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[Oceanus] Interceptor Updates

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Capqu
Half Empty
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#21 - 2014-09-18 00:14:42 UTC
Legetus Shmoof Metallii wrote:
Yay Raptor Buff! I always preferred it to the Crow anyways... but I'm a crazy man... up until now!


they're completely different ships with completely different roles and you shouldn't compare them directly
t3hWarrior
Caldari Provisions
Caldari State
#22 - 2014-09-18 00:23:00 UTC
Why are the ceptors getting so many changes when the Ishtar is so overpowered and broken?
MonkeyBusiness Thiesant
Pandemic Unicorns
#23 - 2014-09-18 00:26:57 UTC
Looking at the mass/inertia effects on align times, the only difference is to the Malediction. Currently it has 3.5 sec align, and to get under 3s you need to use a nano or a t2 low friction rig. Now you'll be able to get under 3s with a t2 polycarbon (which has +6.6% speed also, the low friction only adds agility). Helpful for some fits in freeing up a low.

Kenneth Skybound
Gallifrey Resources
#24 - 2014-09-18 00:29:30 UTC
The change to the crow addresses ENTIRELY the wrong aspect.

Their dps is low to begin with. That's not the issue.

Their fitting is in a good spot. That's not the issue.

Their range is unparalleled, spewing very applicable damage whilst being nigh untouchable. THAT is the issue.

No other interceptor weapon system allows such uncontestable damage, no regard for tracking (as there is none) and no regard for avoiding threats to the ship. While there exist some counters, they're nothing compared to the sheer range and control the crow has.

Swapping around the damage and fitting leads to a more difficult fit, but one that applies *even better*, whilst doing absolutely nothing about the ship's range and speed.

Please reconsider this change. Please reconsider why it is that crows are considered so overpowered. Their DPS and number of launchers certainly is not what people will reasonably quote.
Capqu
Half Empty
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#25 - 2014-09-18 00:41:07 UTC
t3hWarrior wrote:
Why are the ceptors getting so many changes when the Ishtar is so overpowered and broken?


this is a very good question

why isn't the crow getting a 2.5% per level nerf? would solve everything right

RollRollRollRollRollRollRollRollRollRollRollRollRollRollRollRollRollBlinkBlinkBlinkBlinkBlinkBlinkBlinkBlinkBlinkBlinkBlink
BadAssMcKill
Aliastra
#26 - 2014-09-18 00:46:55 UTC
What's the point of an application bonus to a weapons system that applies perfectly to everything
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#27 - 2014-09-18 00:49:32 UTC
BadAssMcKill wrote:
What's the point of an application bonus to a weapons system that applies perfectly to everything

Rage rockets vs. other frigs

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Lumpymayo
State War Academy
Caldari State
#28 - 2014-09-18 00:52:42 UTC
The only use the Raptor had was that it could be fitted as a travel interceptor. Caldari no longer have a travel interceptor option. Time to train a Taranis and reprocess all my Raptors.
Suitonia
Order of the Red Kestrel
#29 - 2014-09-18 01:01:22 UTC
Are you kidding? The Raptor will be a very good brawl interceptor now with 4 mids.

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El Space Mariachi
Zero Fun Allowed
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#30 - 2014-09-18 01:10:50 UTC  |  Edited by: El Space Mariachi
I had a nice thoughtful post typed up but the forum ate it god DAMN it ccp

anyway, Crow is weird, Malediction is weird, Raptor is GREAT i can't wait to fly it, ares is still not something I can see myself using, other changes are negligible.

Liam Inkuras wrote:
BadAssMcKill wrote:
What's the point of an application bonus to a weapons system that applies perfectly to everything

Rage rockets vs. other frigs


he's referring to LMLs on a crow, and furies still apply pretty well to anything you should be shooting with Furies (shield tanked cruisers and above), although why you're using T2 light missiles on a crow is a mystery to me

gay gamers for jesus

Powers Sa
#31 - 2014-09-18 01:16:35 UTC
Capqu wrote:
following up on why the malediction restriction really isn't needed:

http://puu.sh/bDlY8/7bdd0cf571.jpg
current top ships on zkb

stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations.
the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use

i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain

the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge

it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem

tldr plz dont nerf the malediction for no reason


:^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.

