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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Medalyn Isis
Doomheim
#2141 - 2014-10-02 01:40:18 UTC
Paynus Maiassus wrote:
NinjaTurtle wrote:
Is it me or does this seems like an uncharacteristically heavy-handed balance pass? Some of these ideas could be great if you applied them more specifically but at this point you're just swinging the bat as you walk through the room. Thumbs down.


It's a much needed heavy hand. This stuff has been talked about for a long time. The idea of spool ups and cool downs are nothing new, and have been advocated by a lot of really major players and thinkers. Further, a great many have suggested removing jump drives altogether or limiting their range even further. I guess you haven't been following this stuff. They are implementing a fairly moderate version of a concept that has been floating around for a LONG time.

We wanted to break up the blocs.

We wanted to get rid of the blue donut.

We asked for stuff just like this or in many cases even tougher nerfs.

I don't know why you people are surprised.

The only shortfall I see is that there hasn't been enough consideration given to just how miserable the life of a JF pilot is. Or how we want to break up the combat pattern but we don't want to jack with Eve's successful economy too seriously. So again, bravo on the combat ships. Show some love to the Rorq and JF pilots please.

But all in all, if you're familiar with the whole power projection issue, I really can't believe you people are surprised, and I can't believe you people aren't thankful that it wasn't more severe.

Agreed. The only other change Id like to see is a targeting delay after landing on a cyno from jump drive or bridge, much like a cloaking delay.
Celly S
Neutin Local LLC
#2142 - 2014-10-02 01:40:29 UTC
Aside from the already stated drawbacks, what's to stop someone from making the fast jumps on one pilot (if they know in advance where they are going) then simply handing the ship off to a "fresh" pilot to continue the remainder of the trip without having to stop much more that the time it takes to get out of, and get into the ship?

So ISTM that aside from a little inconvenience to a few folks, nothing will change other than the second account with the pilot on it and a ship that the "fatigued" pilot can fly...

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

El Creepo
Therapy.
Brave Collective
#2143 - 2014-10-02 01:41:07 UTC
For what it's worth my two cents would be;

keep the jump fatigue
DO NOT cut jump ranges. Also don't bother with allowing gate travel.

Both together makes places like Stain 100% reliant on wh for logistics. At the very least don't cut jf jump range.
Mini SS
Blue Dreams Plus
#2144 - 2014-10-02 01:41:58 UTC
Needmore Longcat wrote:
Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.

How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?

Absolutely terrible.


Never thought I'd agree with a member of TEST before :D but +1
Zhul Chembull
Center for Advanced Studies
Gallente Federation
#2145 - 2014-10-02 01:42:28 UTC
Paynus Maiassus wrote:
NinjaTurtle wrote:
Is it me or does this seems like an uncharacteristically heavy-handed balance pass? Some of these ideas could be great if you applied them more specifically but at this point you're just swinging the bat as you walk through the room. Thumbs down.


It's a much needed heavy hand. This stuff has been talked about for a long time. The idea of spool ups and cool downs are nothing new, and have been advocated by a lot of really major players and thinkers. Further, a great many have suggested removing jump drives altogether or limiting their range even further. I guess you haven't been following this stuff. They are implementing a fairly moderate version of a concept that has been floating around for a LONG time.

We wanted to break up the blocs.

We wanted to get rid of the blue donut.

We asked for stuff just like this or in many cases even tougher nerfs.

I don't know why you people are surprised.

The only shortfall I see is that there hasn't been enough consideration given to just how miserable the life of a JF pilot is. Or how we want to break up the combat pattern but we don't want to jack with Eve's successful economy too seriously. So again, bravo on the combat ships. Show some love to the Rorq and JF pilots please.

But all in all, if you're familiar with the whole power projection issue, I really can't believe you people are surprised, and I can't believe you people aren't thankful that it wasn't more severe.


As an industrialist this destroys the game completely. Remember when mining wasn't even worth it, I promise you those days are coming back.
Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#2146 - 2014-10-02 01:42:38 UTC
Just wanna say this...

Who the **** pays for EvE with RL money?!?!

Plex bro's jeeze..

Love the people saying "Ill take my 6 accounts and leave"





Fla5hy Red the wrong way, only faster

Medalyn Isis
Doomheim
#2147 - 2014-10-02 01:43:21 UTC
El Creepo wrote:
Both together makes places like Stain 100% reliant on wh for logistics.

So? You can always live in another NPC NS region if you want easy access to high sec.
DNSBLACK
Dirt Nap Squad
#2148 - 2014-10-02 01:43:28 UTC
Kah'Roor wrote:
Gut check time for CCP. If your counting plus votes and minus votes add 1 to the plus column. Will the change hurt me a little logistically....probably. Is that pain worth it to help the game...yes. Will these changes help the game yes imo. When the changes were floated an intense discussion began on comms. 30+ players, many who don't bother to log on and play much, were actually excited about the future of the game for the first time in a long time.
Keep the faith ccp, the burn down reset is needed and there are worse ways to start.



keep the ball rolling. Let it Burn CCP
Literally Space Moses
GoonWaffe
Goonswarm Federation
#2149 - 2014-10-02 01:43:34 UTC
El Creepo wrote:
For what it's worth my two cents would be;

keep the jump fatigue
DO NOT cut jump ranges. Also don't bother with allowing gate travel.

