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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Reverber
The Canaries
#2081 - 2014-10-02 01:05:33 UTC
I'm not a cap pilot nor do I have the interest in it. but no one in their right mind is going to fly that much isk through that many systems. You must be kidding. It would be suicide, you might as well put a full screen alert for everyone in the local system to say a capital ship has entered and then paint a target on its back. I understand the need to make null sec less stagnant but this is the wrong way of doing it.

all thats going to happen are the small groups will give up and likely quit, and the big groups will just go in to non stop cap production and the game will become flooded with capital ships making null even more boring then it is now.

Also some serious recalculation needs to be done with those numbers, sure the first step of say 15 minutes or what ever is a good idea but to wait 2 hours or more is just gonna mean less activity on eve because those cap pilots will log out and go do something else. why not have it so that each 5 ly jumps comes with a cool off of 15 mins or ave it so that after a jump there's a 5 to 10 minute cool off before the capital ship can move again, that way there will still be the choice of jumping with out the insanely long cool down times of jumping, but people will still choose to use jumpgates at times because they wont want to leave their ship a sitting duck in space. not a perfect idea but still not as radical as what has been proposed.

as it's 02:03 in the morning apologies for any spelling or grammatical errors. And for those calling butt hurt, seriously check me out this is and has always been my only toon and 0 interest in caps.Big smile
TheButcherPete
KarmaFleet
Goonswarm Federation
#2082 - 2014-10-02 01:05:41 UTC
Hey CCP I thought you were finished with "Jesus" features?

hello caps using gates!

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Nobaudee
Center for Advanced Studies
Gallente Federation
#2083 - 2014-10-02 01:06:29 UTC
I have not lived in null for a long time and do not fly a cap ship. But this looks like a bad idea on several levels.

Black OPs is the first one that came to mind for me since I have done that not too long ago.

Also carriers and such would seem to take a huge amount of time to get into warp at gates, leaves a lot of opportunities to get dead, I think.


Here is a twist on the idea.

Reduce the jump range some (not the proposed large amounts) so that ships need to make more jumps to get somewhere distance.

Attach the fatigue factor to the systems you are jumping from/to or over.

In other words the path you travel determines how much fatigue you acquire.

This would add a layer to the map, kind of like mountains or valleys or streams. Some areas could be fast to jump thru and others slow or even almost impossible.

Adjust the fatigue amount by ship size, smaller ship gather less.

So there would be a route that has very little JF for anyone and maybe an area that has huge JF for large ships but smaller ships can get through in decent time.


This changes the landscape of the map and makes it more interesting. Fleets may get to a fight faster by taking a longer route, or large ships go one way and smaller ships another.

Also you can adjust areas that seem to have a problem one way or another without screwing up every pilot in the game.




I really do think CCP needs to back up and take another look at the proposed changes so far.


Azrael Sheriph
The Scope
Gallente Federation
#2084 - 2014-10-02 01:06:29 UTC
Poultergoose4 wrote:
CCP don't be disheartened... as you will notice by looking down the list of negative comments... It's mainly the big entities complaining, so your solution worked, now they can't come into every single engagement that us smaller entities try and have. Ty! Big smile


Its mainly the big entiys that have any idea about how nullsec mechanics work. and have to deal with said ****** mechanics
most of which invite fighting concord sov bills(CCP) and ****** logistics makeing a nullsec corp work.

gl with those
Neesa Corrinne
Nyx Legion..
Breakpoint.
#2085 - 2014-10-02 01:06:44 UTC
With all these nullshitters quitting the game and leaving, there will finally be some fun to be had in EVE.

Man am I glad I didn't spend the last ten years wasting SP's on caps.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#2086 - 2014-10-02 01:06:50 UTC
Rob Cobb wrote:
to stop the massive force projection from one side of new eden to the other, just put a cooldown timer on dreads, carriers, supers, titans, of like 10/15 mins between jumps? much simpler, and they can keep their ranges, etc, and as a bright side, half of eve isnt in uproar and unsubbing/rmt'ing accounts and starting to play star citizen.

This. I've already instructed my gaming community to evac null and find out which space mmo is the best.
Thomas Lear
Original Sinners
Pandemic Legion
#2087 - 2014-10-02 01:07:01 UTC
The following ideas for changes to capitals:

Carrier- No change to Jump Range but they take a nerf to drone abilities and keep the logistical roles.
Super Carriers- Some nerf to the Jump Range but not as big as some capitals.
Dread/Titans- Biggest nerf range due there high dps and large size. Keep roles for DPS.
Jump Freighters- Jump Range bonus and ability to jump into high sec space. This will help encourage more null sec industry.
Comments?
Herzog Wolfhammer
Sigma Special Tactics Group
#2088 - 2014-10-02 01:08:05 UTC  |  Edited by: Herzog Wolfhammer
And to think: CCP could have been working on WiS but the nullsec crowd screamed about that and demanded changes to space-ship only content.

