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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#581 - 2014-10-01 18:47:04 UTC
Clone vat bays made useful (no more death-clone-jumping): increase vat capacity?

Still waiting for the promised Rorqual overhaul too.
GOB the Magician
Enlightened Industries
Goonswarm Federation
#582 - 2014-10-01 18:47:08 UTC
Also

WTB dbrb carrier roam
Algarion Getz
Aideron Corp
#583 - 2014-10-01 18:47:16 UTC
These changes are GLOOORIOUS!


Needmore Longcat wrote:
Is today December 24? Capitals taking gates? Jump fatigue? These are some of the best ideas.

Corrected some errors.
Lyris Nairn
Perkone
Caldari State
#584 - 2014-10-01 18:47:21 UTC
Obsidian Hawk wrote:
AttentionWAIT WAIT WAIT WAIT WAIT WAIT!!!!Attention






What about player built stargates????

Did all of 0.0 forget about this change coming?


CCP what about the player built stargates that are coming in conjunction with the capital change?!?!?

All of 0.0 (that I care about) are perfectly fine with the new changes (except its impact on newbies), and so the idea of a Hail Mary in the form of player stargates never occurred to us. Because we don't need it. These changes make our holdings impregnable.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Securitas Protector
Horde Vanguard.
Pandemic Horde
#585 - 2014-10-01 18:47:23 UTC
Lyris Nairn wrote:
Ms Forum Alt wrote:
As it makes it harder for entities like PL to drop 40 supers onto a structure bash, ruining all of the fun, I have to applaud this change.

These changes make it no more difficult at all for established entities to accomplish their goals. Well, it makes it more tedious in that the move op has to be scheduled across multiple days -- but with the wonders of Dominion Sovereignty you have several days to react to any given sovereignty dispute due to the way timers work.


This is untrue; any two timers close in time but far in distance will be quite difficult to defend against. Not impossible, especially if you use local forces to defend, but more difficult to bring coalition weight to bear.

Are there workarounds? Sure, there always will be, but it's extremely discouraged.
BrutalButFair
Fleet of the Damned
#586 - 2014-10-01 18:47:24 UTC
A titan is capital right? hows a 15k sig ship going to fit through a 5k sig stargate?Roll
Moloney
University of Caille
Gallente Federation
#587 - 2014-10-01 18:47:25 UTC  |  Edited by: Moloney
No. 1 - LMFAO @ 0.0

No. 2 - I think the Jump fatigue builds up a little too fast.

No. 3 - Caps in Hisec, Yes please
Bobmon
Imperial Academy
Amarr Empire
#588 - 2014-10-01 18:47:26 UTC
Im checking to see if its the first of april

@BobmonEVE - BOBMON FOR CSM 12

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#589 - 2014-10-01 18:47:36 UTC
I'd really love for them to allow the caps into high sec- Battleship gankfleets taking down mission running carriers! CONTENT I seriously want this Smile
Chirality Tisteloin
Ministry of War
Amarr Empire
#590 - 2014-10-01 18:47:49 UTC
CCP Logibro wrote:
Changes are coming to how long distance travel works in EVE Online. If use jump drives, then this is an important dev blog for you. Find all the details from CCP Greyscale and the Nullsec working group here.


First of all a big thank you of brining out the DevBlog even earlier than announced at o7. Cudos for proposing drastic changes. Can we have the sim you are running?

Also: All reps on Greyscale ;)

Cheers, Chira

See you at my blog: http://spindensity.wordpress.com/

Milton Middleson
Rifterlings
#591 - 2014-10-01 18:48:13 UTC
Xavier Holtzman wrote:
Eve is probably the slowest moving video game on the market .... and you're making it slower .... Roll


Warp speed rigs on your carrier. Do it.
domino 8
League of Extraordinary Ratters
#592 - 2014-10-01 18:48:26 UTC
Hot-dropping isn't going to be as fun as it use to be.

On the bright side Dek is going to be nice and cosy.
gascanu
Bearing Srl.
#593 - 2014-10-01 18:48:37 UTC
Ai Mei wrote:
Prince Kobol wrote:
Arun Tadaruwa wrote:
Prince Kobol wrote:
Anyway.. I have 5 accounts and they all expire in the next month or so.. don't think I will be resubbing.


