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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#301 - 2014-09-20 13:05:15 UTC
I'm honestly excited to here the rage from people who have no idea this is going to happen.

"THEY MOVED MY JB/CYNOGENERATOR WITHOUT ASKING ME?!?!? GRRRRRRRRR CCP!"
Irya Boone
The Scope
#302 - 2014-09-20 16:01:47 UTC
Or no Titan bridge under 50 km near FF

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Johann Rascali
The Milkmen
Churn and Burn
#303 - 2014-09-20 16:08:57 UTC
Didn't we used to have some thing where even if you lit a cyno on the edge of the shield the resulting ships would land some distance away?

Where did that go and why?
Why is it being replaced with essentially the same thing but more annoying?

Being a lowsec scrub I could really care less about the change since I only ever cyno standard caps onto stations (though requiring dreads to maneuver to hit towers will be a bit annoying), but it still seems a bit nonsensical.

Blanking signatures doesn't seem to work, so this is here.

Aiyshimin
Shiva Furnace
#304 - 2014-09-20 17:15:07 UTC
This is a start, I guess, but you should really consider making titan bridges pull instead of push, and solving the cancer of disposable cyno alts.

Suzuka A1
Caldari Provisions
Caldari State
#305 - 2014-09-20 19:24:52 UTC
I cannot support a band-aid fix which changes cyno mechanics, POS sieging tactics, POS defense tactics, and makes some null and low sec logistics setups even more time consuming. All of this to "fix" an exploit which (especially now that it's been classified as an exploit) happens infrequently is not justifiable.

Most likely this will go live (since CCP rarely scraps things they post about), I at least hope this change will be rolled back once the new POS system is put in place...if we ever live to see it.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Ranger 1
Ranger Corp
Vae. Victis.
#306 - 2014-09-20 19:36:50 UTC
Suzuka A1 wrote:
I cannot support a band-aid fix which changes cyno mechanics, POS sieging tactics, POS defense tactics, and makes some null and low sec logistics setups even more time consuming. All of this to "fix" an exploit which (especially now that it's been classified as an exploit) happens infrequently is not justifiable.

Most likely this will go live (since CCP rarely scraps things they post about), I at least hope this change will be rolled back once the new POS system is put in place...if we ever live to see it.

I think it is more likely part of the "first steps" that have been mentioned as needing to be in place prior to the POS/Sov revamp. Obviously the bumping issue sparked its inclusion at this particular time, but I'd be very surprised if it hadn't already been part of the discussions.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Suzuka A1
Caldari Provisions
Caldari State
#307 - 2014-09-20 19:39:43 UTC
Diivil wrote:
Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.


Is it really an exploit?!

Is there an actual list of exploits? It would be nice to know so I don't get banned for doing stuff unknowingly.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Ranger 1
Ranger Corp
Vae. Victis.
#308 - 2014-09-20 19:44:00 UTC  |  Edited by: Ranger 1
MeBiatch wrote:
Retar Aveymone wrote:
Ranger 1 wrote:

For those that claim they never got a fight transporting goods back and forth to null in a freighter op either:
1: Never actually did one.
2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part).
3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did.

Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.

We have organized and ran two large freighter ops relatively recently. It was unfun crap for all involved, and naturally because we were moving huge, expensive **** we made very, very sure there would be no fights whatsoever. All of the nullsec empires have been doing freighter ops on and off because we have to in order to get outpost upgrades or large ihub upgrades. We still haven't had any interesting content and anyone who thinks they ever were fun hasn't done one since 2007 and has their memories of what they actually were utterly addled by the tendency to remember only the interesting stuff and forget the soul-crushing drudgery.


Dude there was a major difference between 07 and 14. Back then you would be attacked and harassed. But with the game mechanics today with power projection and blue doughnut there is no incentive to attack a freoghter op. Chances are peeps interpreted the op as bait.

I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were

I completely agree. The changes to power projection need to be sweeping before we'll start seeing the positive effects again, and also with Sov changes as well.

The basic rule of thumb should simply be this.

The larger the territory you own, the more profitable it will be for your residents.
But also, the larger the territory you own, the MORE DIFFICULT it is to protect.

This is the recipe for encouraging new null sec entities to develop while keeping established entities from freely being able to dominate.

The ability to project power (including logistics) effortlessly, especially for larger territory owning entities, is extremely counter productive to this end.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dread Nanana
Doomheim
#309 - 2014-09-20 20:16:12 UTC
CCP, can you draw a line?

