These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Oceanus] Interceptor Updates

First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#61 - 2014-09-18 10:54:16 UTC
Milton Middleson wrote:
Not Orious wrote:
Damn you missiles! Damn you kiting ships! Real pilots brawl at zero.


Ship rebalancing has been a real ***** for kiters thus far. It's pretty much all brawlers, all the time now, and anyone who wants to kite and fight outnumbered has **** for choices.



It is jsut the continuation of the trend that ccp have. Remove anything remotely resembling anythign tha can give players with brains and skills any chance against larger number.

CCP want us to use a single tactic. BRING MORE SHIPS.

Every day combat in eve become dumber.

Instead of finding counters to tactics they remove them.

Instead of nerfing all kiting ships in game, why not use a bit of creativity and for example make webbign drones useful?

"If brute force does not solve your problem....  then you are  surely not using enough!"

WASPY69
Xerum.
#62 - 2014-09-18 10:54:44 UTC
Why are people crying about the dps so much? The main purpose of intys is to avoid bubbles and point and hold things while dps is on the way. Any damage is just an added bonus.

And for those that like to roam null looking for solo frigate fights these changes actually favor that, so stop whining, these are good changes.

This signature intentionally left blank

Gvu
Viziam
Amarr Empire
#63 - 2014-09-18 11:13:23 UTC
I don't think the Malediction needs any change. Other than that, +1 for the changes.
Pliskkenn
Furious Destruction and Salvage
#64 - 2014-09-18 11:26:21 UTC
So, no updates for the Claw and Crusader. Would that indicate that you believe them to be working as intended? Straight
Jamir Von Lietuva
Nameless Minions
GaNg BaNg TeAm
#65 - 2014-09-18 11:35:20 UTC
Pliskkenn wrote:
So, no updates for the Claw and Crusader. Would that indicate that you believe them to be working as intended? Straight

crusader is a good alternative to a taranis

claw is OKish and it is expected looking at all other Minmatar ships in the current meta
Ulthanon Kaidos
Royal Amarr Institute
Amarr Empire
#66 - 2014-09-18 12:02:38 UTC
Is there any reason in particular why the Raptor needed to have its mass and inertia increased? Caldari no longer have a sub-2 align time Interceptor. muh travel fits.
PotatoOverdose
School of Applied Knowledge
Caldari State
#67 - 2014-09-18 12:13:58 UTC  |  Edited by: PotatoOverdose
CCP Fozzie wrote:
...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow.

With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps.

Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff.

On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better.

Overall, I don't really see why anyone would be upset by these changes.
Lumpymayo
State War Academy
Caldari State
#68 - 2014-09-18 12:15:16 UTC
What is the logic of increasing the Raptors mass when a few patches ago a ship rebalance went into place where shield frigates had mass decreased and Amarrian Frigates had increased mass.

The Amarrian Frigates had increased mass so there would be a smaller percentage increase of mass when an armor plate was installed. Shield frigates had received decreased mass so they would take a much larger hit from the armor plate.

https://forums.eveonline.com/default.aspx?g=posts&t=325209
Max Kolonko
Caldari Provisions
Caldari State
#69 - 2014-09-18 12:15:17 UTC
CCP Fozzie wrote:
Dr Jihad Alhariri wrote:
CCP Fozzie wrote:
One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Does this RoF reduction include Rapid Light Missile Launchers?


No, just the frigate sized LMLs.


When You say "ROF reduction" You mean bonus or penalty, as its not always clear with the-lower-the-better stats?
H3llHound
Center for Advanced Studies
Gallente Federation
#70 - 2014-09-18 12:36:20 UTC
Max Kolonko wrote:
CCP Fozzie wrote:
Dr Jihad Alhariri wrote:
CCP Fozzie wrote:
One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Does this RoF reduction include Rapid Light Missile Launchers?


No, just the frigate sized LMLs.


When You say "ROF reduction" You mean bonus or penalty, as its not always clear with the-lower-the-better stats?