Cheers CCP


mail me with stuff details


Unfortunately they are all in null which you will not be able to get to with these changes.. shame




Try us. I was out in null before most of the players whining here joined eve online. Hell I flew an iteron 5 out to the drone regions. So yeah dont underestimate the player base who dont have capitals. We will find a way.


what you are not telling mister ai mey, is that at that time a carrier was able to jump some 3 indys full of stuff, but don't let this mall facts stop you...
yea really, i look forward to move some 300k m3 with indys 50 jumps into 0.0... or not
Sentenced 1989
#594 - 2014-10-01 18:48:56 UTC
For those of you leaving game over this, can I haz your stuff? Big smile
Vladimir Ramanov
Cobalt Technologies
#595 - 2014-10-01 18:49:13 UTC
We use to live quite happily in deep null sec space before capitals even existed, warp to gate was at 15km default and a 27k M3 Iteron V was the last word in haulage.

Learn to adapt.
Chandaris
Immortalis Inc.
Shadow Cartel
#596 - 2014-10-01 18:49:16 UTC
Death to all capitals.

I feel the numbers are a bit on the harsh side and should probably scale back some of the timers and range nerfs.. carriers are so critical to logistics they could do with longer range.

overall though, i support the general direction of this -- just needs some polish.
Ganjena
Black Frog Logistics
Red-Frog
#597 - 2014-10-01 18:49:28 UTC
I understand what CCP are trying to do here, there trying to revive Null. Thats great. But there f***king up to logistics for EVERY Corp and Alliance in eve not just the null/low sec lovers.

- JF's are not the problem
- Leave JF's out of this "solution" completly

There just isnt any need for this massiv nerf...

Jenn aSide
Soul Machines
The Initiative.
#598 - 2014-10-01 18:49:29 UTC
My takeaway from this? use Multiple character training to make alts that can use the same carrier.

Jump, jump again, dock, contract carrier to alt, log in alt, jump jump, log in alt, jump jump. Carrier logistics minimally impacted.

for power projection purposes, just plant alts in nearest npc space with carriers/dreads ready to go.

congrats, you Just 'Malcanis Law'd' null sec and made things worse because who can afford to but new characters and PLEX for multiple character training, new guys or old players?

This change will do two things:

It will make the big account creating battles like BR- impossible (allowing already established alliances to entrench further)

It will make null sec isk making MANY times safer than it was and people can now notice that in region blob of hot droppers that just appeared on the in game map rather than the out of region blob that was waiting to drop them.

End result: a rehash of this. LESS conflict instead of the desired 'more'.

On a more positive note, it will temporarily shake things up till people figure out the work arounds...like the ones i figured out 15 seconds after reading the blog post...


In a way i welcome this though, as a test bed for proving to CCP that this line of thinking is flawed. Bookmarks achieved for future posting Twisted
Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#599 - 2014-10-01 18:49:34 UTC
{WTS} Titan Pilot

{WTS} Super Pilot

{WTS} Carrier Pilot

{WTS} Dread Pilot

R.I.P. Vile Rat

Lyris Nairn
Perkone
Caldari State
#600 - 2014-10-01 18:49:39 UTC  |  Edited by: Lyris Nairn
Nasharan Supremus wrote:
As it comes to the point where I have to fly my ships manually to a deployment one by one, instead of just jumping them with a carrier: there will be no more deployments. Every 0sec alliance will stay at home, do nothing and finally stop playing EVE.

Do you really want the players to spend 98% of playtime on travelling? It's 50% travelling right now and the fact that people program warp to zero scripts should show you how much they like it.

This idea is literally worse than My Little Pony, Booda Booda and Big Brother combined.

Just deploy ships to each of the CFC FOBs like you were supposed to be doing all along. Every pilot in the CFC should have CFC doctrine ships and jump clones already in FOB North (previously VFK, now YA0), FOB West (F2OY), and FOB South (4-EP). In the event of a deployment, you jump clone to your cache of ships. If you don't already have your clones and ships in order then take the time leading up to the patch to get them staged.

edit:

Kyt Thrace wrote:
{WTS} Titan Pilot

{WTS} Super Pilot

{WTS} Carrier Pilot

{WTS} Dread Pilot



Alternately sell me all your capital pilots. Mail me in game please.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn