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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Dersen Lowery
The Scope
#21 - 2014-10-01 17:11:25 UTC
1) Marlona Sky, take a bow!

2) I disagree strenuously with bullet point #2 of the "What's Next?" category. It will destroy EVE.

3) Having travel time scaled by the TiDi of max(departing system, arriving system) would also go a long way toward discouraging huge, server-crushing pileups. Perhaps a nice warning that someone is about to take a 7-hour jump would be appreciated by the affected pilots.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Adrie Atticus
Caldari Provisions
Caldari State
#22 - 2014-10-01 17:11:45 UTC
Arbitrary limits are apparently the easy way out of a non-trivial changes.

I expected more.
Gizan
Deep Core Mining Inc.
Caldari State
#23 - 2014-10-01 17:11:53 UTC
Sentient Blade wrote:



Is this 5 LY before or after JDC V?

I also think that anything that involves timers is going to be hugely impacted by TIDI at the destination system.


thats 5 LY MAX range after skills....
Retar Aveymone
GoonWaffe
Goonswarm Federation
#24 - 2014-10-01 17:12:07 UTC
I need to do the math on this, but the range change to Rorqs/JFs seems like a massive nerf if they're also getting the 5LY max treatment (which does not make sense given the blog says the intent is not to nerf them). Are they?
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#25 - 2014-10-01 17:12:21 UTC
should shake things up i like it
Querns
Science and Trade Institute
Caldari State
#26 - 2014-10-01 17:12:25 UTC  |  Edited by: Querns
Has any thought been given to effect these changes will have on the utilization of ice? Even if there is no chilling effect (HAH GET IT ICE) on jumping post-change, the hard limitations on jumps are going to continue to drive isotope usage down. We're already seeing a massive decrease in isotope usage due to Crius' change to POS modules de-emphasizing the number of highsec POS needed, and ice is a significant portion of the ability for low- and null-sec inhabitants to utilize their space. I'm hoping that buttressing isotope usage is part of your plans in the future.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Thead Enco
Domheimed
#27 - 2014-10-01 17:12:33 UTC
Does this **** include BLOPS?
Obsidian Hawk
RONA Midgard Academy
#28 - 2014-10-01 17:12:43 UTC
I only use my cap for moving ships around so........ this doesnt bother me.


However, I can see the tears of hotdroppers and super cap pilots all around me. We needed a big nerf to super caps and this will do it!

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Fonac
Imperial Academy
Amarr Empire
#29 - 2014-10-01 17:13:19 UTC
I want to see changes, and i want to see the instant travel around eve nerfed...

But this... Not sure i agree. I hate logistics, it's possible the worst part of eve, yet still a complete necessity.
This makes that part even more painfull.
Alot of people use their carrier for moving between 0.0 and high-sec, for gathering supplies and / or sell stuff.. This will now be a very big timesink and who want to use 45 mins just getting to high-sec?


I dont understand why you dont make cyno's limited on numbers? - Like a given cyno can only sustain it's beacon for a limited amount of jumps.

This seems overly complicated.



Mangala Solaris
Blue Republic
RvB - BLUE Republic
#30 - 2014-10-01 17:13:38 UTC
lolcorpholder alt wrote:
Why tell about this now and not 1 week before the change? What is different in here as compared to the language channels situation?


Phoebe is in like November.
RDevz
State War Academy
Caldari State
#31 - 2014-10-01 17:13:53 UTC
CCP Fozzie wrote:
improvements


This must be some strange new meaning of the word "improvements" of which I was not previously aware.

~

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2014-10-01 17:14:07 UTC
Sentient Blade wrote:
Show me some maths...

Will jumping a capital into a fight for something like a 5 minute triage cycle now ground you in that system unable to get out agin (baring a gate, which is almost certainly suicide).

I also feel that such a significant reduction in range is, as usual, going to hurt the smaller guys who are reliant on individual carriers bringing their ships in and out. I've lost count of the amount of jumps I've done in my time just moving my corps / alliances ships back and forth from low to null.... and usually can't afford or protect extensive cyno chains in between.

Is this 5 LY before or after JDC V?

I also think that anything that involves timers is going to be hugely impacted by TIDI at the destination system.


From the example:
Quote:
His first jump, of 4.85 LY, takes him to U-TJ7Y. Because he has no fatigue before the jump, he gains a minimum-length jump cooldown timer: 1 minute, plus 4.85 minutes for the distance travelled, for a total of 5.85 minutes, or 5 minutes 51 seconds. He also gains a jump fatigue value of 5.85.


Do he could jump about 6 minutes after jumping in. A shorter jump to enter the system would lock out your drive for a reduced time.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sral TBear
Stupidity will be punished
#33 - 2014-10-01 17:14:17 UTC
CCP What?What?What?What?What?Why?SadSadSad

"I can tell you that this is one of the moments where we look at what our players do and less of what they say." (2011 shitzstorm-2014 capogeddon)

-- Eve CEO Hilmar

Verskon Qaual
School of Applied Knowledge
Caldari State
#34 - 2014-10-01 17:15:11 UTC
Hahahaha.

This is your solution? Quality of life would be terrible, jump range AND cooldown at the same time? JC dread caches are an obvious work around and very feasible for only the most powerful alliances.

If this goes through without a MAJOR overhaul (complete rewrite), I can go to Archeage thank you.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#35 - 2014-10-01 17:15:28 UTC
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Domanique Altares
Rifterlings
#36 - 2014-10-01 17:18:11 UTC
Makalu Zarya wrote:
o7 eve and thanks for all the fish, it's been fun.


Bye. If your sole reason for playing this game is to hot drop everything in sight with impunity, then CCP's cure for cancer is already working.
Aeril Malkyre
Knights of the Ouroboros
#37 - 2014-10-01 17:18:18 UTC
And there goes teleportation across the map. This will be interesting, and it's about time. The fatigue seems a little harsh over long travels, but I'm sure the numbers will shake out with testing.

CCP Greyscale wrote:
We are going to allow capital ships to use gates in lowsec/nullsec
That's all I needed to hear. If you're rage-quitting, please put your carriers up for cheap in low before you go. I'll buy them :)
Domanique Altares
Rifterlings
#38 - 2014-10-01 17:19:19 UTC
Retar Aveymone wrote:
The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?


Yeah. They probably thought about it, and realized that 'Warp to Zero' and 'Jump' activated on enough gates in sequence gets your newbies there just as effectively.
bp920091
Black Aces
Goonswarm Federation
#39 - 2014-10-01 17:19:30 UTC
Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.

Good job, I couldnt have created a faster way to kill smaller groups if i tried.
Gizan
Deep Core Mining Inc.
Caldari State
#40 - 2014-10-01 17:19:34 UTC
Verskon Qaual wrote:
Hahahaha.

This is your solution? Quality of life would be terrible, jump range AND cooldown at the same time? JC dread caches are an obvious work around and very feasible for only the most powerful alliances.

If this goes through without a MAJOR overhaul (complete rewrite), I can go to Archeage thank you.



Im Gizan on Kryios on Archage, lets build skyships and dog fight since you wont be able to do this in eve anymore...