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Dev Blog: Long-Distance Travel Changes Inbound

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Author
Medalyn Isis
Doomheim
#1321 - 2014-10-01 21:19:07 UTC
Why not make the fatigue effect the ship as well as the pilot. The ship could be at risk of becoming atomised or some such sci fi explanation if it isn't allowed to rest after multiple jumps. Much like a car overheating if you drive it at break neck speed continually without rest, just on a much greater scale.
flakeys
Doomheim
#1322 - 2014-10-01 21:19:18 UTC
Tara Read wrote:
As someone who remembers the days of freighter convoys, regional wars, 100 man battleship fights that were coordinated and maneuvered, the harsh unforgiving teeth gritting game that was Eve Online I finally, FINALLY have hope that CCP is breathing life anew into this game.

Eve is NOT your epeen meter. Eve is NOT about instant force projection, unabated losses without risk, rental empires without effort. Eve is supposed to BE harsh! So for all of you spoiled space brats crying that clawed to the top to sit fat and lazy upon your throne of untold billions and capital toys to only one day find that you don't control anything, that the environment and harshness of New Eden is coming back to kick you in the ass I say good riddance!

CCP don't you DARE back down or give into the kicking and screaming of those who are now afraid. They fear change to their Empires, their houses made of glass that one day someone would dare to throw a stone and have the whole frail illusion come crashing down.

Fix SOV. Implement these changes. Make Eve what it used to be. Unforgiving. Harsh. Skill based. Risky.

Finally welcome to Eve Online everyone. Enjoy the ride.



******* hell, indeed about time and i'm scared i might actually start enjoying this shithole again.

There goes the Christmas xbox if they can keep it going in this direction.

We are all born ignorant, but one must work hard to remain stupid.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1323 - 2014-10-01 21:19:33 UTC
Alp Khan wrote:

I'm sorry, I'm not going to spend hours of my life to simply move subcapitals around. I refuse to spend half a day simply to move minerals and my production goods to and from Jita. This is a game, not a second job.



I can totally understand 5 or 10 minute cooldown for every jump. Or a minute per light-year.

But having to schedule jumping days or weeks in advance for my personal logistics.

Ouch.
Soridar Ravencroft
The Scope
Gallente Federation
#1324 - 2014-10-01 21:19:47 UTC
Kun'ii Zenya wrote:
CCP Greyscale wrote:
Gilbaron wrote:
Quote:
Yes, caching is going to be something of a thing, but the amount of caches you need to get good coverage of the bulk of the cluster is large (somewhere on the order of 1 per region), and the effort involved in restocking them is distinctly non-trivial.


It's cute how you think that we can't/wont do that.

This is nothing but a massive nerf to attackers. I have always been a fan of your game design ideas and decisions. But this is complete and utter bullshit that goes exactly in the opposite direction of where things should go. We need things to attack that are not sov. Not reasons to not attack anything at all.


We know you *can*, if you apply yourselves. The intent is that you will find that you don't *need* to and you actually don't *want* to either.



Maybe you should consider your suggested changes again then. Nobody is going to move a fleet of dreads via gates for more than a few gates.

Caching dreads, carriers, etc. on the other hand will solve the movement problem for capitals.

Here is an idea, in a few days look to see if the dedicated capital pilots that can't fly interceptors now have modified their skill queues.


I know I will get my ceptor skills up! Also will be getting my carrier gate camp/bait fits fleshed out. Cause what we are looking at is capitals becoming insane assests in a gate camp, or 1/2 doz gate camps, all with a cyno fit and the knowledge that they are a gate away from freedom. Cause now you just gate and jump away. F you interceptors!
Veers Belvar
Swordmasters of New Eden
#1325 - 2014-10-01 21:19:52 UTC
baltec1 wrote:
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.


I guess PL will need to go back to never-never land where they actually had to use subcaps. We might actually see the real PL again.
Lyn Fel
Black Frog Logistics
Red-Frog
#1326 - 2014-10-01 21:20:02 UTC
baltec1 wrote:
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.


Actually, that was me.
Ralph King-Griffin
New Eden Tech Support
#1327 - 2014-10-01 21:20:10 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!

o7
Rutger Centemus
Joint Empire Squad
#1328 - 2014-10-01 21:20:10 UTC
CCP Greyscale wrote:

Kat Ayclism wrote:

But now there is an increased susceptibility of them to subcaps- being permabumped when attempting to align to the next gate as an example. If supers traveling via gates should be possible if not preferred, then should they not also now have means to defend themselves?


As I mentioned earlier, there are solutions to this already, and I'm sure people will figure them out.

