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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Nys Cron
EVE University
Ivy League
#1361 - 2014-10-01 21:26:19 UTC
Wormhole systems of larger entities will be even harder to siege because seeding caps becomes much harder. This also means that these large entities can't siege others as easily but either way content is decreased.
Iori Asano
Bodacious Space Pirates
#1362 - 2014-10-01 21:26:40 UTC
Thanks for making venal and stain almost impossible to live out of, wait a second... can't jump to NPC delve, or NPC fountain or Curse or great wildlands, though i guess you technically can jump through that one single perma-bubbled gate to get access to those regions.
Solecist Project
#1363 - 2014-10-01 21:26:40 UTC
Momentum dropped.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Rommiee
Mercury Inc.
#1364 - 2014-10-01 21:26:47 UTC
CCP Greyscale wrote:
(I think this is true, I've been in this thread for three hours and my brain is hurting a little.)



Apply a little common sense, it may relieve the pain.......or undock or something for a change
kidkoma
Hedion University
Amarr Empire
#1365 - 2014-10-01 21:26:47 UTC
What?...Big smile...Cool
Gillia Winddancer
Aliastra
Gallente Federation
#1366 - 2014-10-01 21:27:17 UTC
Veers Belvar wrote:
Lyn Fel wrote:
baltec1 wrote:
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.


Actually, that was me.


Just use chains of JF alts...problem solved.


Not really. Easily solved by having the timers on the ships instead of characters.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1367 - 2014-10-01 21:27:19 UTC
Rutger Centemus wrote:
CCP Greyscale wrote:

Kat Ayclism wrote:

But now there is an increased susceptibility of them to subcaps- being permabumped when attempting to align to the next gate as an example. If supers traveling via gates should be possible if not preferred, then should they not also now have means to defend themselves?


As I mentioned earlier, there are solutions to this already, and I'm sure people will figure them out.

Lemme guess - you expect people to web supers into warp...?

People argued that method with a passion int all the freighter ganging threads so yeah
Migui X'hyrrn
No More Dramas Only Llamas
#1368 - 2014-10-01 21:27:22 UTC
Thanks CCP Greyscale for the feedback and the effort of replying.

I would have loved to have the same thing in the language consolidation thread, but there is that.

Lets see how this thing evolves.
Caius Argentis
Sebiestor Tribe
Minmatar Republic
#1369 - 2014-10-01 21:27:34 UTC
Ncc 1709 wrote:
Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.

alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.

bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps.


Yea, handing out 250 carriers via the new and improved contract/trade systems is a breeze, that wont slow them down at all.

Oh...wait. Roll
Sheeana Harb
Deep Core Mining Inc.
Caldari State
#1370 - 2014-10-01 21:27:51 UTC  |  Edited by: Sheeana Harb
CCP Greyscale wrote:

Is the balance for Black Ops final?
No. Please give feedback!


Given the niche of Black Ops (jump in, kill a target and leave as fast as possible), could you please consider the jump cooldown timer affecting overall performance of Black Ops, rather than preventing it from jumping?

Let's say if a pilot is in Black Ops, he can still jump, even with the 'orange' timer, but the timer itself would penalize ship's tracking, damage, resistances, speed, ect? Black Ops usually strike with an overwhelming force, where these penalties don't matter much, but when they are counter-dropped (or when targetting something bigger), the defenders would have an upper hand.


edit:
Hats down for going through with this CCP and I sincerelly hope you will stick with this plan, because the backlash of many null-sec players will be tough.
Personally I like the changes (with the exception of anchored jump bridges) and can't wait to see how they shake up the SOV map.

Well done!
kidkoma
Hedion University
Amarr Empire
#1371 - 2014-10-01 21:28:05 UTC
Shocked...What?...Big smile...Cool.
Bamboozlement
Caldari Provisions
Caldari State
#1372 - 2014-10-01 21:28:07 UTC
Ncc 1709 wrote:
Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.

alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.

bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps.


What is pipe bombing ? Roll

I have a Ph.D

Tuscor
13.
#1373 - 2014-10-01 21:28:13 UTC
First of all - in general I support these changes.

It is very telling that the majority of those who are complaining are from larger Nullsec groups who currently rely on large fleets of capitals to control their space or hot drop all and sundry. Mixing it up and reducing their ability to do so can only be a good thing.

That being said, the effect on JF logistics is unfortunate and perhaps needs to be looked at.



Stay strong CCP - back yourselves here

Everyone bitching - adapt or die. Feck off if you can't handle it and leave the game. You will not be missed, and others will rise to take your place.


Max Kolonko
Caldari Provisions
Caldari State
#1374 - 2014-10-01 21:28:41 UTC
Solecist Project
#1375 - 2014-10-01 21:28:54 UTC
I feel a strong disturbance in the force ...


... projection.


