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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Viceversa
Cancer Therapy
Ginnungagap
#2181 - 2014-10-02 02:03:57 UTC
Wolfhound32 wrote:
As I see it, Logistics will be severely hampered but then again it forces local production into a degree of greater prominence. Massive but loose alliances will fail because they are full of self centered lazy people seeking only personal profit and that wont participate in escort duties. I foresee allot of people getting kicked out of Corps and alliances for not helping with moving assets or being productive. The tight knit smaller alliances will be stronger because they will work together for common goals better and won't be hot dropped every time they turn around. They will be forced to defend smaller regions that are easily accessible to their caps and black ops which, I think, means they wont hold sov over vast regions of empty space making room for others that can't do so now to move in and claim it. Moving caps through gates is great, they will require escorts which makes sub caps important, instead of treated like the bastard children they are now, for the protection of the fleet and webbing caps so they can warp quicker. Getting resources to High Sec for pure profit takes a backseat to using those resources for local production. Getting newbies into null? Install their clones in a rorqual and plan on guarding it in systems it jumps into.


Null sec industry requires high/low sec minerals, whose volume matter.
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#2182 - 2014-10-02 02:05:39 UTC
Medalyn Isis wrote:
Zhul Chembull wrote:
Celly S wrote:
Zhul Chembull wrote:
As an industrialist this destroys the game completely. Remember when mining wasn't even worth it, I promise you those days are coming back.


Sooner than most folks think when you look at the recent SP and ISK sink that industry has been turned into...
this is without even bothering with the upcoming nerfs to invention.





As much as I dislike the big blocks and their blops, blaps, flaps and in general underhanded tactics, I do understand the necessity of them burning each others titans to the ground so we can have a healthy economy. Without the constant amount of ships being destroyed that "blaps" "blops" , whatever other name you want to use, then the economy dies.

Titans , supers and capitals cost a lot in minerals, it keeps the market healthy. Their destruction is even more crucial. These big alliances will move to sub-caps mostly and get away from having a massive amount of titans. Titans will rarely be destroyed and many people will get rid of their capital ships. It will crash the market so bad its not even funny.

Many of us depend on these asshats for our income. For those of you that are for this, you are only shooting yourself in the foot. I am sorry you can not get first place, but that does not mean that you should take the ability for us that make the ribbons to suffer from your inability to take a region or keep it. Anyhow you think this is a good idea I have a billion dollar bet this is negative ALL AROUND to the market.

The market will be fine. It is a market, so by definition the prices will be set according to demand. If capital construction falls, then mineral prices will fall, that doesn't mean the market isn't healthy so not sure where you are getting that idea from.

The only issue will be that some materials for T2 items are going to become very expensive and it may become prohibitive to use some T2 equipment. That is just my speculation, and CCP could easily tweak it by altering the supply of moon resources.



I just think they could have used a lot of different mechanics. Since this whole alliance sov crap came out years ago, it has been the same complaint over and over. We cant oust them so change a mechanic so we can. I heard the complaints about BoB before that and how they just blopped the screen. All these big alliance usually die internally from neurotic behavior anyhow, they just are not the most stable people in the world. Instead of doing a mechanic that potentially breaks a pretty vibrant economy, let the alliances do it themselves. I have always been a supplier to all these people, no one of importance but a simple industrialist. They will implode on themselves like they usually do. No reason to change capitals, but they could fix all the other plethora of problems they have in this game, like all kinds of broken mechanics and bugs.
Snod How-Do-I-Fly
ANZAC ALLIANCE
Goonswarm Federation
#2183 - 2014-10-02 02:06:42 UTC  |  Edited by: Snod How-Do-I-Fly
This is dumb.
Wemyss
Brotherhood of Spacers Enterprises
Brotherhood of Spacers
#2184 - 2014-10-02 02:06:50 UTC
I assume nothing here stops a safe log-off?
Theronth Valarax
V0LTA
WE FORM V0LTA
#2185 - 2014-10-02 02:06:57 UTC
Great changes, can't wait to dock up in I-UUI5 CoolCoolCool
BeanBagKing
The Order of Atlas
#2186 - 2014-10-02 02:07:11 UTC
<-- Wormhole group, to put things in context. However, I've also lived for several years in every corner of the nullsec compass.

