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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
PotatoOverdose
School of Applied Knowledge
Caldari State
#2781 - 2014-10-02 08:08:49 UTC
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?

It's true. His concern and philanthropy are known far and wide. We of the grr goon mob always find his posting inspirational.
Manfred Sideous
H A V O C
Fraternity.
#2782 - 2014-10-02 08:09:17 UTC
Selexid wrote:
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?



Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already


We are? News to me.

@EveManny

https://twitter.com/EveManny

Phillips Helljumper
State War Academy
Caldari State
#2783 - 2014-10-02 08:09:48 UTC  |  Edited by: Phillips Helljumper
Yaddex C1 wrote:
Cr Turist wrote:
for all the players that have invested so much time, isk, and money into eve for so many years this is a slap in the face! 5ly with that add the cool down and that other dumb thing. how about u just get rid of jump drives and call it a day. oo and btw death cloning meah nerf that too.

i thought ccp was over this lets do this half ass thing and and the 4th guy on page 3 will love it. the backlash from this will be worst than incarna. or that internal letter leak. this will destroy eve.

1. titan pilots unsub
2. super pilots unsub
3. half of 0.0 unsubs
4.eve looses about 25% of its monthly income
5. eve instead of loosing Devs to other companys in droves starts having to lay people off
6. they try to fix massive screw up with some sort of buff.
7. doesnt hack it game dies.



i have been a player for 9 years and if this goes through i wont be the only one leaving.



+1


Contract me your stuff on the way out pls, your toxic refusal to change attitude will not be missed o7
PotatoOverdose
School of Applied Knowledge
Caldari State
#2784 - 2014-10-02 08:10:04 UTC
baltec1 wrote:
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?


You use these words but you don't know what they mean. Nerfing JF logistics hurts the smaller guys more than the big ones as we have both the manpower and the isk to absorb the problems.

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.
bigman111222
Dead's Prostitutes
The Initiative.
#2785 - 2014-10-02 08:10:15 UTC  |  Edited by: bigman111222
Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. Trying to do something meaningful in the time it would take the CFC and or PL/N3 to respond to a real threat is a silly idea.

So im safe to carrier rat now = more isk, there's a boom in the t2 market so we gonna make = more isk. not much stopping us from having 3 staging systems spread around at once fully stocked up with ready to roll Baltecs and Caps.

It will be fun anyway because people will try and fail.
baltec1
Bat Country
Pandemic Horde
#2786 - 2014-10-02 08:11:46 UTC
Manfred Sideous wrote:


We are? News to me.


Apparently you have zero subcaps, something about not needing them because of your APEX Force or something.
Selexid
Imperial Shipment
Amarr Empire
#2787 - 2014-10-02 08:11:51 UTC
SubStandard Rin wrote:
Im Worried about this change from several perspectives

A# Alliance logistic -- there is no need to burn out more players doing the booring chores for the alliance.
JF should have there old Jumprange
They are the backbone of any nullsec alliance and the Jump fatigue will hit them harder then nothing.

Right now when my corp is moving stuff around we open two cynos and have two JF jump back and forth between the two systems moving all items from A-->B then closting A cyno and opening a C cyno and moving everything B-->C
The best way to avoid the JumpFatigue imho is to have multiple characters that can fly the ship and just hand over the ship as you move along the route..... example JITA --> TVN- (3 jumps today 4 jumps after change) so to be efficent at doing corp/alliance logistics you will need 4 characters with JF skill trained .... Not the best thing.

I would rather have the Cynofield be Mass dependant but hey thats just me...
What would happen if the Cyno field reach was mass dependant .. then we get the small scale to move futher and large scale to move slower ... added with Fatigue then the you actualy got an option.

Move large distance with few or move short distance with many. more oportunities ....


B# Will this not mean that the game slows down?
Im not taking gates with my carrier! and big deployment will be hell.. I already got ships scattered over half of eve.
and with changes like that im leaving my carrier home moving a ceptor down fast and buying what i need in deployment zones...
with that said Logistics wings will have more work... I don't think the alliance logistic guys would enjoy this.

C# Will this not be a BUFF to home defence fleets? they got the capitals and can use them freely (10LY is normal defencive zone) the enemy can't since they have to reposition them self....


D# Long deployment with carriers will still happen they will just deploy slower, Instead of 1move op and move everything in 2days they will say you have to be at X by Y and give everyone 2 weeks notice .... AKA slows down the game.


E# Jump fatigue in Tidi this is a big concern ... fighting in 10% tidi with a carrier and knowing they Jumpcooldown will be 2h is not a fun perspective ...... Atleast give the Capitals ships a Capital class MWD so they got an option to move to the gate IF needed..... a single bubble will ruin any day of extracting a Capital.


Im not exited im more worried. I think CCP should fiddle with the Jumprange and the Cynofield and have it handle mass.
It would be better instead of cutting all Jump ranges ... My perspective is makeing it easier for Alliance logistics and worse for foreceprojection.... not the other way around.


Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.
Collisignis
Viziam
Amarr Empire
#2788 - 2014-10-02 08:11:55 UTC
Hi,

I don't have capital ships skills, but I think it is a very bad idea...

Sigras
Conglomo
#2789 - 2014-10-02 08:12:08 UTC
Lishana Skjem wrote:
Truth is mechanic's aside the stagnation that EVE experiences today is experiencing today is a result of the NBSI policy that the vast majority of Null alliances adhere to and now CCP has to come up with mechanics to somehow fix what is really a problem with the null sec players mindset.

