telling us some **** we already know Blink

Seriously though, we all know a sov mechanic change is coming so no double these changes will tie in nicely with that. Most likely we will see a mechanic that encourages sov holders to occupy their space, which will counter the power you guys currently wield.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2815 - 2014-10-02 08:32:25 UTC
So can i use a gate to get a cap into hi-sec? Big smile

No Worries

HONSOU FERRIX
The Scope
Gallente Federation
#2816 - 2014-10-02 08:32:45 UTC
Hi CCP

I dont own a JF, I dont use a JF and I dont rely on anyone else with a JF but I think you them a little too hard.
Apart from that good job, your success can be measured in tears. Although can you at least make it so its easier to carry fuel in a carrier now that movement time has been capped?

Vulfen
Imperial Academy
Amarr Empire
#2817 - 2014-10-02 08:32:47 UTC
Thinking about this CCP could you clarify a couple of things;

1. If titans can Supers can use gates will they also be allowed to dock in stations Question
2. If DDs work in lowsec, will certain structures be given some protection from them? i.e FW I.Hubs Question (worst thing that could happen in a bit entity decides to join FW and just alphas every I.Hub with DDs and due to the jump lag now no one is able to move fast enough to catch them Attention
3. By allowing carriers to go through gates i think all of the changes you have tried to apply to the Nestor are now a complete waste, do you have anything in the pipeline to allow the Nestor to be worth it again Question
Vulfen
Imperial Academy
Amarr Empire
#2818 - 2014-10-02 08:34:36 UTC
ChromeStriker wrote:
So can i use a gate to get a cap into hi-sec? Big smile

No the dev blog says low sec and null only. please read everything before asking dumb questions
PotatoOverdose
School of Applied Knowledge
Caldari State
#2819 - 2014-10-02 08:34:46 UTC
baltec1 wrote:
PotatoOverdose wrote:

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.


So how is this nerf to logistics a good thing then?


Because Eve has stagnated to ridiculous levels, so much so that subs are being lost and CCP is actually doing something.

I don't know what these changes, including the medium and long term changes alluded to in the dev blog, will do for Eve. Maybe they'll help, maybe they wont.

But, I do know that if nothing is done, eve will continue suffer as a result of this stagnation, perhaps terminally. So I'm ready to adapt to this next set of challenges.
Alex Pier
Celestial Argonauts
#2820 - 2014-10-02 08:35:03 UTC
Well the average 5-10 hour a week player is going to hurt more... If I need to move my stuff from A to B and I need 2 hours for 5 jumps with a carrier I am simply not going to do it. Also People will need to create more cyno alts for the same route, so again teh average player will not be able to cope... Not being able to do part of their gameplay people will simply leave the game.

Also how is this going to "revamp" 0.0 when traveling to and from 0.0 can take days????

I though CCP wanted to atract more players not loose the existing player base....

Well it was fun playing EvE, now it is going to become a chore to the point that lot of people will stop playing.... Pitty...