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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Ivory Kantenu
Apotheosis.
#2401 - 2014-10-02 04:12:20 UTC
MASSADEATH wrote:
You have to change your mind sets....

you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....

YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE


what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....

and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....

ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...

IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...

PURE GOLD!!!!



Mass, as someone whos fought against you guys for a long time, you cannot truly believe that this will truly benefit you in the longrun. If you would just drop the Grr Goons attitude for 5 minutes, you would see that it's not just the CFC that is upset over this change. Aside from the blatantly terrible trolls in this entire thread so far, there's been a lot of better suggestions to what CCP has already proposed.

If I may take a shot in the dark, you in MOA, as well as anyone else affiliated with your lifestyle of nullsec, depend heavily on highsec logistics as the rest. You depend on people feeding in from all corners of space to keep the playerbase and content fresh, and you depend on your Capital force to help you lay claim to the land you wish to declare 'Yours'. This entire change effects everything, save local content. What if you guys decide to pack up and head south for good? Your entire move is going to be a NIGHTMARE just based on these changes alone. No one is truly 'Winning' with these changes. They're a gigantic bandaid with some kisses on top to try and make the ouchies go away. These changes are CRIPPLING most of EVE, even those outside of 'Blue Donut' space.

You can reply to this as LOL DELICIOUS SMA TEARS LEWL if you want, I don't care. You know most of these changes are not that well thought out, and honestly, as someone who's worth a damn in your Alliance, I'd like to hope you see it that way, too.

[i]Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]

Sakura Nihil
Faded Light
#2402 - 2014-10-02 04:12:59 UTC
The last several pages have been consistent in their message of "these changes are making life harder for logistics pilots".

Yes, they will. That's part of the point. From the looks of it, CCP is trying to push nullsec groups into mining, refining, and building locally in nullsec, rather than getting everything you need in highsec and shipping it out to nullsec for consumption. That was part of the though with the Crius industry changes, to reprocessing in particular.

It makes perfect sense why they're doing it, too. Much of nullsec sits unused, despite being "owned", and the resources out there could fuel local economies, T2 / T3 production, the whole nine yards. Yet, people enjoy the convenience of loading up a JF in Jita and jumping off back to null for one-stop shopping. If you kneecap near-instant logistics, you suddenly create local demands that can be satisfied by manufacturers in nullsec.

Also, keep in mind, if the current vision for EVE pans out, within a few years we're going to be moving out into unknown space, colonizing new systems, opening new stargates, and the like. On the frontier, you harvest resources available to you, rather than running back to developed space for everything you need.

As an aside, I understand that from a personal level, a lot of people have invested time and money into being logistics pilots with JFs, good JDC skills, and all that. Anytime a nerf happens that hits you where you spent SP and ISK, it hurts. But I hope that you and everyone else out there in the same boat will see that we need to make the universe big once again.

Besides, there's always opportunity in these changes... last time I checked, there were cloaky haulers that can ferry loot to and from trade hubs quickly. If people can no longer transport items via JF (easy mode), maybe there's money to be made in a new market? Maybe an EVE version of Western Union?
Sral TBear
Stupidity will be punished
#2403 - 2014-10-02 04:13:44 UTC
Remember how you did it the old days, this will be just like that. So the game is not evolving, its actualy rolling back Question

Eve is a sandbox, you just have to adapt. Well i have done that since 2005, but i cant adapt to get more RL time to play the game Sad

Ha ha cap pilot tears are the best tears. Ya proberbly, but stil sux to loose the one asset we had so we could live in 0.0 as a small corpWhat?

Again, i have been changing play style since 2005, every hick up, every "awsome" change, in general they have not toutched the one thing i cant do anything about, RL time to play the game. Over the years they actualy made it a tad easyer. I will wait and se, but these changes might be that one magical drop in the glassRoll

Kinda sux getting a felling about being forced out of a game because i want to keep a RL to. (Im a semi old fart with family and a job)Straight



"I can tell you that this is one of the moments where we look at what our players do and less of what they say." (2011 shitzstorm-2014 capogeddon)

-- Eve CEO Hilmar

DaReaper
Net 7
Cannon.Fodder
#2404 - 2014-10-02 04:13:46 UTC
Onictus wrote:
DaReaper wrote:


Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking.


