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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Fret Thiesant
The Scope
Gallente Federation
#741 - 2014-10-01 19:18:22 UTC
I like the changes.

No it won't affect the powerblocs all that much unless there's a change in sov mechanics to follow.

But it will lead to more roaming gang pvp/piracy.
Ravcharas
Infinite Point
Pandemic Horde
#742 - 2014-10-01 19:18:25 UTC
JEFFRAIDER wrote:
This is going to save EVE: Online. You just wait.

I'm still waiting for the jumpbridge nerf to save roaming

In fact, you could say I have design-hype fatigue
Rowells
Blackwater USA Inc.
Pandemic Horde
#743 - 2014-10-01 19:18:31 UTC
Eigenvalue wrote:
Grath Telkin wrote:

I expect a lot more roaming coming into our Eve.


Only extremely wealthy players would consider moving capital ships through gates, and even they wouldn't do it because they will be ritually mocked every time they welp because they jumped into a T2 bubble and had to slow boat for 45 minutes.

*sees large T2 bubble cluster on gate*
*enters seige*
*cleans up mess*
*exits siege and warps to next gate*
*gets ganked by arriving gang*

So yeah it could go either way
Aiyshimin
Shiva Furnace
#744 - 2014-10-01 19:18:33 UTC
These changes would make EVE Online a game with some actual strategic gameplay, which is awesome.

It seems that many posters here fail to see that jump nerf does exactly what nullsec needs- promoting local occupancy and local fights.

I'm moving to null <3 Finally, after all these years it sounds interesting!

Rroff
Antagonistic Tendencies
#745 - 2014-10-01 19:18:44 UTC
I'm all in favour of limiting the ability to move more than half way across the galaxy in seconds - but it needs a bigger short range bubble IMO - anything upto ~7 lightyears should not be penalised IMO or its going to have a crushing impact on smaller entities and those doing solo/small group logistics i.e. buying a capital and moving it back to their wh or staging system.

Also really against capitals being able to use gates though mostly just because it seems wrong rather than any real reason.
Samahiel Sotken
Caldari Provisions
Caldari State
#746 - 2014-10-01 19:18:46 UTC
Bamboozlement wrote:
Andski wrote:
With these changes, the west is practically guaranteed to be held by us until either our organizational structure collapses or the servers die. But apparently it's ~goon tears top kek~


Enjoy your nocontent go rat in you're ishtar goonie. LolLolLolLol


I earn my isk through exploration. So not only will I continue to ninja loot enemy relic sites, I'll also get paid mad space bux by our FCs for mapping all the new wormhole highways CCP provided us.
Nazri al Mahdi
Federal Navy Academy
Gallente Federation
#747 - 2014-10-01 19:18:46 UTC
The worst job in this game is nullsec logistics; it is tedious beyond any measure of fun. For proposing to make it 20x harder I will now pray each day for a volcano to wipe Iceland off the face of the earth.
Keaton DuCasse
The Destiny Logistics.
#748 - 2014-10-01 19:18:49 UTC  |  Edited by: Keaton DuCasse
dat tears ... delicious

Guys ... realy ... let the changes come and wait what happens then

I´m sure that the large entitys will find a new way to play the game
Bort Malice
Silent Vale
LinkNet
#749 - 2014-10-01 19:18:57 UTC
Arcos Vandymion wrote:
/me keeps on carebearing


Hope you have a good Zyndrine supply
Hendrick Tallardar
Doomheim
#750 - 2014-10-01 19:19:13 UTC
Uriel Paradisi Anteovnuecci wrote:
Bobmon wrote:
Ok imagine this:

You jump in system, You already jumped before and you are 20 years old!!
then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!

Still looking for more to make opinion posts! Let the Community SPEAK!

You sound a little biased here to be a news editor Roll



Wait you actually consider EN24 to be a news site? ahahahahahahahahah
Quadra Toorory
Guardians Incorporated
Cynosural Field Theory.
#751 - 2014-10-01 19:19:26 UTC
Mines please.
Jenn aSide
Soul Machines
The Initiative.
#752 - 2014-10-01 19:19:45 UTC
Warde Guildencrantz wrote:
Jenn aSide wrote:
Makari Aeron wrote:
As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.

This also means that normal cynos in space are going to be extra vulnerable. HOWEVER, this will significantly reduce hotdrops....so that's a plus of sorts.


Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.


This is interesting that you would say, because around 80 percent of fights are scrapped due to Intel on larger fleets. If those larger fleets can't interrupt a fight before the original parties have finished their battle, disengagement and risk avoidance will be less of a concern, meaning more fights will happen, not less.


Balance this against the ratting CARRIERS (and sometimes super carriers) that will be less likely to go boom now. This means these isk generating monsters will be better able to generate isk (it was already too safe since CCP allowed fighters and FBs to gain bonuses from drone damage mods and the like, now carriers and SCs can rat aligned to a station of pos)

Cloaky campers and the hotdroppers to might have dropped places a dampening effecting on liquid isk generation in null. lowering that risk might be good for those of us who capital ship rat, but overall it's very bad for the game.

We'll see how it all shakes out I guess.
Harvey James
The Sengoku Legacy
#753 - 2014-10-01 19:19:49 UTC
Uriel Paradisi Anteovnuecci wrote:
Harvey James wrote:
much needed nerf .. however i'm very concerned about the capitals in high sec comment... that would be a very bad idea

Honestly curious, why do you say would it be bad?


cos the power of a carrier would prevent so many fights .. they make lowsec roams virtually suicide already ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#754 - 2014-10-01 19:19:52 UTC
Rowells wrote:
Eigenvalue wrote:
Grath Telkin wrote:

I expect a lot more roaming coming into our Eve.


