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Crime & Punishment

 
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pushing for harder punishment on hi sec gankers

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#561 - 2014-09-24 22:14:26 UTC
Veers Belvar wrote:
Make the costs of suicide ganking commensurate with the benefits, and you will see it used as a scalpel, not an axe.


What benefits? CODE operates at a loss, a pretty big one at that. You even admitted this a page or two ago.

So, clearly since the benefits are zero unless the target does something incredibly stupid, I guess ganking needs to be buffed. I think a fifteen second reduction in CONCORD response speed for every system in highsec would do the trick.

Quote:
I do reserve the right to advocate for positive changes in the game, supported by the many highsec mission runners, miners, etc... who you and your allies so malign. It is their game too!


It's not, it never was, and it never will be.

EVE is a game for real players, not people whose only aspiration is to be NPCs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Renegade Heart
Doomheim
#562 - 2014-09-24 22:18:10 UTC
Maybe you'd be happier Veers if the player-driven economy was replaced with something that ensured that the cost of things scaled with their attributes?

The player-driven economy is one of the games greatest features. Why do you hate it so much? Did you lose at PvP there too? P
Veers Belvar
Swordmasters of New Eden
#563 - 2014-09-24 22:18:44 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

3. Pointing out that the game mechanics let CODE gank expensive ships with cheap ones, and therefore avoid risk, is not complaining about CODE using the right tools. It's demonstrating a problematic aspect of the game mechanics.


That is risk mitigation.

You are the one demonstrating risk aversion, and a disgusting level of it in fact, by wanting to have your Machariel's tank tripled just because it costs more. Nevermind demonstrating a staggering level of ignorance as to how EVE's cost/benefit ratio works, and the concept of marketing.


That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse. But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.
Veers Belvar
Swordmasters of New Eden
#564 - 2014-09-24 22:21:02 UTC
Renegade Heart wrote:
Maybe you'd be happier Veers if the player-driven economy was replaced with something that ensured that the cost of things scaled with their attributes?

The player-driven economy is one of the games greatest features. Why do you hate it so much? Did you lose at PvP there too? P


I'm not sure you understand how the Eve economy works. The speed of mining, the mineral composition of ships, and the scarcity of materials are all arbitrarily determined by CCP. That 10 catas can kill a Mach is not player determined. The prices of the ships are determined by mineral cost, BPO scarcity, etc.... These are not player determined. And for the record, I'm a PvP expert.
Kaarous Aldurald
Black Hydra Consortium.
#565 - 2014-09-24 22:22:51 UTC
Veers Belvar wrote:

That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse.


Yep. Because you don't want to accept the consequences of your actions, and want those consequences removed to make yourself feel better.

That's risk aversion. You are about as risk averse as it's possible to be.



Quote:

But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.


Correct, they are managing the risk of the results of their actions. Thanks to facpo, they are attacked in any ship they undock in, so their range of available ships is sharply limited, and can only be a disposable ship.

If you don't like how they are forced to behave by this mechanic, well, TS. I for one think CCP should remove facpo from the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Trixie Lawless
State War Academy
Caldari State
#566 - 2014-09-24 22:29:18 UTC  |  Edited by: Trixie Lawless
Veers Belvar wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

3. Pointing out that the game mechanics let CODE gank expensive ships with cheap ones, and therefore avoid risk, is not complaining about CODE using the right tools. It's demonstrating a problematic aspect of the game mechanics.


That is risk mitigation.

You are the one demonstrating risk aversion, and a disgusting level of it in fact, by wanting to have your Machariel's tank tripled just because it costs more. Nevermind demonstrating a staggering level of ignorance as to how EVE's cost/benefit ratio works, and the concept of marketing.


That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse. But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.



Way to put a GANK ME sign on your back.

And BTW Veers...I'm not a ganker. I'm a pvp'er and still pretty young in this game, but at least I now "get it". You really need to just accept the game the way it is and you will have more fun.

In all honesty those gankers have every right to target people with the blingy ships. Just because you invested way too much isk in your ship doesn't make you immune to the same thing that everyone else deals with.

Actually...I kinda hope they gank you now. If I was super rich I'd pay the cost of your BS for a code killmail. Instead I'll just hope they do it and offer to replace the catalysts used to bring down your navy-issue-rattlesnake-decipticon-battleship that's brobably painted pink and has those stupid stick figured on the back window.

