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Crime & Punishment

 
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pushing for harder punishment on hi sec gankers

First post
Author
Sabriz Adoudel
Move along there is nothing here
#441 - 2014-09-10 07:33:01 UTC
Ralph King-Griffin wrote:

dude, your wasting letters.
he isnt worth arguing with.


Some people aren't looking for arguments that are logical. Some men just want to watch their own sanity burn.

I support the New Order and CODE. alliance. www.minerbumping.com

NoLife NoFriends StillPosting
Doomheim
#442 - 2014-09-10 16:00:52 UTC  |  Edited by: NoLife NoFriends StillPosting
DJentropy Ovaert wrote:
NoLife NoFriends StillPosting wrote:


I find it comical that so many regulars have continually failed to understand what this thread is about.

Sensible People: "Suicide gankers have it far too easy in EVE and pay no significant costs or penalties for their actions. It is unfair to other EVE players who take risks for their rewards and is commonly used as a greifing tool by -10 players who receive no penalties whatsoever for their actions. We would like that to change for the sake of fairness"

The Regular Rabble: "You hate pvp and want all pvp gone from high sec! EVE is a pvp game and what you want goes against the nature of EVE!!!"

Cool


Not as comical as you attempting to label everyone who agrees with your faulty logic as "sensible", ignoring all the well thought out responses that explain how you are wrong,.


Where are these "well through out responses" that explain I am wrong? You silly kids were claiming that we hate pvp and want pvp removed from high sec, previously. Roll

Should be good.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#443 - 2014-09-10 16:28:27 UTC
NoLife NoFriends StillPosting wrote:
Where are these "well through out responses" that explain I am wrong?

Not to toot my own horn, but here's one.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Iain Cariaba
#444 - 2014-09-10 16:41:54 UTC
13 nonames wrote:
...no more criminal driving around hi security space seeing as a so call advanced society would not have wanted criminal walking the street...

Show me where it says New Eden is an advanced society? An advanced society wouldn't condone slavery either, right? *cough*Amarr*cough* An advanced society would use methods other than warfare to resolve its differences, right? Oh look over there, a faction warfare fleet just flew by.

Just because a society has advanced technologicly does not automatically mean it has advanced moralisticly.

Security rating is a designation given by Concord. Concord is not controlled by, nor does it control, any of the four governments.

Quote:
...as well as a faster response time for concord...

This has already been done before. Concord has also been made so you can no longer tank them. Yes, you used to be able to tank Concord. Instead of makjng Concord respond faster, make them simply nuke everything on the field when they arrive. This is as likely to happen as any of the rest of the suggestions in this thread.

The anti-ganking community has to face virtual reality. They are a very small subset in New Eden with delusions of mediocraty. They refuse to follow any of the methods provided by the gankers themselves on how to reduce their gank value. Instead, they simply vomit up the same old rehashed ideas, crying to CCP Mommy to kiss their imaginary booboo and make it all better for them.
NoLife NoFriends StillPosting
Doomheim
#445 - 2014-09-10 18:53:04 UTC  |  Edited by: NoLife NoFriends StillPosting
Bronson Hughes wrote:
NoLife NoFriends StillPosting wrote:
Where are these "well through out responses" that explain I am wrong?

Not to toot my own horn, but here's one.


I just assumed it was a bad troll post, but I guess some regulars on here might not actually be able to put 1 and 1 together sometimes.

Most of your argument breaks down due to the fact you are not limited to one character in EVE. Maybe if you were, the "penalties" you associate with suicide ganking are wouldn't be so totally meaningless.

1. Meaningless

2. Meaningless

3. Meaningless: Insignificant, ISK

4. Meaningless: Insignificant, ISK

5. You are saying that the RNG loot drop chance is the "risk" in risk/reward. Its not. Loot Its usually evenly split 50/50, if possible, and in addition to that, the suicide ganker gets to pick his targets, ensuring profitability, if that is even the goal.

Suicide ganking is also commonly used as a griefing tool where a person is willing to pay a higherISK cost to cause emotional suffering on another player. The value of the isk lost is different for each player, irrespective of the amount of isk lost. IE: For a sociopathic veteran EVE player, 10 mil is nothing for the opportunity ruin someones entire day, 40 minutes afk on veldspar in 1.0 sec. For a newer player that starts out with nothing, 10 mil represents great deal of time. The result is that the the insignificant isk costs associated with suicide ganking are nowhere near punitive enough to act as a deterrent.