Always be careful what you wish for.


BTW I find that arguments on both sides of the issue are pretty good.

Bring back DEEEEP Space!

Absocold
Origin.
Fraternity.
#2089 - 2014-10-02 01:08:09 UTC
The fatigue system is WAY too complicated. "Hey guys, we want to form a fleet so everyone get out your algebra textbooks and calculators so we can figure out who can go and who can't - and god help you if you get your math wrong and we have to leave you behind."

A simple pool of available lightyears to jump and a timer that gives x number of lightyears back into the pool every x minutes would be much easier. "Hey guys, this fight is 7 lightyears away so if you don't have at least 14 lightyears available right now, don't join the fleet".
Paynus Maiassus
Imperial Academy
Amarr Empire
#2090 - 2014-10-02 01:08:20 UTC
uziel99 wrote:
Mitch Crawford wrote:
Don't like the Jump changes - seems like a $ maker as a pose to a game play improvement. Fly a archon - Gate to gate.


More like a money loser, the few who make new cyno accounts won't compensate for the number unsubbed.


I don't know if they're banking on people making more cyno accounts and I don't think they are banking on everyone unsubbing. They're banking on more local industry production as well as a null sec environment that is more compartmentalized like in the 'golden days' before jump drives 'ruined' everything.

I actually think the changes would make for a better Eve. I just notice that 75% of the complaints here are either from people vested in capital fleet dominance (and nobody wants to hear from them), or from null sec logisticians (and I think we DO need to listen to them).

Therefore I support taking it a bit easier on the Rorq and JF. Otherwise I'm happy.
Algathas
Swamp Panthers
SONS of BANE
#2091 - 2014-10-02 01:08:59 UTC
These changes are some of the best in a long time. I look forward to a more diverse nullsec with more strategy and conflict involved.
Obsidian Hawk
RONA Midgard Academy
#2092 - 2014-10-02 01:10:20 UTC
Thread recap.

Rage and more rage.
Curiosity and praise.

Useful suggestions and comprimise.

  • implants or modules to increase range or decrease fatigue
  • change the calculations to be less harsh
  • scale fatigue based on ship size the bigger the ship theore fatigue
  • rage quit
  • more long range gates for deep 0.0
  • jump range of 7.5 - 10 ly based on ship size rather than the flat 5 ly.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Solecist Project
#2093 - 2014-10-02 01:10:35 UTC
Drodecas wrote:
Best thing from ccp since wormehole space.
Looking forward to what this will do to the game.
For once this is something that add complexity to the game, not take it away.
Moving stuff will be more of a profession after this.


T2 BPOs have to go.

NewsFlash!


November!

PLEX prices are still through the roof after the initial onslaught of people onto cheap PLEX ...
... caused by a huge disruption in the force projection ...





... which made people buy up PLEX in the hundreds to activate their carrier alts ...
... and to fund the MCT to skill for more.






It was as if thousands of PLEX-paying-players cried out in horror ......









... and died off thirty days later.






More slightly exaggerated news at 11.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Aiden Channing
University of Caille
Gallente Federation
#2094 - 2014-10-02 01:10:37 UTC
It just doesn't make sense to tack on a timer mechanic when you have so many options already at your disposal. Honestly, it sounds like something a manager would do. "Oh, we have a problem? What are some indications of the problem? Do something about them!" Great for a temporary bottom line boost but doesn't solve the problem.

Think back to tiericide. From the top (idea-level) to the ground (ships/modules in game), the concept was uniting things together based on function and purpose. You used and where necessary altered in-game mechanics to make these changes which were by and large successful. You can now point to any given ship and say "that's why you should fly this." I know there are exceptions and won't get bogged down in those details.

If you want to address jump ranges and ship types, do it from a functional perspective. Give ships a purpose and make the jumping a tool that they use. Then regulate it by ship class for the intended purpose of the ship. Examples are below but I believe that tacking on an artificial timer mechanic is not the way to go when you have a wealth of tools at your disposal already.

Here are some ideas off the top of my head that I'm sure have been mentioned at some point. I'd bet good money there are many better ideas too.

