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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Bort Malice
Silent Vale
LinkNet
#1741 - 2014-10-01 22:59:26 UTC
Glen Morange wrote:
Reiisha wrote:
Mullethead wrote:
Dear CCP Grayscale.

Please feel free to test this idea by loading up a carrier with some big pile of expensive stuff and fly at least 20 gate jumps through null without being exploded. Pls fraps it for our shared entertainment.

Thanks





Use a jump freighter or blockage runner?

Carriers were never meant to be cargo ships anyway. People will find new solutions.



I want to point out that they are called CARRIERS. As in they carry things.


Also those cool 5LY jump JFs Im sure willbe super popular.

The only Carriers you will see will be on the multi-bubble camps
Suitonia
Order of the Red Kestrel
#1742 - 2014-10-01 22:59:26 UTC
Gorski Car wrote:
WHERE WERE YOU WHEN THEY CAME FOR RLMLS?
WHERE WERE YOU WHEN THEY CAME FOR HMLS?
WHERE WERE YOU WHEN THEY CAME FOR WARP SPEEDS?
WHERE WERE YOU WHEN THEY CAME FOR TRACKING ENHANCERS?

and where were you when they came for light missiles?

Because we will not be here for you now!


Sorry m7 was dropping my Archon from Branch on some guys in Aridia who had the nerve to try and use 3 battlecruisers (BATTLECRUISERS IN 2014 LOL)

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Catt Stevens
Karusaka Family
#1743 - 2014-10-01 22:59:37 UTC
Warning threadnaught reaching critical mass, suggest that all CCP staff evacuate the building
.
Arsine Mayhem
Doomheim
#1744 - 2014-10-01 23:00:02 UTC
Eltor Altol wrote:
It can immediately remove Capitale on one come out, because what someone now, they will be like in certain regions to jump from one end with the other will have to do 3-4 jumps, because somehow I can not imagine him flying through the gate. Capital alone will not do anything, jump over the gate is equal to death. Well done CCP more of these ideas and you will not nobody played


I'm sorry, you think CCP did this? Umm, no, it's you that hide behind your massive alliance like little cowards and then cry like little girls when things don't go your way or you lose a dread.
Summer Isle
Autumn Industrial Enterprises
#1745 - 2014-10-01 23:00:06 UTC
Harvey Skywarker wrote:
you'll be bankrupt by christmas CCP

Despite the wishful beliefs of much of nulsec, nulsec isn't the majority of players.

 Talk is cheap, but Void S and Quake L are cheaper.

Aleks Cave
TheAuthority
#1746 - 2014-10-01 23:00:15 UTC
tbh, id even make a harsher travel change

Every pilot who jumps their cap the 1st time is supposed to have his finger chopped off. Like with the Yakuza.
Foxy 7
Papeete Retirement Club
#1747 - 2014-10-01 23:00:15 UTC


You will loose so many players..... and also shortly many MMO are going with new expansions and content...

RIP EVE
Yi Hyori
University of Caille
Gallente Federation
#1748 - 2014-10-01 23:00:16 UTC
I'm sure that CCP Greyscale has been keeping a close watch on what has been going on in this thread, as proven by the constant blue posts, but I'd like to still lay out my concerns that I and other players have. Most of these concerns have been put forward in this thread already, but I would like to still put in my 2cents to make sure these concerns are heard.

There are reddit threads forming about the math behind the jump fatigue and this was already addressed.
Chain jumping, as silly as it would be with the new system, would easily cause fatigue lasting for years. Please put a cap on maximum fatigue as to prevent silly amounts of fatigue accumulating on characters. A maximum of a week would be my suggestion, but take that as you will.

Jump freighters and rorquals. The range nerf of a maximum of 5 light years seems to be super heavy handed and makes null logistics extremely hard. I can get behind leaving fatigue in for jump freighters as is, but I can't see a reason for the massive nerf to their jump range. Please take another look at this and see if the massive reduction of jump range is necessary for jump freighters along with other capitals. Also to note, due to the Rorqual's innate bonuses to its hull, there are already talks of battle rorquals on our alliance forums, so please keep that in mind when taking a look at these two ships.

