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Dev Blog: Long-Distance Travel Changes Inbound

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Author
Iece Quaan
Deep Core Mining Inc.
Caldari State
#1181 - 2014-10-01 20:48:25 UTC
These changes seem hamfisted and inelegant. Nothing about this makes me want to get back into playing Eve.

Gating gameplay with arbitrary locks on playtime? Can't you be a little more creative?

Have you considered what is going to happen when your Support staff have to deal with tickets concerning players who have irrevocably jump locked their pilots? You will have to have a policy, and that policy will involve some form of 'unlocking' them, which means players will exploit it. You can't realistically tell a player who jumplocked their character for a year while drunk "tough ****, dude".

You'll end up having to code in any number of confirmation windows warning players what is about to happen to their pilots, cluttering the UI and having little overall effect, because people will do it anyway.

Any mechanic that involves more or less permanently locking a character out of some section of gameplay is fundamentally flawed.

You should scrap this, it's just unworkable and it WILL NOT have the desired effect. Do you actually think that bloc level dudes pulling in 1T isk PER MONTH will care about this change? They can literally just construct cap pilot caches with their attendant ships already in position. Their home regions will be unassailable. They will, in fact, permacamp their gate systems with carrier groups and overwhelming firepower.

Like- you definitely need to do something- because eve null is dead. But this isn't it. It's clunky, opaque, and vulnerable to abuse by resource-heavy entities. Like, I get that you're trying to match the time-to-travel against the fact that the target system could be in TIDI- so like 10-minute spool up times ( or whatever ) won't do anything, but how does locking out players who are currently NOT attempting to join an ongoing super fight make sense?

Greyscale- dude- none of your proposed changes to null to incite conflict have worked. Not the 1 JB per system change, not the anomaly change, not the ******** ratting structure change, not super/titan nerfs. You need to rethink this. The system might kind-of work if more of null was inherently self-sufficient, but as it is, you will get vast swaths of empty, useless systems being claimed by the dudes manning the regional gatecamps. It'll be dumb.
Bort Malice
Silent Vale
LinkNet
#1182 - 2014-10-01 20:48:29 UTC
Bamboozlement wrote:
Ackbarre wrote:
This devblog has to be the dumbest thing I've read in a very long time. You should just leave it the way it is right now and make no changes. If you continue with this course of action it's no wonder why so many CCP employees are jumping ship so to speak for other game companies. I predict Monoclegate and all the other issues brought about by Incarna. Will pale in comparison to the outrage this is going to generate.


Monoclegate was an issue for a majority of eve players, this is an issue for people with carrier alts.


And JFs

and Blops

Oh and anyone who goes to Hubs to buy Zydrine and Mega.
Blind D'Runk
Perkone
Caldari State
#1183 - 2014-10-01 20:48:48 UTC
The Tears | Joy ratio is as expected.

The Bat-Phone has been replaced with the Bat-Postcard
Smuts Mcnasty
Little Willies
#1184 - 2014-10-01 20:48:57 UTC
Gillia Winddancer wrote:
Nagarisai wrote:
bp920091 wrote:
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.

Good job, I couldnt have created a faster way to kill smaller groups if i tried.



totally agree from your brothers in venal!, you will cut us off logistically from the rest of new eden.........i just dont know what to say.........theres gotta be a better way that this??


Thought that there were lots of ways already. Interceptors, deep space transports, convoys....you know, all the things that the stone-age players from around 2006 used?




Yeah great now we can provide more kills for goon pets awesome idea you should try it some time.
Veers Belvar
Swordmasters of New Eden
#1185 - 2014-10-01 20:49:10 UTC
Mr Omniblivion wrote:
All I can say is, good luck to all the non-cfc groups. We have an over/under on how long it takes everyone else to realize.

Also, we're expanding our rental program!

Get in to some of the best space in the game, now even better because of these changes!


How do you plan on renting space that your capitals can't reach? Maybe try renting the Brooklyn Bridge too?
Migui X'hyrrn
No More Dramas Only Llamas
#1186 - 2014-10-01 20:49:15 UTC  |  Edited by: Migui X'hyrrn
Scout Vyvorant
Doomheim
#1187 - 2014-10-01 20:49:22 UTC
This is so great I've no word to express my joy.

These changes for sure will be a lot of null sec instability, but as someone already said stability is a good thing in real life, in a videogame stability equal to stagnation, which lead to boredom, and boredom leads to unsub.