I don't want you yanked out of any dislike...I want you ganked so you get to PvP with people.
Veers Belvar
Swordmasters of New Eden
#567 - 2014-09-24 22:30:25 UTC
Trixie Lawless wrote:
Veers Belvar wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

3. Pointing out that the game mechanics let CODE gank expensive ships with cheap ones, and therefore avoid risk, is not complaining about CODE using the right tools. It's demonstrating a problematic aspect of the game mechanics.


That is risk mitigation.

You are the one demonstrating risk aversion, and a disgusting level of it in fact, by wanting to have your Machariel's tank tripled just because it costs more. Nevermind demonstrating a staggering level of ignorance as to how EVE's cost/benefit ratio works, and the concept of marketing.


That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse. But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.



Way to put a GANK ME sign on your back.

And BTW Veers...I'm not a ganker. I'm a pvp'er and still pretty young in this game, but at least I now "get it". You really need to just accept the game the way it is and you will have more fun.

In all honesty those gankers have every right to target people with the blingy ships. Just because you invested way too Mich isk in your ship doesn't make you immune to the same thing that everyone else delas with.

Actually...I kinda hope they gank you now. If I was super rich I'd pay the cost of your BS for a code killmail. Instead I'll just hope they do it and offer to replace the catalysts used to bring down your navy-issue-rattlesnake-decipticon-battleship that's brobably painted pink and has those stupid stick figured on the back window.

I don't want you yanked out of any dislike...I want you ganked so you get to PvP with people.


They already tried and gave up. I'm too competent for CODE, they go after the ships that dont shoot back. You are welcome to come try and gank me....better bring a whole bunch of buddies, might need the entire CFC to pull it off.
Ima Wreckyou
The Conference Elite
Safety.
#568 - 2014-09-24 22:32:21 UTC
Veers Belvar wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

3. Pointing out that the game mechanics let CODE gank expensive ships with cheap ones, and therefore avoid risk, is not complaining about CODE using the right tools. It's demonstrating a problematic aspect of the game mechanics.


That is risk mitigation.

You are the one demonstrating risk aversion, and a disgusting level of it in fact, by wanting to have your Machariel's tank tripled just because it costs more. Nevermind demonstrating a staggering level of ignorance as to how EVE's cost/benefit ratio works, and the concept of marketing.


That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse. But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.

We regularly use Taloses in Freighter ganks (not this char, I can't fly them yet). You do realize that making it cost more to gank would make your 5 billion ISK ship and others like that the only targets left if a ganker who pays his own ships wants to stay in business?
Trixie Lawless
State War Academy
Caldari State
#569 - 2014-09-24 22:40:26 UTC  |  Edited by: Trixie Lawless
Veers Belvar wrote:
Trixie Lawless wrote:
Veers Belvar wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

3. Pointing out that the game mechanics let CODE gank expensive ships with cheap ones, and therefore avoid risk, is not complaining about CODE using the right tools. It's demonstrating a problematic aspect of the game mechanics.


That is risk mitigation.

You are the one demonstrating risk aversion, and a disgusting level of it in fact, by wanting to have your Machariel's tank tripled just because it costs more. Nevermind demonstrating a staggering level of ignorance as to how EVE's cost/benefit ratio works, and the concept of marketing.


That's funny because I fly a 5 billion isk battleship all over highsec, and yet somehow I'm risk averse. But the dedicated -10 gank alts who never undock in a ship worth more than 100 mil, are not risk adverse, but "risk managers." Touche.



Way to put a GANK ME sign on your back.

And BTW Veers...I'm not a ganker. I'm a pvp'er and still pretty young in this game, but at least I now "get it". You really need to just accept the game the way it is and you will have more fun.

In all honesty those gankers have every right to target people with the blingy ships. Just because you invested way too Mich isk in your ship doesn't make you immune to the same thing that everyone else delas with.

Actually...I kinda hope they gank you now. If I was super rich I'd pay the cost of your BS for a code killmail. Instead I'll just hope they do it and offer to replace the catalysts used to bring down your navy-issue-rattlesnake-decipticon-battleship that's brobably painted pink and has those stupid stick figured on the back window.

I don't want you yanked out of any dislike...I want you ganked so you get to PvP with people.


They already tried and gave up. I'm too competent for CODE, they go after the ships that dont shoot back. You are welcome to come try and gank me....better bring a whole bunch of buddies, might need the entire CFC to pull it off.