Let me give you an example of how a more sensible pvp mmorpg deals with the sociopaths who would drive people out of the game if left unchecked:

In Ultima Online, EVEs predecessor and the first full loot pvp mmorpg with risk/reward, every kill against an non-criminal or aggressor adds a counter with an 8 hour timer to your character. If you accumulate 5 of these, your character will go into "stat-loss", meaning that if you should die and wish to be revived again before your timer has dropped below 5, you will suffer a massive -5% hit to all your stats, which can represent months worth of work. Those who wish to destroy "innocents" non-stop may do so but face significant penalties that effectively serve as a deterrent to rampant unchecked abuse of non-combatants who make sandbox games great. These players also were worth going after due to huge bounties on their heads and the epic loot they carried, very much unlike high sec suicide gankers.

This is a reasonable example of fairness with regards to aggression against weak, non-combatants who do not wish to fight.
Without these rules, the people who populate your game and make it great see the blatant unfairness where potential sociopaths have all the advantages, including potentially incredible profits, while paying no significant penalties whatsoever, all within the comfort of high-sec, preying mostly upon the newer and casual players who aren't aware of the possibilities of a new game, and it is disgusting to them. As a former 7 year vet of UO, 3 year vet of Darkfall Online (Original) and avid pvper in all realms, I am disgusted.


Props for actually addressing the subject instead of shrieking: "EVE IS A PVP GAEM!" "U NO LIKE PVP U GO!!!" like so many rabid regulars seem compelled to do.Roll

Next Cool
Mag's
Azn Empire
#446 - 2014-09-10 19:01:47 UTC  |  Edited by: Mag's
NoLife NoFriends StillPosting wrote:
Paranoid Loyd wrote:
NoLife NoFriends StillPosting wrote:

Well reality is obviously different that what you have been led to believe. Think before you post.


The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is.

Anything else is perception. My perception matches that which is documented, yours does not.



Players are 100% safe in stations. The statement you referenced is clearly false. Amusing that you will even try and and deny the blatantly obvious when presented with the facts. Lol

Color me surprised.Roll
Actually the statement is 100% correct.

CCP wrote:
The essential core concept of EVE Online is that it is full time PvP in a sandbox
environment. As has been mentioned in previous sections any player can
engage another player at any time in any place. In high-sec space there
may be consequences if a pilot attacks another without just cause, but they
can still make that attack if they wish. In low-sec and null-sec, there are no
limitations to PvP at all. Some of the wide variety of PvP styles are described
in more detail below.


At no time did they state they meant ship combat only. PvP is Player verses Player and in Eve this encompasses many forms. Many of which are found in a station. Therefore if a player engages in PvP within a station, they are not 100% safe.

Think before you post, unless you wish to try and deny the blatantly obvious when presented with the facts. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Paranoid Loyd
#447 - 2014-09-10 19:11:00 UTC  |  Edited by: Paranoid Loyd
NoLife NoFriends StillPosting wrote:
I just assumed it was a bad troll post


You are making a lot of assumptions and that is the root of your problem. Again, I reiterate.

Bronson is the only one who hangs out here who I have never ever seen a post a troll response.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Sister Bertrille
School of Applied Knowledge
Caldari State
#448 - 2014-09-10 19:25:40 UTC
CCP needs to buff the Skiff.
Add a high slot (for an additional mining turret).
Add a low slot (so you can get two laser upgrades a plate and a DC)
2+ bonus to ship warp core strength.
10+ bonus to agility

It should be able two shrug off a 3X destroyer attack and warp away.
Mag's
Azn Empire
#449 - 2014-09-10 19:27:23 UTC
Sister Bertrille wrote:
CCP needs to buff the Skiff.
Add a high slot (for an additional mining turret).
Add a low slot (so you can get two laser upgrades a plate and a DC)
2+ bonus to ship warp core strength.
10+ bonus to agility

It should be able two shrug off a 3X destroyer attack and warp away.
And fit a covert ops cloak. I think you left it slightly underpowered.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sister Bertrille
School of Applied Knowledge
Caldari State
#450 - 2014-09-10 19:29:28 UTC
Also a 15+ bonus to mining drone yield.
Lady Areola Fappington
#451 - 2014-09-10 19:35:44 UTC
Iain Cariaba The anti-ganking community has to face virtual reality. They are a very small subset in New Eden with delusions of mediocraty. They refuse to follow any of the methods [i wrote:
provided by the gankers themselves[/i] on how to reduce their gank value. Instead, they simply vomit up the same old rehashed ideas, crying to CCP Mommy to kiss their imaginary booboo and make it all better for them.