Basically you have the leadership of null sec unable to change the way they do things so their asking for CCP to fix it for them but i'm sure as just in the past it won't matter what CCP does if the leadership of null sec isn't willing to change how they operate and view people outside of their alliances using their space then there will be nothing but stagnation.

The policy of NBSI and those who follow it is basically that by doing the same thing over and over they expect a different result and it just doesn't work that way. If you all let people in your space and shot those in your neighbors space you'd all have plenty of gud fights. If this is what everyone in null was doing then we wouldn't even be having this threadnaught

Basically youre asking people to do what is against their best interest...

Thats incredibly dumb... what you need to do is make it so that the thing in their best interest isnt always obvious as it is now... NBSI
baltec1
Bat Country
Pandemic Horde
#2790 - 2014-10-02 08:12:50 UTC
PotatoOverdose wrote:

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.


So how is this nerf to logistics a good thing then?

Selexid
Imperial Shipment
Amarr Empire
#2791 - 2014-10-02 08:13:59 UTC
Manfred Sideous wrote:
Selexid wrote:
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?



Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already


We are? News to me.


Re-read the 1st page:) you have how many there 2-3? an they keep on going...
Altrue
Exploration Frontier inc
Tactical-Retreat
#2792 - 2014-10-02 08:14:53 UTC
bigman111222 wrote:
Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. Trying and do something meaningful in the time it would take the CFC and or PL/N3 to respond to a real threat is a silly idea.


Exactly.

All it penalizes are new players, older players will always be able to travel relatively unharmed anyway. If not with inties, with covert ops and all that. (And with jump clones but since you will rebalance them later, they don't really count)

Taking that away doesn't seem like it will nerf power projection in any way.

Suggestion : If you really feel like death cloning is too OP (its not), allow people to set a clone to a station they are not docked at, but make them have to wait 5 minuts before undocking, or something like that.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Momitsu
Deep Exploration Projects and Programs
#2793 - 2014-10-02 08:17:41 UTC
Best changes ever

Everyone is crying about a static New Eden nullsec where nobody dares to make a first move but nobody wants to change his own way of playing. I'm sure I'll love that changes and I give a **** about making my own logistic more complicated.

Go on CCP, let those wimps cry and make New Eden big and a dark and harsh place to live again.

It will be really fun seeing people defend their moons sprinkled over the whole map without the possibility to jump from one end to the other within minutes. Big smile
Dave stark
#2794 - 2014-10-02 08:18:22 UTC
Selexid wrote:
Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.


so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts?
bigman111222
Dead's Prostitutes
The Initiative.
#2795 - 2014-10-02 08:18:57 UTC  |  Edited by: bigman111222
baltec1 wrote:
PotatoOverdose wrote:

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.


So how is this nerf to logistics a good thing then?




MOA are gonna have to blockade run everything in to pureblind. And they will have a hard time getting their faction ships to jita to sell.
+1 for this patch
JIeoH Mocc
brotherhood of desman
#2796 - 2014-10-02 08:19:20 UTC
Manfred Sideous wrote:
Selexid wrote:
Mark Hadden wrote:
baltec1 wrote:
I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq.

why are you cryig a river then? Let me guess, you're just worrying about other, non-goon players, right?



Oh wow much rich so wow...half of PL is '"unsubbing"" the accs. already


We are? News to me.


Something along these lines - http://i.imgur.com/IjvJSi0.png

Half or not half, unsub or don't - THIS IS GREAT, ISN'T IT?!

I haven't been this giggly for quite a while now.
Selexid
Imperial Shipment
Amarr Empire
#2797 - 2014-10-02 08:19:21 UTC
baltec1 wrote:
PotatoOverdose wrote:

Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do.


So how is this nerf to logistics a good thing then?



Its a good thing because if you want to supply 1000 megas you need 10 dudes or more as opposed to 2-3.

So if you want to be big you will have to work a bit more. The little guy will be able to supply his 100 megas easier.

@ the current time it doesnt matter if you haul 1 or 1000 megas; it still take same time and effort.
Eryn Velasquez
#2798 - 2014-10-02 08:20:48 UTC
bigman111222 wrote:
Nerfing death cloning is stupid. It takes 30 minutes tops in an inty from one side of the null to the other. so power projection is still there. ......


Think i will speciallize in the production of smartbombs ....

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Selexid
Imperial Shipment
Amarr Empire
#2799 - 2014-10-02 08:21:20 UTC
Dave Stark wrote:
Selexid wrote:
Apparenlty EvE was built as a ""who has more friends game"" so instead of you owning 4 JF alts, maybe you can get a 3 mates to hold 1 JF each. Again 1 dude should not be able to bring ships for an entire coalition. If you want a coalition have it, but have more dudes involved.


so 4 accounts shouldn't do the same as 4 accounts because 4 accounts should do the same job as 4 accounts?



They absolutely can do the same job, same here i dont get the whinning for the 4th JF when a dude has already 3....
Cabult 0103
The Scope
Gallente Federation
#2800 - 2014-10-02 08:22:45 UTC
Collisignis wrote:
Hi,

I don't have capital ships skills, but I think it is a very bad idea...




This is going to make cap warfare harder this is going to make supply chains harder. And it is going to make the logistics people that are moving the crap for the eggs you guys are loosing take longer. So yes being a sub cap person this is only going to effect you if you us jump bridges more than 3 or 4 times a day.