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[Oceanus] Cyno Displacement Zone around starbases

First post First post
Author
Overman
Malum Industria
#201 - 2014-09-18 17:17:07 UTC
Grath Telkin wrote:
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.


This thread couldn't get any better if it tried.



WTB Referrendum Call

http://en.wikipedia.org/wiki/Recall_election
Retar Aveymone
GoonWaffe
Goonswarm Federation
#202 - 2014-09-18 17:18:28 UTC  |  Edited by: Retar Aveymone
True Payne wrote:
You know! I have been playing since 2006 and this is the worst idea CCP has ever came up with! Now every Super/Capital/JF/Roqs will be very vulnerable when jumping in. So now that ohsh*t cyno means nothing just inside that Exclusion zone!!! How about CCP makes Titans itself have that Exclusion Zone... Your putting a lazy Band-aid on the Problem. Stop Screwing the rest of eve with these pointless fixes..

Ships being vulnerable on jump-in isn't a bad thing. Stop acting like a wormholer.

It's more if this exclusion zone actually leads to good gameplay that I'm not sure about, this is a really odd change given the only goal that's been publicly stated which makes me think there's more Fozzie is aiming at.
GeeShizzle MacCloud
#203 - 2014-09-18 17:19:49 UTC
Overman wrote:
Grath Telkin wrote:
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.


This thread couldn't get any better if it tried.



WTB Referrendum Call

http://en.wikipedia.org/wiki/Recall_election


tough luck, you should have made your vote count when it could count, instead of being all bitter and vetty
Kismeteer
Bat Country
Pandemic Horde
#204 - 2014-09-18 17:21:26 UTC  |  Edited by: Kismeteer
Will this apply to online and offline pos? Or is a POS bubble necessary to get cyno protection?

e: answered in OP, lrn2read
Drak Fel
School of Applied Knowledge
Caldari State
#205 - 2014-09-18 17:21:28 UTC
Overman wrote:
Grath Telkin wrote:
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.


This thread couldn't get any better if it tried.



WTB Referrendum Call

http://en.wikipedia.org/wiki/Recall_election


See, and I read read Fozzie's post as, " They talked. I listened. Then did what I wanted to anyway."

I'm so cynical.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#206 - 2014-09-18 17:22:37 UTC  |  Edited by: Retar Aveymone
Kismeteer wrote:
Will this apply to online and offline pos? Or is a POS bubble necessary to get cyno protection?

this is answered in the original post, go read it (only applies to a forcefield, not a stick)
Serotta
School of Applied Knowledge
Caldari State
#207 - 2014-09-18 17:24:52 UTC  |  Edited by: Serotta
Why not make is so the pos shield modifies the ship's properties so that a ship of the same class outside the pos shields would not be able to bump the ship inside the pos shield far enough for it to leave the pos shields.

At the same time the pos shields would buff up the ships acceleration, agility, or whatever.. so the ship still flies the same inside or outside of the pos shields.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#208 - 2014-09-18 17:31:07 UTC
Serotta wrote:
Why not make is so the pos shield modifies the ship's properties so that a ship of the same class outside the pos shields would not be able to bump the ship inside the pos shield far enough for it to leave the pos shields.

At the same time the pos shields would buff up the ships acceleration, agility, or whatever.. so the ship still flies the same inside or outside of the pos shields.

because there is no such aoe effect anywhere in eve's coding and doing that would probably cause the servers to crash over and over again?
Alp Khan
The Scope
Gallente Federation
#209 - 2014-09-18 17:43:03 UTC  |  Edited by: Alp Khan
Proposed change does not make any sense at all. It creates more problems than the actual Titan bumping problem it is supposed to solve. (Caps not being able to cyno in reinforcements if they are in trouble, insanely unrealistic expectation for lowsec and null logistics pilot to burden further unnecessary risk while flying Jump Freighters)

I'm sorry, but increasing the risk, especially for logistics pilots flying multibillion ships that cannot defend themselves, to revitalize the game economy and CCP revenue problems caused by shrinking subscription numbers in the form of offering them as sacrificial sheep does not make any sense at all.

Fozzie's track record on similar propositions (such as the freighter rebalance fiasco) makes me wonder if Fozzie and the player base are dealing with the same game here.

