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[Oceanus] Cyno Displacement Zone around starbases

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Promiscuous Female
GBS Logistics and Fives Support
#341 - 2014-09-22 20:13:10 UTC
Dirk MacGirk wrote:

Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.

because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction

also do they not have corp bookmarks where you live, even we in the cfc, largest jump bridge havers in the game, can fit our entire catalog in 200 bookmarks or so
Promiscuous Female
GBS Logistics and Fives Support
#342 - 2014-09-22 20:25:53 UTC
also this is nothing, were you there when they seeded new r64s, requiring that we re-scan EVERY MOON IN EVE

rebookmarking 250 jump bridges is peanuts compared to that
Dirk MacGirk
Specter Syndicate
#343 - 2014-09-22 21:09:10 UTC
Promiscuous Female wrote:
Dirk MacGirk wrote:

Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.

because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction

also do they not have corp bookmarks where you live, even we in the cfc, largest jump bridge havers in the game, can fit our entire catalog in 200 bookmarks or so


Yeah thanks, those CFC bookmarks are my bookmarks too. Coalition and all that. Corp bookmarks, yada yada. Someone still has to go do it for no good reason relevant to the underlying issue of POS bumping.

Where a cyno beacon or jump bridge is anchored today has absolutely zero to do with what drove this change: bumping a ship inside the POS using a ship outside the shield that does not have the password. Jump bridges certainly had nothing to do with it and it would be an absolute stretch to say beacons did or even could. So linking them to the underlying POS bumping issue is unwarranted. Perhaps they just wanted to change them anyway, which is fine. But that's not what happened. They linked it to the POS bumping issue/solution.
Dez Affinity
Caldari Provisions
Caldari State
#344 - 2014-09-22 21:11:07 UTC
Grarr Dexx wrote:
By "listened to feedback", do you mean "my PL buddies told me on Mumble they'd lose out on a bunch of dread kills if they couldn't just warp to zero on the targets and light a cyno without trouble"? You finally added a minor measure of skill to hot dropping stationary targets and all it takes is a bit of lobbying from your old pals for you to completely cave in. Weak ****.

At least PRETEND you're interested in fixing the supercap plague infesting this game, ****. Is my voice worth less just because I don't have a supercap hogging one of my accounts?


Controlling your game. :smug:
Hendrick Tallardar
Doomheim
#345 - 2014-09-22 21:37:12 UTC
Grarr Dexx wrote:
By "listened to feedback", do you mean "my PL buddies told me on Mumble they'd lose out on a bunch of dread kills if they couldn't just warp to zero on the targets and light a cyno without trouble"? You finally added a minor measure of skill to hot dropping stationary targets and all it takes is a bit of lobbying from your old pals for you to completely cave in. Weak ****.

At least PRETEND you're interested in fixing the supercap plague infesting this game, ****. Is my voice worth less just because I don't have a supercap hogging one of my accounts?


Mate, no need for such butthurt.

You guys lost the flag event and cried hard until it was put up next to PL's. To then go about and ***** about people voicing their critiques of something which ultimately changed it from the original inception is pretty hypocritical. Your voice is worth less and less each time you accuse someone of breaking their company's NDA and other policies and quickly claim a grand conspiracy like you're the runt of the litter that spawned Gevlon Goblin. You seem like you could use a hug, would you like a hug?
Grarr Dexx
Blue Canary
Watch This
#346 - 2014-09-22 22:03:47 UTC  |  Edited by: Grarr Dexx
you're still going on about that flag thing? lol

but apparently forcing a cyno frigate to make a choice between hard tackling a target inside the exclusion zone and lighting a cyno is too much for a game where cooperation is so heavily promoted, all remote effects are better than local effects.

do you really think the nda covers oog comms, or would actually be capable of enforcing anything said there? can you ******* blame me where every goddamned decision this idiot makes equals '**** the small guys, here have some more advantages, my null comrades'
Ned Black
Driders
#347 - 2014-09-22 22:36:56 UTC
This may be a tad bit better than the previous version... but it is still like applying a bandaid to the head when trying to fix a broken leg...

Why not just make it so that anything outside the POS shield that lacks either roles or password can only interact with the POS force field and not with anything inside the POS?
Hendrick Tallardar
Doomheim
#348 - 2014-09-22 22:57:49 UTC
Grarr Dexx wrote:
you're still going on about that flag thing? lol

but apparently forcing a cyno frigate to make a choice between hard tackling a target inside the exclusion zone and lighting a cyno is too much for a game where cooperation is so heavily promoted, all remote effects are better than local effects.

do you really think the nda covers oog comms, or would actually be capable of enforcing anything said there? can you ******* blame me where every goddamned decision this idiot makes equals '**** the small guys, here have some more advantages, my null comrades'


You still look like you need a hug. That or to log off the computer for a few days and not be so antagonistic with the accusations of collusion. If you have evidence though contact CCP's Internal Affairs Division.
Schmell
Russian Thunder Squad
Against ALL Authorities
#349 - 2014-09-22 23:12:12 UTC
CCP Fozzie wrote:
Hey everyone. Like I said before, we incorporated the feedback from this thread last week and discussed a modified version of the plan with the CSM. We're now ready to announce the results.