Lemme guess - you expect people to web supers into warp...?
Praal
Bearded BattleBears
#1329 - 2014-10-01 21:20:31 UTC
http://imgur.com/a/odOr2

I'm not part of one of the supercap powerblocks, nor do I own a super/titan/dread, and only have one carrier pilot with one carrier. Fights like 6VDT and B-R are what kept me into this game even though I was 100% in subcaps at the time. Eliminating the possibility of them, on top of warp speed changes that killed off battleship doctrines, just makes this game not worth playing.

o7 Interceptors/Cruisers/T3s-online
Luft Reich
No Vacancies
No Vacancies.
#1330 - 2014-10-01 21:20:48 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!


https://forums.eveonline.com/default.aspx?g=posts&m=5068997#post5068997

More posts on this in a few hours on this than on the "wonderful" Sleeper change AND the Hyperion spawn distance change...Yes I went there.

ISD Cyberdyne liked your forum post

Alice LaMarke
Center for Advanced Studies
Gallente Federation
#1331 - 2014-10-01 21:21:15 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!


Why dont you come back in four weeks? Your forums page jump timer must be through the roof after reading all this.
Daron Annus
Excel Pens
#1332 - 2014-10-01 21:21:19 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!


seems like thats the most time/thought spent on a CCP "solution" to this situation sofar!
Scout Vyvorant
Doomheim
#1333 - 2014-10-01 21:21:20 UTC
Scarlet Intelis wrote:
Anonymous Forumposter wrote:
My opinion is that a great deal of the complaining stems from a lack of capacity to think about the big picture. Changes on this scale will both destroy and create new opportunities and gameplay. New mid way trade hubs, Increased industry in low and null to offset the challenges of longer trade routes. Haulers will likely hand off their cargo more so instead of cargo using a single JF from deep null to Jita, It will jump part way, and hand it off to the next pilot.

In terms of combat, it will require alliances to be far more strategic in when, where, and how they use their assets. If you choose to go the gate route, you open yourself up for ambushes and hit and run tactics to slow you down. You provide the defenders more time to gather their forces promoting larger scale and more strategic conflicts. Every fight and every asset lost has the potential to become more and more significant allowing attrition strategies to come into play more so than before. I'm sure the majority of the players complaining don't think about strategy this way, all they see is themselves and how they want to do everything when they want to do it. EVE is a large scale war and economy strategy simulator. Sometimes effective strategy means planning weeks, months, years? in advance. You want to talk about significant gameplay, These changes open the doors to making your 1 ship kill mean more than it did before. It also encourages you to think more about how you use your ship because losing it means you can't simply hop back in.

This is all very different from the gameplay most people are used to. This will undoubtedly "ruin eve" for some players. They will unsubscribe. Does that make it a bad change? No. The problem is players are enjoying and engaging in play styles that are detrimental to engaging and emergent gameplay. You want your actions to matter on the battle field? These changes give you that power.

By adding all these challenges, CCP gets time to find and implement more changes. Titans were designed with the thought of only a few EVER existing in the game. Players proved them wrong. NULL was never supposed to become what it is. It did anyway. The players will always find a solution and no solution CCP implements is likely to be perfect.

The very bottom line is, there is no way to fix this problem without upsetting players. It's been the norm for far too long and people have become accustomed to it. But it needs to be fixed, and that means disrupting people's play styles because some playstyle's are bad for EVE.


It won't create anything once people slit their wrist because deploying to "have fun" is more terrible than dying in a warm tub of water.


I'm sorry, but my forum alt colleague is right.

The first thing I noticed on the forums is the perfect mirror of the risk adverse players in game: the change adverse player, the one that simply reply "no" a proposed change, or simply don't want a change because it touch their gameplay.

When CCP changed the industry, some months ago, ALL the industrialist went in panic mode, me included, and it took months before understanding how to do industry with a good profit after the changes. We had to move pos, redesign structures, remove some pieces of our pos to add new ones. We had to "understand" how to make compression of ore something logistically worthy (isk wise it's worthy, logistically is simply isk/hour worthy). We had to understand where to produce our stuff, and again study a logistic network to buy stuff, bring it to our pos, and take it back to the trade hubs.

My point is "The power is logistic, if you block the logistic, you block the power", and that's something you can see in real life too, a strike of transportation means good cannot be delivered to the factories or to the cities. Reducing jump capabilities, but allowing gate jump means null sec power blocks will need to be more similar a W-Space entity, producing all their need inside their null SOV, changing their production plans from "import / export" to "being self sufficent".

The real issue in all these changes and the increased difficulties in importing high sec goods into null is the possible starvation of Tritanium/Scordite for null entities. As today the massive request of compressed roids for the null sec industry already make compressing ore a profitable job, but after the increased risk related to the reduced abilty of JF to do a single jump travel from Jita to their home system in null is going to reflect on the market of compressed ore, and consequentially the basic ore market.