Because it doesn't matter once its in a dev blog it IS going live.......come hell or high water.

So the only thing they notice is subs. Count mine out. Its that simple.

....and what piddling WH were you in that you couldn't get a carrier in?



still can;lt jump out from a wh with carrier, had to wait for a decent low sec and dump crap off or a decent null in range of a low. Still saves zero time. Essentially you are acting like a child. If you have an issue with what is suggested then make a decent argument as to WHY it sucks. And as i said earilyer, when you come crawling back i will be sure to laugh at you. 10 years here has taught me one thing, you don;t know what effect a change will have till its in play. Alot of thing sin the past that people freaked out over made the game a million times more fun. Some made it crappy. The point is, power projection needed to be nerfed, its happening. Instead of being a baby about it, post to try to correct it. Or wait till it goes live and try it BEFORE you unsub. Because again, you have no idea what will actually happen. Goons and other can claim to know, but what they have planned may not work, or they and others could easily find ways to make a change work way better then before. This is how eve is. Adapt or die. And once you realize that every other game out there is ******, you will come crawling back. But whatever its your life. I'll gladly take your 30+ null sec ships off your hands and keep them safe, send a contract to me thanks. And any isk you won;t need either as you are def not coming back right?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Neesa Corrinne
Nyx Legion..
Breakpoint.
#2405 - 2014-10-02 04:14:14 UTC
Nazri al Mahdi wrote:
Kalissis wrote:
Onictus wrote:
Nazri al Mahdi wrote:
Yuri Fedorov wrote:
Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats.

If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner?



...and god help you need a battleship.


they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different.

CCP is on spot whith this changes, hell make em even more!


8 hours a week moving crap in a jump freighter equals nothing in what world? Only someone with no job and no life who plays EVE constantly would have such a skewed perspective.



Then spread the responsibility out.

If you're spending eight hours a week moving stuff around, then your leadership has failed you, or you're a doormat.
Alavaria Fera
GoonWaffe
#2406 - 2014-10-02 04:14:17 UTC
Kun'ii Zenya wrote:
MeBiatch wrote:
So deep space logistics will go from a chore done by a dedicated few to keep 0.0 alliances going to become strategic ops carried (that will become content generators) out by many to keep 0.0 alliances going.


Probably. To be quite honest the logistics teams will have to grow in two ways.

1. More JF alts.
2. More players with multiple accounts.

Those two will help get around the jump fatigue mechanic as well as the reduced jump range. Logistics will likely become a thing in terms of pap links (if you are in the CFC) and not sure how non-CFC groups will do it, but that role wont be done anymore by people who like playing space trucker online.

BTW I was trying to do the math for a JF pilot/player who had to move 16 LY and had to make 2 trips:

1 trip in to wherever,
1 trip out to where the materials are staged,
1 trip back in--i.e. the second leg.

Using 1 pilot by the end your jump fatigue will be, assuming I did it right, at 7.6 million. Each trip is 4 jumps so by the end you'd need a cool down in terms of minute of over 144 years!?!?!

However, using JF alts at each point will drastically cut that down. So logistics will no longer be done by a few guys with no lives will no longer work. Having a JF pilot at each jump point...all 4 of them, will mitigate the fatigue problem.



Right, so instead of a few jfs and a bunch of cyno alts, you need a few jfs, a bunch of cyno alts and a bunch of jf alts (one every two or three jumps?)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#2407 - 2014-10-02 04:14:36 UTC
^^

Its way more than 5 ly from X-7 to anything resmeblind low sec.

......and if I was flying a Mordus tag I would want to have to mid in CFC territorry.




Said no-one ever.
TigerXtrm
KarmaFleet
Goonswarm Federation
#2408 - 2014-10-02 04:15:10 UTC
BrokenBC wrote:
MASSADEATH wrote:
You have to change your mind sets....

you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....

YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE


what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....

and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....

ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...

IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...