Its a penalty. A RoF of 10s becomes 10.6s
Janeway84
Insane's Asylum
#71 - 2014-09-18 12:36:43 UTC
Why interceptors getting changed again when there are ship classes still waiting to get their tuning? Cry
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#72 - 2014-09-18 12:39:03 UTC
Janeway84 wrote:
Why interceptors getting changed again when there are ship classes still waiting to get their tuning? Cry


CCP can keep up with these non-updates for years instead of fixing actual important stuff like links, logis, caps and T3s. probably because it's easier, I guess.
I think also because they don't like it when people get mad and complain on the forums, which is something that'll be happening a ridiculous amount if the proper broken stuff got fixed.
RomeStar
Caldari Provisions
Caldari State
#73 - 2014-09-18 12:43:57 UTC
Yeah Im calling Bullsh#t why not just get rid of LML completely because your just nerfing them into the ground like heavy missiles. Yeah I know adapt or die but why all the hate towards missles?

Signatured removed, CCP Phantom

Iv d'Este
Private Security Squad
#74 - 2014-09-18 12:44:31 UTC
All will fly only on the Ares and Taranis. This boost Gallente. all on the fly Gallente ships. Already all fly to the Gallente ships in cruse size, now it will be in freegsize.

Amarr will not ships working at a distance disruptor. It was Malediction.

I am compelled fly gallente ships, as they are the best. Sad
MonkeyBusiness Thiesant
Pandemic Unicorns
#75 - 2014-09-18 12:46:02 UTC
Ulthanon Kaidos wrote:
Is there any reason in particular why the Raptor needed to have its mass and inertia increased? Caldari no longer have a sub-2 align time Interceptor. muh travel fits.


Still possible, via 2 istabs and 2 rigs, or just 3 istabs.
RomeStar
Caldari Provisions
Caldari State
#76 - 2014-09-18 12:46:51 UTC
PotatoOverdose wrote:
CCP Fozzie wrote:
...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow.

With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps.

Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff.

On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better.

Overall, I don't really see why anyone would be upset by these changes.



They need to nerf the garmur just because its expensive doesn't mean it has to be OP CCP. Get your head out of your arses and fix stuff that really needs fixing.

Signatured removed, CCP Phantom

Charlie Firpol
Brutor Tribe
Minmatar Republic
#77 - 2014-09-18 13:01:49 UTC
RomeStar wrote:
PotatoOverdose wrote:
CCP Fozzie wrote:
...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow.

With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps.

Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff.

On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better.

Overall, I don't really see why anyone would be upset by these changes.



They need to nerf the garmur just because its expensive doesn't mean it has to be OP CCP. Get your head out of your arses and fix stuff that really needs fixing.


The Crow nerf is hitting the Lowsec small-gang Crow the hardest, even though the reason for the Crow getting so many kills are the 0sec hunting-fleets.
The new Crow will barely be able to fit 4 T1 launchers and a MWD and then it will have 0 PG left!

Nerf the range of the Crow to get it into the danger-zone. 60km range without any range mods on a ship with 40km targeting range is stupid anyway.
Also, give people a reason to use T2 launchers. Precision missiles are 100% useless. Precision missiles should give pre-nerf range with ****** DPS. Your general bread-and-butter faction ammo should not have the highest range!

The Butcher of Black Rise - eve-radio.com

Ransu Asanari
Perkone
Caldari State
#78 - 2014-09-18 13:05:46 UTC  |  Edited by: Ransu Asanari
I really think the change from the kinetic damage to an explosion radius bonus for the Crow is a poor tradeoff, and I hope you'll rethink it. Here's why:

All of the gunnery Interceptors with a long range bonus (eg optimal range on the Ares) can use boosters to change the other values as needed:

-Need more Tracking? Take Drop.
-Need more Optimal Range? Take Frentix.
-Need more Falloff? Take Sooth Sayer.

Sure you have the various T2 ammo which can adjust as well but they're roughly on the same level, and a lot of the time, it's not worth using them as Faction ammo is superior from a pure damage perspective.

Now the only option you have for optimizing your missiles is Crash - which reduces the Explosion Radius. So the change to the Crow means that you'll now have less options for landing your damage, since this will now incur a stacking penalty.

