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More range for remote rapair modules on T3 ships

Author
Samuel Sachs
#1 - 2014-09-08 15:17:18 UTC  |  Edited by: Samuel Sachs
Was playing with some T3 Logistic Fittings and create this:

[Legion, REPP]
Legion Engineering - Capacitor Regeneration Matrix
Legion Defensive - Adaptive Augmenter
Legion Propulsion - Wake Limiter
Legion Offensive - Drone Synthesis Projector
Legion Electronics - Dissolution Sequencer

Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Energized EM Membrane II
Energized Thermic Membrane II

Experimental 10MN Microwarpdrive I
Large Capacitor Battery II
Cap Recharger II
Small Capacitor Booster II, Navy Cap Booster 400
Conjunctive Radar ECCM Scanning Array I

Corelum B-Type Medium Remote Armor Repairer
Corelum B-Type Medium Remote Armor Repairer
Corelum B-Type Medium Remote Armor Repairer
Corelum B-Type Medium Remote Armor Repairer
Corelum B-Type Medium Remote Armor Repairer
Automated Targeting Unit I

Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Capacitor Control Circuit I

Hammerhead II x5
Vespa EC-600 x5
Valkyrie II x5
Medium Armor Maintenance Bot II x5



I like this, but the big problem is range for remote repair modules, dead space modules have 7000m and the normal medium have 6000m range, this is simple not useful.

Idea is, introduce a subsystem for T3, to increase repair module range, maybe 100% more range.
Other idea is a new skill to increase range for remote repair modules.
Maybe add attribute to existent subsystem like "per skill level + XY% remote repair range.

Nestor Battleship i remember for example get more range added before the ship was in game because not useful with normal module range.

Maybe someone else has other ideas ?

SheetMon_V2 a gdocs spreadsheet what pulls lots of stuff, feel free to make a copy :-)

Syrias Bizniz
some random local shitlords
#2 - 2014-09-08 15:48:04 UTC
I, too, would like to see T3 Logistics be able to rep at ranges of, let's say logi frigs, so ~20-30 km. Preferrably these ranges are achieved with Large modules.
So even less for mediums.

Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-09-08 16:41:25 UTC
And I thought ppl always complained about logi being to strong Shocked

I´d say 'no' to general T3 rep range bonus on subs.

-1 for the 'I like this... I want this' suggestion approach.

Further more, wait out the new tiericide changes, we might actually get more range differences with the basic and faction mods.

There has also been a thread about range rigs, which I would support more, since only non-specialized ships can use them with good effect, which also might cover above needs. (T2 logi won't be able to).

Don't be so narrow minded and just think: one - ship one fit - fix it for me.
Samuel Sachs
#4 - 2014-09-08 17:02:00 UTC
Fer'isam K'ahn wrote:
And I thought ppl always complained about logi being to strong Shocked

I´d say 'no' to general T3 rep range bonus on subs.

-1 for the 'I like this... I want this' suggestion approach.

Further more, wait out the new tiericide changes, we might actually get more range differences with the basic and faction mods.

There has also been a thread about range rigs, which I would support more, since only non-specialized ships can use them with good effect, which also might cover above needs. (T2 logi won't be able to).

Don't be so narrow minded and just think: one - ship one fit - fix it for me.


Its not only for me, its just an idea after play with fittings, and yes of course i like my fitting idea but the range is a big issue and i bring some ideas in, dont think its only for me, its just my "i like it"...

SheetMon_V2 a gdocs spreadsheet what pulls lots of stuff, feel free to make a copy :-)

Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-09-08 17:16:10 UTC
Sure, but argue the point and the consequences for everyone and exploits, not just 1 very nice fit.

I fly tinker myself, even with newbies and its up to discipline and navigation to make it work. Sure a bit more range will help, but like I said, if so, think more broad not just T3. Also think about trade-offs .. what will you be willing to lose, suffer to get that bit more range ...
Samuel Sachs
#6 - 2014-09-08 17:26:43 UTC
Fer'isam K'ahn wrote:
Sure, but argue the point and the consequences for everyone and exploits, not just 1 very nice fit.

I fly tinker myself, even with newbies and its up to discipline and navigation to make it work. Sure a bit more range will help, but like I said, if so, think more broad not just T3. Also think about trade-offs .. what will you be willing to lose, suffer to get that bit more range ...



