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Player Features and Ideas Discussion

 
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Make Wormoles more Attractive

Author
Zmikund
Center for Advanced Studies
Gallente Federation
#1 - 2014-09-26 23:53:19 UTC
Hi ... i dont know if hidden agenda of Hyperion was to reduce number of players living in wormhole but if so i must say you succeded ...
... and now ... can we please get something that will actually bring more ppl into wormhole systems? because living there now is boring, but since we are smaller group of players we cant move since we want to keep our independence ... right now there is rly low amount of wormholes that are populated (i think its lower than 15% from what i saw there), and most of those ppl living there are farming alts of K-space players ... so i was thinking ... can we get some stuff that will get players into wormholes and make them less boring?

So my ideas to make wormholes more attractive:

1) Sleepers in offensive - let sleepers attack everything in system that isnt their own structure (ships in space, PoSes, custom offices ...), offensive would be something like small sleeper blobs attack many targets at once, but if one blob is attacked by players other will come to help them (to avoid situation where posses are put into reinforce in dead-time zone of corp/alliance living there)

2) Random sleeper spawns - add new random spawns to anomalies / data / relic sites so they wont be such boring grinding as they are now ... (reward for making it harder will be loot from new spawns)

3) New wormhole products (or more use for old ones) - so this one ... rly CCP? 2500 WH systems and only thing they produce is T3 ships? (if we would at least have more than just cruisers ...) ... ok, there are some random ore belt spawns, but how much of ore comes from wh compared to K-space? pretty much none ... well and there are also some ghost sites, but at least for me they are rly ghost because since their introduction i saw like 2 of them (im not online 24/7, but still ...)

4) Wormhole sovereignty - because it would feel pretty cool to be able to call system "our own" ... not necessarily displayed under system number, but some advantages for owned system could be nice (some outpost-like station etc) ...

5) Jump bridge - ability to create jump bridge between 2 wormhole systems in same region, limited to 1 jump bridge per system so only 2 systems may be connected, also lot of hard work to be able to create bridge, best if linked with system sovereignty ... this could be specially usefull if larger entities would want to move into WH space ...

6) Ice belts - Add ice belts into wormhole systems to give wormholers ability to be completely independent over K-space ... vision of total independence could motivate players to move into WH

7) New WH Class - basically new C7 class of wormhole, something like EVE purgatory - Sleeper Capitals, random spawns, sleeper attacking players, 2 static wormholes and so on so only best of best could keep living there ... something like "top of the mountain"

... thats pretty much all of my actual brainstorm ... i know some of ideas could seem crazy, but as someone living in wh for long time i would welcome them ...
Feel free to add your ideas of what could make wormhole systems more attractive, because anything is better than nothing ...
Arya Regnar
Darwins Right Hand
#2 - 2014-09-27 00:21:52 UTC
Zmikund wrote:
4) Wormhole sovereignty - because it would feel pretty cool to be able to call system "our own" ... not necessarily displayed under system number, but some advantages for owned system could be nice (some outpost-like station etc) ...

5) Jump bridge - ability to create jump bridge between 2 wormhole systems in same region, limited to 1 jump bridge per system so only 2 systems may be connected, also lot of hard work to be able to create bridge, best if linked with system sovereignty ... this could be specially usefull if larger entities would want to move into WH space ...

6) Ice belts - Add ice belts into wormhole systems to give wormholers ability to be completely independent over K-space ... vision of total independence could motivate players to move into WH

7) New WH Class - basically new C7 class of wormhole, something like EVE purgatory - Sleeper Capitals, random spawns, sleeper attacking players, 2 static wormholes and so on so only best of best could keep living there ... something like "top of the mountain"

A very definite NO to this part.

EvE-Mail me if you need anything.

Zmikund
Center for Advanced Studies
Gallente Federation
#3 - 2014-09-27 00:29:51 UTC
Arya Regnar wrote:
Zmikund wrote:
4) Wormhole sovereignty - because it would feel pretty cool to be able to call system "our own" ... not necessarily displayed under system number, but some advantages for owned system could be nice (some outpost-like station etc) ...

5) Jump bridge - ability to create jump bridge between 2 wormhole systems in same region, limited to 1 jump bridge per system so only 2 systems may be connected, also lot of hard work to be able to create bridge, best if linked with system sovereignty ... this could be specially usefull if larger entities would want to move into WH space ...

6) Ice belts - Add ice belts into wormhole systems to give wormholers ability to be completely independent over K-space ... vision of total independence could motivate players to move into WH

7) New WH Class - basically new C7 class of wormhole, something like EVE purgatory - Sleeper Capitals, random spawns, sleeper attacking players, 2 static wormholes and so on so only best of best could keep living there ... something like "top of the mountain"

A very definite NO to this part.


can u also give very definite explanation? specially to point 6 since its kinda out of topic of other 3
Saisin
Chao3's Rogue Operatives Corp
#4 - 2014-09-27 02:54:27 UTC
The nice thing about WH is that you "own" it by being the most active in it... it is way better than null sec sovereignty current mechanisms, and there are many threads suggesting to make sovereignty dependent of players activity...
Introducing sovereignty to WH is a bad idea...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Iain Cariaba
#5 - 2014-09-27 07:00:27 UTC
Zmikund wrote:
Arya Regnar wrote:
Zmikund wrote:
4) Wormhole sovereignty - because it would feel pretty cool to be able to call system "our own" ... not necessarily displayed under system number, but some advantages for owned system could be nice (some outpost-like station etc) ...

