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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Pavlakakos
W.A.S.P
Curatores Veritatis Alliance
#1541 - 2014-10-01 22:02:22 UTC
Ohhh, the sub-droppings. Finally PLEX prices will come down.
baltec1
Bat Country
Pandemic Horde
#1542 - 2014-10-01 22:02:57 UTC
Lucrii Dei wrote:
Quote:

By extension, because my costs just went up and ships are so much more expensive now compared to pre-nerf, and because there isn't a proportionate increase in the ISK per hour generation in 0.0, the people in my alliance have to spend more time ratting or mining so that they can afford to buy ships.


I fail to see the problem with this. Stop milking renter cows and undock and actually do something to earn what you fly.


That wont help reduce the problems that JF will now have. Big powerblocks can soak up the costs, its the smaller powers that this is meant to be helping that will suffer. JF do need to be looked at before this thing goes live.
Isengrimus
V0LTA
WE FORM V0LTA
#1543 - 2014-10-01 22:04:31 UTC
All these complains about how this is going to ruin logistics for the current empires - isn't this, like, the purpose of this change?

As to the details, they surely need some tweaking and corrections. Perhaps indeed a non-combat capital ship able to transport fitted subcaps and enjoying the JF/Rorq bonuses should be considered. The Black Ops and BO bridging should certainly be less affected. But overall, this change is going to make the game actually fun for individual players rather than a Rental Empire Simulator it is now.
Veers Belvar
Swordmasters of New Eden
#1544 - 2014-10-01 22:04:32 UTC
baltec1 wrote:
Veers Belvar wrote:


Ok fine....if they are willing to pay you just for the right to farm, with no involved force projection or protection, then you can carry on. But I think part of the expectation of renters is that the sov holder takes action to make the rented area safe, including hotdropping when necessary. The goons definitely made defense fleets to hunt down MOA. These changes make it a lot more painful to move around, and will at the very least force the renters to more actively protect themselves, putting downward pressure on the rental fees, and somewhat financially harming the large nullblocks.


We use fast cruiser gangs, if someone tries to take sov we deploy the main fleets. This isn't going to be hard to adapt to.


Look, if you can effectively do that more power to you. It definitely should create a lot more content in those systems, and if the MOA and their ilk do it right they will actually have more firepower in the fights than the Goons do. And that's actually one of the exciting things here - the attacker will have planned the op for a bit, and have a fair mix of ships, including bigger ones. The defenders, even if they are the Goons, won't necessarily be able to scramble their capitals, and will need to rely on quick moving ships like cruisers. That should be a very interesting new dynamic, and it will let some of the smaller groups have the firepower edge in these engagements, rather than just getting hotdropped by 15 supers.
baltec1
Bat Country
Pandemic Horde
#1545 - 2014-10-01 22:04:50 UTC
Medalyn Isis wrote:

Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.


Because thanks to the way supers work they are now trapped in a ship already rarely used going nowhere fast.
flakeys
Doomheim
#1546 - 2014-10-01 22:05:14 UTC  |  Edited by: flakeys
Grant Sirus wrote:
I look forward to the firesales on supers and titans.

I just wonder how much revenue CCP will not be getting because I know of at least 45 accounts (some with multiple character training) that have been canceled due to this. It removes their ability to move their mining materials out to sell them.



You can scream ''loosing subs'' all day long but at the end of the day none of you gave a damn about the language channels being removed wich will have a huge impact on the amount of fresh blood sticking to eve.The vetthreads of loosing subs , unlike newbro's not going past their trial period, is something eve players just love to stick into CCP's nose yet they hardly ever really stick with those threats.I'd even dare say quite the opposite , you're mineral mover might want to have even more accounts as he then can put them somewhere halfway along the logisticsline to keep the overal time spend on the same level.

We've seen it with the titan nerf thread , how many people claimed to unsub those titan chars then and how many pages long was it?Yet here we are with more titans and titanchars then we ever had in this game , odd isn't it?

We are all born ignorant, but one must work hard to remain stupid.

Elyas Crux
The Scope
Gallente Federation
#1547 - 2014-10-01 22:05:18 UTC
Regarding the need to balance the pod express for power projection.
Could the installation of clones be changed so that they could be installed in a Corps HQ station?
This would allow newbies to pod express themselves when moving out to join nullsec sov but not to quickly respond to a fight in an arbitrary system.

I may have overlooked some of the implications of changing the HQ system frequently but I would assume there are some limitations to where a corp HQ or corp offices could be set-up.
Let me know if I've misunderstood the situation because hey I'm from W-space.
baltec1
Bat Country
Pandemic Horde
#1548 - 2014-10-01 22:05:58 UTC
Veers Belvar wrote:


Look, if you can effectively do that more power to you. It definitely should create a lot more content in those systems, and if the MOA and their ilk do it right they will actually have more firepower in the fights than the Goons do.


Thats not going to happen.
Na'Monk
Federal Navy Academy
Gallente Federation
#1549 - 2014-10-01 22:06:08 UTC
Quote:

I would propose the same sort of cool down time as the Rorq/JF or even none at all so at least they aren't nerfed into the floor to literally never being used again.