PURE GOLD!!!!










That is the game play YOU want. Not me I want giant fights with big ships and lots of people. I want long drawn out wars not more little ity bity border skirmishes. That dose not interest me in the least.


Who says that won't happen? When two forces are both fighting a few jumps from their home turf for some system on the border of both their territory, both having the full force of their fleets within a 5ly jump, what's stopping anyone from deploying everything they have and engaging in a classic 3000 pilot battle where everything grinds to a halt?

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Kah'Roor
Republic Military School
Minmatar Republic
#2409 - 2014-10-02 04:15:10 UTC
Nazri al Mahdi wrote:
Kah'Roor wrote:
The point is to open up local production. Just saying.


If you lived in null you would know why local production without importing those materials that are very rare in nullsec is completely impossible - as in, basic minerals found in almost every item are nearly absent from all of 0.0. They need to make local production in 0.0 possible about 1 year before making transport impossible*.


* - transport is still possible if you live within 10-20ly of empire. I live something around 50 from empire, which requires 28 cynos to reach from the nearest empire system if jf are limited to 5ly, and doing so only through station systems is impossible.

I live in Curse so it is in null....sorta
Alavaria Fera
GoonWaffe
#2410 - 2014-10-02 04:15:13 UTC
I need to start training alts. I guess that means more plex for ccp....What?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jason Bouchard
Federal Navy Academy
Gallente Federation
#2411 - 2014-10-02 04:15:23 UTC
I'll freely admit I'm no expert on null-sec, but based on my reading of this column by the Mittani and my own research into the current mechanics of jumping, here's my take on these proposed changes:


  1. Teleportation, as the Mittani points out, is only half the problem with caps and supercaps. The core issue is the capabilities of capital/supercapital fleets to withstand assaults by everything except a larger cap/supercap fleet without needing a subcap support fleet.

  2. Slowing down the travel times of combat capitals is a good way to reduce the number of big fights that drain CCP's server hardware, but only in the short term. It still doesn't change the need for fleet doctrines of caps and supercaps. Reducing the HP on sovereignty structures will help make assaulting with battleships more viable in the early stages of an attack, but once the capitals finally arrive it's back to B-R5RB and Clash of the Titans.

  3. The better solution long-term is to alter the characteristics of capitals and supercapitals to make them more dependent on subcaps for support (the Mittani uses dreadnoughts as a good example of how [super]carriers and Titans should behave.

  4. The new jumping mechanics, whether they'll just be temporary while CCP works on implementing Point 3 or whether they become the new normal from now until the end of time, shouldn't be so penalizing that long-distance logistics becomes an extremely long, aggravating process within a few jumps. I think the nerf on jump drive range is too much. In Greyscale's example, the theoretical cap pilot took the same number of jumps (4) along the same route, but post-Phoebe, he only traveled 1/3 of the way and had a 2-hour cooldown timer. That's going to create a ton of problems, especially if at some point null-sec becomes a more politically diverse place. If an enemy is sitting in the middle of two areas of your space or an ally's, you could end up stuck in their camp, and your other option of getting around--stargates--isn't going to be much of a saving grace there, either.

  5. The jumping changes shouldn't penalize projecting subcapitals. To that end:

  6. Jump Bridges (the POS structure kind) should be restricted to subcapitals, just like their Titan counterparts.

  7. Subcapitals should be immune from the new jump fatigue/cooldown mechanics. This makes sense as unlike capitals they can't jump to a cyno on their own. Sure, this allows you to set up a Titan chain much like fleets today have cyno chains for rapid capital deployment, but once the subcaps are on the battlefield they'll have to wait for a friendly titan to arrive if they want to turn tail quickly. Plus with the new jumping restrictions, that chain will take longer to set up. Ideally, in a world with Occupancy Sov, alliances wouldn't have enough sovereign space to safely set up a chain in.

  8. Off of the subject of jumping itself, I disagree with the reasoning behind the medical clone changes. Suicide jumping offers little reward (you can't take any implants, ships, or cargo with you) for a bit of risk (loosing any current implants--a potentially huge risk for veterans with pirate sets--and the fees of having to set up a new medical clone. Not to mention the skills penalty if you forgot to update your clone before you suicided jumped).