I believe that there are more direct solutions available to CCP for resolving the singular problem that this proposal is supposed to change without hitting up a dead end on the problems of the POS code.

I sometimes really wish Fozzie would start coming up with solutions that actually manage to tackle the real problems, instead of breaking a million other things. His usual modus operandi of 'balancing' and 'fixing' issues ends up alienating the existing player base to EVE.
Drak Fel
School of Applied Knowledge
Caldari State
#210 - 2014-09-18 17:43:13 UTC  |  Edited by: Drak Fel
Retar Aveymone wrote:
Serotta wrote:
Why not make is so the pos shield modifies the ship's properties so that a ship of the same class outside the pos shields would not be able to bump the ship inside the pos shield far enough for it to leave the pos shields.

At the same time the pos shields would buff up the ships acceleration, agility, or whatever.. so the ship still flies the same inside or outside of the pos shields.

because there is no such aoe effect anywhere in eve's coding and doing that would probably cause the servers to crash over and over again?


Actually, the pos shield already creates an area of effect. You don't take damage when you're in one. You can't activate most modules when you're in one. This would just add more affects to the same aoe radius that already exists.
Pj Harvey
Red DUST Industries.
#211 - 2014-09-18 17:50:35 UTC
Love these changes Big smile
Retar Aveymone
GoonWaffe
Goonswarm Federation
#212 - 2014-09-18 17:54:35 UTC
Drak Fel wrote:
Actually, the pos shield already creates an area of effect. You don't take damage when you're in one. You can't activate most modules when you're in one. This would just add more affects to the same aoe radius that already exists.

the pos shield most certainly does not create an area of effect and you can absolutely take damage inside a pos shield (as the many people who have been killed by missiles fired before they were in the shield but hit after can tell you) - you merely cannot be targeted

what you're asking would be to change the physics and stats of a ship based on where it is in the solar system, something that does not exist at all to the best of my knowledge in eve's code and would have to be written from scratch
Overman
Malum Industria
#213 - 2014-09-18 18:04:11 UTC
Retar Aveymone wrote:
Drak Fel wrote:
Actually, the pos shield already creates an area of effect. You don't take damage when you're in one. You can't activate most modules when you're in one. This would just add more affects to the same aoe radius that already exists.

the pos shield most certainly does not create an area of effect and you can absolutely take damage inside a pos shield (as the many people who have been killed by missiles fired before they were in the shield but hit after can tell you) - you merely cannot be targeted

what you're asking would be to change the physics and stats of a ship based on where it is in the solar system, something that does not exist at all to the best of my knowledge in eve's code and would have to be written from scratch


It absolutely does. The simple recognition of the server that XshipinPOS?=1 is that area effect required for the purposes of creating another condition for ships in a pos.
Serotta
School of Applied Knowledge
Caldari State
#214 - 2014-09-18 18:06:56 UTC  |  Edited by: Serotta
Retar Aveymone wrote:
Drak Fel wrote:
Actually, the pos shield already creates an area of effect. You don't take damage when you're in one. You can't activate most modules when you're in one. This would just add more affects to the same aoe radius that already exists.

the pos shield most certainly does not create an area of effect and you can absolutely take damage inside a pos shield (as the many people who have been killed by missiles fired before they were in the shield but hit after can tell you) - you merely cannot be targeted

what you're asking would be to change the physics and stats of a ship based on where it is in the solar system, something that does not exist at all to the best of my knowledge in eve's code and would have to be written from scratch


localized https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects based on an isInPOS flag
Krystyn
Serenity Rising LLC
Controlled Chaos
#215 - 2014-09-18 18:33:33 UTC
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.


So tell us what the conclusion was then.
Inslander Wessette
Unleashed' Fury
The Initiative.
#216 - 2014-09-18 18:36:26 UTC  |  Edited by: Inslander Wessette
El Space Mariachi wrote:
Promiscuous Female wrote:
Inslander Wessette wrote:
Dear CCP fozzie,

I'll give a situation which u will solve for me ?

Assuming U own 5 poses in a system say in "Khanid" region say "Upt" which has no stations 3 jumps out . And u wanna do maintenance on ur pos .. fuel , taking moon goo etc ..

