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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Owen Levanth
Sagittarius Unlimited Exploration
#1421 - 2014-10-01 21:37:20 UTC
After reading the dev blog, I think the changes are good so far. I'll lean back and wait how far you can go with your plans, CCP.

Good luck, I'm cheering from the sidelines. Cool
baltec1
Bat Country
Pandemic Horde
#1422 - 2014-10-01 21:37:31 UTC
Reppyk wrote:
baltec1 wrote:
Just to point out, this change just gave us a huge advantage.
... In tear production ?


We don't need jump drives to deploy our 1000 megathrons on your head.
Lt Montar
Doomheim
#1423 - 2014-10-01 21:37:31 UTC
Domanique Altares wrote:
Makalu Zarya wrote:
o7 eve and thanks for all the fish, it's been fun.


Bye. If your sole reason for playing this game is to hot drop everything in sight with impunity, then CCP's cure for cancer is already working.


CCP will lose more subscriptions than you know... look at how many super pilots/cap pilots are out there if they unsub its going to hit ccp hard in the wallet.
Rek Seven
University of Caille
Gallente Federation
#1424 - 2014-10-01 21:37:34 UTC
Sounds good. I especially like the idea of caps being able to use jump gates but I don't think they are adequately equipped for it. When a dread can be tackled by any sub cap without the ability to defend itself, that screams of imbalance to me.

Ideally you should have a support fleet with your caps but it may not always be possible and when most players have to make a choice between a stupid risk or waiting for support, they will choose to wait which often results in them logging off. Therefore I feel that Dreads should be given a drone bay so that they are not completely helpless against sub caps... Maybe web drones could be improved too.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#1425 - 2014-10-01 21:37:38 UTC
ulililillia wrote:
Yuri Thorpe wrote:
All jokes aside, why would I want to jump a cap through a gate when I could not play this game?

can i have youre le stuff


My stuff dies with me
flakeys
Doomheim
#1426 - 2014-10-01 21:37:40 UTC
baltec1 wrote:


Just to point out, this change just gave us a huge advantage.



But then this is only the START of the changes .... be carefull what you wish for Blink

We are all born ignorant, but one must work hard to remain stupid.

Gilbaron
The Scope
Gallente Federation
#1427 - 2014-10-01 21:37:47 UTC
Bamboozlement wrote:


What is pipe bombing ? Roll


Something that nullified ceptors don't care about.
Tenguboi
Federal Navy Academy
Gallente Federation
#1428 - 2014-10-01 21:37:59 UTC
CCP Greyscale can you compromise with the terirble nerf by allowing supers and titans to dock?
Rroff
Antagonistic Tendencies
#1429 - 2014-10-01 21:38:08 UTC
Evelgrivion wrote:
I have a couple of concerns about roaming capital ship fleets.

Carriers and Supercarriers can refit, in space, on demand

Carrier based doctrines will be able to easily switch their fits on the fly, between powerful damage setups and fast gate to gate travel. Carriers and supercarriers will actually be able to be frighteningly fast.

[Nyx, New Setup 1]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Sentient Drone Damage Amplifier
Sentient Drone Damage Amplifier
Sentient Drone Damage Amplifier

Gist X-Type 100MN Microwarpdrive
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Cap Recharger II
Cap Recharger II

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Ahremen's Modified Heavy Energy Neutralizer

Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II
Capital Hyperspatial Velocity Optimizer II

With high grade Ascendancies, this Nyx can warp at 4.2 AUs/second, and can enter warp in 10 seconds by pulsing the MWD for one cycle. If the ship is in any real danger, emergency jumping remains an option, and when working in tandem, they can refit on the fly to more survivable setups.

Ordinary carriers have the same capacity for high speed (as fast as Battleships into warp, as fast as cruisers while in warp) troublemaking. Being able to fly from stargate to stargate and refit while in space to any configuration at any time seems to be a little too powerful.



Am I correct when I say that players will be able to set their clone location to their starting system, no matter what?