Blops is heavily reliant on blops drops and lumping the jump fatigue to cover black ops seems like it may kill black ops completely. I understand that leaving blops as is with the current changes being implemented would be a massive buff for bombers and the already prevalent amount of bombers in nullsec would only increase. Their ability to punch far above their weight and deal with invading fleets make them incredibly strong and removing jump fatigue from blopsing would be a bad move. however, i still feel that there should still be some thought put into the final numbers of blops fatigue.

capitals taking gates seems to be an interesting approach to relieve the reliance on jump travel by capitals. I find that this may cause issues with certain types of gate camps being more prevalent in losec. Considering putting a spawn distance limiter by mass to gate travel as well with a minimum of 15km and a maximum of whatever devs feel would be good for balance similar to how wormhole mechanics were recently changed.

a statement on suicide clones being removed has already been addressed by CCP Greyscale, but I'd like to still mention that removing it completely from the game may hurt the entire playerbase rather than help. Simply putting a timer on changing your station to be tied together with jump clone timer or on a separate timer may be prudent.

personal thought as an addendum to the jf and rorq changes.
with the reduction of supplies that can be imported from jita to the fringe systems of null, there is a severe supply bottleneck of hisec minerals available in nullsec. With the crius patch of adding a new source of mex and pyerite to nullsec ores and the increase to refine rates, the amount of minerals are still heavily skewed towards the high end materials that are just not needed in such amounts for any ships. CCP may want to take a look at the mineral distribution of nullsec ores if they really do wish for a diverse economy in null. Currently it seems that industry corps are relegated to mining in null, refining and using what they can and shipping out the high value ore and importing low value ore. I believe that with this reduction of megacyte, zydrine, noxium coming from hisec may hurt industry across the board. This of course includes moongoo. With the requirements of trying to move large amounts of moongoo into hisec to sell, will lower supply and thus increase prices.

I think i may have ranted a bit long, but these are the concerns i had after reading this devblog and thinking about it for the last couple of hours.
Sigras
Conglomo
#1749 - 2014-10-01 23:00:26 UTC
Medalyn Isis wrote:
Taram Caldar wrote:
CCP Greyscale wrote:
Can supers use gates after this change?
Yes.

Do you have any idea how amazingly game-breaking this is in lowsec? Seriously? Who thought this through?

A ship that is immune to any form of tackle other than a heavy interdictor in lowsec can now agress all it likes... if hostiles show up it just de-agresses... jumps through the gate.... and cyno's out.

Use a heavy interdictor then lol. That's what everyone in null sec has been having to do.

This is, in fact, the reason that Heavy Interdictors were put into the game... Motherships (what supercariers were before the change) could deal 3000 DPS with fighters and then just cyno out of they got into trouble...

before heavy dictors, there was literally no way to stop them except for neut and bumping. Consider using the heavy dictor for what it was designed for.
Hiply Rustic
Aliastra
Gallente Federation
#1750 - 2014-10-01 23:00:45 UTC
If we're going full ******, then let's really go.

Open hisec to caps and supercaps, and make it so that any pilot can have the pending penalties removed from his character by flying, with no jumps, his or her cap/supercap out from nul to one of several objects in a .8 system somewhere and receiving special training (jovian jump pilot advanced implant insertion. probably painful, likely rectal). Can't hop into one that's already in hi or lowsec...have to fly it out. No jumping allowed, anywhere.

Oh, they should probably all be suspect-flagged as soon as they cross from low...if they aren't already at -5 or better.

Content, let's really have some.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Lugor
UK Corp
Goonswarm Federation
#1751 - 2014-10-01 23:01:58 UTC
if CCP are open to other options what about:

Capitals still cant use gates
Limit Jump range to 8 ly
Add jump cooldown to 2 minutes for a carrier, 4 for Dread, JF and Rorq, 5 (higher?) for Supers and Titans
Add extra fuel requirement for all Capital Class - Coolant as our lovely engines require so much energy to jump maybe they need actually cooled down?


There is bound to be someone that will complain even with that, but the force projection does need looking at, just not with the hammer ccp r suggesting.
Rogue Clone t7403
DAWGS Corp.
#1752 - 2014-10-01 23:02:35 UTC
Needmore Longcat wrote:
Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.

How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?

Absolutely terrible.


Caps are meant to use jump drives to travel not to use gates i agree bad Ideas
Summer Isle
Autumn Industrial Enterprises
#1753 - 2014-10-01 23:03:14 UTC
FalconX Blast wrote:
This thread is some of the best content generation to come from CCP :-)
This dev blog has increased the CFC smug to dangerous levels, our egos really didn't need this buff, but thanks! Twisted

CFC / Goon opinions are actually quite split, with some screaming bloody murder and threatening to unsub, while others claiming that it only reinforces their dominance.

 Talk is cheap, but Void S and Quake L are cheaper.

TheButcherPete
KarmaFleet
Goonswarm Federation
#1754 - 2014-10-01 23:03:26 UTC
CCP, we screamed when you issued the jump fuel nerf, and in comparison to this, it's insignificant.

I don't know what you're picturing, but if you proceed on this course, you will arrive to a barren game.