In this new version of the plan, you will be able to activate the Cyno Field Gen module anywhere outside the shields, but if the ship lighting the cyno is within 25km of a starbase forcefield, the actual beacon will appear at least 25km away from the forcefield. Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.

The OP has been updated.
Thanks for the feedback and keep it coming.


Quote:
Ships jumping to the cyno field will appear around that beacon 25km away instead of beside your ship.


Is this by chance a fix/nerf to cyno bumping mechanics, when you can kill a carrier or jump freighter by bumping cyno ship off station, before said carrier/freighter loads into the system? Or will it work that way on poses exclusively?
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#350 - 2014-09-22 23:50:13 UTC
For the love of all things holy PLEASE add this change to all stations, to the effect a Cyno can be set up within XYZ km of docking range.


With all this sweet sweet looting moving around eve inside of Jump freighters, and the fact that players have almost completely removed the risk of jumping a JF around lows sec Do to the mapping of none kick out stations and the record of where and how to place cynos for instant jump and docking, Rarely do the professional logistics guys get caught. They are more likely to die from a Gank in highsec than moving there JF in Low/Null sec.
Promiscuous Female
GBS Logistics and Fives Support
#351 - 2014-09-23 00:47:20 UTC
Calypso Warsmith wrote:
For the love of all things holy PLEASE add this change to all stations, to the effect a Cyno can be set up within XYZ km of docking range.


With all this sweet sweet looting moving around eve inside of Jump freighters, and the fact that players have almost completely removed the risk of jumping a JF around lows sec Do to the mapping of none kick out stations and the record of where and how to place cynos for instant jump and docking, Rarely do the professional logistics guys get caught. They are more likely to die from a Gank in highsec than moving there JF in Low/Null sec.

not sure what this is trying to solve

if you can't light a cyno safely at a station, we'll just light them on gates into highsec and onto jump bridges (titan bridged freighters) instead

especially us in the cfc because we own all the 0.0 close to jita

and lawl if you think that putting displacement zones on gates is going to fly, imagine the gatecamp, 100% safe from hotdrop

all this does is bend over non-sov-havers and non-cfc havers so that you can fantasize about endless jf kills
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#352 - 2014-09-23 01:37:21 UTC
Grarr Dexx wrote:
you're still going on about that flag thing? lol

but apparently forcing a cyno frigate to make a choice between hard tackling a target inside the exclusion zone and lighting a cyno is too much for a game where cooperation is so heavily promoted, all remote effects are better than local effects.

do you really think the nda covers oog comms, or would actually be capable of enforcing anything said there? can you ******* blame me where every goddamned decision this idiot makes equals '**** the small guys, here have some more advantages, my null comrades'



The problem is if he makes a decision to help the little guys, it GREATLY benefits larger guys TYPICALLY, then you cry about favoritism

Dang if you do, dang if you dont

BTW: nothing prevent the tackling frigate from lighting a cyno anywhere now, or can't you read??
Hendrick Tallardar
Doomheim
#353 - 2014-09-23 01:45:46 UTC
Kenneth Feld wrote:
Grarr Dexx wrote:
you're still going on about that flag thing? lol

but apparently forcing a cyno frigate to make a choice between hard tackling a target inside the exclusion zone and lighting a cyno is too much for a game where cooperation is so heavily promoted, all remote effects are better than local effects.

do you really think the nda covers oog comms, or would actually be capable of enforcing anything said there? can you ******* blame me where every goddamned decision this idiot makes equals '**** the small guys, here have some more advantages, my null comrades'



The problem is if he makes a decision to help the little guys, it GREATLY benefits larger guys TYPICALLY, then you cry about favoritism

Dang if you do, dang if you dont

BTW: nothing prevent the tackling frigate from lighting a cyno anywhere now, or can't you read??


I'm afraid he can read, it's just the comprehension of what he read that seems to be the issue.
Primary This Rifter
Mutual Fund of the Something
#354 - 2014-09-23 02:21:13 UTC
Promiscuous Female wrote:
Dirk MacGirk wrote:

Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.

because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction

So what?
Why do they have to be subject to the same restriction? That's the part that wasn't specified.
Promiscuous Female
GBS Logistics and Fives Support
#355 - 2014-09-23 03:15:31 UTC
Primary This Rifter wrote:
Promiscuous Female wrote:
Dirk MacGirk wrote:

Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.

because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction

So what?
Why do they have to be subject to the same restriction? That's the part that wasn't specified.