Add in _that_ trick and gate to gate travel with capitals will be almost unstoppable, I actually want them to implement gate jumping now as its going to be hilariously broken.
Veers Belvar
Swordmasters of New Eden
#1430 - 2014-10-01 21:38:23 UTC
baltec1 wrote:
Reppyk wrote:
baltec1 wrote:
Just to point out, this change just gave us a huge advantage.
... In tear production ?


We don't need jump drives to deploy our 1000 megathrons on your head.


Ya, but good luck projecting force in the distant regions of your sov to protect your renters without being able to use capitals.
Jon Illat
Worthless Carebears
The Initiative.
#1431 - 2014-10-01 21:38:34 UTC
Mindo Junde wrote:
Bamboozlement wrote:
I just came to drink f1 monkey tears.

LolLolLol

*unzip tear bottle*


God bless CCP Greyscale, love it guys


Bottle? BOTTLE! You'll need a F++king supertanker to cope with this.


My supertanker is nearly full, and I'm only on page 6 ^_^
Vicar2008
MCMLXXVI
#1432 - 2014-10-01 21:38:52 UTC
Man: Ok baby, yeah ok here i come baby! here comes the threadnaught.......


Women: ok baby choo choo...


words may have been shamelessly doctored from a facebook video, but whatever


choo choo

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1433 - 2014-10-01 21:38:57 UTC
Bamboozlement wrote:
Retar Aveymone wrote:

something that doesn't work on interceptors because it relies on drag bubbling


Yep it's impossible to smartbomb/bomb interceptors.

it seems you don't know what pipebombing is and have shamed yourself and your family by posting something stupid, and have now decided to double-down by hoping nobody else does either

go home, child
Bamboozlement
Caldari Provisions
Caldari State
#1434 - 2014-10-01 21:39:01 UTC
baltec1 wrote:

Just to point out, this change just gave us a huge advantage.


A huge advantage of having no-content. LolLolLol

I have a Ph.D

Soridar Ravencroft
The Scope
Gallente Federation
#1435 - 2014-10-01 21:39:14 UTC
Nys Cron wrote:
Wormhole systems of larger entities will be even harder to siege because seeding caps becomes much harder. This also means that these large entities can't siege others as easily but either way content is decreased.



Larger entities can't siege????? You are joking right, as it's the larger groups that place most the caps on the markets. Not to mention a few of these entities have the funds to straight up produce alliance level caps, which they hand out to cap pilots. If you think I am joking just understand, many alliances give full replacements and offer bonuses if you have this or that. Also caps use to be an alliance level ship, controlled by said group, given out for use as needed. Thus many players know how to setup catches and control how they are used.

I for one hate this plan, but when it goes active will laugh as I will likely be flying a borrowed carrier and dread into most future fights. So less risk for me and you still get stomped on.
Rammix
TheMurk
#1436 - 2014-10-01 21:39:33 UTC
I think these changes shouldn't be applied to Black Ops, because they're not so popular. Also, if you leave them as they're they will gain more potential as an anti-capital instrument in small scale engagements. That could improve the role of guerilla warfare in general.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

bucktooth
Brave Newbies Inc.
Brave Collective
#1437 - 2014-10-01 21:40:08 UTC
There was a guy did a post on about page 69 or 70 saying that it would be impossible to jump from low sec to some null sec regions.

Like you cant get to any of delve from low sec...

I will just have to jump my jump freighter from Sakht to 1-smeb. Sounds logical...
Lt Montar
Doomheim
#1438 - 2014-10-01 21:40:13 UTC
Rammix wrote:
I think these changes shouldn't be applied to Black Ops, because they're not so popular. Also, if you leave them as they're they will gain more potential as an anti-capital instrument in small scale engagements. That could improve the role of guerilla warfare in general.


no ones going to be using caps lol
SerratedX
End-Game
#1439 - 2014-10-01 21:40:16 UTC
I like 90% of this devblog.

Thats pretty good for CCP.
baltec1
Bat Country
Pandemic Horde
#1440 - 2014-10-01 21:40:17 UTC
flakeys wrote:
baltec1 wrote:


Just to point out, this change just gave us a huge advantage.



But then this is only the START of the changes .... be carefull what you wish for Blink


We didn't wish for a power projection nerf as it won't do much to stop us. Now and RR nerf is something that can change things.