(A) I'm not CFC.
(B) I have lots of buddies that can fly bigger and badder ships than you.
(C) when I log in I don't bother with ganking. When I log in I'm busy defending my corps home and very right to hold sov, dodging people who want to kill me when exploring, or hunting people like you who fly ships that are way too expensive.

Why do you play a PvP game again? Because you do understand that's what this is right? A pvp game.

You can fly a ship like that around all day, but that newbro flying a little atron around pulling tackle, flying with no implants, and laughing hysterically with his buddies on comms, is ten times more badass than you and that overpriced ship you use to target little red crosses and click f1.


And as for the CFC...if they wanted you ganked it would happen. No matter what you were flying. I'm pretty sure 500 catalysts would get the job done.. And I'm positive they could field that if they wanted.
Colonel Falkenberg
Zero Compliance
#570 - 2014-09-24 22:42:33 UTC
Veers Belvar wrote:

They already tried and gave up. I'm too competent for CODE, they go after the ships that dont shoot back. You are welcome to come try and gank me....better bring a whole bunch of buddies, might need the entire CFC to pull it off.


OK, just let us know where you are.Cool
Renegade Heart
Doomheim
#571 - 2014-09-24 22:42:38 UTC  |  Edited by: Renegade Heart
Veers Belvar wrote:
Renegade Heart wrote:
Maybe you'd be happier Veers if the player-driven economy was replaced with something that ensured that the cost of things scaled with their attributes?

The player-driven economy is one of the games greatest features. Why do you hate it so much? Did you lose at PvP there too? P


I'm not sure you understand how the Eve economy works. The speed of mining, the mineral composition of ships, and the scarcity of materials are all arbitrarily determined by CCP. That 10 catas can kill a Mach is not player determined. The prices of the ships are determined by mineral cost, BPO scarcity, etc.... These are not player determined. And for the record, I'm a PvP expert.


My brain nearly melted when I read this, but after some deep breathing, I have confirmed to myself that I am indeed still conscious and not in a mad dream.

1. The scarcity of materials is largely player-driven. Take the Mach. It's scarcity is determined by the rate at which players get BPCs and build them (or trade LP whatever). Believe it not, and I understand this may be hard to grasp, but even the tritanium supply is determined by... players! Of course, CCP put roids here and there, but they don't force players to mine.

2. That any Machs die at all to anything, is player-driven. Do I really need to say more? Nobody forced you to enter that mission and die to rats. Nobody forced you to fit and fly your Mach such that 10 catalysts would reduce it to a wreck. Players make choices and things happen.

3. Almost all prices are player-driven, apart from some items sold by NPCs. You say that mineral cost is not player driven? Did you know that when you sell minerals, you can change the price? Try it!

4. I don't think anyone is going to believe your claims that you are a PvP expert, sorry Lol
Paranoid Loyd
#572 - 2014-09-24 22:50:38 UTC  |  Edited by: Paranoid Loyd
Veers Belvar wrote:
And for the record, I'm a PvP expert.


ROFL

The record seems to disagree.

Troll on.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lady Areola Fappington
#573 - 2014-09-24 22:51:39 UTC
Let's take Veer's proposition and mind experiment it for a moment. We'll say, it takes 1 ISK to kill 1 ISK. That's nice and fair, right?


Gankers will still win. I gots no problems running missions and such on one char, then funneling that ISK over to a gank character. I'm also pretty sure I could persuade a few other like-minded people to get together, and help mass funds to meet the 1 ISK per gank number. We might even bundle it all up under a collective umbrella, and "SRP" each other.


Leaving out the "other people" aspect of it, what's your EVE entertainment budget like, RL? Since we're doing perfectly fair 1 ISK per ISK tanking, my pocketbook may come in to play. Maybe I can afford to blow $500 a month in PLEX, just to go out ganking people.


So, looks like ISK tanking won't work, lets try another way. Lets go with....one hour criminal timers. Welp, with 4 alts, I can get that down to a 15 minute time-out per gank. No biggy there either. Problem solved.

I know, lets try faster CONCORD response times! 1 second response no matter what. No way someone could just alpha a target down.....no, wait, you can. Darn, another idea out the window.