So long as there is the ability to undock, target another player, shoot, and kill them in highsec, groups like CODE will exist. CCP has stated that there will always be the ability to undock, target another player, shoot, and kill in highsec.

At this point, any perceived "nerf" to ganking will just result in 10x the ISK needed to overcome it in donations. CCP could nerf ganking down so that the only way you can get a kill is with an alpha volley from a BS, and guess what, there'll be people out there fitting up alpha volley BS gank ships, and other people funneling ISK to them for reimbursement.

That's the cold, hard truth that the anti-sandboxers don't want to face. Highsec could drop down to one suicide gank a week, and anti-sandboxer will still scream bloody murder.

In the end, it has little to do with actual ship ganking itself. Anti-sandboxers find the idea of "other people impacting your game" to be anathema. So long as the risk of someone else influencing their game exists, they'll scream and cry. Why they play EVE is beyond me, seeing as how the game is built around various and sundry ways to impact other people's games. It's a core design philosophy I don't see CCP abandoning any time soon

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Leto Thule
Caldari Provisions
Caldari State
#452 - 2014-09-10 19:37:08 UTC  |  Edited by: Leto Thule
Mag's wrote:
Sister Bertrille wrote:
CCP needs to buff the Skiff.
Add a high slot (for an additional mining turret).
Add a low slot (so you can get two laser upgrades a plate and a DC)
2+ bonus to ship warp core strength.
10+ bonus to agility

It should be able two shrug off a 3X destroyer attack and warp away.
And fit a covert ops cloak. I think you left it slightly underpowered.


Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#453 - 2014-09-10 19:39:12 UTC
Leto Thule wrote:
Mag's wrote:
Sister Bertrille wrote:
CCP needs to buff the Skiff.
Add a high slot (for an additional mining turret).
Add a low slot (so you can get two laser upgrades a plate and a DC)
2+ bonus to ship warp core strength.
10+ bonus to agility

It should be able two shrug off a 3X destroyer attack and warp away.
And fit a covert ops cloak. I think you left it slightly underpowered.


Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle.

At that rate, you may as well just include a free Fedo....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jonah Gravenstein
Machiavellian Space Bastards
#454 - 2014-09-10 21:23:16 UTC
Bronson Hughes wrote:
Leto Thule wrote:
Mag's wrote:
Sister Bertrille wrote:
CCP needs to buff the Skiff.
Add a high slot (for an additional mining turret).
Add a low slot (so you can get two laser upgrades a plate and a DC)
2+ bonus to ship warp core strength.
10+ bonus to agility

It should be able two shrug off a 3X destroyer attack and warp away.
And fit a covert ops cloak. I think you left it slightly underpowered.


Also three extra rig slots, a fleet hanger bay with a 90km3 capacity, increase drone damage/yield by 600%, and a role bonus that provides 200% to shield boost amount, and 200% to speed of shield boost cycle.

At that rate, you may as well just include a free Fedo....
and a Partridge in a pear tree

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

IIshira
School of Applied Knowledge
Caldari State
#455 - 2014-09-10 22:52:11 UTC
I just noticed one CODE pilot has gone missing...

If you click"View Profile" on the author of this post you will see that he "cannot be found"

https://forums.eveonline.com/default.aspx?g=posts&m=4999644#post4999644
Paranoid Loyd
#456 - 2014-09-10 22:58:17 UTC  |  Edited by: Paranoid Loyd
IIshira wrote:
I just noticed one CODE pilot has gone missing...

If you click"View Profile" on the author of this post you will see that he "cannot be found"

https://forums.eveonline.com/default.aspx?g=posts&m=4999644#post4999644


Forced name change.

Talk about a bot-aspirant name. Lol

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

IIshira
School of Applied Knowledge
Caldari State
#457 - 2014-09-10 23:04:19 UTC  |  Edited by: IIshira
Paranoid Loyd wrote:
IIshira wrote:
I just noticed one CODE pilot has gone missing...