*badum tish*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1376 - 2014-10-01 21:29:00 UTC
Bamboozlement wrote:
Ncc 1709 wrote:
Big alliances wont be screwed at all for power projection. youll just see a fleet of 250 nullified ceptors burning around going to a system where theres 250 fitted carriers waiting that's within a jump or two of the destination.

alliances already do this with cyno toons and they have the income these days to start setting up cache's of such ships.

bubble the station to stop them I hear. ceptors are bubble immune, and 250 carriers undocking and letting lose drones is enough to scare off most camps.


What is pipe bombing ? Roll

something that doesn't work on interceptors because it relies on drag bubbling
Dareth Sorenal
Cannon Fodders
#1377 - 2014-10-01 21:29:13 UTC
Has any of you CCP guys been playing EVE lately ?
You really know what you're talking about ?

I really can't see any benefit in Nullsec life with this massive capital killing... apart from Rorqual role bonuses, ever heard of military deploys ? How do you expect alliances to relocate for military stuff ? Carriers today are more a truck than a gun... this way you're simply killing them!

You really expect players to accept this change and wait days to complete a deploy ???
Guys, these are spaceships! I expect them to fly a long way, I'm not getting any fatigue, I'm not bringing them on my back, c'mon !
Am I playing Skyrim with a backpack filled with carriers ?!?!? Are you serious ?!? What about tremendous warp accel/decel of ceptors then ? That's fatigue!

Should I start playing EVE today I wouldn't really see any reason to skill any capital stuff....
Flying with Carriers through gates ? I wouldn't even if I could, unless my plan was suicide in the beginning.

My 50 cent... you should give up listening to people complaining about EVE being a harsh world (it just is. period.) and stop filling this sandbox with silly rules just to please someone complaining.

I have a life, and I play EVE for fun, but it seems that it keeps getting worse every day/every patch. It will certainly be after these changes. Many other games waiting out there.....
Have fun

MASSADEATH
MASS A DEATH
Scumlords
#1378 - 2014-10-01 21:29:30 UTC
AssandTits wrote:
MASSADEATH wrote:

Jump fatigue affects people taking bridges from what I understood.


Yup.


THIS IS PURE GOLD JERRY

use your precious JB network..and suck up some jump fatigue.... NO MORE JB hopping ahead of subcaps fleets ..you are gonna have to chase us gate to gate....

the permutations are endless....

or maybe you get trapped near locals and cant bring any more support ..

or maybe JB in subcaps only to be crushed by locals using their carriers..... that would be pure GOLD!!!!

OHHH the goonie tears are so awesome....



Mass you are generally one of the more intelligent sperglords in MOA. Do you seriosuly not realise that the only fleet that will be able to attack sov with any success will be bombers? There are no goon tears, the realization that just by being in a region you now have a massive force advatage. Jump your caps 4 times, hey guys we need to jump one .. bam and done.

GG MOA, never let reality get in the way of your unbridled shitness at EVE



NO the only fleets that will be able to attack SOV are the ones LOCAL to the area they are attacking.... you have to get a different mind set. This sets the stage for "local" conflicts and local conflict drivers....

why would we deploy bombers when we can deploy our own local capital forces? ohh you brought subcaps to a carrier fight... too bad we are local..and we own the local force projection....you want to fight us.... well slow boat it here.... or wait maybe we set up 2 timers...and "jump fatigue bait" NOW COINED "JFB" your fleet somewhere local..and then we attack another timer..the options are endless...JFB will be huge tactic

you have to have a different mind set about this... we wont be deploying to the other side of eve for fights....we will be taking and holding local space....

and the enemy will have to decide what "LOCAL" space means to them. They wont be able to be everywhere in a blob... and the CFC alliances will most likely have to start and fight as an alliance not as a coalition..or while they are deployed helping one CFC member.....the local sharks will attack them and they cant respond cause they have "jump fatigue"

this is PURE GOLD for small groups that live locally, and fight locally IMO

more goon tears please ...I am on my second 5 gallon pail :)



Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1379 - 2014-10-01 21:29:32 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!


That's exactly how everyone who will want to move stuff in game is going to feel after this change.

Ok, I've been sitting in front of this game for four and a half hours trying to move my stuff. I need to go to the kitchen to feed myself and stuff. I'll try to finish moving 30ly after I take a nap and deal with my other none Eve job tomorrow!
Toriessian
Helion Production Labs
Independent Operators Consortium
#1380 - 2014-10-01 21:29:32 UTC
Jon Illat wrote:

People have just become soft in the age of easy bridging. I welcome the return of freighter convoys, it'll give more conflict for all groups. NPSI BLOPs fleets will love to get wind of the convoys xD


That will be difficult for them since the mechanics change eviscerates black ops drops because every ship that takes a bridge gets a delay too.

After a single drop and return trip the fleet gets to go AFK for a bit.

Every day I'm wafflin!