Has ccp considered the actual increase in the costs of everything now that you can move the stuff out to high sec efficiently? Now that they moved a larger part of the more expensive and valuable materials to Low and Null sec?
Dante Edmundo
Chandra Labs
#1550 - 2014-10-01 22:06:10 UTC
Tara Read wrote:


Also perma-lol and the people who still don't realize that they are the one who ends up shafted, not the null sec empires. it's like watching people celebrate when rich people get taxed thinking their government will get more money for services....until the rich guy moves his factory to China..


Except there won't be any "factories in China" for these cry babies to move to and exploit. I guess that means they'll have to work like the rest of us "renters". eh?
Lishana Skjem
Brutor Tribe
Minmatar Republic
#1551 - 2014-10-01 22:06:16 UTC  |  Edited by: Lishana Skjem
Love all the changes esp since it's lore friendly given any ships over the size of a frigate have a crew and they do experience "jump sickness" according to the lore. I'd imagine that long distance jumping would have more of an adverse effect than the use of standard jump gates and thus would have a more detrimental effect on the crew even afflicting those who were more experienced aka veteran crews.

Idea In fact it opens up the possibility's of introducing a crew mechanic to the in-game further down the road if you think about. A crew mechanic could be used to mitigate the complaints and allow the range to be extended if it's deemed needed in the future. However replacing the crew of a ship would be quite costly If you had to do it often enough i'd imagine.

Again not anything for now but potential for interesting meaningful mechanics in the future if its ever called for. Blink
Bamboozlement
Caldari Provisions
Caldari State
#1552 - 2014-10-01 22:06:21 UTC
baltec1 wrote:
Medalyn Isis wrote:

Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.


Because thanks to the way supers work they are now trapped in a ship already rarely used going nowhere fast.


Working as intended, death to all supers !

I have a Ph.D

Leto Aramaus
Frog Team Four
Of Essence
#1553 - 2014-10-01 22:06:40 UTC
To everyone rage quitting EVE...

Seriously... can I have all your ISK, and assets?

Legit, if you're quitting, give me your stuff.
Venetian Tar
State War Academy
Caldari State
#1554 - 2014-10-01 22:06:45 UTC
ah ccp

never change

I don't hate you, I'm just not necessarily excited about your existance.

Medalyn Isis
Doomheim
#1555 - 2014-10-01 22:06:57 UTC
bp920091 wrote:
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.

Good job, I couldnt have created a faster way to kill smaller groups if i tried.

Not at all. Only the weak will be killed such as yourselves.
Ginger Yume
Federal Navy Academy
Gallente Federation
#1556 - 2014-10-01 22:06:58 UTC
The potential for the growth of the timer to really big times seems a little over the top. Wouldn't a hardcap at 24h cooldown maximum accomplish the same goal while removing the risk of getting a multi-day timer and not playing that capital pilot for the downtime?
bp920091
Black Aces
Goonswarm Federation
#1557 - 2014-10-01 22:07:37 UTC
Isengrimus wrote:
All these complains about how this is going to ruin logistics for the current empires - isn't this, like, the purpose of this change?

As to the details, they surely need some tweaking and corrections. Perhaps indeed a non-combat capital ship able to transport fitted subcaps and enjoying the JF/Rorq bonuses should be considered. The Black Ops and BO bridging should certainly be less affected. But overall, this change is going to make the game actually fun for individual players rather than a Rental Empire Simulator it is now.


Yeah, making 0.0 logistics nearly impossible means that R4 and R32 mineral prices are going to increase by a horrific amount, and your T2 mods are going to cost hundreds of millions, since the moons are regionally distributed.

If CCP wants to do this, they NEED to shuffle moons, there is no if/and/but about this, unless they want mods to go back to the days of 110m covert cloaks.
William Bevan
Republic Military School
Minmatar Republic
#1558 - 2014-10-01 22:08:11 UTC
Quote:
Black Ops ships will have their range unchanged, but will otherwise get all the described changes. This also keeps the range of their jump portals unchanged. We don’t feel that Black Ops range needs adjustment right now.


Quote:
...the fatigue is multiplied after each jump by 1 + (light years travelled).


If you are keeping Blops range unchanged, shouldn't it follow that they receive at least a slight role bonus to offset this fatigue multiplier? This will absolutely ruin the mobility of Blops fleets.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1559 - 2014-10-01 22:09:16 UTC
Medalyn Isis wrote:

Why are some of your members whinging and rage quitting on this thread then if it doesn't affect you. I agree, goonswarm will still be able to easily protect its empire with subcapitals, but your line soldiers all seem to be throwing toys out the pram and quitting, in which case you wont have pilots to fly said sub capitals.

irritation over the general decline in 'quality of life' from jump bridge shock, no podjumping, and logistics nerfs most likely

those just make things worse for the line member and our unassailable space throne doesn't make the actual playtime more fun
Aleks Cave
TheAuthority
#1560 - 2014-10-01 22:09:58 UTC
srsly now, if anyone is leaving the game, pls send me your isk.

thanks :)