5) Jump bridge - ability to create jump bridge between 2 wormhole systems in same region, limited to 1 jump bridge per system so only 2 systems may be connected, also lot of hard work to be able to create bridge, best if linked with system sovereignty ... this could be specially usefull if larger entities would want to move into WH space ...

6) Ice belts - Add ice belts into wormhole systems to give wormholers ability to be completely independent over K-space ... vision of total independence could motivate players to move into WH

7) New WH Class - basically new C7 class of wormhole, something like EVE purgatory - Sleeper Capitals, random spawns, sleeper attacking players, 2 static wormholes and so on so only best of best could keep living there ... something like "top of the mountain"

A very definite NO to this part.


can u also give very definite explanation? specially to point 6 since its kinda out of topic of other 3

4) Pointless. Only real reason for sov is to build stations, index upgrades, or to build supers. None of those should you be doing in wormholes.

5) No, you may not have instant transport between two unconnected wormholes. If you want your corp to live in two different wormholes, you need the manpower to defend both seperately.

6) No, you may not have every single item you heed to build POS fuel blocks, thereby removing your need to send anything larger than an interceptor into k-space.

7) What, 300-500mil isk/hr isn't good enough for you, you want even more? You already live in the only area that enables you to totally close the doors in, and keep an easy eye out for any new doors being opened, allowing you to rat in near total security. You don't get to increase the income from your isk printing machine.
Jessica Duranin
Doomheim
#6 - 2014-09-27 08:45:18 UTC
Iain Cariaba wrote:
6) No, you may not have every single item you heed to build POS fuel blocks, thereby removing your need to send anything larger than an interceptor into k-space.

Do you even live in w-space? Roll
POS fuel is by far not the only thing you need to import.
lain Cariaba wrote:
allowing you to rat in near total security.

No, you really don't live in w-space.
Now go back to staring at local little renter before some evil wormholer comes and blows you up.
Oh wait... iskboxer/warpoutbot already does that for you - I forget.


1) That doesn't make sense lore wise.
2) When they have fixed the reward in low class space.... maybe
2) not sure what you have in mind here.
4) We already have perfectly working sov in w-space
5) stop trying to turn w-space into null.
7) we already have too many systems for the amount of people living there
Iain Cariaba
#7 - 2014-09-27 16:01:20 UTC
Jessica Duranin wrote:
Iain Cariaba wrote:
6) No, you may not have every single item you heed to build POS fuel blocks, thereby removing your need to send anything larger than an interceptor into k-space.

Do you even live in w-space? Roll
POS fuel is by far not the only thing you need to import.

Obviously you've never built fuel blocks, either that or you picked a really poor wormhole and POS combo to use. Building fuel blocks takes PI materials and ice products, guess which one of those two you can get in wormholes. Everything else except blueprints, skillbooks, and moongoo can be made inside the wormhole.

Jessica Duranin wrote:
lain Cariaba wrote:
allowing you to rat in near total security.

No, you really don't live in w-space.
Now go back to staring at local little renter before some evil wormholer comes and blows you up.
Oh wait... iskboxer/warpoutbot already does that for you - I forget.

So when we rolled the wormholes closed in the last wormhole corp I was in and proceeded to watch for new incoming wormholes while doing capital escalations in a c6, that wasn't as near to total security as you can get in this game? Maybe you just never learned that particular tactic. Your loss.

FYI, I lived in a c6-c6 for longer than you've been playing this game. Go back to your spinning rocks and let the adults speak.
Zmikund
Center for Advanced Studies
Gallente Federation
#8 - 2014-09-27 16:24:29 UTC
Iain Cariaba wrote:

So when we rolled the wormholes closed in the last wormhole corp I was in and proceeded to watch for new incoming wormholes while doing capital escalations in a c6, that wasn't as near to total security as you can get in this game?


If this is total game security hwo do you explain 500b killed by blood union in one month? most of theese kills were made while victims felt this "total secure" as you call it ... when you have triaged / sieged capitals on anomaly, how exactly are you planning to save them when enemy fleet pops up from newly opened wormhole and warps on them? all you can do is watch your capital fleet burn ...
Seems like your living in wh longer than anybody has some flaws, you should spin some rocks little more before you come with another bulletproof statement ...
Iain Cariaba
#9 - 2014-09-27 16:33:20 UTC
Zmikund wrote:
Iain Cariaba wrote:

So when we rolled the wormholes closed in the last wormhole corp I was in and proceeded to watch for new incoming wormholes while doing capital escalations in a c6, that wasn't as near to total security as you can get in this game?


If this is total game security hwo do you explain 500b killed by blood union in one month? most of theese kills were made while victims felt this "total secure" as you call it ... when you have triaged / sieged capitals on anomaly, how exactly are you planning to save them when enemy fleet pops up from newly opened wormhole and warps on them? all you can do is watch your capital fleet burn ...
Seems like your living in wh longer than anybody has some flaws, you should spin some rocks little more before you come with another bulletproof statement ...

Happened to us a couple times to us, we did the burning. All it took was a little forethought and planning. Apparently you fail to comprehend the statement of "as near to total security as you can get in this game." Read, and comprehend, the entire comment before you start the self immolation process.