I think, for the most part, I like this idea. When roaming nullsec we sometimes look for escalations. Just enough to be manageable, not 30 supers, but we've trapped 5-6 carriers trying to save each other before. I'm kind of worried this won't happen anymore. Now, this would be find if people would escalate with subcaps, but that often isn't the case, which brings me to what I'm worried about...

I feel like this won't bring back the "golden days" of subcap fleets roaming null. Precisely because people just dock up now. This may become a more important topic during the next phases of nullsec change, but it relates to some of these changes here.

In order for the subcap, gate taking, less force projection idea to take seed there has to be a reason for people to defend their home territory with said subcaps (or gate taking capitals). I think this was kind of the idea behind the ESS but I feel like that has largely failed. Roaming gangs need a target they can attack that can be destroyed without massive DPS and is worth being defended.

Anyway, I like the idea of this change, it'll be interested to see how players muck up CCP's plans. Goodluck.
Viceversa
Cancer Therapy
Ginnungagap
#2187 - 2014-10-02 02:07:42 UTC
Wemyss wrote:
I assume nothing here stops a safe log-off?


CCP has logged off safely.
Elfi Wolfe
University of Caille
Gallente Federation
#2188 - 2014-10-02 02:07:54 UTC
Interesting. Be hard to see how this will end up in the end.

If there is a fire sale on carriers, I might get one to be a hanger queen.

"Please point to the place on the doll where the carebear touched you."

Jennifer Maxwell
Crimson Serpent Syndicate
#2189 - 2014-10-02 02:08:20 UTC
Danny S wrote:
soo it is official subcaps reign supreme now

GJ ccp

let me just unsub my cap accounts

w00t!
Mission accomplished!

Death to capitals!
Davionia Vanshel
Open University of Celestial Hardship
Art of War Alliance
#2190 - 2014-10-02 02:08:47 UTC
Daenika wrote:
So, if we're absolutely committed to this Fatigue idea, how about we cap fatigue at, say, 144?

That's 24 hours to work off all of your Fatigue, and a little under 2.5 hours between jumps. That keeps Fatigue from reaching the point where it takes weeks to work off, but still punishes long-distance travel.

Personally, I'd cap it at 60 Fatigue. That would take 10 hours to work off, and results in an hour between jumps (well, technically 54 minutes, but ya). That would still allow massive escalations like B-R to occur, in a manner, but slows down jump time considerably. I mean, honestly, for any jump distance longer than about 20 LY anyway, your best strategy is to just wait out the hour it takes to drop your fatigue after each 5-LY jump, so capping Fatigue at 60 simply enforces that behavior for long jump distances.



I'd cap fatigue at your jump clone limit - ie so its never slower to JC out than it is to jump out.
Kah'Roor
Republic Military School
Minmatar Republic
#2191 - 2014-10-02 02:09:09 UTC
Viceversa wrote:
A simple conclusion.

CCP doesn't want users to transport their cargoes to deeper and dangerous sites.
and it will form a crucial barrier for small scaled dwellers at NPC null or low sec like Solitude or Aridia.

Isn't it bit against what CCP has spoken?



