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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Jessica Duranin
Doomheim
#1021 - 2014-10-01 20:13:59 UTC
Daron Annus wrote:
ccp,

can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital?
...

Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos.
Jethro Winchester
The Scope
Gallente Federation
#1022 - 2014-10-01 20:14:08 UTC  |  Edited by: Jethro Winchester
Dear CCP Fozzie, CCP Grayscale, and CCP Anybodyelsewhowasinvolved.

I understand that BrennivĂ­n is a delicious beverage and that there are few activities available in Iceland aside from drinking and watching icicles grow. However, alcoholism in the workplace is something that I find unacceptable.

I would ask that you seek treatment for what I can only assume is a severe substance abuse problem, and that until such time you refrain from making any decisions related to EVE Online as you are clearly unable to properly perform your job duties.

Best regards,
Jethro
X Gallentius
Black Eagle1
#1023 - 2014-10-01 20:14:34 UTC
For our low sec corp we have a choice:
1. Two cyno alts instead of one for our corp JF service on the way from Vlill to high sec.
2. Jump into busy low sec border system.

Solitude just got a lot more solitudy.

Rroff
Antagonistic Tendencies
#1024 - 2014-10-01 20:14:49 UTC
CCP Greyscale wrote:


Rowells wrote:
is there any concern for seiged dreads hugging gates and then jumping at all or is this moot? Not that I don't like it but I'm curious.


Should be treated the same way as stations. I'll double-check tomorrow that it's set up correctly.


I'd assume you can hug gate or siege/triage fully aligned to the gate from about 50km, deagress, exit triage/siege cycle and jump and assuming the gate hasn't been backstopped with bubble spam (which encouraging would be a very bad thing) then jump to an exit cyno and most times escape.
TheMercenaryKing
Collapsed Out
Pandemic Legion
#1025 - 2014-10-01 20:14:54 UTC
About the Absurd Jump timer. I would recommend a that all Fatigue and timers for jumping is reduced to 0 after 24 hours of no jumping. This means if someone made the jump cool down of 58 hours in this sheet: https://docs.google.com/spreadsheets/d/1IjH2JyeTd0suTC43REymnoiD2TF70HxbkRWqNtJjqds/htmlview?sle=true#gid=0
It would realistically be 24 hours.

This does not speed up the process of fatigue loss, it means the math is the same but everything is cleared after 24 hours if that person has not jumped in 24 hours.
Lord TGR
Brutor Tribe
Minmatar Republic
#1026 - 2014-10-01 20:14:57 UTC
Gevlon Goblin wrote:
Retar Aveymone wrote:
they're going to get ground into a fine paste if they dare deploy caps anywhere near us
That's true. They probably know that, so they won't deploy any caps in the 5LY distance of YA0-XJ. Everything else isn't "near us" anymore.

Never change, gobbins. Never ever change.
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#1027 - 2014-10-01 20:15:06 UTC
Give rorqual a +500% jump range bonus and 90% fatigue reduction role bonus xD

COUCOU TOUCHE TOUCHE

Grath Telkin
Amok.
Goonswarm Federation
#1028 - 2014-10-01 20:15:08 UTC
Tenguboi wrote:

2- You touch Capitals but you dont have the intestines to mess with the CFC jumpbridge network so you dont nerf CFC power Projection


Using a jump bridge gives you jump cool downs. They are in fact addressing exactly what you're complaining about. Using bridges is now a thing you'll probably do with only the most valuable cargo and still with an escort because it actually drops you 25km from the pos shield edge AND gives you a timer.

Using gates will not only be faster, but probably safer as you'll use a larger escort of people without damaging your ability to potentially project capital force later that day.


Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Ancy Denaries
Frontier Venture
#1029 - 2014-10-01 20:15:29 UTC
Heck, I don't even play this game that actively anymore, but MAN I'm swimming in glorious tears here. Turning EVE into less of a "who can blob the most" to actual coordinated efforts of clearing space for newbs, freighter fleets etc? Count me in.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Scarlet Intelis
Sebiestor Tribe
Minmatar Republic
#1030 - 2014-10-01 20:15:34 UTC  |  Edited by: Scarlet Intelis
Shocked This is absolutely terrible.