If you click"View Profile" on the author of this post you will see that he "cannot be found"

https://forums.eveonline.com/default.aspx?g=posts&m=4999644#post4999644


Forced name change.

Talk about a bot-aspirant name. Lol


Ah sucky... I guess it's better than him just disappearing... I thought maybe he was "Deleted" or something.

I guess after 7 years his name is no longer acceptable
Paranoid Loyd
#458 - 2014-09-10 23:08:48 UTC  |  Edited by: Paranoid Loyd
IIshira wrote:
Ah sucky... I guess it's better than him just disappearing... I thought maybe he was "Deleted" or something. I guess after 7 years his name is no longer acceptable


CCP doesn't seem to actively hunt unacceptable names (considering some of the ones I see fly past), they have to be reported. Like I mentioned in that thread, he has significantly raised his profile in the last year or so, so it was only a matter of time before haters realized they could win a small meta victory. I guess when you lose all the time any victory is a good one. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#459 - 2014-09-11 12:56:30 UTC
NoLife NoFriends StillPosting wrote:
Let me give you an example of how a more sensible pvp mmorpg deals with the sociopaths who would drive people out of the game if left unchecked:

In Ultima Online, EVEs predecessor and the first full loot pvp mmorpg with risk/reward, every kill against an non-criminal or aggressor adds a counter with an 8 hour timer to your character. If you accumulate 5 of these, your character will go into "stat-loss", meaning that if you should die and wish to be revived again before your timer has dropped below 5, you will suffer a massive -5% hit to all your stats, which can represent months worth of work. Those who wish to destroy "innocents" non-stop may do so but face significant penalties that effectively serve as a deterrent to rampant unchecked abuse of non-combatants who make sandbox games great. These players also were worth going after due to huge bounties on their heads and the epic loot they carried, very much unlike high sec suicide gankers.

This is a reasonable example of fairness with regards to aggression against weak, non-combatants who do not wish to fight.
Without these rules, the people who populate your game and make it great see the blatant unfairness where potential sociopaths have all the advantages, including potentially incredible profits, while paying no significant penalties whatsoever, all within the comfort of high-sec, preying mostly upon the newer and casual players who aren't aware of the possibilities of a new game, and it is disgusting to them. As a former 7 year vet of UO, 3 year vet of Darkfall Online (Original) and avid pvper in all realms, I am disgusted.


Props for actually addressing the subject instead of shrieking: "EVE IS A PVP GAEM!" "U NO LIKE PVP U GO!!!" like so many rabid regulars seem compelled to do.Roll

Next Cool

I'm familiar with Ultima Online, and with how they handled player aggression. In that setting, I feel a system like that worked just fine.

EvE is different. EvE is not UO. "Stats" work differently; players can't lose or gain them, they can only be shuffled around. While it's possible that CCP could implement some sort of stat-penalty, all that does is slow down the training of skills. Skillpoints are the real "hard currency" in terms of player time investment, so any effective penalty would have to hit players there.

But if you think about this for a moment and you'll see that even if CCP implemented some sort of skill penalty, it wouldn't be very effective. Many suicide gankers are throw-away alts with only a few months worth of training, so if CCP implemented a UO-style penalty on skillpoints for being "overly aggressive" in hisec, it would be largely harmless because players would just constantly re-train the lost skills or biomass the characters and roll new ones. That penalty would likely be no more effective at stopping them as the loss of their security status, or their ship. Also, remember that suicide gankers are vulnerable to podding, so if they don't keep their clones up to date, this is a consequence they risk suffering already.


Ultimately, I think the issue here is differing definitions of the term "sensible". You seem to want a UO-style system in EvE, and think that is perfectly sensible. I think the current system is perfectly sensible. "Sensible" is a subjective term, so neither of us can really be wrong. This is why I said several pages back that this discussion is largely pointless because the only opinion that matter's is CCP's, and they currently favor keeping things as-is.

With that in mind, I'm bowing out of this for now. Keep it classy folks.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bamboozlement
Caldari Provisions
Caldari State
#460 - 2014-09-13 06:48:24 UTC
Nah highsec is fine, the only issue is that people "metagame" the sec status system and concord by using alts that's why concord is literally useless.

It could be fixed but that's not a priority imo, you shouldn't randomly die to highsec gankers anyway and they are good for the market.

I have a Ph.D