One last thing, for all those people that are unsubbing, feel free to contract me your caps.
Ehud Gera
Wildcard.
Boundary Experts
#1188 - 2014-10-01 20:49:23 UTC
Is anyone else excited to see Null open up to the possibility of invasion by smaller groups who don't have the support of 10yr old capital pilot characters who are all rage posting about quitting the game cause "my 30 acct's are useless now"?

I for one would like to see new life breathed into this game, and I just hope that CCP really ups their game with sov changes so that if bitter vets leave (cause their massive DPS toys cant instatravel all over the "wide" galaxy) at least the vacuum might be filled by new players excited for adventure and ready to shake up New Eden by taking Sov on their own.

Let's have a spaceship game where having lots of old players (Cap pilots) in your alliance is a major asset to holding Sov, not a major requirement. Then maybe more people will get interested in playing.

TLDR: CCP please market the **** out of SOV changes, and the next developments (player stargates) so that you draw new players to Eve.
Laboratus
The Scope
Gallente Federation
#1189 - 2014-10-01 20:49:28 UTC
Congrats to CFC for winning the game.
Blue donut FTW!
After this batphones won't work and only the largest entities can muster large cap and supercap entities as others can't concentrate forces.

As for other secondary effects this will have on the game.
Basic living in 0.0 will go down the drain. Did your daily setup involve traversing a jump bridge?
Tough luck buddy, go through it twice and that ends your game time today.
T2 production? Sorry friend. Can't move missing parts from other regions in a reasonable manner anymore.

Cool downs as game mechanics are bad gameplay and should be avoided.
However if you feel the need to use them for Pete's sake, put a hardcap of 40min or something in there so that people have a reason to stay online after moving 2 jumps.
Finn The Dog
Viziam
Amarr Empire
#1190 - 2014-10-01 20:49:48 UTC
These are some of the worst ideas I've ever seen.
If these changes take place, most people (including myself) will just auction off their carriers and characters.

This was a good attempt on your part, but please take your ideas back to the drawing board and think things over!
Bamboozlement
Caldari Provisions
Caldari State
#1191 - 2014-10-01 20:50:05 UTC
Liang Nuren wrote:


This will become an issue for the majority of Eve players because it affects the economy of the game (via logistics).

-Liang


Not necessary, give me your moons I'll handle the logistics. LolLol

I have a Ph.D

Gillia Winddancer
Aliastra
Gallente Federation
#1192 - 2014-10-01 20:50:11 UTC
Smuts Mcnasty wrote:
Gillia Winddancer wrote:
Nagarisai wrote:
bp920091 wrote:
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.

Good job, I couldnt have created a faster way to kill smaller groups if i tried.



totally agree from your brothers in venal!, you will cut us off logistically from the rest of new eden.........i just dont know what to say.........theres gotta be a better way that this??


Thought that there were lots of ways already. Interceptors, deep space transports, convoys....you know, all the things that the stone-age players from around 2006 used?




Yeah great now we can provide more kills for goon pets awesome idea you should try it some time.


Somehow I think that goon pets are going to be busy with a lot of other things for quite a while after this change hits EVE...
Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1193 - 2014-10-01 20:50:31 UTC
Anonymous Forumposter wrote:
My opinion is that a great deal of the complaining stems from a lack of capacity to think about the big picture. Changes on this scale will both destroy and create new opportunities and gameplay. New mid way trade hubs, Increased industry in low and null to offset the challenges of longer trade routes. Haulers will likely hand off their cargo more so instead of cargo using a single JF from deep null to Jita, It will jump part way, and hand it off to the next pilot.

In terms of combat, it will require alliances to be far more strategic in when, where, and how they use their assets. If you choose to go the gate route, you open yourself up for ambushes and hit and run tactics to slow you down. You provide the defenders more time to gather their forces promoting larger scale and more strategic conflicts. Every fight and every asset lost has the potential to become more and more significant allowing attrition strategies to come into play more so than before. I'm sure the majority of the players complaining don't think about strategy this way, all they see is themselves and how they want to do everything when they want to do it. EVE is a large scale war and economy strategy simulator. Sometimes effective strategy means planning weeks, months, years? in advance. You want to talk about significant gameplay, These changes open the doors to making your 1 ship kill mean more than it did before. It also encourages you to think more about how you use your ship because losing it means you can't simply hop back in.

This is all very different from the gameplay most people are used to. This will undoubtedly "ruin eve" for some players. They will unsubscribe. Does that make it a bad change? No. The problem is players are enjoying and engaging in play styles that are detrimental to engaging and emergent gameplay. You want your actions to matter on the battle field? These changes give you that power.