You are right!

I was just working on a T3 logi example but yes, this is true, i was not thinking far enough as i made this post, please forgive me What?

SheetMon_V2 a gdocs spreadsheet what pulls lots of stuff, feel free to make a copy :-)

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#7 - 2014-09-08 17:40:28 UTC
The T3 Logi subsystem does need changing as in its current state I don't think I have ever seen it used successfully. And why would you when you have Guardians which are just better outside of tank and maybe ECCM

Wormholes worst badass | Checkout my Wormhole blog

baltec1
Bat Country
The Initiative.
#8 - 2014-09-08 17:43:38 UTC  |  Edited by: baltec1
We have enough issues with logi without adding one with a bigger tank and that can hide in a fleet overview...
Lugh Crow-Slave
#9 - 2014-09-08 18:09:54 UTC
Jezza McWaffle wrote:
The T3 Logi subsystem does need changing as in its current state I don't think I have ever seen it used successfully. And why would you when you have Guardians which are just better outside of tank and maybe ECCM



I'll take it you haven't been in many black ops fleets because a T3 is the only Logi you can get a blops to bridge (outside the AT logi prize ship) and if range were added to these things it would make them way to powerful in this role.
Syrias Bizniz
some random local shitlords
#10 - 2014-09-08 19:58:09 UTC
baltec1 wrote:
We have enough issues with logi without adding one with a bigger tank and that can hide in a fleet overview...



Hm, definately true, haven't thought about that.
Adrie Atticus
Caldari Provisions
Caldari State
#11 - 2014-09-08 20:24:01 UTC
baltec1 wrote:
We have enough issues with logi without adding one with a bigger tank and that can hide in a fleet overview...


How about Logithrons?
Samillian
Angry Mustellid
#12 - 2014-09-08 21:32:29 UTC
Haven't T3's rendered enough ship classes obsolete?

NBSI shall be the whole of the Law

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#13 - 2014-09-08 22:43:24 UTC
No.

T3's have enough problems with balance and outclassing specialized ships. Making them experts in ANOTHER of the most powerful fleet roles in the game is a bad idea.
Zan Shiro
Doomheim
#14 - 2014-09-08 22:48:24 UTC
High tank potential, long range repping, and with dissolution sequence (+ sensor skill, + implants, + mods) is more ecm proof......whats the worst that can happen?
Nevyn Auscent
Broke Sauce
#15 - 2014-09-09 01:47:42 UTC
Wait for the general T3 rebalance, you are likely to see this then, of course, T3's will also loose tank & DPS in their OP DPS configs (Especially the Tengu, oh the tears, I must invest in more buckets) at the same time, and they may put cloak and nullification on mutually exclusive subsystems.
Ktersida Nyn'Amanyn
Querschlaeger
#16 - 2014-09-09 04:27:41 UTC
I don't see a problem in adding 40% rr range per skill level of the logi sub. And from the comments of the most i see u never used the logi subsystem. HP with the logi sub isn't much higher then the racial counter part logistic.

So +1 for this.
Lugh Crow-Slave
#17 - 2014-09-09 05:11:54 UTC
Ktersida Nyn'Amanyn wrote:
I don't see a problem in adding 40% rr range per skill level of the logi sub. And from the comments of the most i see u never used the logi subsystem. HP with the logi sub isn't much higher then the racial counter part logistic.

So +1 for this.




I don't use the module much outside of black ops fleets but like i said before adding range to this mod would make blop drops almost unstoppable through in two legions with the range boosted logi subsystem and they can keep up any of the recon and black ops BBs with out a problem the only thing that would be vulnerable is the stealth bombers that can be alphaed
Luwc
State War Academy
Caldari State
#18 - 2014-09-09 06:53:19 UTC
and then it would be op.

next

http://hugelolcdn.com/i/267520.gif

Kell Braugh
Caldari Provisions
Caldari State
#19 - 2014-09-09 07:59:33 UTC
While I agree T3 subs need a good looking at, killing an entire ship-class doing it is prolly not the best route.
SFM Hobb3s
Perkone
Caldari State
#20 - 2014-09-09 16:49:53 UTC
Yep I'm in the camp where RR range should get slashed and nerfed so bad you basically have to reach down your throat and out your butt to do it.
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