Only extremely wealthy players would consider moving capital ships through gates, and even they wouldn't do it because they will be ritually mocked every time they welp because they jumped into a T2 bubble and had to slow boat for 45 minutes.

*sees large T2 bubble cluster on gate*
*enters seige*
*cleans up mess*
*exits siege and warps to next gate*
*gets ganked by arriving gang*

So yeah it could go either way

I'd imagine caps would land in a much larger radius from the gate than a subcap would
Anthar Thebess
#755 - 2014-10-01 19:19:58 UTC
Question to CCP Greyscale,
Can each Region get new gate connection to nearest NPC space , and NPC null space not connected to lowsec space at any point will get new gate connection to nearest lowsec space.

From my own yard.
Paragon Soul will get new gate to Stain.
Stain will get gate to some lowsec.

Similar situation in other regions.
Thank you for your answer.

I love those changes!
Maraner
The Executioners
#756 - 2014-10-01 19:20:06 UTC
Very excited by this.

Anything that increases traffic through gates is good.

Anything that fractures down space into smaller polities and groups each striving for space and competing with their neighbours without the hammer ready to drop (at least without consequences) is good.

Reducing the "call PL to drop on X phenomenon" is good. Maybe we will see roaming fleets of ships again instead of everyone sitting on a titan or in station ready to undock a carrier. Strongly agree with these changes, to be honest I would also suggest looking at alllowing caps into high sec although probably not supers.

Exciting changes ahead either way, it is fantastic to see CCP stepping up to make the hard changes to get stagnation out of the game and a brave new world for us all.

Bravo.
Bobmon
Imperial Academy
Amarr Empire
#757 - 2014-10-01 19:20:09 UTC
Uriel Paradisi Anteovnuecci wrote:
Bobmon wrote:
Ok imagine this:

You jump in system, You already jumped before and you are 20 years old!!
then when you are 100 and you are laying on your bed about to die you can ask your son to jump you out!

Still looking for more to make opinion posts! Let the Community SPEAK!

You sound a little biased here to be a news editor Roll



Thats my personal opinion mate

@BobmonEVE - BOBMON FOR CSM 12

Syna Anima
SYNDAX CORPORATION
#758 - 2014-10-01 19:20:10 UTC  |  Edited by: Syna Anima
The Ironfist wrote:
CCP Greyscale wrote:
Preface: this is a big change. Yes, the way you play now is, as it relates to things touched by these changes and to varying degrees, no longer going to be viable. If that wasn't the case, these changes wouldn't be worth making in the first place.

This isn't a business-as-usual tuning pass, this is redefining what jump drives are *for* in this game.


5ly range for jumprfreigthers forcing ships that can not even defend themselves to take gates and requiring 3 times as many cyno's fuel and what not do do logistics you really think that is a GOOD thing?

From a market hub to DEEP SPACE 0.0 it is around 50ly just how much time and money do you think people are willing to spend on a game that has nothing to offer? Yes JF's get a reduction in this time but it will still be 10+ jumps which means a massive time-sink. And you will be forced to take at least 5 regional gates in a 7billion ship + whatever you have loaded. Do you really mean to tell me that this is going to work out?

You still have not fixed mining it is impossible to sustain in null-sec without high-sec. Yet you are making the export and import from null-sec to high-sec and the other way around downright impossible?

I'm sorry I'm no genius I did not study game design only economics but even with the 2 semesters of game-theory we had to take I can tell this will kill your company. Because you are about to annihilate your one and only source of income.

Eve in terms of gameplay has only one thing going for it which is that it is a sandbox. PVE in this game is stuck in the 2000 era neither fun nor rewarding nor does it scale. No incentive to do PVE with friends neither is it engaging. Everything in eve takes forever and feels more like a second job then playing a game, and here you are telling us its fine to make it even worse? Please explain to me what studies you guys have done to think that this change will be well received. The problem was never that it was to easy to move the problem was that a fight that should be over in 20 minutes takes 2 hours because of TIDI. The issue you have is TIDI yet you are not addressing it why? Yes to an extend Jump-drives need a nerf but what you are going for right now is ridiculous: Titans -> Forced to take gates to get across regions ye t they have zero ability to defend them-selfs. Even worse logistics meaning Jumpfreithers are you telling me we will need an entire alliance to provide cover fleets every time we want to do logistics and every-time it is going to be 3-6 hour undertaking. Do you really think anybody wants to play a game like this much less pay for it?


Quoted for truth, nerfing JF range is a bad idea... I can live with nerfs to pvp ships, but having JF using gates in 0.0 due to range restrictions, how is that helpful in boosting any kind of pvp in null since JF are the backbone of 0.0 logistics which equals supplies of ships and fights? People want to have fun and pew pew not escort freighters all day... making the game more of a pain to play is not going to increase subs.

Plus think of a new player, these new mechanics (fatigue/new timers) plus all the old ones and future ones, for god sake, simplify this game... the arithmetic alone of this new jump fatigue is painful... explain this to a new guy who does not even know what a jump bridge is, yet he has a timer... lol. Meh... thou CCP gets points for being bold, but it can bite back hard...
Rowells
Blackwater USA Inc.
Pandemic Horde
#759 - 2014-10-01 19:20:16 UTC
Ok, so I'm still not understanding how the fatigue works in correlation with the cooldown timer. Anyone have middle-school education way of explaining it?
Lady Cuno
HGB Corporation
#760 - 2014-10-01 19:20:30 UTC
Nazri al Mahdi wrote:
I will now pray each day for a volcano to wipe Iceland off the face of the earth.


I Like Lol