By adding all these challenges, CCP gets time to find and implement more changes. Titans were designed with the thought of only a few EVER existing in the game. Players proved them wrong. NULL was never supposed to become what it is. It did anyway. The players will always find a solution and no solution CCP implements is likely to be perfect.

The very bottom line is, there is no way to fix this problem without upsetting players. It's been the norm for far too long and people have become accustomed to it. But it needs to be fixed, and that means disrupting people's play styles because some playstyle's are bad for EVE.


It won't create anything once people slit their wrist because deploying to "have fun" is more terrible than dying in a warm tub of water.
SaulKripke
Pandemic Horde Inc.
Pandemic Horde
#1194 - 2014-10-01 20:50:40 UTC
Scarlet Intelis wrote:
If this change is seriously going to be introduced into the game, I think there needs to be a separation of carrier's ability to move ships via the ship hangar. As is this ability will be completely useless, so maybe shift this ability to another ship that has no offensive capabilities ?

Carriers are used in giant "wrecking ball" fleets now, but to most people their main purpose is as a suitcase. I wouldn't have any problem with this change, and I think most other people wouldn't either, if something could replace this ability, as this is how most medium, smaller mobile entities find content via deployments.

Maybe a ship with a 16ly max jump range, with a 1.25 million ship hangar bay.

This is my main concern. Something does need to be done to nerf the ridiculous power projection caps bring, but this also completely nerfs carriers for personal logistics, and that use of carriers didn't seem to be causing any problems in nullsec.
Siege Torpedo
The Scope
Gallente Federation
#1195 - 2014-10-01 20:50:47 UTC
Lol at all the dumbasses quitting because of these changes.

WELCOME BACK TO MORTALITY!!
Destoya
Habitual Euthanasia
Pandemic Legion
#1196 - 2014-10-01 20:50:53 UTC
CCP you're 6 months early.

April 1 is when youre supposed to announce stuff like this
Nagarisai
Deep Core Mining Inc.
Caldari State
#1197 - 2014-10-01 20:51:08 UTC
Migui X'hyrrn wrote:
You are killing npc 0.0.

If you want this to be reliable, you need to seed some more systems here and there or reshape regions.

Stain will be a madness. Venal too. Good luck living in NPC Fountain or even in Curse after this changes.

Even Catch that has a really weird shape will be ****** up.

And please don't say that a titan has to take gates to move. If titans are already nerfed to the ground this is just ridiculous.


indeed!
trucker1020
Cherry Defense Systems
The Initiative.
#1198 - 2014-10-01 20:51:13 UTC
well ccp if this your plans on creating content then count me out you know i have other games i can play that don't screw over the player base
Moirae Nemesis
Kill All Ships In Style
#1199 - 2014-10-01 20:51:38 UTC  |  Edited by: Moirae Nemesis
The primary change is the addition of a new mechanic, called "CCP fatigue".

Jump 1
I started the game, hence my CCP fatigue was 0.
I trained for hybrids since they were awesome. Hybrids were nerfed. CCP fatigue was increased from 0 to 50.

Jump 2
I trained for minmatar and the hurricane since they were awesome.
0.0 was my new playground. Fleet fights escalated, number wise, and became unplayable lag-wise.
CCP fatigue was still at 50 and now it is increased five fold to 250.

Jump 3
0.0 was unplayable so i went into wormhole space and lost a typhoon, the same day wormholes were released. It was beautiful and CCP fatigue was decreased to 0.

Jump 4
Still no repackaging, refitting or assembling modular ships at a POS.
CCP fatigue was increased to 50.

Jump 5
Nerfs to my income from wh-space.
CCP fatigue was ragingly increased to 500.

Jump 6
Long break from eve.
I forget about CCP fatigue.

Jump 7
Come back to eve.
Some accounts do not have hours for PLEX.
Some accounts are deep in W-space without scanners.
Fight insurmountable odds to get back to eve.
I remember about CCP fatigue again.

Jump 8
Near all mains on all accounts can fly capitals.
Nerf to jumping.
CCP fatigue RISING.



No but seriously.
Trying to revitalize eve and especially 0.0. Good.
Nerfing jumpdrives in hotdrop protection. Bad.
The look on most eve players face right now. Priceless.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#1200 - 2014-10-01 20:51:52 UTC
How can we buff blops? I KNOW, LETS NERF EVERYTHING ELSE!