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Unsuccessful At Everything
The Troll Bridge
#32 - 2014-09-18 01:17:00 UTC
Crow and Malediction can both go cuddle with the Drake to recover from this Nerf bat beating.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

El Space Mariachi
Zero Fun Allowed
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#33 - 2014-09-18 01:17:11 UTC
Powers Sa wrote:
Capqu wrote:
following up on why the malediction restriction really isn't needed:

http://puu.sh/bDlY8/7bdd0cf571.jpg
current top ships on zkb

stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations.
the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use

i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain

the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge

it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem

tldr plz dont nerf the malediction for no reason


:^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.


powers please you can't kill a ratting ishtar by getting close to it in a frigate, i've tried

gay gamers for jesus

Jason Ozran
The Tuskers
The Tuskers Co.
#34 - 2014-09-18 01:19:58 UTC
CCP Fozzie wrote:
Dr Jihad Alhariri wrote:
CCP Fozzie wrote:
One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Does this RoF reduction include Rapid Light Missile Launchers?


No, just the frigate sized LMLs.


I understand the 6% ROF nerf for the inty and interdictors, makes sense, but why applying this nerf to ships like the breacher or the kestrel that are good at the moment? I suggest this nerf applies to interceptors and interdictors only, not to everything fitting a LML.
Ikslagor
Garoun Investment Bank
Gallente Federation
#35 - 2014-09-18 01:42:25 UTC
I really think your changes to LML are ill-conceived and wrong. You are nerfing one of the few remaining weapon systems that allows smaller gangs to engage larger ones and not be immediately overwhelmed. This is especially challenging to frigate on frigate warfare at the solo level, where active tanked brawlers on local rep bonused hulls may now be able to perma-tank LML kiting frigates.

That said, it's good to see the Raptor get some love, may not be the worst ship ever now. Also nice to see that the Ares may actually be able to point something, and shoot it at the same time.
Capqu
Half Empty
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#36 - 2014-09-18 02:14:05 UTC
Powers Sa wrote:
Capqu wrote:
following up on why the malediction restriction really isn't needed:

http://puu.sh/bDlY8/7bdd0cf571.jpg
current top ships on zkb

stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations.
the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use

i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain

the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge

it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem

tldr plz dont nerf the malediction for no reason


:^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.


if you go within 15~ you dont have a wide enough orbit to avoid heavy drones, and heavy drones 1 shot ceptors if they are in range

i think the new crow will actually be really good for killing ratters tho, im not really concerned about that
Talvorian Dex
Deep Core Mining Inc.
Caldari State
#37 - 2014-09-18 02:19:14 UTC
CCP Fozzie wrote:
Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish.

The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis).

One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.


Crow:
Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU

Malediction:
Restrict the missile RoF bonus to only apply to Rocket Launchers
-0.1 Inertia

Raptor:
-1 Highslot
+1 Midslot
+5 CPU
+51000 Mass
+0.05 Inertia

Ares:
Increase Small Hybrid tracking bonus from 7.5% to 10% per level
-40000 Mass
+0.1 Inertia
+40 Capacitor
+30s Capacitor Recharge Time

Stiletto:
-10000 Mass

Taranis:
-10000 Mass


So... you're making it even safer for interceptors to travel by reducing the mass?

Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com

Capqu
Half Empty
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#38 - 2014-09-18 02:23:09 UTC
Talvorian Dex wrote:


So... you're making it even safer for interceptors to travel by reducing the mass?


no. the fastest aligning ceptor now aligns slower (malediction)
Cordo Draken
ABOS Industrial Enterprises
#39 - 2014-09-18 02:47:52 UTC
You peeps at CCP seemed to have ignored the Giant Elephant in the Room! Is this really ALL that you're doing? Afterall you guys "Claim" to read the forums and "pay attention" to your clients, erm I mean player base... Right?

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Not Orious
AQUILA INC
Verge of Collapse
#40 - 2014-09-18 03:33:29 UTC
Damn you missiles! Damn you kiting ships! Real pilots brawl at zero.