See, the point I'm trying to make here, is the only way you can get the "safety" some people want in highsec, is to remove ganking entirely. Removing ganking entirely comes with it's own kettle of fish, the most obvious being the market pretty much falling apart at the seams. Remember, the market lives on destruction, and there's more than just the first-order "I lost a ship I gotta buy a new one" things happening.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Mallak Azaria
Caldari Provisions
Caldari State
#574 - 2014-09-24 23:04:27 UTC
Paranoid Loyd wrote:
Veers Belvar wrote:
And for the record, I'm a PvP expert.


ROFL

The record seems to disagree.

Troll on.


Hey you guys you know I'm a PvP expert right so I know that this **** I'm making up is right. You're all wrong.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#575 - 2014-09-24 23:10:11 UTC
Veers Belvar wrote:
They already tried and gave up. I'm too competent for CODE, they go after the ships that dont shoot back. You are welcome to come try and gank me....better bring a whole bunch of buddies, might need the entire CFC to pull it off.


Dude I'm a ganking expert, it's not going to take 50000 characters to blow up your crappy ship.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Jonah Gravenstein
Machiavellian Space Bastards
#576 - 2014-09-24 23:22:59 UTC  |  Edited by: Jonah Gravenstein
Veers Belvar wrote:
And I do enjoy the game, and as already stated I don't pay 15 bucks a month for it. I do reserve the right to advocate for positive changes in the game,
They're only positive changes in your opinion. Your ideas are nothing new, they've been discussed multiple times in the last 10 years. If CCP felt that the changes various people have suggested over the years had merit they would have implemented them long ago, and probably have killed Eve in the process.

Quote:
supported by the many highsec mission runners, miners, etc... who you and your allies so malign. It is their game too!

FYI highsec mission runner and occasional miner/manufacturer here, I certainly don't support you or your ideas, and you definitely don't speak for me.

As for the rest of your "supporters"
Abrazzar wrote:
It's easy to speak for the silent majority. They rarely object to what you put into their mouths.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mr Omniblivion
Ministry of War
Amarr Empire
#577 - 2014-09-24 23:31:41 UTC
The current system doesn't necessarily need fixing.

That said, if you were going to make a change, it would still need to entice equal or greater destruction of stuff.

Some ideas:
-Set additional limits on NPC corps, such as ship size docking restrictions in any highsec NPC system
-Decrease CONCORD response times
-Fix war dec mechanics so that they're more useful and/or accessible
-Expand the current faction warfare system

These changes would reduce the number of people getting randomly ganked, while at the same time encouraging more destruction by forcing people to join corporations rather than sitting in NPC corps. Does your hated enemy use NPC alts to move freighters worth of goods through empire? Well, in this solution, you'd be able to war dec that same alt corp and inflict continued damage to them.

Sure, ganking in empire is hilarious. However, I'd bet that there would be significantly more destruction with a change to NPC corps and war dec mechanics. More destruction and consumption is good for everyone!
Kaarous Aldurald
Black Hydra Consortium.
#578 - 2014-09-25 12:00:34 UTC
Mr Omniblivion wrote:
More destruction and consumption is good for everyone!


Not to mention, the literal cornerstone of the economy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#579 - 2014-09-25 13:57:42 UTC
Veers Belvar wrote:
CONCORD is not imposing a sufficient penalty to force you to actually think before ganking. It's basically automatic and consequence free for you CODE folks.


Losing a Catalyst isn't consequence-free, especially if you do it every 15 minutes. Running at -10 in highsec isn't consequence-free and the significant penalties for doing so have been explained to you many times.

If you think there is not enough uncertainty for gankers the by all means, make some constructive proposal in F&I as how the variables that go into a gank can be made more unpredictable. But realize, that no matter what you suggest, it will not eliminate highsec ganking, including the CODE-style "screw profit and burn them all" ganking that seems to rankle you so much. The asymmetric destruction of ships and the idea that nowhere should be safe are integral design elements to the game, and as has been explained to you over and over, necessary for the game to function. Perhaps your energies would be better spent on a more constructive cause (maybe you can help fix sov?), or, If you cannot accept this reality of Eve, on another game.
Cannibal Kane
Viziam
Amarr Empire
#580 - 2014-09-26 00:33:05 UTC
Paranoid Loyd wrote:
Veers Belvar wrote:
And for the record, I'm a PvP expert.


ROFL

The record seems to disagree.

Troll on.


wow.. just wow.


"Kane is the End Boss of Highsec." -Psychotic Monk