  9. Some people have mentioned that the clone changes will make it hard for certain groups in deep null-sec to bring in their newbros, because they'll have to manually fly in there, to which others have said, "Set up convoys." While a freighter convoy might be useful for newbros with lots of stuff to carry, requiring convoys for everyone would just be a headache. You'd either have to schedule a group of newbros to move in together (good luck with that) or give everyone a private escort. I'm pretty sure the null-groups are there to fight for space, not act as bodyguards for rookies. If CCP seriously wants to limit the use of pod-jumping to circumvent the jump clone cooldown, they can further shorten the cooldown (like many people wanted them to when they did it last time) or limit changing the medical station to the current station or the corp offices or HQ, as one person suggested. Restricts the versatility of the technique without punishing deep null groups.

Kalissis
#2412 - 2014-10-02 04:15:32 UTC
Onictus wrote:
TigerXtrm wrote:
Onictus wrote:
DaReaper wrote:


Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking.


Because it doesn't matter once its in a dev blog it IS going live.......come hell or high water.


The fact that you think this is true, combined with the fact that you don't want things to change if they don't favor you, makes you one subscription EVE Online will not be missing.

You may deposit your stuff into the nearest grinder and jettison the leftovers into the first black hole you can find.

Good day, sir.


Incorrect 4 Active accounts and 7 more that will never be reactivated.....those would be the ones that only come out for wars.

Because I play eve specifically for block level sov wars, the game is a boring isk grind otherwise.


No wars will happen if this doughnut exists, so you are welcome to sub all of them because it's happening!
MASSADEATH
MASS A DEATH
Scumlords
#2413 - 2014-10-02 04:16:19 UTC
BrokenBC wrote:
MASSADEATH wrote:
You have to change your mind sets....

you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....

YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE


what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....

and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....

ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...

IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...

PURE GOLD!!!!










That is the game play YOU want. Not me I want giant fights with big ships and lots of people. I want long drawn out wars not more little ity bity border skirmishes. That dose not interest me in the least.




OHHH you mean like the 800 man blob you put together today in EWOK to defend a infrastructure hub that was RF...and we basically did not form cause we only had 120 to counter it.... those kind of big fights..the kind of fights where you use the leveraged advantage of

YOUR NUMBERS
BROKEN SOV
BROKEN FORCE PROJECTION...stemming from , shared JB network, Titans, huge jump range....

well dropping a 800 man fleet that you collect from across the galaxy in minutes to pound a 100man fleet that has local interests is not the kind of fights we want.

So i guess yes we have different visions of the what the game should be :)



Xenocy
Imperial Academy
Amarr Empire
#2414 - 2014-10-02 04:17:02 UTC
Onictus wrote:
Dbars Grinding wrote:
Changes are ok i guess. But 5ly is too harsh. Also you are going to lose a ton of players from this change. this is actually something people quit over. Eve does not have the player base to with stand this. If we had 50K+ people online sure but 20k online? lol rip



18K currently, I haven't seen it pushing much over 28 in forever.

And lets not forget that the pilots that fly the caps, supers and titans are the pilots with the most isk, customers for years, and customers with multiples of multiple accounts. The "dream" subscriber for ccp. You think they want trial highsec miners? If ccp is hurting now a few hundred players with a few thousand accounts is going to be VERY painful.
Onictus
Federal Navy Academy
Gallente Federation
#2415 - 2014-10-02 04:17:17 UTC
Kalissis wrote:
Onictus wrote:
TigerXtrm wrote:
Onictus wrote:
DaReaper wrote:


Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking.


Because it doesn't matter once its in a dev blog it IS going live.......come hell or high water.


The fact that you think this is true, combined with the fact that you don't want things to change if they don't favor you, makes you one subscription EVE Online will not be missing.

You may deposit your stuff into the nearest grinder and jettison the leftovers into the first black hole you can find.

Good day, sir.


Incorrect 4 Active accounts and 7 more that will never be reactivated.....those would be the ones that only come out for wars.

