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Logi Boats that Proactively Tank

First post
Author
Iain Cariaba
#21 - 2014-09-19 18:23:40 UTC
Nikk Narrel wrote:
Iain Cariaba wrote:
Nikk Narrel wrote:
You may have noticed that the logi in my proposal had bonuses towards certain damage types, but not others.
(The bonuses are a balance issue, and while I can suggest which would be best to worst, I can't say specific numbers)

Like your example of repairing damage AFTER resists, these would create shells with limited resists that worked better against some damage types.

They would be VULNERABLE, or take maximum or even 100% damage, only from a specific type.

Sure, they can't match the ideal of repping up a HAC in most cases, but each situation is unique.

So it's relatively easy to get ~80% omni tank on most t2 ships, thus allowing a cruiser and logi to go toe to toe against most any battleships, in this imaginary world where the battleship won't primary the logi, with no worry at all. Unless your idea can compare, I don't see it being used.

The Logi suppresses the BS weapons.

Sure, the BS can blow through the Logi's suppression, but not before having it's DPS diminished.

Using a raven as an example, the DPS is manageable, but some will certainly punch through. A second logi could make up the difference in this fight.

And the battleship could be smart enough to target the logi here, making this more effective against thinking players.

Yet under the current system, logi does not block just some of the incoming volley, it repairs all of the incoming volley, all by itself. Hell, a proper fit logi can keep a couple proper fit HACs going without too much difficulty.
Nikk Narrel
Moonlit Bonsai
#22 - 2014-09-19 18:32:17 UTC
Iain Cariaba wrote:
Yet under the current system, logi does not block just some of the incoming volley, it repairs all of the incoming volley, all by itself. Hell, a proper fit logi can keep a couple proper fit HACs going without too much difficulty.

So long as the BS doesn't blow up the logi first...

Why would any thinking player ignore a repping logi, knowing they could never destroy their opponent while it kept operating?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#23 - 2014-09-19 18:37:10 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

LT Alter
The Terrifying League Of Dog Fort
Deepwater Hooligans
#24 - 2014-09-19 18:48:19 UTC
The base of the idea 'Mitigating Damage' is sound. However I would prefer an implementation more likened to missile firewalling with smartbombs. Something that could be used to block some of the incoming damage based on position of the ships. How this would be done is up for discussion, but I think an implementation (if done right) like this would make sure that on the large scale it doesn't grant a large bonus, but for smaller groups who can use positioning and such to great effect would find great use in a change such as this.
Iain Cariaba
#25 - 2014-09-19 18:51:21 UTC
Nikk Narrel wrote:
Iain Cariaba wrote:
Yet under the current system, logi does not block just some of the incoming volley, it repairs all of the incoming volley, all by itself. Hell, a proper fit logi can keep a couple proper fit HACs going without too much difficulty.

So long as the BS doesn't blow up the logi first...

Why would any thinking player ignore a repping logi, knowing they could never destroy their opponent while it kept operating?

It's not that hard if battleship is AC/pulse/blaster/torp fit since scimi can rep from outside their range.
Nikk Narrel
Moonlit Bonsai
#26 - 2014-09-19 20:25:55 UTC
Iain Cariaba wrote:
Nikk Narrel wrote:
Iain Cariaba wrote:
Yet under the current system, logi does not block just some of the incoming volley, it repairs all of the incoming volley, all by itself. Hell, a proper fit logi can keep a couple proper fit HACs going without too much difficulty.

So long as the BS doesn't blow up the logi first...

Why would any thinking player ignore a repping logi, knowing they could never destroy their opponent while it kept operating?

It's not that hard if battleship is AC/pulse/blaster/torp fit since scimi can rep from outside their range.

You make a point, I will grant you, but you do so at the expense of creating a situation that sounds to me as being rather uncommon.

I am not trying for an idea that will change every situation, but one that uses a different approach so players can build on it.

Like any strategy, it will have effective counters when correctly anticipated by opponents, and give an advantage when not expected by them.
James Baboli
Warp to Pharmacy
#27 - 2014-09-19 21:08:05 UTC
I would much rather see multiple support ships able to put up screens which reduce damage of any attack flying through said screen, at the expense of cutting both ways, and a 10s timer. This would end up requiring fairly precise piloting and then reward that and good micromanagement of timers on the fleet level.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

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