because otherwise you have a bunch of one-off bullcrap that you have to compensate for, doing it this way is easier to implement

you all need to calm the heck down, i'm going to have to redo all of my bookmarks for GBS LOGISTICS AND FIVES SUPPORT [MY 5S] personally and I don't care because the number of bookmarks is just not that large, not even for us

interceptors exist and they warp fast

it just isn't important enough to have a conniption about it
Promiscuous Female
GBS Logistics and Fives Support
#356 - 2014-09-23 03:19:05 UTC
in fact updating the bookmarks is even easier than you think because it's not like the old ones are being deleted

you warp to the old bookmark, if the jb has been moved, magically you are already on grid with the thing you need to bookmark

delete old bookmark (protip: do this by right clicking in space to filter your bookmarks to the ones in system) then rebookmark new one

then warp to next system, rinse and repeat

get half a dozen nerds doing this and it'll go by fast
Dirk MacGirk
Specter Syndicate
#357 - 2014-09-23 03:37:40 UTC  |  Edited by: Dirk MacGirk
Promiscuous Female wrote:
Primary This Rifter wrote:
Promiscuous Female wrote:
Dirk MacGirk wrote:

Now about that decision to shift Cyno Beacons and Jump Bridges out to the 25km position? Whyyyyyyyyyy? That does nothing with regard to this bumping issue and really nothing to create a shift in risk. What is does do is create the changing of millions of bookmarks.

because otherwise you could anchor a cyno beacon or jump bridge to circumvent the 25km restriction

So what?
Why do they have to be subject to the same restriction? That's the part that wasn't specified.

because otherwise you have a bunch of one-off bullcrap that you have to compensate for, doing it this way is easier to implement


Completely agree that re-doing bookmarks isn't that big of an issue. Combined across everyone it adds up, but the point is that shifting the locations has absolutely nothing to do with the POS bumping issue. AFAIK there is no "one-off bullcrap" to compensate for, but if you have examples that would be helpful. In the end, its really no big deal. It's just that there is no good reason to do it in the first place.

Edit - IDK, maybe its easier for them to code if they can just copy/paste for cynos, cyno gens and jump bridges. But I'm not sure "it's easier for CCP to code it" should be the driving force behind a change. If that was the case, just saying "it's an exploit and you WILL be banned" will likely halt those trying to skirt the edge. No coding involved.
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#358 - 2014-09-23 05:11:56 UTC
Promiscuous Female wrote:
Calypso Warsmith wrote:
For the love of all things holy PLEASE add this change to all stations gates, to the effect a Cyno can be set up within XYZ km of docking/jumping range.


With all this sweet sweet looting moving around eve inside of Jump freighters, and the fact that players have almost completely removed the risk of jumping a JF around lows sec Do to the mapping of none kick out stations and the record of where and how to place cynos for instant jump and docking, Rarely do the professional logistics guys get caught. They are more likely to die from a Gank in highsec than moving there JF in Low/Null sec.

not sure what this is trying to solve

if you can't light a cyno safely at a station, we'll just light them on gates into highsec and onto jump bridges (titan bridged freighters) instead

especially us in the cfc because we own all the 0.0 close to jita

and lawl if you think that putting displacement zones on gates is going to fly, imagine the gatecamp, 100% safe from hotdrop

all this does is bend over non-sov-havers and non-cfc havers so that you can fantasize about endless jf kills



Lol adding a Cyno exclusion zone to gates would make gate camps unkillable?

Really? Being unable to light a Cyno inside the 5km jump zone. Make's you unable to attack the guys that are more than likely all ready sitting OUTSIDE of the jump zone...

Sure Bridge them freighters and slow boat them to the jump range of the gate, see how many times you can do that with out support on had before someone starts dropping on you.

Also i personalty have moved a normal freighter 10 to 15 jumps in low sec with only 4 scouts on multiple occasions.

So I'm 100% sure everything you typed is just useless words you didn't even think about before you sperged them out.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#359 - 2014-09-23 06:03:55 UTC
Honestly the changes are okay as they introduce a bit more tactical skills when dropping on a POS and/or jumping into a POS for safety (apart from cyno'ing at 175km and warping down).

However, that being said the days of dropping short range dreads like the Moros is now going to require even more gimped fits. Especially when you factor in the earlier changes to dreads optimal and falloff + the changes to TE/TC. These will struggle to actively engage in a fight on a pos now.

The other issue that needs to be addressed is allowing capitals to stick their baby toe out of the shields and be able to assign fighters, rep, etc. The cyno zone should go both ways for the attacker and defender. A complete rebalance of measuring how a ship is deemed inside/outside of the shields; your ship must be 100% out of the shields (remember each ship has an actual length) before they can lock targets themselves and must be 100% inside the shields before they become unlockable. Fix that and the changes will be fine.

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Skia Aumer
Planetary Harvesting and Processing LLC
#360 - 2014-09-23 07:48:18 UTC
CCP Fozzie wrote:
This applies to all cynos, including covert cynos.

This is wrong.
Why? I dont see any reason for this.
And how are we supposed to deal with (super)carriers, assisting fighters from the edge of the field?