Because I play eve specifically for block level sov wars, the game is a boring isk grind otherwise.


No wars will happen if this doughnut exists, so you are welcome to sub all of them because it's happening!


No it won't happen.

Do you have ANY idea how much moving goes on when a war spans three regions? staging systems change weekly, you are ALWAYS carting ****.

.....by gate with a carrier.

yeah, no.
Malcolm Lionel
Lionel War Industries
Gooseflock Featheration
#2416 - 2014-10-02 04:17:17 UTC
Sarah Nahrnid wrote:
MeBiatch wrote:
Please ccp think about adding a new Jump Freighter that has a big Ship Maintenance Array instead of a cargo bay.

As a smaller corp I typically use my carrier for logistics purpose to transport assembled and fitted ships. I fully support the new changes but feel that without replacing the logistics use of carriers its going to severely hurt my play style.

Though if you added a new Jump Freighter that had a SMA this would help me maintain my nomadic ways.


That's a large part of what my carrier is for. You know, that 1million m3 SMA, which also happens to be full, everytime my carrier moves?

CCP is ******* sov null not fixing it.

-6 accounts until this **** is fixed and hopefully fixed by people who actually play in sov null



Just make the rorqual able to carry combat ships. Fixed
Nevyn Auscent
Broke Sauce
#2417 - 2014-10-02 04:17:46 UTC
Nazri al Mahdi wrote:


If you lived in null you would know why local production without importing those materials that are very rare in nullsec is completely impossible - as in, basic minerals found in almost every item are nearly absent from all of 0.0. They need to make local production in 0.0 possible about 1 year before making transport impossible*.


* - transport is still possible if you live within 10-20ly of empire. I live something around 50 from empire, which requires 28 cynos to reach from the nearest empire system if jf are limited to 5ly, and doing so only through station systems is impossible.

Other than the fact that the minerals are available, there are these things called static belts in Null sec, that are just as good as the high sec ones, in fact about 50% better. And there are vastly more null systems than high, so over all the minerals exist, you just can't be bothered mining them. Better refining in null. Cheaper POS fuel in null for compression.....
All the tools are now there for local production in Null. If anyone this hurts high sec industry for not getting imports as easily.

It is what you make of it. Local production exists, and the jump timers only magnify if you speed jump across the universe. Let Fatigue expire each jump and you can work your way back right away as well.
Or of course, just take gates.
Syndic Thrass
Pator Tech School
Minmatar Republic
#2418 - 2014-10-02 04:18:57 UTC
Oh man this time theyre going to give us such a better slope for the slope throne.

Reguards, Iskies-mommies-toonies-corpies-goonies 0707 m8m8m8

Alavaria Fera
GoonWaffe
#2419 - 2014-10-02 04:19:06 UTC
MASSADEATH wrote:
OHHH you mean like the 800 man blob you put together today in EWOK to defend a infrastructure hub that was RF...and we basically did not form cause we only had 120 to counter it.... those kind of big fights..the kind of fights where you use the leveraged advantage of

YOUR NUMBERS
BROKEN SOV
BROKEN FORCE PROJECTION...stemming from , shared JB network, Titans, huge jump range....

well dropping a 800 man fleet that you collect from across the galaxy in minutes to pound a 100man fleet that has local interests is not the kind of fights we want.

So i guess yes we have different visions of the what the game should be :)

You seem really unhappy about something....

Would it have helped if you had vince draken on the batphone?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frostys Virpio
State War Academy
Caldari State
#2420 - 2014-10-02 04:19:20 UTC
Alavaria Fera wrote:
Roman Lynch wrote:
You are kinda missing the point. You can't supply half of null sec right now with the range ships have to be able to jump as it is. If you decrease it to 5ly, you wont be able to do it at all

3ppt---> Saminer would be 13 jumps at 5 ly
That would mean in order to move anything to or from 3ppt, you would have to either own 13 systems, or be blue to 12 other alliances, or not live there at all

So being blue or massive is the way to go?

Huh.


It's almost like "there is strength in number" has always been true and will continue to be.