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[Oceanus] Interceptor Updates

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Aliventi
Southern Cross Silver Shields
Flying Dangerous
#41 - 2014-09-18 03:44:26 UTC
I wish you could keep the crow and malediction at their current bonuses and such. There really isn't anything wrong with the hulls themselves. I believe the issue is that light missile launchers are too easy to fit compared to rocket launchers. This is very noticeable when you compare the fitting of short ranged small weapon systems to their longer range counterparts. With hybrids, projectiles, and lasers the difference fitting wise between the close range and long range weapon systems is enough that it is frequently difficult to fit a rail/arty/beam inty. If LMLs were to follow that same fitting difference then it would be much harder to fit LMLs on a crow and prevent a massive amount of LML crows and maledictions.
Catherine Laartii
Doomheim
#42 - 2014-09-18 04:43:40 UTC  |  Edited by: Catherine Laartii
Crow:
So in addition to shifting my relic hunting boat from the raptor to the crow, I can ACTUALLY kill stuff in it now? Wow this is gonna be fun; making money in null while blapping people. :D

Malediction:
Welp, hopefully the vengeance will get a passover and be able to use light missiles. Was enjoying the ranged khanid deathmachine, but it was too good to last.

Raptor:
While the extra cpu and slot movement was nice, it did NOT need to get clunkier. it's already one of the slower inties. But seriously; THANK YOU for giving it the 4th mid.

Ares:
Didn't think it needed a buff, but its dps and range is a little lackluster anyway so w/e.

Stiletto &Taranis: w/e

Where's the love for the crusader? Isn't it getting looked at? Q_Q
Jaysen Larrisen
Caldari Provisions
Caldari State
#43 - 2014-09-18 04:55:13 UTC
Honest question from a newer player...

What does the exchange of kinetic damage bonus for the explosion radius bonus achieve?

If they were trying to address DPS directly why not give it a bonus to a more versatile support skill aspect. Explosion radius buffs generally are of much higher value to larger missiles (Hvy, HAM, Torp, Cruise).

On a note about LML RoF being nerfed generally...what is the specific issue trying to be addressed by this? I don't recall seeing a bunch of folks clamoring that missiles are "OP" and my understanding is that they are fairly broadly considered to already be inferior to turret based weapon systems for PVP, correct?

"Endless money forms the sinews of War" - Cicero

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Milton Middleson
Rifterlings
#44 - 2014-09-18 05:38:05 UTC
Not Orious wrote:
Damn you missiles! Damn you kiting ships! Real pilots brawl at zero.


Ship rebalancing has been a real ***** for kiters thus far. It's pretty much all brawlers, all the time now, and anyone who wants to kite and fight outnumbered has **** for choices.
Altrue
Exploration Frontier inc
Tactical-Retreat
#45 - 2014-09-18 06:03:51 UTC  |  Edited by: Altrue
Ok so did you just nerf the crow in a way that was only taking into account light missile users? Shocked
EDIT : I didn't realize that it gained selectable damage types. We shouldn't have to trade to gain this, but it makes it less of a nerf than it seemed to me previously. HOWEVER, the points below are still valid.

What about rocket users?? Sad I don't want this stupid explosion radius bonus. Caldari navy scourge rockets already have 20m of explosion radius BEFORE skills. So what's the point?
You could at least leave some ship bonus for rocket crows. Make it rocket only if it needs to be. And no, the range bonus doesn't really count, given the base range of rockets...

CROW : In my opinion, you should leave the three lows and three highs. But change the damage bonus so that it fits the target DPS you want to have with the ship. Also the six med+lows without having an utility high, its a first for interceptors isn't it?
Overall the ship already have extremely poor agility and speed, but now it becomes even harder to make it able to do its primary job: tackling things.
For an interceptor, if the combo damage + speed somehow seems too strong to you, you should nerf the damage, not the speed.

RAPTOR : Nerfing the agility for an interceptor that has already no tracking bonus, and that is oddly made to hit at long range without having a bonus to warp disruption range is just bad... Plus, if you move a utility high-slot to a mid slot, you should consider increasing its CPU/PW a bit. Look at what you did to the Ares! In eve ships have 7.5% tracking per level and 10% optimal per level. 10% tracking > 10% optimal, in comparison the raptor bonus feels poor. And I'm not even mentionning the crappy base lock range.

How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.

Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?

Really, really dissapointed on this one.

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Skyler Hawk
The Tuskers
The Tuskers Co.
#46 - 2014-09-18 06:53:31 UTC
The fourth mid on the raptor is good, but it seems to need a good deal more fitting room as well to be competitive. Compare this cookie cutter taranis to the new raptor:

[Taranis, SAAR DP]
Small Ancillary Armor Repairer, Nanite Repair Paste
Micro Auxiliary Power Core II
Damage Control II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Limited 1MN Afterburner I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]

Small Hybrid Collision Accelerator II
Small Auxiliary Nano Pump I

Hobgoblin II x2


Top tier guns, decent tank, and only one fitting mod. Now look at the raptor fit in a roughly similar way:


[Raptor, gong]
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I
Micro Auxiliary Power Core I