Both together makes places like Stain 100% reliant on wh for logistics. At the very least don't cut jf jump range.


Did they remove all the gates from stain while I wasn't looking?

#T2013

Celly S
Neutin Local LLC
#2150 - 2014-10-02 01:45:27 UTC
Zhul Chembull wrote:
As an industrialist this destroys the game completely. Remember when mining wasn't even worth it, I promise you those days are coming back.


Sooner than most folks think when you look at the recent SP and ISK sink that industry has been turned into...
this is without even bothering with the upcoming nerfs to invention.


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Viceversa
Cancer Therapy
Ginnungagap
#2151 - 2014-10-02 01:46:30 UTC
Nurf on JF s will stop industries in 0.0.

unless CCP makes other regional transportation methods.
Bertrand Arramor
Arramor Industrial Enterprises
#2152 - 2014-10-02 01:46:37 UTC
There's a LOT of **** you can't source in null.

If you can't meet those short falls through imports why even bother living in those areas?
Zelot Blueice
The Scope
Gallente Federation
#2153 - 2014-10-02 01:46:49 UTC
DNSBLACK wrote:
Kah'Roor wrote:
Gut check time for CCP. If your counting plus votes and minus votes add 1 to the plus column. Will the change hurt me a little logistically....probably. Is that pain worth it to help the game...yes. Will these changes help the game yes imo. When the changes were floated an intense discussion began on comms. 30+ players, many who don't bother to log on and play much, were actually excited about the future of the game for the first time in a long time.
Keep the faith ccp, the burn down reset is needed and there are worse ways to start.



keep the ball rolling. Let it Burn CCP



https://www.youtube.com/watch?v=eFTLKWw542g
Innominate
KarmaFleet
Goonswarm Federation
#2154 - 2014-10-02 01:46:55 UTC
Viceversa wrote:
Nurf on JF s will stop industries in 0.0.

unless CCP makes other regional transportation methods.


Just escort a freighter.
Joshua Milton Blahyi
Viziam
Amarr Empire
#2155 - 2014-10-02 01:47:00 UTC
Mallak Azaria wrote:


We can already make any tech 1 ship in nullsec, but tech 2 & some capital components can only be built from materials that spawn in certain areas of space. If you had any idea of what you were talking about then you would understand how stupid your suggestion is & probably wouldn't have made it in the first place.


Jesus, how many goons lost their sense of humour when they found out that they might have to invest some time in the game again?

Oh wait, 108 pages of tears nvm.
Celly S
Neutin Local LLC
#2156 - 2014-10-02 01:47:03 UTC  |  Edited by: Celly S
Lost touch wrote:
Just wanna say this...

Who the **** pays for EvE with RL money?!?!



I do TBH....

just saying

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Kalissis
#2157 - 2014-10-02 01:47:34 UTC  |  Edited by: Kalissis
Here is a recap so far for the discussion:

- A lot of tears (countries are getting flooded!!!)
- A lot of positive feedback!

EXTRA #2:
HowToDevelopASuccessfulGame:

1. Never directly communicate back to the gamers
2. Develop a game you think works
3. over 9mio players playing Dota2 and winning. PROFIT(for valve is huge!)!!!
4. CONCLUSION: CCP GO AHEAD HAVE BALLS!
Sygma
Appetite 4 Destruction
#2158 - 2014-10-02 01:48:18 UTC
Balzaamon wrote:
Jump Freighters with 5LY limit? Really?

How someone, who lives in Stain will get to Jita with no docking rights in Catch/Providence???

Simple: he dont get to Jita with 5LY JF.
Oh wait, he can jump to system on route and dont dock, wait to cool down timer on cyno, but wait, theres no cloak on JF...

Also it affects other frontier regions like Period Basis/Feythabolis and many more.

Another knife in the back for smaller alliances without sov, keep it up.


This makes perfect sense. For instance, our corp has lived in Curse since about 2007, as a subcap pvp corp with zero ability to build ships. Basically we import everything from empire by design. By limiting the JF it would really be a giant kick in the sack. By using a 5 AU jump we would double the time it takes to do our Empire runs. It is doable, but would be a giant pain in the ass, it would take time away from pvp and may dissuade some from playing. I can't imagine living in the back end of Stain region where it would take no less than 15 jumps for a single jump freighter. I will be honest and say that I don't have an opinion on PVP capitals because we don't engage in that type of warfare, but damn. You are going to really hurt the independents who despise the sov bs.
Frothgar
State War Academy
Caldari State
#2159 - 2014-10-02 01:48:28 UTC
I really, really REALY think these changes are interesting on so many levels.

<3
Sibius Aidon
Ascendance Rising
Ascendance..
#2160 - 2014-10-02 01:48:52 UTC
Lost touch wrote:
Just wanna say this...

Who the **** pays for EvE with RL money?!?!

Plex bro's jeeze..

Love the people saying "Ill take my 6 accounts and leave"







How do you think those PLEX's that you get off the market end up on the market? Easy, someone buys them from CCP then sells it to the market. How are you going to be able to buys PLEX when those that buy it with real cash ups and leaves?