Edit: Apparently Boosters don't get a stacking penalty, however the Booster is less useful in this case compared to working with a pure damage bonus to apply more damage - second part still applies.

Light missiles already apply their damage fairly well, and I find it dubious how much of an explosion radius bonus will be. The way I look at it, is that you may apply your damage a bit better against small targets - and the explosion radius bonus might make it beneficial to use Fury missiles more often instead of Faction ammo; but your damage potential is significantly reduced from the missing Damage/Level bonus, and you'll top out your potential damage faster against larger targets.

I'd rather see the damage bonus reduced in percentage in exchange for the removal of the Kinetic only bonus, or changed to a rate of fire bonus.

---

As for the overall reduction in LML rate of fire (reducing the DPS), I hope it's been looked at a whole, as the change affects a lot more ships than these two. I'm hoping the module devblog will have some new missile stat modification modules - as that had been discussed for a long time. Missiles need a much larger rebalance pass, as well as some new modules and boosters for flexibility.



The Explosion Radius bonus just means you'll top your damage out faster on anything larger than a Destroyer, and do less overall. I'm actually alright with the Crow doing less damage overall, since in my mind Interceptors are meant for tackling, and not doing damage.

But with that in mind - and considering the OP that "light missiles" were the problem, giving the Crow another high slot seems contradictory. I was overjoyed when the useless highslot on the Crow was removed in Rubicon, and a midslot given instead for additional utility. Adding it back seems pointless now.

Looking back on the Rubicon Interceptor Changes, no other Interceptor has less than 3 Lowslots. This really puts the Crow at a disadvantage in speed and agility potential with only 2 low slots, and mediocre base stats to start with.

What it is, is another nerf to the agility and speed of the Crow, since you now have to choose between a Damage Control, and a speed/agility rig, or go with even less tank. Since this is the second time the Crow and Malediction have been hit with this nerf bat since Rubicon, I'm pretty disappointed - they were already not the best at speed, damage, aligning, or target locking.

Please reconsider removing the 3rd low slot.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#79 - 2014-09-18 13:23:30 UTC
I like the direction you're going with the Malediction and Crow, and I say this as a dedicated Malediction and Crow pilot, but I'm a bit worried about how you're doing it with the Crow.

The Khanid line traditionally favors short-range missiles, so having the RoF bonus on the Malediction apply only to rockets is perfectly in line with this. I've always thought having a RoF bonus to light missiles was somewhat odd.

I really like the idea of adding a high and a launcher to the Crow, and I think the application bonus instead of kinetic damage bonus is great: not only does 4 launchers on a Crow model look better, but it cuts the ties to kinetic-only damage and gives it an edge with brawling with other frigates. I feel that a bonus to explosion velocity would be a better choice for application bonus, especially when dealing with other 'ceptors, but I'll take explosion radius.

However, I am sincerely worried about the fact that the extra high slot came from the lows and not the mids. With only two lows, there is no way the Crow can fulfill it's role effectively as a fleet tackler. It's already reasonably slow in 'ceptor terms, and only allowing it to have two speed mods will absolutely kill it. To a 'ceptor, speed is life, and by taking away a low slot from the Crow, you're effectively killing it. I think the fact that no other 'ceptor has two lows, whereas every other 'ceptor slot configuration has a counterpart, also throws the Crow out of line.

Please reconsider your proposed changes to the Crow. Take the extra high from the mids instead of the lows, and swap the application bonus to explosion velocity instead of explosion radius.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Duffyman
Brutor Tribe
Minmatar Republic
#80 - 2014-09-18 13:28:02 UTC
PotatoOverdose wrote:
CCP Fozzie wrote:
...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow.

With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps.

Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff.

On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better.

Overall, I don't really see why anyone would be upset by these changes.


Agreed, these changes don't go nearly far enough to kill coward fleets. Interceptors shouldn't have DPS above 30 or 40 at most. Interceptors shouldn't be used for anything else than holding a target in place until DPS arrives.