A: This makes Sov Grinding is more terrible

B: This makes moving via Carriers to have fun in multiple spots terrible. (CCP . . . Eve is a vast wasteland of inactivity. Doing this makes it even harder to find fun)

C: This makes moving in general much harder. Goodbye NPC Null

D: Sorry small alliances with one or two Titans. Large alliances with 50 Titans can continue to throw toons into the battle, but you have to deal with your one Titans cooldown and jump fatigue while they just switch to another Titan.

E: Anybody that moves a slow warping capital via gates will be ********.

F: Sorry for all those regions that are further than 5.2ly away JF services

Terrible . . . just terrible. To think this is serious is to almost feel like people at CCP have literally never played their own game.
Paynus Maiassus
Imperial Academy
Amarr Empire
#1031 - 2014-10-01 20:15:36 UTC
Literally Space Moses wrote:
Have you considered the rather long distances between regions? I haven't actually checked the numbers, but I can imagine some regions being nigh impossible to assault, just because no capital ships can actually jump far enough to reach them, or can only reach one or two systems.

e: can caps even reach the drone regions via jump drives after this change?


Well maybe you'll have to fight your way close enough. Or funnel your way to the drone regions through a gate.

You guys are the ones wanting this stuff. CCP is giving it to you.
Daron Annus
Excel Pens
#1032 - 2014-10-01 20:16:03 UTC
Jessica Duranin wrote:
Daron Annus wrote:
ccp,

can you explain the reasoning behind not putting the limits/nerfs on the cyno itself...vs on every capital?
...

Because that would do nothing to prevent the "big guys" from moving hundreds of caps across the galaxy in a few minutes. They would just put up more cynos.


having a need for 100 cynos to move 200 ships would most certainly be a significant drawback to moving a large fleet IMO.

Dave Stark
#1033 - 2014-10-01 20:16:19 UTC
CCP Greyscale wrote:
Yes, but it's a thing we're still not happy with the state of. We're going to discuss this specific issue more tomorrow, with the aim of coming up with a reasonable solution that deals with the newbie use case without opening the door to more general problems. Stay tuned for more info.


remote installation of jump clones. given certain criteria.
Inslander Wessette
Unleashed' Fury
The Initiative.
#1034 - 2014-10-01 20:16:27 UTC  |  Edited by: Inslander Wessette
Hmmm seems fine, but can the cool down timer start with 30 sec instead of 1 min ? and may b distance traveled in ly/2 ?instead of the light years directly ?

Also remove range limitation of JF's atleast ?

Would be nice. ty
Ian Praetorius
The Scope
Gallente Federation
#1035 - 2014-10-01 20:16:31 UTC
THIS JUST IN:

GURISTAS DEVELOP REVOLUTIONARY NEW DRUG THAT REDUCES JUMP FATIGUE. AVAILABLE VIA GURISTAS MISSIONS AND BELT RATS IN DEKLEIN.
DaReaper
Net 7
Cannon.Fodder
#1036 - 2014-10-01 20:16:33 UTC
And i'll add: to everyone whining about how hard it will be to move JF's and stuff from deep null to empire, if only there was a way in eve to scan something down that that turn 40 jumps into 3... hmm if only we had these nice things that appear randomly in systems and vanish later that I can use to do quick logistics.. gee won't ccp make something cool like that... oh wait, they already ******* do. Its called Wormholes.

I used to use them to move I-hubs and upgrades in and out of hs all the bloody time. I even stole renter wh's and used them to move goods. Seriously, not that bloody hard. HTFU

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

KBLUEJACK54
Deep Core Mining Inc.
Caldari State
#1037 - 2014-10-01 20:16:39 UTC
Garbage...Get a Grip CCP.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#1038 - 2014-10-01 20:16:54 UTC
The reasons for the changes are understood. But the suggestion of cool-downs for jumping is utterly bad.
What will happen with the joy of playing EVE? I just felt a hopelessness come over me tbh.