Since distance for forcefield is calculated already, therefore the answer is Yes, you can. So, instead of making force field some sort of a cyno jammers, when someone lights a cyno within 25km of force field, just move the cyno along the line from the cyno generator to forcefield (you know, the distance line) such that the distance is at minimum 25km

This does not add any significant calculations since this calculation is already done anyway. And this way anyone can continue to light any cyno within 25km, but the cyno would still appear 25km from the force field.

Dread Nanana
Doomheim
#310 - 2014-09-20 20:19:57 UTC
Suzuka A1 wrote:
Diivil wrote:
Cynoing in to a POS with forcefields down and then putting them up has been ruled as an exploit right? People still do that all the time.


Is it really an exploit?!

Is there an actual list of exploits? It would be nice to know so I don't get banned for doing stuff unknowingly.


It takes some time for the force field to appear. You know, you have to offline the tower, then online it again.
Suzuka A1
Caldari Provisions
Caldari State
#311 - 2014-09-20 23:44:40 UTC
Jessica Duranin wrote:
If you can't protect your caps you shouldn't be using them.


Oh, so then small Alliances should have no caps or JFs. Got it.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Suzuka A1
Caldari Provisions
Caldari State
#312 - 2014-09-20 23:58:02 UTC
I dont troll wrote:
Came expecting **** tons of nullbear tears!!!

Wasn't too disappointed however you nullbears are slacking - go look at the whinethread of dirty wormholers and the kick-from-WH mechanic Blink that's how you whine


Thanks for adding nothing to the conversation/debate. Please post something productive next time.

Never forget the battle of Z9PP-H  What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#313 - 2014-09-21 00:02:30 UTC
Maybe, just maybe we should

PROHIBIT ALL MODULES in this zone, that way no more repping carriers hugging the shields, no more links hugging the shields etc


I would say this should apply to inside the shields, but a bridging Titan in lowsec for FW wouldn't last 12 seconds if it had to bridge outside the shields, so for that reason, I would say that is OK for now.
Burl en Daire
M.O.M.S. Corp
#314 - 2014-09-21 02:47:26 UTC
Is this the WH thread about the new mechanics?

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Primary This Rifter
Mutual Fund of the Something
#315 - 2014-09-21 03:48:07 UTC
Did nobody else notice that Fozzie didn't say anything about why he was moving jump bridges and cyno beacons?

Are we supposed to guess?
Jessica Duranin
Doomheim
#316 - 2014-09-21 08:02:20 UTC
Suzuka A1 wrote:
Jessica Duranin wrote:
If you can't protect your caps you shouldn't be using them.


Oh, so then small Alliances should have no caps or JFs. Got it.

Correct.
At least that's what the nullbears told us in the wormhole spawn distance thread and CCP seems to agree.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#317 - 2014-09-21 12:09:24 UTC
Dread Nanana wrote:
CCP, can you draw a line?

Since distance for forcefield is calculated already, therefore the answer is Yes, you can. So, instead of making force field some sort of a cyno jammers, when someone lights a cyno within 25km of force field, just move the cyno along the line from the cyno generator to forcefield (you know, the distance line) such that the distance is at minimum 25km

This does not add any significant calculations since this calculation is already done anyway. And this way anyone can continue to light any cyno within 25km, but the cyno would still appear 25km from the force field.


Expanding on this, move the cyno and the ship at a speed sufficient to get to that point in the calculating server tick or two
This way there is no cyno shield huggers, and we get some fun as the cyno ship starbursts off grid
Which could be a fun thing for battle, being able to remove cyno ships from the immediate area
Jessica Duranin
Doomheim
#318 - 2014-09-21 13:42:44 UTC
NEONOVUS wrote:

Expanding on this, move the cyno and the ship at a speed sufficient to get to that point in the calculating server tick or two
This way there is no cyno shield huggers, and we get some fun as the cyno ship starbursts off grid
Which could be a fun thing for battle, being able to remove cyno ships from the immediate area

Go into Siege, light cyno, bump into hostile fleet at 25km/s....sounds fun.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#319 - 2014-09-21 21:53:43 UTC
Indeed, would also help alleviate the well **** cage tactics
Oh and the humor of any remaining approach fc + f1s
But mostly I like the idea of moving the offender more than just cyno up, drop jump ins here
Sweet Times
Riptide Riot
#320 - 2014-09-22 03:57:28 UTC
This is my question why make a huge problem for every1 else in the game who as to update all thise bookmarks an changes the mechanics around starbases when the solution to the problem is so easy if these players are using a stated exploit BAN them ...problem solved you come down hard on other exploits i dont understand your reasoning on this one it seems neejerk and franckl daft and badly tought out

Ban the people who exploit problem solved