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[Oceanus] Cyno Displacement Zone around starbases

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MeBiatch
GRR GOONS
#241 - 2014-09-18 21:18:19 UTC  |  Edited by: MeBiatch
Retar Aveymone wrote:
MeBiatch wrote:
Retar Aveymone wrote:
MeBiatch wrote:

Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...



the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content


so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works?

i am saying what i posted, not whatever nonsense you understood

logistics that exist in a way that permits transport of goods to and from highsec in volumes and effort levels that only jump freighters can supply is an absolute necessity for any content in 0.0

you can tweak the safety in which they do so (though that is an increase in effort and can cause issues if not balanced) but the idea of going back to freighter ops is one of those mind-bogglingly stupid ideas only ever put forth by people who have never been on a freighter op


dude back in 07 were the most fun i have had ni 0.0 doing freighter ops. Having to berak threw gate camps... each jump was a thrill. it lead to great fights and loads of fun. Hell i even remember before all the jump bridge nonsence having to take a iteron V filled with plush drone goo threw 14x and avioding burn eden gate camps... those days were truely the best in eve.

and no having basically risk free logistics does not lead to fun. By making JF logistics risky will be great for 0.0... for 1 it will incentify players to have local hubs instead of just jita. and 2 it will generate heck loads of content for pirates and null sec players...

its really a win win.

I just think its rather ironic that a 0.0 sov guy would claim that 0.0 logistics should be less risky then high sec.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Retar Aveymone
GoonWaffe
Goonswarm Federation
#242 - 2014-09-18 21:24:23 UTC
MeBiatch wrote:

dude back in 07 were the most fun i have had ni 0.0 doing freighter ops.

and no having basically risk free logistics does not lead to fun. By making JF logistics risky will be great for 0.0... for 1 it will incentify players to have local hubs instead of just jita. and 2 it will generate heck loads of content for pirates and null sec players...

its really a win win.

I just think its rather ironic that a 0.0 sov guy would claim that 0.0 logistics should be less risky then high sec.

man if the most fun you had in 2007 was freighter ops i hope you got the mental health treatment you needed because that's just a horrible life to be living, a completely pleasureless year is a sign something is seriously wrong

i have had to organize and attend freighter ops recently - short ones, relatively speaking - and every bit of it sucked. there were no redeeming features whatsoever.

you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise

crius made it a lot more managable to do local production so the need for JFs is (hopefully) dwindling somewhat - I know we've turned from a net importer of t2 ships to a net exporter. but that doesn't mean we can survive without logistical lines to empire: you end jfs and we'll move to torrinos and supply ourselves with npc freighters

like i said i've got no fundamental opposition to making jfing somewhat riskier by making it no longer possible to cyno onto docking rings, but the idea of freighter ops as the standard for logitics is madness
SFM Hobb3s
Perkone
Caldari State
#243 - 2014-09-18 21:26:30 UTC
I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now.
Promiscuous Female
GBS Logistics and Fives Support
#244 - 2014-09-18 21:29:23 UTC
SFM Hobb3s wrote:
I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now.

you seem to be unfamiliar with how we play eve: online, a spaceship game
Dread Nanana
Doomheim
#245 - 2014-09-18 21:46:31 UTC
Retar Aveymone wrote:
you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise


What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.

Promiscuous Female
GBS Logistics and Fives Support
#246 - 2014-09-18 21:47:53 UTC
Dread Nanana wrote:
Retar Aveymone wrote:
you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise


What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.


hella offtopic but even completely discounting minerals, you still have to deal with the other crap he talked about

0.0 cannot exist in a vacuum, the whole of the economy is predicated on inter-regional trade
Retar Aveymone
GoonWaffe
Goonswarm Federation
#247 - 2014-09-18 21:50:26 UTC
SFM Hobb3s wrote:
I'm not going to point fingers but I found this announcement hilarious after a mass petition was submitted a week ago for shenanigans involving bumping your own cyno carrier into your pos shields for lulz. I guess I'm lulzing now.

you know i suspect the actual impetus was the bowling titans out of pos, not cyno carriers using a trick that's existed since 2007
MeBiatch
GRR GOONS
#248 - 2014-09-18 22:04:58 UTC
Retar Aveymone wrote:
man if the most fun you had in 2007 was freighter ops i hope you got the mental health treatment you needed because that's just a horrible life to be living, a completely pleasureless year is a sign something is seriously wrong i have had to organize and attend freighter ops recently - short ones, relatively speaking - and every bit of it sucked. there were no redeeming features whatsoever. you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise crius made it a lot more managable to do local production so the need for JFs is (hopefully) dwindling somewhat - I know we've turned from a net importer of t2 ships to a net exporter. but that doesn't mean we can survive without logistical lines to empire: you end jfs and we'll move to torrinos and supply ourselves with npc freighters like i said i've got no fundamental opposition to making jfing somewhat riskier by making it no longer possible to cyno onto docking rings, but the idea of freighter ops as the standard for logitics is madness
True enough about ICE and local moon mins that you simply cant get in each region. though this could be fixed by making ice belts more random in the type of ice they have and adding more r8 and r32 moons to non racial space. I am sure the warp speed changes have made frieghters ops rather dull incomparion so what they were back in the day. For me the ops typically lead to content in form of being chaced or leading to fights. The best was when FREGE had to leave its space and we did a 15 frieghter escape op... that was so freaky i almost had a heart attack. i do agree removing the JF ability to jump to POS but i think think this should be enhaced to outposts too. that would give us the risk of old school frighter ops without killing todays jf