1. Alter module requirements for jumping based on ship class and alter range, fuel, etc., accordingly. E.g. super needs one, dread needs another. Perhaps allow more than one of the same module to trade tank/guns for range and make it a tactical choice.

2. Have jumps require 100% capacitor to initiate and scale by distance. Nerf the recharge rate proportionately for a time. It will be easy to take JFs into account and make them less negatively affected via a role bonus.

3. Give each ship that uses jumps the same base value for distance/cap use/fuel needs/etc., and modify by role bonus per ship type. This allows for customization based on purpose.

Thanks for reading and thanks for being willing to tackle the problem. I just ask that you solve it for real and not tack on an arbitrary timer.
Thatt Guy
Republic Military School
Minmatar Republic
#2095 - 2014-10-02 01:11:19 UTC
The butt hurt is lovely.

When they ruined wormholes, you nullbears laughed and poked fun.


Remember this??
HTFU and stop whining

Haters gonna hate, Trolls gonna troll.

Agent BOND
TMONE
#2096 - 2014-10-02 01:12:00 UTC
I NEVER post on these forums because for the most part, the game has gone in a direction concurrent with, at least my idea of, progress. This seems to be the very opposite of progress. Why in the world would you want to nurf cap ships? I understand wanting to reduce the hot dropping situation, but there has to be a better way to do so than to make it uncomfortable just to travel around the EVE-verse. This is by far the worst idea I've heard from you guys, just my $0.02.
Vol Arm'OOO
Central Co-Prosperity Union
#2097 - 2014-10-02 01:14:40 UTC
Dont really care what happens to capitals, but these changes function as a full on nerf to blops and covert ops ships that use blops bridges. Blops and blops bridges should be excluded from these changes. But if CCP is hell bent on making them, then blops should finally be given covert op cloaks so they at least have some chance of getting home.

I don't play, I just fourm warrior.

Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#2098 - 2014-10-02 01:14:41 UTC
Thatt Guy wrote:
The butt hurt is lovely.

When they ruined wormholes, you nullbears laughed and poked fun.


Remember this??
HTFU and stop whining



Does your wormhole's effect cause your tears to never dry?
KiithSoban
Mackies Raiders
Wild Geese.
#2099 - 2014-10-02 01:15:11 UTC
Jump changes:

Just
plain
Awesome!

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Alice Troi
Cage full of Heros
#2100 - 2014-10-02 01:15:48 UTC
So now I've read a lot here. I can somehow understand all opinions. I am a Jump freighter pilot and make for my Corp logistics. Clearly this is at present actually very easy if you know how to properly get the stuff from LowSec to 0.0 by Jita. Nevertheless, I am alone for half a day busy and fun it is not really! But it must be done!

Basically, the changes are correct. Perhaps we should first take out the JF from 5LJ Jump range and first looking at how all the rest developed. It can repair later.

My larger concern is actually the major alliances have to be forced to give R64 and R32 moons. These materials must be made available for all. Then Corps can profitably produce in 0.0 T2 stuff. Now hold the big Allis it all her thumb and determine the overall price in Jita. And it's no mystery that PL and Goons deny himself. And how should a Corp in 0.0 are independent if you do not get Moonmats? You are simply dependent on Jita!

For this purpose, the awarding of the SOV should perhaps something to do with the activity of the members thus have this renter system disappears. I am also renter because I really wanted to start something in 0.0. But one is now ridiculed by PvPlern and partly offended. It must be remembered that the PvPers not a single ship had if there is no industrial pilots in EVE! Against whom they want then make PVP ??? Without the ships so someone has to build! Still great fun to PVP Fighter've got to kill Miner and Indus. Not in my Corp because we are good! But around us die every day some Miner Carrier pilots and others.

Since I've reached a certain skill level in Eve I have been doing a few weeks a lot of PVP with other chars mostly in the low and collect my experiences. And YES it makes me fun and I still earn my ISK in 0.0 for me to fund my PVP and plexes. What's wrong with that? I think not! As long as the big Allis nothing will be powdered with the velvet bag change in EVE. I am for fundamental changes but as long 3/4 of the CSMs provided by Goons I do not know whether what is. However, since all players are called to change it!

It will be interesting how this all developed in EVE with the SOV and it just can only be a beginning . Our Corp begins to planning new ways in the EVE universe to find any case of without JF. Maybe other people should not immediately throw the towel here but seek new ways and above all times to the right and left look to its neighbors and talk to each other!

Sorry for this bad English :) But I try
Alice Troi