I have fought and skilled and worked hard in EVE for 6 years to get my carriers, dread and JF. I have several accounts with cyno alts that are also skilled for other tasks, to enable usage of these jump-capable ships in an efficient way.

Now I will not be able to use said caps, without some intensive excel-sheet-ahead-planning that also has to be synched with IRL-activities with family, friends and job.

There will be no freedom of actions, and thus much of the joy I feel when playing EVE will be gone. Restricted, backbound and controlled by mechanics of the game that impose time-punishments on certain activities makes EVE an even more intense waiting-game...boring! SO BORING!

The joy and freedom of beeing able to log on and not knowing what to do; will I join that subcap strat-op, or the capital op, or should I go roaming with 10 corp mates in sub caps, or should I handle the logistics for some corp POSes/production/market trading or should I fetch that new corp-members ships in lowsec with my carrier...THAT makes me feel joy when I play EVE!

That sunday day that is free for EVE-play which is spent to do the logistics with the JF will now potentially make it impossible to join that unplanned spontaneous capital fleet the night after. I might choose not to. Boring!

That unplanned spontaneous capital fight with dreads that happens out of necessity to protect something valuable will perhaps make it impossible to do that logistics-run later that week. I might choose not to. Boring!

I should not cry "the wolf is coming" but i sincerely fear the wolf IS coming this time!

I pay for 4 accounts, and I have for 6+ years because I can and have a well payed job and an understanding wife that lets me play my little space-pixel game. Never bought a PLEX in my life with in-game ISK!

BUT!

I will not feel any joy waiting for cooldown jump-timers for days while others jump off to some fun cap fight.
I will not feel joy when I have to stand down from something fun because of cooldown jump-timers that will restrict something else later that week that MUST be done with caps.
I will not pay money to play that game that EVE will become with those jump-time cooldown changes!
I will not play that game that EVE will become with those jump-time cooldown changes!
I will find something else to do with my IRL money and time!
I will not care what anyone else sais about what I think in this forum, I will do as I bloody-well decide myself! Big smile

Winter is coming!

Ex ex-CEO of Svea Rike [.S.R.]

Thalesia
Real Bad Company
#1039 - 2014-10-01 20:17:09 UTC
Excellent changes CCP Dev team, I am really pleased that such a large number of cockroaches from large null-sec alliances have comitted themselves to leaving eve already.

This will:
a) Open up eve to players not wishing to participate in the insane large null-sec alliance hiearchy.

b) spark a massive amount of local capital fights on a more even playing field without one side being bailed out from the the other side of the galaxy by someone without a stake in the fight.

c) get ridd of an enormous amount of human garbage from PL and Goonswarm, both bloated and rotten alliances that hold way too much sway in too much of the game's content.

d) take away alot of the options to circumvent confrontations, and by extension creating more content for everyone.

I sincerly hope you manage to withstand the massive lobbying effort being undertaken by the large null-sec alliances wishing to controll game design.
Tarikan
Astrology Club.
Insidious.
#1040 - 2014-10-01 20:17:14 UTC  |  Edited by: Tarikan
I like the changes. I think they will definitely bring about the change that is needed for Eve. Eve, and null-sec, have been getting stagnant, whether that is because of the players, or because of CCP's neglect doesn't matter. What matters is that change is coming and overtime it will be for the better.

People may still yell that wormholes have been ******, but after Hyperion and experiencing the changes myself, They aren't all that bad. There is just a need for adaptations, although I'm still miffed about the RNG jump spawn range of wormholes, it has not destroyed Eve.

I left null-sec because of many reason, these changes are a nice step into bringing back what I personally feel Null-sec should be like, and hopefully through the next few releases we can all start to realize the benefits of these changes.
Oh and, if you're unsubbing or quitting because of this, please contract your stuff to me, I will be more then happy to take what you don't want.

EDIT: re-reading the devblog, I am concerned about the medical clone change, I feel that should be looked at more carefully my CCP.