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#249 - 2014-09-18 22:09:29 UTC
Dread Nanana wrote:
Retar Aveymone wrote:
you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise


What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.



hes talking about regional ice mins and regional r32 mins.

though this could be solved with ring mining and making ice mins non regional.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#250 - 2014-09-18 22:19:51 UTC
Promiscuous Female wrote:
hella offtopic but even completely discounting minerals, you still have to deal with the other crap he talked about

0.0 cannot exist in a vacuum, the whole of the economy is predicated on inter-regional trade



is that not part of the problem?

i think if it was actually inter-regional trade that would be awesome...

but inreality dont the major groupd n3/pl/cfc just end up taking all the regional moon mins in low sec anyways?

if there was some ability so that this was not actionable... like force projection nerfs so they cant protect all the low sec moons. would be a step in the right direction to impliment real inter-regional trade.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

oohthey ioh
Doomheim
#251 - 2014-09-18 22:51:58 UTC
CCP Fozzie wrote:
(if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).

am i the only one read it?
oohthey ioh
Doomheim
#252 - 2014-09-18 22:58:58 UTC
Inslander Wessette wrote:
Dear CCP fozzie,

I'll give a situation which u will solve for me ?

Assuming U own 5 poses in a system say in "Khanid" region say "Upt" which has no stations 3 jumps out . And u wanna do maintenance on ur pos .. fuel , taking moon goo etc ..

So u cyno in ur JF 150km from the tower cos i'm sure ur not gonna slow boat 25km in a Rhea into the shields.. u use an alt to deploy Cyno Jammer , Scan inhibitor yada yada yada .. U even use a Rapier to web ur JF to warp from 150km .

Le me scouting systems .. see u doing this i pass by .. i jus add u to watch list . 1 month later .. U do the same thing .. jus that i'll b having a 30 man ishtar fleet with 6 guardians cyoned in the adjacent system.. enuf to kill u b4 the pos guns even target us .. cos u cant call back up thru cyno ..cos ur own cyno jammer is up and running for good effect . Ur rapier is toast as well .

ur pos goes outta fuel soon cos ofc u cant fuel it buddy . Might as well write down ur pos to me . cos if u are gonna run 10 jumps to high sec in an iteron 5 with moon goo and fuel i'm gonna enjoy camping u .

CCP trolling on the little guys as usual .

guys who are about to face this situation - end subscription as soon as possible best solution there is .

or join a power block u'll eventually get there



CCP Fozzie wrote:
(if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).
Retar Aveymone
GoonWaffe
Goonswarm Federation
#253 - 2014-09-19 00:05:10 UTC
oohthey ioh wrote:
CCP Fozzie wrote:
(if the cyno was lit before the password was entered for instance) then any ships jumping to that cyno will appear within 5km of a point that is a minimum of 25km from the forcefield (instead of appearing around the cyno).

am i the only one read it?

no, but im going to bet you were the only person who misinterpreted it in whatever way you just did
Captain StringfellowHawk
Forsaken Reavers
#254 - 2014-09-19 00:43:19 UTC
Azami Nevinyrall wrote:
Anthar Thebess wrote:
Azami Nevinyrall wrote:
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.

Now, do the same for Titan Bridging...

You know you want too...

It'll instantly kill the Blue Doughnut!



Don't forget about capital jump range.
Block their ability to jump between regions, and force them to use XL sized regional gates.
Every one wins!
Even blocking ability to bridge between regions could be good.

Actually, ranges are fine!

Move the Titans outside POSs for bridging!

I'm more then willing to bet every Nullsec CSM will foam at the mouth at the thought of it!



Agreed Do the same restriction for Cyno's as for Bridging. X amount away from the Shield. If EVE is truly supposed to be a game of RISK, do it across the board.
Ranger 1
Ranger Corp
Vae. Victis.
#255 - 2014-09-19 01:18:07 UTC
Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement.

Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long.

An excellent first step, hopefully only the first of many.

Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vigilanta
S0utherN Comfort
#256 - 2014-09-19 02:13:34 UTC
Ranger 1 wrote:
Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement.

Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long.

An excellent first step, hopefully only the first of many.

Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. Blink


Yea, except this change adds zero risk to the game, it in fact makes nullsec unironically safer, by creating a larger permanent cyno jamming effect around pos shields. The changes should be focused around the core issue, titan bump field mechanics, not poses or cynos.

Anyone who think this is a change that adds risk in the game, does not understand how to use a cyno beacon properly, if at all. I in fact will spell it out to you since you don't seem to understand.

Step 1, creat bookmark @ warp distance from the beacon, with your pos shield in the middle
Step 2: jump in cap
Step 3: warp to bookmark at range, land in pos shield

Caldess
The Executives
#257 - 2014-09-19 02:52:04 UTC  |  Edited by: Caldess
Inslander Wessette wrote:
Dear CCP fozzie,

I'll give a situation which u will solve for me ?

Assuming U own 5 poses in a system say in "Khanid" region say "Upt" which has no stations 3 jumps out . And u wanna do maintenance on ur pos .. fuel , taking moon goo etc ..

So u cyno in ur JF 150km from the tower cos i'm sure ur not gonna slow boat 25km in a Rhea into the shields.. u use an alt to deploy Cyno Jammer , Scan inhibitor yada yada yada .. U even use a Rapier to web ur JF to warp from 150km .

Le me scouting systems .. see u doing this i pass by .. i jus add u to watch list . 1 month later .. U do the same thing .. jus that i'll b having a 30 man ishtar fleet with 6 guardians cyoned in the adjacent system.. enuf to kill u b4 the pos guns even target us .. cos u cant call back up thru cyno ..cos ur own cyno jammer is up and running for good effect . Ur rapier is toast as well .

ur pos goes outta fuel soon cos ofc u cant fuel it buddy . Might as well write down ur pos to me . cos if u are gonna run 10 jumps to high sec in an iteron 5 with moon goo and fuel i'm gonna enjoy camping u .

CCP trolling on the little guys as usual .

guys who are about to face this situation - end subscription as soon as possible best solution there is .

or join a power block u'll eventually get there



Please by all means stop posting my eyes are bleeding. However im a nice guy so i solve your pubbie problem.

throw away that cyno inhib and scan inhibitor no one needs that ****. Take a noobship fit a cyno and 2 webs. Make a bookmark 200 of one of you towers (you can literally make safespot anywhere in system and us that) . warp to bookmark light cyno Jump JF in fleetwarp JF to a POS @ 10 and web the freighter. that leaves anyone like 5 seconds (its actually less but who gives a ****) to catch your JF.

Just because you lost your illusion of safty because you can no longer light the cyno right next to the shields doesnt mean you were ever safe while doing so. So in the end what changes for you? Nothing..you might have to do some extra work, but if some work is to much for you. Then for the love of ******* god you should not run any towers anyways.
Caldess
The Executives
#258 - 2014-09-19 02:55:21 UTC
Ranger 1 wrote:
Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement.

Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long.

An excellent first step, hopefully only the first of many.

Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. Blink


Please explain yourself why this in any way stops me from moving my 250 man cap fleet from the North to the South just a second slower than i can now?

And while you are on it explain to me why Jump Freighter logistics (which you obviously never did) will be any harder now?
Caldess
The Executives
#259 - 2014-09-19 03:10:52 UTC  |  Edited by: Caldess
vikari wrote:
Fozzie, a few issues this causes that should be considered.


POS attacking with Dreads - the use of short range guns just became less viable, unless you want to slowboat the distance required to get into or at least close to optimal.

Risk/Benefit of cyno beacons - you're greatly changing this ratio. This might be a good idea, but could lead to them being less likely to be used in favor of simply station cyno characters, and that would result in actually less conflict over all, as the risk would be lower then it is even now with cyno beacons.



I understand the problem, but isn't this fix impacting a lot of things so solve one issue? It seems the goal here should be to solve the problem with as minimal impact to other parts of game play as possible.



If you cant think of a way how you can cyno in on a tower grid and get your dreads into optimal distance of the tower without slowboating (hint: warp?!) then you shouldnt shoot at them. Or tell all your pilots to train into Pheonixes im sure i can find enough people who would trade their phoenix for a nag or a moros ;) Not to help you but to stop me teasing them.


Please explain to me why the simple fact that beacons get moved 25km will change anything when i jump to it?

right now i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100
after the patch i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100.

Can you find the difference? If yes then please let me know. im always open for new things

PS: never jump blind to beacons, and never state it anywhere no matter how ironical it was ment. Otherwise smartass mcbiatch has to make clarion call v
MeBiatch
GRR GOONS
#260 - 2014-09-19 03:39:30 UTC  |  Edited by: MeBiatch
Caldess wrote:


right now i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100
after the patch i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100.

Can you find the difference? If yes then please let me know. im always open for new things


Anyone else sense the inspiration for clarion call v?

Cloaky dictor
Cyno
?
Profit

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.