So u cyno in ur JF 150km from the tower cos i'm sure ur not gonna slow boat 25km in a Rhea into the shields.. u use an alt to deploy Cyno Jammer , Scan inhibitor yada yada yada .. U even use a Rapier to web ur JF to warp from 150km .

Le me scouting systems .. see u doing this i pass by .. i jus add u to watch list . 1 month later .. U do the same thing .. jus that i'll b having a 30 man ishtar fleet with 6 guardians cyoned in the adjacent system.. enuf to kill u b4 the pos guns even target us .. cos u cant call back up thru cyno ..cos ur own cyno jammer is up and running for good effect . Ur rapier is toast as well .

ur pos goes outta fuel soon cos ofc u cant fuel it buddy . Might as well write down ur pos to me . cos if u are gonna run 10 jumps to high sec in an iteron 5 with moon goo and fuel i'm gonna enjoy camping u .

CCP trolling on the little guys as usual .

guys who are about to face this situation - end subscription as soon as possible best solution there is .

or join a power block u'll eventually get there

if only there was some sort of capital ship that could haul 150k+ m^3 and could fit an MWD


well maybe he doesnt WANT to train a rorqual GOD why cant he just align down in his jf???


Ppl who dont use Jf's so i guess .. i'll consider those posts ******** replies ..

the reason one wud use a JF is i can jump from High sec to my low sec pos ..if i had to bring my stuff to a rorqual thru a hig-> low sec gate which is mostly camped .. yeah good luck .. doing 50 trips to fuel 5 poses and then move it thru a roqual .. lol might as well dedicate my eve carrier to running my poses ..
Promiscuous Female
GBS Logistics and Fives Support
#217 - 2014-09-18 18:44:21 UTC
Inslander Wessette wrote:
the reason one wud use a JF is i can jump from High sec to my low sec pos ..if i had to bring my stuff to a rorqual thru a hig-> low sec gate which is mostly camped .. yeah good luck .. doing 50 trips to fuel 5 poses and then move it thru a roqual .. lol might as well dedicate my eve carrier to running my poses ..

wow

just wow

you do know that rorquals can't go into highsec right
Quesa
Macabre Votum
Northern Coalition.
#218 - 2014-09-18 18:57:40 UTC
Retar Aveymone wrote:
I'm curious if this is actually a good idea. The giant cyno exclusion zone has a lot of seriously strange effects, like a titan bumped out of a pos being absolutely boned because it can't cyno in help.

Have you considered allowing any cyno to be lit within that zone, but you still land outside it (a mechanic you clearly already have since you implemented it as a fallback) and what's the downside of just doing that instead of this exclusion zone?

edit: basically I'm wondering if there's additional intended effects I'm not seeing, it's hard to tell what was intended and what was not with this change (besides ending pos bowling).


This proposal actually makes more sense and shows a great deal more forethought into a change and the repercussions.
MeBiatch
GRR GOONS
#219 - 2014-09-18 19:00:38 UTC
Anthar Thebess wrote:
Azami Nevinyrall wrote:
CCP Fozzie wrote:
I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties.

Now, do the same for Titan Bridging...

You know you want too...

It'll instantly kill the Blue Doughnut!



Don't forget about capital jump range.
Block their ability to jump between regions, and force them to use XL sized regional gates.
Every one wins!
Even blocking ability to bridge between regions could be good.


that and move the jump bridge to the ihub. that way there is no pos for protection/ defence. also make the JB acessable by anyone... Pretty much i would like to see JB moved from personal alliance based safe transportation to playowned stargates.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#220 - 2014-09-18 19:03:55 UTC
Vol Arm'OOO wrote:
With the death of the new cyno bumping mechanics, can we now at least make it so that you cannot bridge from the safety of a pos? Bridging is extremely powerful and largely risk free if done from the safety of a pos with the exception of spias and awoking which the pos doesnt protect against anyways. If folk want to bridge, they should have to at least put the bridging ship at some risk - after all eve's mantra is risk v. reward.


either that or remove titan bridge as a separate move and just make a jumping titan leave a residual wormhole that acts as the titan bridge with enough mass to transport 250 of the largest battleships.

that way you increase the risk to hotdrop by huge amounts.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.