Limited 1MN Microwarpdrive I
Medium Ancillary Shield Booster, Navy Cap Booster 50
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Hybrid Collision Accelerator II


This is 12 CPU over before doing anything with the new midslot and already has one fitting mod on it. IMO it needs a substantial buff to its fitting room unless you only intend it to fit 75mm rails and/or electron blasters.
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#47 - 2014-09-18 07:03:22 UTC
really good changes :yes:

Looking forward to maybe seeing some other frigs then crows in nullsec while im roaming Smile
Falah Louvre
Perkone
Caldari State
#48 - 2014-09-18 08:07:54 UTC
Hey Fozzie,

Heres a thought, how about you remove the immunity to interdiction bubbles from interceptors because it makes them nearly impossible to catch? Honestly, who thought that was a good idea? It's not like interceptors had a hard time burning out of bubbles before you added that. These changes are meaningless until you fix that mess.
Rek Seven
University of Caille
Gallente Federation
#49 - 2014-09-18 08:16:35 UTC
Still virtually unstoppable and therefore OP? Yeah great change, just what people have been waiting for!
Faren Shalni
Ministry of War
Amarr Empire
#50 - 2014-09-18 08:29:04 UTC
CCP Fozzie wrote:


One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

Malediction:
Restrict the missile RoF bonus to only apply to Rocket Launchers
-0.1 Inertia



Ouch the crow just got axed in the face. Seriously though the crow only needed tweaking to bring it in line with the other intys. removing a low hurts its ability to do its primary job....tackling stuff. to fit the LML's or rockets with a MSE and prop I need a MAPC now I might need two to get the extra launcher in (need to eft it to see) But this removes the ability to use overdrives and nano's to help my orbiting velocity which is needed to kite off drones and survive. I feel the crow will be worse than the other inties at this now

Looks like i am going back to using auto's on my mal cuz rockets suck. :(

So Much Space

Eva Peacemaker
Brave Newbies Inc.
Brave Collective
#51 - 2014-09-18 08:44:42 UTC
The crow is bad at power grid, why are you adding a new high but not compensating the PG like you do with CPU?
Lidia Caderu
Center for Advanced Studies
Gallente Federation
#52 - 2014-09-18 08:44:54 UTC
bye Crow.
Lidia Caderu
Center for Advanced Studies
Gallente Federation
#53 - 2014-09-18 08:52:13 UTC
Longdrinks wrote:
really good changes :yes:

Looking forward to maybe seeing some other frigs then crows in nullsec while im roaming Smile

Yes, people will still fly interceptors because they invulnerable to bubbles. Do you see people still fly BCs much?
Jamir Von Lietuva
Nameless Minions
GaNg BaNg TeAm
#54 - 2014-09-18 09:38:30 UTC
by nerfing the malediction you confirm that ccp is run by goons

gj
Diivil
Magellanic Itg
Goonswarm Federation
#55 - 2014-09-18 10:06:46 UTC
You should make all interceptors (and all ships for that matter) have a minimum align time of 2.1s which would be as low as you can go so that they could actually be caught. It's kinda boring to have ships in the game that can run any gate camp except a smartbombing one. And when those uncatchable ships can also fit a cyno and warp speed rigs to at 11 au/s and only cost 20 mil it's just stupid.
Shizoku Tian
Ship Trading Company
Get Off My Lawn
#56 - 2014-09-18 10:07:33 UTC
As someone who catches interceptor on a daily base i think the ships and there bonuses are not that much of a problem, of course a buff for the less used ones is good.

The real problem in my opinion is that its impossible to catch interceptors when they do fleetwarps and are fitted for max agility.
You can and will get them alone, but because of serverlag its impossible to catch them if they fleetwarp....CCP should not nerf maleditions. I like how they kill all the AFK-Ratters =P (and get all the loot when we catch them ;) )
Duchess Starbuckington
Doomheim
#57 - 2014-09-18 10:10:13 UTC
No complaints about these changes really. I like the Crow but think it is a little OTT, and I'm very happy indeed to see the Raptor buff (off to buy a few of those as soon as I get online, actually.)

Nice ideas CCP, and thanks for not sledgehammer-nerfing. LMLs arguably do need to be toned down a bit but breaking them completely would remove one of the last decent missile systems in-game.
Darth Yayo
KoKaine Kowboys
#58 - 2014-09-18 10:23:40 UTC
No mention of the Crusader makes me sad.
Faren Shalni
Ministry of War
Amarr Empire
#59 - 2014-09-18 10:33:17 UTC
Eva Peacemaker wrote:
The crow is bad at power grid, why are you adding a new high but not compensating the PG like you do with CPU?


This ^

The crow barely has enough PG for 3 launchers, Tank and a prop mod which quite frankly should be standard on any pvp ship.

This extra launcher is a stupid Idea as now I have to use 2 fitting mods to fit a crow which on an interceptor is seriously gimping its ability's

Gone are the days you could suitcase tank a inty. you need a tank of some kind to survive. So now you either lose mobility (bad) lose tank (bad) lose out on your anti drone weapons (also BAD)

So Much Space

fox targaryen
Doomheim
#60 - 2014-09-18 10:47:55 UTC
RIP crow and malediction