Now, before I mocked a little bit those null pilots calling the unsub card just because they cannot hotdrop on the other side of the universe anymore, but I'm totally surprised none of them actually considered that with smaller jump the chance of being caught into a subcap brawl is going to increase massively, and with that cap losses risk to become an unbearable cost for null entities. It's easy to replace and move strategic cruisers, advanced frigates / cruisers and battleships, but what about capital ship? Remember a capital ship doesn't fit into a JF, and you have to move it with the new jump fatigue mechanic or via jump gate (see gate camps). Caps will needed to be built close the field where they are supposed to be used, and possibly with the most materials obtained close to it.

With the increased possible loss of caps and super caps, how is going to react the low end mineral market?
Are we going to see an increase of low end minerals in null sec?

Regardless, as someone mentioned, caps / super caps fight are amazing to see, and advertise a fight as "the biggest loss ever in a videogame" sounds cool, but what keeps the game alive are subcap fights, from interceptors roams to more organized subcap fleets. Nullguys need to adapt, like the high sec industrialist did.
Jean Luc May
State Protectorate
Caldari State
#1334 - 2014-10-01 21:21:21 UTC
Tears of big boys. Love it.
flakeys
Doomheim
#1335 - 2014-10-01 21:21:24 UTC
baltec1 wrote:
They say in space nobody can hear you scream, however the sound we all just heard from PL as they were bent over and royally screwed was deafening.



At times i really dislike you're way of forumwarrrioring ,,,, but then times like these make me want to cuddle you all day long.

We are all born ignorant, but one must work hard to remain stupid.

Ripard Teg
Jerkasaurus Wrecks Inc.
Sedition.
#1336 - 2014-10-01 21:21:27 UTC
CCP Greyscale wrote:
OK, I've been sitting in front of this thread for four and a half hours, I need to go home and feed myself and stuff. I'll try and check back in in an hour or two, but otherwise I'll see you all tomorrow!

Thanks for taking the time to answer a ton of questions! Much appreciated!

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Nys Cron
EVE University
Ivy League
#1337 - 2014-10-01 21:21:30 UTC
Two step wrote:
Nys Cron wrote:
WH corps will no longer be able to commit capitals to someone else's system because extracting them will be near impossible.


No, this is dumb, and you should feel bad for saying it. Extracting capitals will work just fine, you might just need to wait a bit to move them around.


5ly is a laughably short range, that means most nullsec will not be viable for extraction. Rolling is not an option because you are in a hostile system. I agree it'll be doable but much more annoying, and this certainly will reduce the amount of people putting up with that.

More imporantly more waiting should not be the goal of changes to the game.
Fear DaBeard
Viziam
Amarr Empire
#1338 - 2014-10-01 21:21:52 UTC
Black frog, pushx, ghsol, I know I won't be able to afford their services after this
Miyammato Musashi
Freeport Exploration
Loosely Affiliated Pirates Alliance
#1339 - 2014-10-01 21:22:03 UTC  |  Edited by: Miyammato Musashi
Grarr Dexx wrote:
This is absolute crazy. I love it.

It's absolutely brilliant, and I love it too!

This is some of the best news I've read in a while! CCP is actually fixing null?! What?!

It's a bold change. Null needs bold changes. I would even argue the JFs and Rorqs need to join the rest of the caps in this... but this is really great. This is going to make null a lot more interesting. I really think they are going to hit their design goals on this. ...and it's not just a jump nerf. It's a really clever new mechanic. CCP just made EvE a much bigger place. Location and actions in EvE ALL have a lot more meaning and value now. Patrols and small gangs will matter more. The immersion factor increases (teleportation in it's present form is just silly). Logistics becomes an actual concern for pods again, and tradelanes everywhere from highsec to null will be much more active. The maps need to be redrawn and reconceptualized. Strategic and tactical manuals need to be tossed out and rewritten. Just think about all the gameplay this adds. ...just brilliant.

You knocked it out of the park with this, CCP Greyscale.

...now if only resources were non-conformal.

edit: Ya know... with this change, imho, the movement problem in EvE is SOLVED. No jumping in Empire was a kind of work-around fix. I don't see why we couldn't allow jumping in Empire now. Big smile Maybe CCP will take a look at that once this change has been deployed.

I am a meat popsicle. 

Rroff
Antagonistic Tendencies
#1340 - 2014-10-01 21:22:06 UTC  |  Edited by: Rroff
Two step wrote:
Nys Cron wrote:
WH corps will no longer be able to commit capitals to someone else's system because extracting them will be near impossible.


No, this is dumb, and you should feel bad for saying it. Extracting capitals will work just fine, you might just need to wait a bit to move them around.


Imagine the other way around though - your seeding capitals in someone's system and have a WH connection in say lonetrek while the capital pilots you have online to get into that WH are down in say aridia and derelik... thats going to be awful.


EDIT: Honestly regardless of the intention a lot of people are going to say "screw this" after these changes its just too much hassle on top of working a day job, etc. and go and play LoL (or something) instead... maybe there is an ulteria motive here :|