I have lost hope in your ability to work with the playerbase to improve the game, you just seem do do your own thing.

I'm wishing I hadn't resubbed two alts this morning.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Aleks Cave
TheAuthority
#1755 - 2014-10-01 23:03:34 UTC
See, all you fekkers make fun of Proviblock...

BUT WE DONT SEE THEM COMPLAINING ABOUT TRAVEL CHANGES IN HERE, NOW DO WE?!?!??!

Damm panzies!
Robert Fortis
The Scope
Gallente Federation
#1756 - 2014-10-01 23:03:38 UTC  |  Edited by: Robert Fortis
I find it funny that most of the whining and wailing and gnashing of teeth comes from the major power blocs. Of course goons and NC. and PL and BL are going to be talking about the 11ty billion accounts they'll let expire, they're the ones who won't be able to have this ridiculous monolithic control over the entirety of the map anymore, and drop capitals ships on frigate gangs from two regions away.

That being said, it's not all roses. JF bros and newbros trying to get to null could use a hand, and who knows, maybe 5 light years is a bit too short. But it's not as if the patch is happening tomorrow; there will be plenty of time to yell at CCP until they get it right.

But still, try and stop thinking about these changes as if they were being dropped into the current environment. They will cause a massive change to the order of the galaxy, and you need to think about them in context of that new situation.

Imagine a world where you won't have to jump your caps halfway across the galaxy to find fights. A world where the vast majority of space isn't a supersafe carebear paradise, because anything bigger than an atron gets dropped by bored cap pilots. A world where the largest ships in the game can't traverse space faster than the smallest and fastest. A world where you actually have enemies, and not just people you blow up for funsies when you're sick of ratting. This is the world we're moving towards with these changes. They may not be perfect, but they're a step in the right direction and a damn sight better than more stagnation. Keep crying, powerblocs. I'll be out there having fun.
Rynnik
Evasion Gaming
The Ancients.
#1757 - 2014-10-01 23:03:48 UTC
Poultergoose4 wrote:
BugraT WarheaD wrote:
Gabriel Karade wrote:
Shayle wrote:
Thank you CCP for having the balls to do this.

For anyone moaning about how tedious it will now be to travel across the map for a fight; that's the whole point! Find a fight closer to home, go reset your standings and destroy your neighbours because you're bored. Let chaos rule again.

For those moaning about not being able to jump bridge across their vast swathe of empty null sec space; that's the whole point! Downsize your sov space so you can move across it to defend it, and let someone else move in next door.

For those moaning about logistics challenges, we managed fine for years without jump bridges and jump freighters (including moving moongoo). Or if it's too much hassle for your alliance to hold half the bloody moons on the map, then don't hold them all - oh wait, maybe that's possibly the point?

How many of you actually remember back to the 2007/2008 era where multiple wars were happening across null sec? Fountain seemed like a million miles from Deklein, and you'd certainly never consider traveling all the way down to catch just for one fight.

Stop crying just because you're ******* lazy.
+1 on top of a like for you Sir. Smile

+2 so , cause I join you in this statement :)


+3... Personally from a Merc point of view it will hurt us badly when moving, but that doesn't mean we can't adapt to it. Great changes. Looking forward to them being implemented.


+4 as it is nice to see at least a little bit of reason applied to some of the potential consequences of this proposed change!
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1758 - 2014-10-01 23:03:55 UTC
MASSADEATH wrote:

wrong...cause we will know what systems are in range of thier "local" forces...and stay just out of range of those... already planning what systems are 5ly+ away to start the attacks, if it holds it gives us a 11min window to kill things approx

we already watch their Titans and how many are ready to bridge....only this time we know either they will be out of range...or know it will take a fixed time to reach the engagement.... of which we can plan around...

its PURE GOLD

man i cannot wait till you realize just how badly you ****** up
Aleks Cave
TheAuthority
#1759 - 2014-10-01 23:04:33 UTC
this makes me wanna go back to providence again....
Chirality Tisteloin
Ministry of War
Amarr Empire
#1760 - 2014-10-01 23:04:41 UTC
Yi Hyori wrote:

There are reddit threads forming about the math behind the jump fatigue and this was already addressed.
Chain jumping, as silly as it would be with the new system, would easily cause fatigue lasting for years. Please put a cap on maximum fatigue as to prevent silly amounts of fatigue accumulating on characters. A maximum of a week would be my suggestion, but take that as you will.


Replacing exponential growth of fatigue with logistic growth would do the trick nicely. Also give designers two parameters to tune the system. For details see post #1703 in this thread:
https://forums.eveonline.com/default.aspx?g=posts&m=5073161#post5073161

See you at my blog: http://spindensity.wordpress.com/