Your in a renter Alliance. I live in Curse. Please speak for me some more.
Yuri Fedorov
Deep Core Mining Inc.
Caldari State
#2192 - 2014-10-02 02:09:14 UTC
The fatigue thing is kinda interesting, but 5LY range is too short. If the current ranges are kept (or minor tweaks) this will be much better.
DNSBLACK
Dirt Nap Squad
#2193 - 2014-10-02 02:09:17 UTC
Wolfhound32 wrote:
As I see it, Logistics will be severely hampered but then again it forces local production into a degree of greater prominence. Massive but loose alliances will fail because they are full of self centered lazy people seeking only personal profit and that wont participate in escort duties. I foresee allot of people getting kicked out of Corps and alliances for not helping with moving assets or being productive. The tight knit smaller alliances will be stronger because they will work together for common goals better and won't be hot dropped every time they turn around. They will be forced to defend smaller regions that are easily accessible to their caps and black ops which, I think, means they wont hold sov over vast regions of empty space making room for others that can't do so now to move in and claim it. Moving caps through gates is great, they will require escorts which makes sub caps important, instead of treated like the bastard children they are now, for the protection of the fleet and webbing caps so they can warp quicker. Getting resources to High Sec for pure profit takes a backseat to using those resources for local production. Getting newbies into null? Install their clones in a rorqual and plan on guarding it in systems it jumps into.


Go Boy. Let it roll
Xercodo
Cruor Angelicus
#2194 - 2014-10-02 02:09:33 UTC
Entity Stonadis wrote:
Capitals using gates please no. (300 man carrier roam anyone ?)
Don't affect the Jumpfreighters please.
Make the jumpdelaythingietimerstuff shipbound or we will have someone jumping their capital 5ly, eject ship, enter ship with new character, and so on.
Other then this, go ahead I approve.

Thanks in advance CCP <3


They already explained why this isn't a concern.

The Drake is a Lie

Kalissis
#2195 - 2014-10-02 02:10:01 UTC
Wolfhound32 wrote:
As I see it, Logistics will be severely hampered but then again it forces local production into a degree of greater prominence. Massive but loose alliances will fail because they are full of self centered lazy people seeking only personal profit and that wont participate in escort duties. I foresee allot of people getting kicked out of Corps and alliances for not helping with moving assets or being productive. The tight knit smaller alliances will be stronger because they will work together for common goals better and won't be hot dropped every time they turn around. They will be forced to defend smaller regions that are easily accessible to their caps and black ops which, I think, means they wont hold sov over vast regions of empty space making room for others that can't do so now to move in and claim it. Moving caps through gates is great, they will require escorts which makes sub caps important, instead of treated like the bastard children they are now, for the protection of the fleet and webbing caps so they can warp quicker. Getting resources to High Sec for pure profit takes a backseat to using those resources for local production. Getting newbies into null? Install their clones in a rorqual and plan on guarding it in systems it jumps into.


+1 on point
Gospadin
Bastard Children of Poinen
#2196 - 2014-10-02 02:10:07 UTC
I really hope phase 2 eliminates both local chat outside of hisec and locator agents.
Paynus Maiassus
Imperial Academy
Amarr Empire
#2197 - 2014-10-02 02:10:30 UTC
All this posting is giving me jump fatigue.
Joey Zasa
Swamp Panthers
SONS of BANE
#2198 - 2014-10-02 02:10:32 UTC
Joey Zasa for CSM, just sayin'

Sizeof Void
Ninja Suicide Squadron
#2199 - 2014-10-02 02:10:48 UTC
lol... a lot of idle threats by cap pilots to unsub.

I recall reading the same posts by the same players after each and every change to caps, and not a single one of them has ever unsubbed. Boy who cried wolf, and all that.

Seriously, CCP should know that cap pilots belong to the players who have the most RL time and money vested in the game, and thus are the least likely to quit - no matter how hard they are spanked by changes to the game. These are not the casual players, who play an hour or two at most per week and will easily move on to the next shiny game.

Star Citizen, anyone? Yeah, right.
DNSBLACK
Dirt Nap Squad
#2200 - 2014-10-02 02:11:04 UTC
Yuri Fedorov wrote:
The fatigue thing is kinda interesting, but 5LY range is too short. If the current ranges are kept (or minor tweaks) this will be much better.


5 LY perfect and a good starting point. I think It should be 0 but working back from 5 is doable